Add support for more Perk lights

This commit is contained in:
Steam Deck User 2023-03-05 11:34:00 -05:00
parent 2315c6f07f
commit 8d2967b408
3 changed files with 56 additions and 68 deletions

View File

@ -572,12 +572,6 @@ void CL_RelinkEntities (void)
if (ent->model->flags & EF_ROTATE)
ent->angles[1] = bobjrotate;
if (ent->effects & EF_BRIGHTFIELD)
R_EntityParticles (ent);
if (ent->effects & EF_DARKFIELD)
R_DarkFieldParticles (ent);
if (ent->effects & EF_MUZZLEFLASH)
{
if (i == cl.viewentity && qmb_initialized && r_part_muzzleflash.value)
@ -616,38 +610,6 @@ void CL_RelinkEntities (void)
}
}
if (ent->modelindex != cl_modelindex[mi_player] && ent->model->modhint != MOD_PLAYER)
{
if (ent->effects & EF_BRIGHTLIGHT)
{
vec3_t tmp;
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, tmp);
tmp[2] += 16;
dl->color[0] = 1;
dl->color[1] = 0.8;
dl->color[2] = 0.5;
CL_NewDlight (i, tmp, 400 + (rand() & 31), 0.1, lt_default);
}
}
if (ent->effects & EF_DARKLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 200.0 + (rand()&31);
dl->die = cl.time + 0.001;
dl->dark = true;
}
if (ent->effects & EF_LIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 200;
dl->die = cl.time + 0.001;
}
if (ent->effects & EF_BLUELIGHT)
{
dl = CL_AllocDlight (i);
@ -681,27 +643,6 @@ void CL_RelinkEntities (void)
dl->color[2] = 0;
}
if (ent->effects & EF_GREENLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 0.25;
dl->color[1] = 2;
dl->color[2] = 0.25;
}
if (ent->effects & EF_ORANGELIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2;
dl->color[1] = 1;
dl->color[2] = 0;
}
if (ent->effects & EF_GREENLIGHT)
{
dl = CL_AllocDlight (i);
@ -724,6 +665,50 @@ void CL_RelinkEntities (void)
dl->color[2] = 2;
}
if (ent->effects & EF_CYANLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 0.765;
dl->color[1] = 1.40;
dl->color[2] = 1.95;
}
if (ent->effects & EF_PINKLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2.37;
dl->color[1] = 1.35;
dl->color[2] = 1.35;
}
if (ent->effects & EF_LIMELIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 1;
dl->color[1] = 2;
dl->color[2] = 1;
}
if (ent->effects & EF_YELLOWLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2;
dl->color[1] = 2;
dl->color[2] = 1;
}
if (ent->effects & EF_RAYGREEN)
{
R_RocketTrail (oldorg, ent->origin, 12);

View File

@ -39,15 +39,15 @@ m*_t structures are in-memory
#define EF_REDLIGHT 8
#define EF_ORANGELIGHT 16
#define EF_GREENLIGHT 32
#define EF_LIGHT 64
#define EF_PINKLIGHT 64 // formerly EF_LIGHT
#define EF_NODRAW 128
#define EF_BRIGHTFIELD 256
#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD
#define EF_FULLBRIGHT 512
#define EF_DARKLIGHT 1024
#define EF_DARKFIELD 2048
#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT
#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD
#define EF_PURPLELIGHT 4096
#define EF_RAYRED 8196 // red trail for porter x2
#define EF_RAYGREEN 16384 // gree trail for ray gun
#define EF_RAYGREEN 16384 // green trail for ray gun
/*

View File

@ -175,12 +175,15 @@ typedef struct client_s
#define EF_REDLIGHT 8
#define EF_ORANGELIGHT 16
#define EF_GREENLIGHT 32
#define EF_LIGHT 64
#define EF_PINKLIGHT 64 // formerly EF_LIGHT
#define EF_NODRAW 128
#define EF_BRIGHTFIELD 256
#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD
#define EF_FULLBRIGHT 512
#define EF_DARKLIGHT 1024
#define EF_DARKFIELD 2048
#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT
#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD
#define EF_PURPLELIGHT 4096
#define EF_RAYRED 8196 // red trail for porter x2
#define EF_RAYGREEN 16384 // green trail for ray gun
#define SPAWNFLAG_NOT_EASY 256
#define SPAWNFLAG_NOT_MEDIUM 512