Remove dependency on old 'conchars' graphic.

We use charset now :^)
This commit is contained in:
Ian 2022-11-27 13:08:17 -05:00
parent 65889a3484
commit 77aab0b0eb

View file

@ -303,30 +303,6 @@ qpic_t *Draw_CachePic (char *path)
return &pic->pic;
}
void Draw_CharToConback (int num, byte *dest)
{
int row, col;
byte *source;
int drawline;
int x;
row = num>>4;
col = num&15;
source = draw_chars + (row<<10) + (col<<3);
drawline = 8;
while (drawline--)
{
for (x=0 ; x<8 ; x++)
if (source[x] != 255)
dest[x] = 0x60 + source[x];
source += 128;
dest += 320;
}
}
typedef struct
{
char *name;
@ -412,15 +388,6 @@ void Draw_Init (void)
Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
// load the console background and the charset
// by hand, because we need to write the version
// string into the background before turning
// it into a texture
draw_chars = W_GetLumpName ("conchars");
for (int i=0 ; i<256*64 ; i++)
if (draw_chars[i] == 0)
draw_chars[i] = 255; // proper transparent color
// now turn them into textures
char_texture = loadtextureimage ("gfx/charset", 0, 0, false, false);
if (char_texture == 0)// did not find a matching TGA...