Revert scale support to fix map loading

This commit is contained in:
Steam Deck User 2022-12-27 16:44:10 -05:00
parent f108dbe293
commit c4b0f01ccc
7 changed files with 0 additions and 36 deletions

View file

@ -518,11 +518,6 @@ if (bits&(1<<i))
else
ent->msg_angles[0][2] = ent->baseline.angles[2];
if (bits & U_SCALE)
ent->scale = MSG_ReadFloat();
else
ent->scale = 1;
// Tomaz - QC Alpha Scale Glow Begin
if (bits & U_RENDERAMT)
ent->renderamt = MSG_ReadFloat();
@ -576,7 +571,6 @@ void CL_ParseBaseline (entity_t *ent)
ent->baseline.frame = MSG_ReadByte ();
ent->baseline.colormap = MSG_ReadByte();
ent->baseline.skin = MSG_ReadByte();
ent->baseline.scale = MSG_ReadByte();
for (i=0 ; i<3 ; i++)
{
ent->baseline.origin[i] = MSG_ReadCoord ();
@ -945,7 +939,6 @@ void CL_ParseStatic (void)
ent->colormap = vid.colormap;
ent->skinnum = ent->baseline.skin;
ent->effects = ent->baseline.effects;
ent->scale = ent->baseline.scale;
VectorCopy (ent->baseline.origin, ent->origin);
VectorCopy (ent->baseline.angles, ent->angles);

View file

@ -163,9 +163,6 @@ void R_RotateForEntity (entity_t *e)
glRotatef (e->angles[1], 0, 0, 1);
glRotatef (-e->angles[0], 0, 1, 0);
glRotatef (e->angles[2], 1, 0, 0);
if (e != &cl.viewent && e != &cl.viewent2)
glScalef (e->scale, e->scale, e->scale);
}
/*

View file

@ -183,7 +183,6 @@ typedef struct
float currentmag2;
float maxspeed;
float facingenemy;
float scale;
} entvars_t;
#define PROGHEADER_CRC 5927

View file

@ -51,10 +51,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define U_FRAMETIME (1<<22) // another byte to follow
// Tomaz - QC Alpha Scale Glow Control End
// motolegacy -- scale shit
#define U_SCALE (1<<23)
// motolegacy -- end scale
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)

View file

@ -298,7 +298,6 @@ typedef struct
int colormap;
int skin;
int effects;
unsigned short scale;
// dr_mabuse1981: HalfLife rendermodes fixed START
unsigned short renderamt;
unsigned short rendermode;

View file

@ -63,10 +63,6 @@ typedef struct entity_s
float rendercolor[3];
//Crow_bar
// motolegacy -- scale shit from FTE
float scale; /* Multiplier that resizes the entity. 1 is normal sized, 2 is double sized. scale 0 is remapped to 1. In SSQC, this is limited to 1/16th precision, with a maximum just shy of 16.*/
// motolegacy -- end scale
struct model_s *model; // NULL = no model
struct efrag_s *efrag; // linked list of efrags
int frame;

View file

@ -437,7 +437,6 @@ void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
eval_t *val;
float renderamt = 0;
float rendermode = 0;
float scale = 1;
float rendercolor[3];
memset(rendercolor, 0, sizeof(rendercolor));
@ -515,16 +514,6 @@ void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
if (ent->baseline.modelindex != ent->v.modelindex)
bits |= U_MODEL;
if (ent->baseline.scale != ent->v.scale) {
if (ent->v.scale == 0)
ent->v.scale = 1;
if (ent->v.scale > 16)
ent->v.scale = 16;
bits |= U_SCALE;
}
// Tomaz - QC Alpha Scale Glow Begin
{
@ -620,8 +609,6 @@ void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
MSG_WriteCoord (msg, ent->v.origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle(msg, ent->v.angles[2]);
if (bits & U_SCALE)
MSG_WriteFloat(msg, ent->v.scale);
// Tomaz - QC Alpha Scale Glow Begin
if (bits & U_RENDERAMT)
MSG_WriteFloat(msg, renderamt);
@ -1043,13 +1030,11 @@ void SV_CreateBaseline (void)
if (entnum > 0 && entnum <= svs.maxclients)
{
svent->baseline.colormap = entnum;
svent->baseline.scale = 1;
svent->baseline.modelindex = SV_ModelIndex("models/player.mdl");
}
else
{
svent->baseline.colormap = 0;
svent->baseline.scale = 1;
svent->baseline.modelindex =
SV_ModelIndex(pr_strings + svent->v.model);
}
@ -1064,7 +1049,6 @@ void SV_CreateBaseline (void)
MSG_WriteByte (&sv.signon, svent->baseline.frame);
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
MSG_WriteByte (&sv.signon, svent->baseline.skin);
MSG_WriteByte (&sv.signon, svent->baseline.scale);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);