mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-10 06:31:35 +00:00
Override Mustang & Sally sides to both use the same texture
This commit is contained in:
parent
2b32a88271
commit
95fccd695e
1 changed files with 21 additions and 0 deletions
|
@ -1640,6 +1640,27 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
|||
|
||||
s = pheader->skinwidth * pheader->skinheight;
|
||||
|
||||
//
|
||||
// General texture override stuff.
|
||||
//
|
||||
|
||||
// Mustang & Sally // v_biatch
|
||||
if (strcmp(loadmodel->name, "models/weapons/m1911/v_biatch_left.mdl") == 0 ||
|
||||
strcmp(loadmodel->name, "models/weapons/m1911/v_biatch_right.mdl") == 0) {
|
||||
pheader->gl_texturenum[0][0] =
|
||||
pheader->gl_texturenum[0][1] =
|
||||
pheader->gl_texturenum[0][2] =
|
||||
pheader->gl_texturenum[0][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, qtrue);
|
||||
|
||||
pheader->gl_texturenum[1][0] =
|
||||
pheader->gl_texturenum[1][1] =
|
||||
pheader->gl_texturenum[1][2] =
|
||||
pheader->gl_texturenum[1][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, qtrue);
|
||||
|
||||
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
||||
return (void *)pskintype;
|
||||
}
|
||||
|
||||
for (i=0 ; i<numskins ; i++)
|
||||
{
|
||||
if (pskintype->type == ALIAS_SKIN_SINGLE) {
|
||||
|
|
Loading…
Reference in a new issue