Some attempts at fog; fix menu crash

This commit is contained in:
cypress 2023-07-22 14:26:45 -04:00
parent ef310e97bf
commit d1b6f95a45
5 changed files with 145 additions and 54 deletions

View file

@ -1,21 +1,8 @@
/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Fogging system based on FitzQuake's implementation
*/
//gl_fog.c -- global fog
#include "quakedef.h"
@ -25,20 +12,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
//==============================================================================
extern refdef_t r_refdef;
extern refdef_t r_refdef;
float old_start;
float old_end;
float old_red;
float old_green;
float old_blue;
float old_start;
float old_end;
float old_red;
float old_green;
float old_blue;
float fade_time; // duration of fade
float fade_done; // time when fade will be done
float fade_time; //duration of fade
float fade_done; //time when fade will be done
/*
=============
Fog_Update
update internal variables
=============
*/
@ -81,6 +69,7 @@ void Fog_Update (float start, float end, float red, float green, float blue, flo
/*
=============
Fog_ParseServerMessage
handle an SVC_FOG message from server
=============
*/
@ -101,6 +90,7 @@ void Fog_ParseServerMessage (void)
/*
=============
Fog_FogCommand_f
handle the 'fog' console command
=============
*/
@ -179,6 +169,7 @@ void Fog_FogCommand_f (void)
/*
=============
Fog_ParseWorldspawn
called at map load
=============
*/
@ -239,6 +230,7 @@ void Fog_ParseWorldspawn (void)
/*
=============
Fog_SetupFrame
called at the beginning of each frame
=============
*/
@ -255,8 +247,7 @@ void Fog_SetupFrame (void)
c[0] = f * old_red + (1.0 - f) * r_refdef.fog_red;
c[1] = f * old_green + (1.0 - f) * r_refdef.fog_green;
c[2] = f * old_blue + (1.0 - f) * r_refdef.fog_blue;
c[3] = 1.0;
//c[3] = r_skyfog.value;
c[3] = r_skyfog.value;
}
else
{
@ -266,22 +257,80 @@ void Fog_SetupFrame (void)
c[1] = r_refdef.fog_green;
c[2] = r_refdef.fog_blue;
c[3] = 1.0;
//c[3] = r_skyfog.value;
c[3] = r_skyfog.value;
}
if(e == 0)
e = -1;
glFogf(GL_FOG_DENSITY, 0.6);
c[0] = 1;
c[1] = 0;
c[2] = 0;
glFogf(GL_FOG_COLOR, *c);
//sceGuFog ( s, e, GU_COLOR( c[0]* 0.01f, c[1]* 0.01f, c[2]* 0.01f, c[3] ) );
if(s == 0 || e < 0)
glDisable(GL_FOG);
}
/*
=============
Fog_SetColorForSkyS
Start called before drawing flat-colored sky
Crow_bar*
=============
*/
void Fog_SetColorForSkyS (void)
{
/*if (r_refdef.fog_end > 0.0f && r_skyfog.value)
{
float a = r_refdef.fog_end * 0.00025f;
float r = r_refdef.fog_red * 0.01f + (a * 0.25f);
float g = r_refdef.fog_green * 0.01f + (a * 0.25f);
float b = r_refdef.fog_blue * 0.01f + (a * 0.25f);
if (a > 1.0f)
a = 1.0f;
if (r > 1.0f)
r = 1.0f;
if (g > 1.0f)
g = 1.0f;
if (b > 1.0f)
b = 1.0f;
//sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
//glCle
//sceGuColor(GU_COLOR(r,g,b,a));
glEnable(GL_BLEND);
//sceGuEnable(GU_BLEND);
//sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, GU_COLOR(r,g,b,a), GU_COLOR(r,g,b,a));
}*/
}
/*
=============
Fog_SetColorForSky
End called before drawing flat-colored sky
Crow_bar*
=============
*/
void Fog_SetColorForSkyE (void)
{
/*if (r_refdef.fog_end > 0.0f && r_skyfog.value)
{
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuColor(0xffffffff);
//sceGuDisable(GU_BLEND);
//sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
}*/
}
/*
=============
Fog_GetStart
returns current start of fog
=============
*/
@ -301,6 +350,7 @@ float Fog_GetStart (void)
/*
=============
Fog_GetEnd
returns current end of fog
=============
*/
@ -320,27 +370,74 @@ float Fog_GetEnd (void)
/*
=============
Fog_EnableGFog
called before drawing stuff that should be fogged
=============
*/
void Fog_EnableGFog (void)
{
if (!Fog_GetStart() == 0 || (!Fog_GetEnd()) <= 0)
if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) {
glFogf(GL_FOG_MODE, GL_EXP2);
glEnable(GL_FOG);
}
}
/*
=============
Fog_DisableGFog
called after drawing stuff that should be fogged
=============
*/
void Fog_DisableGFog (void)
{
if (!Fog_GetStart() == 0 || (!Fog_GetEnd()) <= 0)
if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0)
glDisable(GL_FOG);
}
/*
=============
Fog_SetColorForSky
called before drawing flat-colored sky
=============
*/
/*
void Fog_SetColorForSky (void)
{
float c[3];
float f, d;
if (fade_done > cl.time)
{
f = (fade_done - cl.time) / fade_time;
d = f * old_density + (1.0 - f) * fog_density;
c[0] = f * old_red + (1.0 - f) * fog_red;
c[1] = f * old_green + (1.0 - f) * fog_green;
c[2] = f * old_blue + (1.0 - f) * fog_blue;
}
else
{
d = fog_density;
c[0] = fog_red;
c[1] = fog_green;
c[2] = fog_blue;
}
if (d > 0)
glColor3fv (c);
}
*/
//==============================================================================
//
// VOLUMETRIC FOG
//
//==============================================================================
/*
void Fog_DrawVFog (void){}
void Fog_MarkModels (void){}
*/
//==============================================================================
//
// INIT
@ -350,9 +447,11 @@ void Fog_DisableGFog (void)
/*
=============
Fog_NewMap
called whenever a map is loaded
=============
*/
void Fog_NewMap (void)
{
Fog_ParseWorldspawn (); //for global fog
@ -362,6 +461,7 @@ void Fog_NewMap (void)
/*
=============
Fog_Init
called when quake initializes
=============
*/
@ -376,18 +476,4 @@ void Fog_Init (void)
r_refdef.fog_green = 0.5;
r_refdef.fog_blue = 0.5;
fade_time = 1;
Fog_SetupState ();
}
/*
=============
Fog_SetupState
ericw -- moved from Fog_Init, state that needs to be setup when a new context is created
=============
*/
void Fog_SetupState (void)
{
glFogi(GL_FOG_MODE, GL_EXP2);
}

View file

@ -86,6 +86,7 @@ cvar_t r_dynamic = {"r_dynamic","1"};
cvar_t r_novis = {"r_novis","0"};
cvar_t r_lerpmodels = {"r_lerpmodels", "1"};
cvar_t r_lerpmove = {"r_lerpmove", "1"};
cvar_t r_skyfog = {"r_skyfog", "1"};
cvar_t gl_finish = {"gl_finish","0"};
cvar_t gl_clear = {"gl_clear","0"};

View file

@ -258,6 +258,7 @@ void R_Init (void)
Cvar_RegisterVariable (&r_part_muzzleflash);
Cvar_RegisterVariable (&r_flametype);
Cvar_RegisterVariable (&r_model_brightness);
Cvar_RegisterVariable (&r_skyfog);
Cvar_RegisterVariable (&r_flatlightstyles);

View file

@ -239,6 +239,7 @@ extern cvar_t r_novis;
extern cvar_t r_lerpmodels;
extern cvar_t r_lerpmove;
extern cvar_t r_farclip;
extern cvar_t r_skyfog;
extern cvar_t r_laserpoint;
extern cvar_t r_particle_count;

View file

@ -810,7 +810,7 @@ void Map_Finder(void)
}
}
closedir(dir); // close the handle (pointer)
custom_map_pages = (int)ceil((double)(user_maps_num + 1)/15);
custom_map_pages = (int)ceil((double)(user_maps_num)/15);
}
void M_Menu_CustomMaps_f (void)
@ -927,28 +927,28 @@ void M_Menu_CustomMaps_Draw (void)
if (current_custom_map_page != custom_map_pages) {
if (m_map_cursor == 15)
Draw_ColoredString(10, 230, "Next Page", 255, 0, 0, 255, 1);
Draw_ColoredString(10, 210, "Next Page", 255, 0, 0, 255, 1);
else
Draw_ColoredString(10, 230, "Next Page", 255, 255, 255, 255, 1);
Draw_ColoredString(10, 210, "Next Page", 255, 255, 255, 255, 1);
} else {
Draw_ColoredString(10, 230, "Next Page", 128, 128, 128, 255, 1);
Draw_ColoredString(10, 210, "Next Page", 128, 128, 128, 255, 1);
}
if (current_custom_map_page != 1) {
if (m_map_cursor == 16)
Draw_ColoredString(10, 240, "Previous Page", 255, 0, 0, 255, 1);
Draw_ColoredString(10, 220, "Previous Page", 255, 0, 0, 255, 1);
else
Draw_ColoredString(10, 240, "Previous Page", 255, 255, 255, 255, 1);
Draw_ColoredString(10, 220, "Previous Page", 255, 255, 255, 255, 1);
} else {
Draw_ColoredString(10, 240, "Previous Page", 128, 128, 128, 255, 1);
Draw_ColoredString(10, 220, "Previous Page", 128, 128, 128, 255, 1);
}
if (m_map_cursor == 17)
Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1);
Draw_ColoredString(10, 230, "Back", 255, 0, 0, 255, 1);
else
Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1);
Draw_ColoredString(10, 230, "Back", 255, 255, 255, 255, 1);
}
@ -973,7 +973,7 @@ void M_Menu_CustomMaps_Key (int key)
m_map_cursor = 16;
if (m_map_cursor == 16 && current_custom_map_page == 1)
m_map_cursor = 0; // naievil -- was 17, but we don't have a back button print
m_map_cursor = 17;
if (m_map_cursor >= 18)
m_map_cursor = 0;
@ -984,7 +984,7 @@ void M_Menu_CustomMaps_Key (int key)
m_map_cursor--;
if (m_map_cursor < 0)
m_map_cursor = 16; // naievil -- was 17, but we don't have a back button print?
m_map_cursor = 17;
if (m_map_cursor == 16 && current_custom_map_page == 1)
m_map_cursor = 15;
@ -1008,8 +1008,10 @@ void M_Menu_CustomMaps_Key (int key)
M_Menu_SinglePlayer_f ();
} else if (m_map_cursor == 16) {
current_custom_map_page--;
m_map_cursor = 0;
} else if (m_map_cursor == 15) {
current_custom_map_page++;
m_map_cursor = 0;
} else
{
key_dest = key_game;