Fix blood rendering, center round text (regressed due to scale), limit max fps to 30

This commit is contained in:
Ryan Baldwin 2022-08-19 01:38:27 -07:00
parent 4dba825678
commit 18fac3a2a7
3 changed files with 5 additions and 4 deletions

View file

@ -600,7 +600,7 @@ void HUD_Rounds (void)
if (!value)
value = 255;
Draw_ColoredString(vid.width/2 - (strlen("Round")*8)/2, 80, "Round", 255, value, value, 255, 2);
Draw_ColoredString(vid.width/2 - (strlen("Round")*16)/2, 80, "Round", 255, value, value, 255, 2);
value -= cl.time * 0.4;
@ -614,7 +614,7 @@ void HUD_Rounds (void)
// Now, fade out, and start fading worldtext in
// ~3s for fade out,
else if (textstate == 1) {
Draw_ColoredString(vid.width/2 - (strlen("Round")*8)/2, 80, "Round", 255, 0, 0, value, 2);
Draw_ColoredString(vid.width/2 - (strlen("Round")*16)/2, 80, "Round", 255, 0, 0, value, 2);
HUD_WorldText(value2);
Draw_ColoredString(4, vid.height/2 + 32, "'Nazi Zombies'", 255, 255, 255, value2, 1);

View file

@ -644,7 +644,8 @@ void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g , float b, float
Scrap_Upload ();
gl = (glpic_t *)pic->data;
glEnable(GL_ALPHA_TEST);
// naievil -- this was breaking blood hud
//glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
glColor4f(r/255.0,g/255.0,b/255.0,a/255.0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

View file

@ -56,7 +56,7 @@ byte *host_colormap;
cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
cvar_t host_maxfps = {"host_maxfps", "72"};
cvar_t host_maxfps = {"host_maxfps", "30"};
cvar_t sys_ticrate = {"sys_ticrate","0.05"};
cvar_t serverprofile = {"serverprofile","0"};