Increase picaGL vertex buffer size

Use explicit picaGL initialization to increase vertex buffer size.

Fixes garbled geometry and random freezes.
This commit is contained in:
MasterFeizz 2022-12-01 18:59:02 -05:00
parent 9f3769cb1a
commit f40c68d6d0

View file

@ -50,7 +50,7 @@ GL_Init
*/
void GL_Init (void)
{
pglInit();
pglInitEx(0x040000, 0x100000);
gl_vendor = glGetString (GL_VENDOR);
gl_renderer = glGetString (GL_RENDERER);