r_lerpmodels

This commit is contained in:
Ian 2022-07-05 17:13:36 -04:00
parent f1660ba56c
commit 3829f490cc
10 changed files with 220 additions and 36 deletions

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.DS_Store vendored

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@ -339,6 +339,10 @@ typedef enum {mod_brush, mod_sprite, mod_alias} modtype_t;
#define EF_TRACER2 64 // orange split trail + rotate
#define EF_TRACER3 128 // purple trail
//johnfitz -- extra flags for rendering
#define MOD_NOLERP 256
//johnfits
typedef struct model_s
{
char name[MAX_QPATH];

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@ -84,6 +84,8 @@ cvar_t r_mirroralpha = {"r_mirroralpha","1"};
cvar_t r_wateralpha = {"r_wateralpha","1"};
cvar_t r_dynamic = {"r_dynamic","1"};
cvar_t r_novis = {"r_novis","0"};
cvar_t r_lerpmodels = {"r_lerpmodels", "1"};
cvar_t r_lerpmove = {"r_lerpmove", "1"};
cvar_t gl_finish = {"gl_finish","0"};
cvar_t gl_clear = {"gl_clear","0"};
@ -99,6 +101,16 @@ cvar_t gl_keeptjunctions = {"gl_keeptjunctions","0"};
cvar_t gl_reporttjunctions = {"gl_reporttjunctions","0"};
cvar_t gl_doubleeyes = {"gl_doubleeys", "1"};
//johnfitz -- struct for passing lerp information to drawing functions
typedef struct {
short pose1;
short pose2;
float blend;
vec3_t origin;
vec3_t angles;
} lerpdata_t;
//johnfitz
extern cvar_t gl_ztrick;
/*
@ -284,34 +296,49 @@ int lastposenum;
/*
=============
GL_DrawAliasFrame
GL_DrawAliasFrame -- johnfitz -- rewritten to support colored light, lerping, entalpha, multitexture, and r_drawflat
=============
*/
void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
void GL_DrawAliasFrame (aliashdr_t *paliashdr, lerpdata_t lerpdata)
{
float s, t;
float l;
int i, j;
int index;
trivertx_t *v, *verts;
int list;
int *order;
vec3_t point;
float *normal;
float vertcolor[4];
trivertx_t *verts1, *verts2;
int *commands;
int count;
float u,v;
float blend, iblend;
qboolean lerping;
lastposenum = posenum;
if (lerpdata.pose1 != lerpdata.pose2)
{
lerping = true;
verts1 = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
verts2 = verts1;
verts1 += lerpdata.pose1 * paliashdr->poseverts;
verts2 += lerpdata.pose2 * paliashdr->poseverts;
blend = lerpdata.blend;
iblend = 1.0f - blend;
}
else // poses the same means either 1. the entity has paused its animation, or 2. r_lerpmodels is disabled
{
lerping = false;
verts1 = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
verts2 = verts1; // avoid bogus compiler warning
verts1 += lerpdata.pose1 * paliashdr->poseverts;
blend = iblend = 0; // avoid bogus compiler warning
}
verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
verts += posenum * paliashdr->poseverts;
order = (int *)((byte *)paliashdr + paliashdr->commands);
commands = (int *)((byte *)paliashdr + paliashdr->commands);
vertcolor[3] = 255; //never changes, so there's no need to put this inside the loop
while (1)
{
// get the vertex count and primitive type
count = *order++;
count = *commands++;
if (!count)
break; // done
if (count < 0)
{
count = -count;
@ -322,15 +349,36 @@ lastposenum = posenum;
do
{
// texture coordinates come from the draw list
glTexCoord2f (((float *)order)[0], ((float *)order)[1]);
order += 2;
u = ((float *)commands)[0];
v = ((float *)commands)[1];
// normals and vertexes come from the frame list
l = shadedots[verts->lightnormalindex] * shadelight;
glColor3f (l, l, l);
glVertex3f (verts->v[0], verts->v[1], verts->v[2]);
verts++;
glTexCoord2f (u, v);
commands += 2;
if (lerping)
{
vertcolor[0] = (shadedots[verts1->lightnormalindex]*iblend + shadedots[verts2->lightnormalindex]*blend) * lightcolor[0];
vertcolor[1] = (shadedots[verts1->lightnormalindex]*iblend + shadedots[verts2->lightnormalindex]*blend) * lightcolor[1];
vertcolor[2] = (shadedots[verts1->lightnormalindex]*iblend + shadedots[verts2->lightnormalindex]*blend) * lightcolor[2];
glColor4fv (vertcolor);
glVertex3f (verts1->v[0]*iblend + verts2->v[0]*blend,
verts1->v[1]*iblend + verts2->v[1]*blend,
verts1->v[2]*iblend + verts2->v[2]*blend);
verts1++;
verts2++;
}
else
{
vertcolor[0] = shadedots[verts1->lightnormalindex] * lightcolor[0];
vertcolor[1] = shadedots[verts1->lightnormalindex] * lightcolor[1];
vertcolor[2] = shadedots[verts1->lightnormalindex] * lightcolor[2];
glColor4fv (vertcolor);
glVertex3f (verts1->v[0], verts1->v[1], verts1->v[2]);
verts1++;
}
} while (--count);
glEnd ();
@ -409,34 +457,134 @@ void GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum)
/*
=================
R_SetupAliasFrame
R_SetupAliasFrame -- johnfitz -- rewritten to support lerping
=================
*/
void R_SetupAliasFrame (int frame, aliashdr_t *paliashdr)
void R_SetupAliasFrame (aliashdr_t *paliashdr, int frame, lerpdata_t *lerpdata)
{
int pose, numposes;
float interval;
entity_t *e = currententity;
int posenum, numposes;
if ((frame >= paliashdr->numframes) || (frame < 0))
{
Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
Con_DPrintf ("R_AliasSetupFrame: no such frame %d for '%s'\n", frame, e->model->name);
frame = 0;
}
pose = paliashdr->frames[frame].firstpose;
posenum = paliashdr->frames[frame].firstpose;
numposes = paliashdr->frames[frame].numposes;
if (numposes > 1)
{
interval = paliashdr->frames[frame].interval;
pose += (int)(cl.time / interval) % numposes;
e->lerptime = paliashdr->frames[frame].interval;
posenum += (int)(cl.time / e->lerptime) % numposes;
}
else
e->lerptime = 0.1;
if (e->lerpflags & LERP_RESETANIM) //kill any lerp in progress
{
e->lerpstart = 0;
e->previouspose = posenum;
e->currentpose = posenum;
e->lerpflags -= LERP_RESETANIM;
}
else if (e->currentpose != posenum) // pose changed, start new lerp
{
if (e->lerpflags & LERP_RESETANIM2) //defer lerping one more time
{
e->lerpstart = 0;
e->previouspose = posenum;
e->currentpose = posenum;
e->lerpflags -= LERP_RESETANIM2;
}
else
{
e->lerpstart = cl.time;
e->previouspose = e->currentpose;
e->currentpose = posenum;
}
}
GL_DrawAliasFrame (paliashdr, pose);
//set up values
if (r_lerpmodels.value && !(e->model->flags & MOD_NOLERP && r_lerpmodels.value != 2))
{
if (e->lerpflags & LERP_FINISH && numposes == 1)
lerpdata->blend = CLAMP (0, (cl.time - e->lerpstart) / (e->lerpfinish - e->lerpstart), 1);
else
lerpdata->blend = CLAMP (0, (cl.time - e->lerpstart) / e->lerptime, 1);
lerpdata->pose1 = e->previouspose;
lerpdata->pose2 = e->currentpose;
}
else //don't lerp
{
lerpdata->blend = 1;
lerpdata->pose1 = posenum;
lerpdata->pose2 = posenum;
}
}
/*
=================
R_SetupEntityTransform -- johnfitz -- set up transform part of lerpdata
=================
*/
void R_SetupEntityTransform (entity_t *e, lerpdata_t *lerpdata)
{
float blend;
vec3_t d;
int i;
// if LERP_RESETMOVE, kill any lerps in progress
if (e->lerpflags & LERP_RESETMOVE)
{
e->movelerpstart = 0;
VectorCopy (e->origin, e->previousorigin);
VectorCopy (e->origin, e->currentorigin);
VectorCopy (e->angles, e->previousangles);
VectorCopy (e->angles, e->currentangles);
e->lerpflags -= LERP_RESETMOVE;
}
else if (!VectorCompare (e->origin, e->currentorigin) || !VectorCompare (e->angles, e->currentangles)) // origin/angles changed, start new lerp
{
e->movelerpstart = cl.time;
VectorCopy (e->currentorigin, e->previousorigin);
VectorCopy (e->origin, e->currentorigin);
VectorCopy (e->currentangles, e->previousangles);
VectorCopy (e->angles, e->currentangles);
}
//set up values
if (r_lerpmove.value && e != &cl.viewent && e->lerpflags & LERP_MOVESTEP)
{
if (e->lerpflags & LERP_FINISH)
blend = CLAMP (0, (cl.time - e->movelerpstart) / (e->lerpfinish - e->movelerpstart), 1);
else
blend = CLAMP (0, (cl.time - e->movelerpstart) / 0.1, 1);
//translation
VectorSubtract (e->currentorigin, e->previousorigin, d);
lerpdata->origin[0] = e->previousorigin[0] + d[0] * blend;
lerpdata->origin[1] = e->previousorigin[1] + d[1] * blend;
lerpdata->origin[2] = e->previousorigin[2] + d[2] * blend;
//rotation
VectorSubtract (e->currentangles, e->previousangles, d);
for (i = 0; i < 3; i++)
{
if (d[i] > 180) d[i] -= 360;
if (d[i] < -180) d[i] += 360;
}
lerpdata->angles[0] = e->previousangles[0] + d[0] * blend;
lerpdata->angles[1] = e->previousangles[1] + d[1] * blend;
lerpdata->angles[2] = e->previousangles[2] + d[2] * blend;
}
else //don't lerp
{
VectorCopy (e->origin, lerpdata->origin);
VectorCopy (e->angles, lerpdata->angles);
}
}
/*
=================
@ -457,6 +605,7 @@ void R_DrawAliasModel (entity_t *e)
int index;
float s, t, an;
int anim;
lerpdata_t lerpdata;
clmodel = currententity->model;
@ -526,7 +675,7 @@ void R_DrawAliasModel (entity_t *e)
//
// locate the proper data
//
paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
paliashdr = (aliashdr_t *)Mod_Extradata (e->model);
c_alias_polys += paliashdr->numtris;
@ -567,7 +716,9 @@ void R_DrawAliasModel (entity_t *e)
if (gl_affinemodels.value)
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
R_SetupAliasFrame (currententity->frame, paliashdr);
R_SetupAliasFrame (paliashdr, e->frame, &lerpdata);
R_SetupEntityTransform (e, &lerpdata);
GL_DrawAliasFrame(paliashdr, lerpdata);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

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@ -188,6 +188,8 @@ void R_Init (void)
Cvar_RegisterVariable (&r_dynamic);
Cvar_RegisterVariable (&r_novis);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_lerpmodels);
Cvar_RegisterVariable (&r_lerpmove);
Cvar_RegisterVariable (&gl_finish);
Cvar_RegisterVariable (&gl_clear);

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@ -192,6 +192,8 @@ extern cvar_t r_mirroralpha;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
extern cvar_t r_novis;
extern cvar_t r_lerpmodels;
extern cvar_t r_lerpmove;
extern cvar_t gl_clear;
extern cvar_t gl_cull;

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@ -189,6 +189,8 @@ extern cvar_t r_fullbright;
extern cvar_t r_lightmap;
extern cvar_t r_shadows;
extern cvar_t r_dynamic;
extern cvar_t r_lerpmodels;
extern cvar_t r_lerpmove;
extern cvar_t gl_clear;
extern cvar_t gl_cull;

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@ -71,6 +71,8 @@ extern cvar_t r_numsurfs;
extern cvar_t r_reportedgeout;
extern cvar_t r_maxedges;
extern cvar_t r_numedges;
extern cvar_t r_lerpmodels;
extern cvar_t r_lerpmove;
#define XCENTERING (1.0 / 2.0)
#define YCENTERING (1.0 / 2.0)

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@ -35,6 +35,13 @@ typedef struct efrag_s
struct efrag_s *entnext;
} efrag_t;
//johnfitz -- for lerping
#define LERP_MOVESTEP (1<<0) //this is a MOVETYPE_STEP entity, enable movement lerp
#define LERP_RESETANIM (1<<1) //disable anim lerping until next anim frame
#define LERP_RESETANIM2 (1<<2) //set this and previous flag to disable anim lerping for two anim frames
#define LERP_RESETMOVE (1<<3) //disable movement lerping until next origin/angles change
#define LERP_FINISH (1<<4) //use lerpfinish time from server update instead of assuming interval of 0.1
//johnfitz
typedef struct entity_s
{
@ -68,6 +75,20 @@ typedef struct entity_s
// that splits bmodel, or NULL if
// not split
byte lerpflags; //johnfitz -- lerping
float lerpstart; //johnfitz -- animation lerping
float lerptime; //johnfitz -- animation lerping
float lerpfinish; //johnfitz -- lerping -- server sent us a more accurate interval, use it instead of 0.1
short previouspose; //johnfitz -- animation lerping
short currentpose; //johnfitz -- animation lerping
// short futurepose; //johnfitz -- animation lerping
float movelerpstart; //johnfitz -- transform lerping
vec3_t previousorigin; //johnfitz -- transform lerping
vec3_t currentorigin; //johnfitz -- transform lerping
vec3_t previousangles; //johnfitz -- transform lerping
vec3_t currentangles; //johnfitz -- transform lerping
int z_head;
int z_larm;
int z_rarm;