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Make sure we don't apply scale to viewmodels
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1 changed files with 2 additions and 1 deletions
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@ -164,7 +164,8 @@ void R_RotateForEntity (entity_t *e)
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glRotatef (-e->angles[0], 0, 1, 0);
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glRotatef (e->angles[2], 1, 0, 0);
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glScalef (e->scale, e->scale, e->scale);
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if (e != &cl.viewent && e != &cl.viewent2)
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glScalef (e->scale, e->scale, e->scale);
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}
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/*
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