cypress
|
1ee92c9b34
|
Fit blood HUD graphic to screen
|
2023-07-22 15:59:44 -04:00 |
|
cypress
|
d268560beb
|
Display proper build date on MAIN MENU
|
2023-07-22 15:41:20 -04:00 |
|
cypress
|
9dda9b48ef
|
Remove decrease in FOV when sprinting
|
2023-07-22 15:36:04 -04:00 |
|
cypress
|
ed4c09de73
|
Improve support for N3DS analog movement
|
2023-07-22 15:32:12 -04:00 |
|
cypress
|
d1b6f95a45
|
Some attempts at fog; fix menu crash
|
2023-07-22 14:26:45 -04:00 |
|
cypress
|
ef310e97bf
|
Force gl_clear on and set its color
|
2023-07-22 13:53:42 -04:00 |
|
cypress
|
3f413368e0
|
Add cl_crosshair_debug
|
2023-07-22 12:52:51 -04:00 |
|
cypress
|
3aaf8aa9dc
|
Force-off r_dynamic on OLD model systems; force set sv_maxvelocity
|
2023-07-22 12:48:45 -04:00 |
|
cypress
|
95fccd695e
|
Override Mustang & Sally sides to both use the same texture
|
2023-07-22 12:42:29 -04:00 |
|
cypress
|
2b32a88271
|
Don't interpolate alias models if they're more than 200 units away
|
2023-07-22 12:33:53 -04:00 |
|
cypress
|
69c8fa7727
|
Replace instances of Q_strcmp with strcmp for speed
|
2023-07-22 12:18:27 -04:00 |
|
cypress
|
8a4bdbabe1
|
Tweak crosshair values to match CoD5 better
|
2023-07-22 12:12:57 -04:00 |
|
cypress
|
d274e43580
|
Modify PF_findradius to not use sqrtf
|
2023-07-22 12:10:46 -04:00 |
|
cypress
|
d23aa08f8c
|
Use a macro for Length
|
2023-07-22 12:08:28 -04:00 |
|
cypress
|
5b95417db8
|
Stop pretending we support big endian
|
2023-07-22 12:06:30 -04:00 |
|
cypress
|
fcc75883c2
|
Implement FTEQW's faster SV_RecursiveHullCheck
|
2023-07-22 12:02:04 -04:00 |
|
Steam Deck User
|
6cc9131eb9
|
Implement NZP Protocol (115)'s extended model limit
|
2023-03-29 18:48:56 -04:00 |
|
Ian
|
e2d4a0720e
|
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
|
2023-03-20 16:37:32 -04:00 |
|
Steam Deck User
|
20bde6d3a8
|
Fix crosshair values for weapons, add Springfield to engine
|
2023-03-13 17:36:50 -04:00 |
|
Ian
|
f5c8778585
|
Re-Enable Weapon Kicking with Deadshot Daiquiri
|
2023-03-09 14:34:13 -05:00 |
|
Steam Deck User
|
8d2967b408
|
Add support for more Perk lights
|
2023-03-05 11:34:00 -05:00 |
|
Ian
|
2315c6f07f
|
Merge pull request #2 from nzp-team/ryan_cnub
3ds: Add support for analog strafe option in config file
|
2023-02-27 10:31:32 -05:00 |
|
Ian
|
a559e3f114
|
Merge pull request #3 from nzp-team/ryan_bprint_fix
Fix for improper bprint call
|
2023-02-27 10:30:48 -05:00 |
|
Ian
|
1f6757eb0e
|
Merge pull request #4 from nzp-team/ryan_fogfix
Disable usage of fog until picaGL fixes it
|
2023-02-27 10:30:37 -05:00 |
|
Ryan Baldwin
|
29d56d388f
|
Disable particle drawing
|
2023-02-25 14:31:05 -08:00 |
|
Ryan Baldwin
|
b7204852cd
|
Disable usage of fog until picaGL fixes it
|
2023-02-25 14:22:36 -08:00 |
|
Ryan Baldwin
|
3d2ecfbc14
|
Fix for improper bprint call
|
2023-02-25 14:07:01 -08:00 |
|
Ryan Baldwin
|
0c687cdf67
|
Allow selection of cnub look in options menu, correctly map sensitivity to cnub
|
2023-02-25 13:25:07 -05:00 |
|
Ryan Baldwin
|
2cc40bc478
|
Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg
|
2023-02-24 23:20:07 -08:00 |
|
Ryan Baldwin
|
25be8cd391
|
initial cnub attempt
|
2023-02-25 01:09:56 -05:00 |
|
Steam Deck User
|
0232a32c80
|
Add support for Z axis ADSOfs, adjust zoom amounts
|
2023-02-03 20:33:44 -05:00 |
|
Steam Deck User
|
d6599e343a
|
Rename Zombie Bodies to use % instead of #
|
2023-01-16 20:16:56 -05:00 |
|
Steam Deck User
|
1e93559078
|
Revert linear heap sizes, fix closing file in LoadPCX
|
2023-01-12 18:59:57 -05:00 |
|
Ian
|
9d0a62acec
|
Increase it..?
|
2023-01-12 18:27:59 -05:00 |
|
Ian
|
1017469344
|
Try 20mB for linear heap instead
|
2023-01-12 18:17:16 -05:00 |
|
Ian
|
9dea6fd071
|
Decrease libctru's linear memory heap
|
2023-01-12 18:11:45 -05:00 |
|
Steam Deck User
|
ac56f0b765
|
Add sB's re-enabled Zombie Hacks
|
2023-01-02 12:15:33 -05:00 |
|
Steam Deck User
|
ecff804936
|
Fix bolt2.mdl path
|
2022-12-28 15:09:46 -05:00 |
|
Steam Deck User
|
d2147b6e35
|
Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH
|
2022-12-28 14:58:22 -05:00 |
|
Steam Deck User
|
8b40a3e8dd
|
Reposition it a bit
|
2022-12-28 14:41:56 -05:00 |
|
Steam Deck User
|
df0cb3bbea
|
Properly handle svc_maxammo for MAX AMMO! HUD Text
|
2022-12-28 14:36:46 -05:00 |
|
Steam Deck User
|
0eec42ed8c
|
Add dummy iframetime for QC parity
|
2022-12-28 13:36:44 -05:00 |
|
Steam Deck User
|
d2e27d27c7
|
Disable Save_Achievements() for nwo
|
2022-12-28 13:12:39 -05:00 |
|
Steam Deck User
|
73b6717c44
|
Add back Achievement HUD Parser
|
2022-12-28 13:09:07 -05:00 |
|
Steam Deck User
|
7a885e417d
|
lazy
|
2022-12-27 23:40:16 -05:00 |
|
Steam Deck User
|
8b6204484e
|
add lerpdata
|
2022-12-27 23:38:27 -05:00 |
|
Steam Deck User
|
fb61ade5e2
|
Implement ZHack
|
2022-12-27 23:36:00 -05:00 |
|
Steam Deck User
|
c4b0f01ccc
|
Revert scale support to fix map loading
|
2022-12-27 16:44:10 -05:00 |
|
Steam Deck User
|
f108dbe293
|
Make sure we don't apply scale to viewmodels
|
2022-12-21 21:40:05 -05:00 |
|
Steam Deck User
|
96773c9fc4
|
Move scale to R_RotateForEntity
|
2022-12-21 21:34:29 -05:00 |
|
Steam Deck User
|
559157d7dc
|
assign scale transformations
|
2022-12-21 21:15:11 -05:00 |
|
Steam Deck User
|
3e2804d254
|
add scale to progdefs
|
2022-12-21 21:08:28 -05:00 |
|
Steam Deck User
|
ab9d9cc5b1
|
maybe add scale field to entities
|
2022-12-21 20:57:32 -05:00 |
|
Ian
|
896ca8814e
|
Force use of external Zombie skins and override MDL loading
|
2022-12-21 14:25:55 -05:00 |
|
Ian
|
0a2aa8795a
|
Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
|
2022-12-21 13:28:34 -05:00 |
|
Ian
|
1d1db3ab2a
|
Merge branch 'main' of https://github.com/nzp-team/glquake into main
|
2022-12-01 22:48:06 -05:00 |
|
MasterFeizz
|
f40c68d6d0
|
Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.
Fixes garbled geometry and random freezes.
|
2022-12-01 18:59:02 -05:00 |
|
MasterFeizz
|
9f3769cb1a
|
Enable 800px widescreen mode
|
2022-12-01 18:56:46 -05:00 |
|
MasterFeizz
|
5578e3c910
|
Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
|
2022-12-01 18:34:58 -05:00 |
|
Ian
|
0cfc029f33
|
Move world text up
|
2022-12-01 10:55:01 -05:00 |
|
Ian
|
626b57c17b
|
Move point hud up
|
2022-12-01 10:46:33 -05:00 |
|
Ian
|
10367ca0d9
|
Merge branch 'main' of https://github.com/nzp-team/glquake into main
|
2022-11-30 17:59:16 -05:00 |
|
Ian
|
8ddeedc913
|
Broken but kinda there fog support
|
2022-11-30 17:58:40 -05:00 |
|
Ian
|
f95dcee6e3
|
stupid forceful rebuild
|
2022-11-29 15:56:02 -05:00 |
|
Ian
|
d8cd0a35d2
|
blank
|
2022-11-29 10:45:44 -05:00 |
|
Ian
|
ad6c46175d
|
UI improvements
|
2022-11-28 11:50:11 -05:00 |
|
Ian
|
4e6c12cf07
|
Fix Draw_Fill and Draw_FillByColot
|
2022-11-28 10:48:51 -05:00 |
|
Ian
|
cdca881579
|
Enable r_viewmodel_fov for cl.viewent2
|
2022-11-28 10:09:46 -05:00 |
|
Ian
|
dc2cbdf1be
|
add some useful things
|
2022-11-27 19:33:07 -05:00 |
|
Ian
|
bdc677fc97
|
Remove breakage return statement
|
2022-11-27 19:31:18 -05:00 |
|
Ian
|
fb16e30278
|
No longer crash in Mod_LoadModel
Load our super cool missing model instead :^)
|
2022-11-27 19:21:17 -05:00 |
|
Ian
|
b96ad2c5d7
|
Give New 3DS some more memory
crashes if you go higher.. missing some build flag maybe?
|
2022-11-27 19:07:38 -05:00 |
|
Ian
|
80885493aa
|
Add q_snprintf
|
2022-11-27 18:45:27 -05:00 |
|
Ian
|
f9847970e5
|
Add offset for sniper scope
Fixes dumb issue with it not being centered
|
2022-11-27 18:25:01 -05:00 |
|
Ian
|
3f8c75dd59
|
Stretch Loading Screens to fit the top screen
fixes issues with them looking a bit warped and not fitting at all
|
2022-11-27 18:08:59 -05:00 |
|
Ian
|
77aab0b0eb
|
Remove dependency on old 'conchars' graphic.
We use charset now :^)
|
2022-11-27 13:08:17 -05:00 |
|
Ian
|
65889a3484
|
Remove gfx.wad dependency
Hopefully this was enough lol
|
2022-11-27 13:01:07 -05:00 |
|
Ryan Baldwin
|
e310a7be26
|
Increase model brightness again, add waypoint loading
|
2022-08-20 02:08:17 -07:00 |
|
Ryan Baldwin
|
61bdecc763
|
Fix view2 drawing
|
2022-08-20 00:24:15 -07:00 |
|
Ryan Baldwin
|
e1ea8dfcfa
|
Fix aimsnap, point change causing incorrect color
|
2022-08-19 23:43:31 -07:00 |
|
Ryan Baldwin
|
f4528b18be
|
Non-transparent texture fullbright display fix
|
2022-08-19 22:54:38 -07:00 |
|
Ryan Baldwin
|
05d82bc901
|
Add sprinting and other binddt functions
|
2022-08-19 21:42:57 -07:00 |
|
Ryan Baldwin
|
96a7b5d33d
|
Add pause menu, fix world text overlap
|
2022-08-19 20:38:53 -07:00 |
|
Ryan Baldwin
|
0d32a12615
|
Custom maps menu support (#33) (#34)
* Custom map parsing
* Fix for crashing if not finding the file
|
2022-08-19 18:11:42 -07:00 |
|
Ryan Baldwin
|
0e6dce2f98
|
Fix all loading bar fills
|
2022-08-19 02:51:09 -07:00 |
|
Ryan Baldwin
|
f1e66e8a98
|
Do not draw betty unless we bought them
|
2022-08-19 01:46:30 -07:00 |
|
Ryan Baldwin
|
18fac3a2a7
|
Fix blood rendering, center round text (regressed due to scale), limit max fps to 30
|
2022-08-19 01:38:27 -07:00 |
|
Ryan Baldwin
|
4dba825678
|
Actually increase light color of models
|
2022-08-18 23:38:42 -07:00 |
|
Ryan Baldwin
|
558419cd04
|
Add model brightess
|
2022-08-18 23:30:00 -07:00 |
|
Ryan Baldwin
|
66884a2876
|
Fix for #29 for lightstyles
|
2022-08-04 23:59:09 -07:00 |
|
Ryan Baldwin
|
9ce4438cb5
|
Fix for #23
|
2022-08-03 17:12:55 -07:00 |
|
Ryan Baldwin
|
e7c0cfb0f9
|
Working QMB (#31)
* Add initial non working qmb
* fix bit parsing
* Fix loading_name messages
* Fix rendering issue, add some QMB translation
* Working particles :)
|
2022-08-01 12:01:12 -07:00 |
|
Ian
|
4d8f3e18dd
|
use drawfill for the crosshair because its fucking better
|
2022-07-10 18:15:49 -04:00 |
|
Ian
|
c96974d03d
|
separate viewmodel fov
|
2022-07-10 17:55:41 -04:00 |
|
Ian
|
bf4df2b74f
|
more hud stuff, add scale to drawstring
|
2022-07-05 21:21:18 -04:00 |
|
Ian
|
03902bd47a
|
move points to left
|
2022-07-05 19:24:06 -04:00 |
|
Ian
|
beb2e862e4
|
split cost to 2nd useprint line
|
2022-07-05 18:50:50 -04:00 |
|
Ian
|
1a8888a609
|
update loading screen tips
|
2022-07-05 18:29:45 -04:00 |
|
Ian
|
162ee0db56
|
theoretical fog from quakespasm
|
2022-07-05 17:44:09 -04:00 |
|
Ian
|
3829f490cc
|
r_lerpmodels
|
2022-07-05 17:13:36 -04:00 |
|