Don't interpolate alias models if they're more than 200 units away

This commit is contained in:
cypress 2023-07-22 12:33:53 -04:00
parent 69c8fa7727
commit 2b32a88271

View file

@ -500,56 +500,71 @@ void R_SetupAliasFrame (aliashdr_t *paliashdr, int frame, lerpdata_t *lerpdata)
frame = 0;
}
posenum = paliashdr->frames[frame].firstpose;
numposes = paliashdr->frames[frame].numposes;
// HACK: if we're a certain distance away, don't bother blending
// motolegacy -- Lets not care about Z (up).. chances are they're out of the frustum anyway
int dist_x = (cl.viewent.origin[0] - e->origin[0]);
int dist_y = (cl.viewent.origin[1] - e->origin[1]);
int distance_from_client = (int)((dist_x) * (dist_x) + (dist_y) * (dist_y)); // no use sqrting, just slows us down.
// They're too far away from us to care about blending their frames.
if (distance_from_client >= 40000) { // 200 * 200
// Fix them from jumping from last lerp
lerpdata->pose1 = lerpdata->pose2 = paliashdr->frames[frame].firstpose;
if (numposes > 1)
{
e->lerptime = paliashdr->frames[frame].interval;
posenum += (int)(cl.time / e->lerptime) % numposes;
}
else
e->lerptime = 0.1;
lerpdata->blend = 1;
} else {
posenum = paliashdr->frames[frame].firstpose;
numposes = paliashdr->frames[frame].numposes;
if (e->lerpflags & LERP_RESETANIM) //kill any lerp in progress
{
e->lerpstart = 0;
e->previouspose = posenum;
e->currentpose = posenum;
e->lerpflags -= LERP_RESETANIM;
}
else if (e->currentpose != posenum) // pose changed, start new lerp
{
if (e->lerpflags & LERP_RESETANIM2) //defer lerping one more time
if (numposes > 1)
{
e->lerptime = paliashdr->frames[frame].interval;
posenum += (int)(cl.time / e->lerptime) % numposes;
}
else
e->lerptime = 0.1;
if (e->lerpflags & LERP_RESETANIM) //kill any lerp in progress
{
e->lerpstart = 0;
e->previouspose = posenum;
e->currentpose = posenum;
e->lerpflags -= LERP_RESETANIM2;
e->lerpflags -= LERP_RESETANIM;
}
else
else if (e->currentpose != posenum) // pose changed, start new lerp
{
e->lerpstart = cl.time;
e->previouspose = e->currentpose;
e->currentpose = posenum;
if (e->lerpflags & LERP_RESETANIM2) //defer lerping one more time
{
e->lerpstart = 0;
e->previouspose = posenum;
e->currentpose = posenum;
e->lerpflags -= LERP_RESETANIM2;
}
else
{
e->lerpstart = cl.time;
e->previouspose = e->currentpose;
e->currentpose = posenum;
}
}
}
//set up values
if (r_lerpmodels.value && !(e->model->flags & MOD_NOLERP && r_lerpmodels.value != 2))
{
if (e->lerpflags & LERP_FINISH && numposes == 1)
lerpdata->blend = CLAMP (0, (cl.time - e->lerpstart) / (e->lerpfinish - e->lerpstart), 1);
else
lerpdata->blend = CLAMP (0, (cl.time - e->lerpstart) / e->lerptime, 1);
lerpdata->pose1 = e->previouspose;
lerpdata->pose2 = e->currentpose;
}
else //don't lerp
{
lerpdata->blend = 1;
lerpdata->pose1 = posenum;
lerpdata->pose2 = posenum;
//set up values
if (r_lerpmodels.value && !(e->model->flags & MOD_NOLERP && r_lerpmodels.value != 2))
{
if (e->lerpflags & LERP_FINISH && numposes == 1)
lerpdata->blend = CLAMP (0, (cl.time - e->lerpstart) / (e->lerpfinish - e->lerpstart), 1);
else
lerpdata->blend = CLAMP (0, (cl.time - e->lerpstart) / e->lerptime, 1);
lerpdata->pose1 = e->previouspose;
lerpdata->pose2 = e->currentpose;
}
else //don't lerp
{
lerpdata->blend = 1;
lerpdata->pose1 = posenum;
lerpdata->pose2 = posenum;
}
}
}