Make sure we don't apply scale to viewmodels

This commit is contained in:
Steam Deck User 2022-12-21 21:40:05 -05:00
parent 96773c9fc4
commit f108dbe293

View file

@ -164,7 +164,8 @@ void R_RotateForEntity (entity_t *e)
glRotatef (-e->angles[0], 0, 1, 0);
glRotatef (e->angles[2], 1, 0, 0);
glScalef (e->scale, e->scale, e->scale);
if (e != &cl.viewent && e != &cl.viewent2)
glScalef (e->scale, e->scale, e->scale);
}
/*