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Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
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1 changed files with 1 additions and 1 deletions
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@ -292,7 +292,7 @@ int main (int argc, char **argv)
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APT_CheckNew3DS(&new3ds_flag);
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gfxInit(GSP_RGB565_OES,GSP_RGB565_OES,false);
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gfxInit(GSP_BGR8_OES, GSP_RGB565_OES, false);
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gfxSetDoubleBuffering(GFX_BOTTOM, false);
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gfxSwapBuffersGpu();
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