UI improvements

This commit is contained in:
Ian 2022-11-28 11:50:11 -05:00
parent 4e6c12cf07
commit ad6c46175d

View file

@ -804,7 +804,7 @@ char *lodinglinetext;
qpic_t *awoo;
char *ReturnLoadingtex (void)
{
int StringNum = Random_Int(55);
int StringNum = Random_Int(74);
switch(StringNum)
{
case 1:
@ -898,7 +898,7 @@ char *ReturnLoadingtex (void)
return "ggnore";
break;
case 31:
return "Have you tried NZ:P on PC or NX?";
return "NZ:P is also on PC, Switch, Vita, and PSP!";
break;
case 32:
return "Submerge your device in water for godmode!";
@ -967,6 +967,63 @@ char *ReturnLoadingtex (void)
return "\"my mom gave me plunger money\"";
break;
case 54:
return "dolphin dive on top of your friend for god mode";
break;
case 55:
return "no free rides. ass, grass, or cash!";
break;
case 56:
return "nzp-team.github.io/latest/game.html";
break;
case 57:
return "im an mlg gamer girl so its pretty guaranteed";
break;
case 58:
return "this is a w because you cant have enough fnaf";
break;
case 59:
return "i hope santa drops bombs on the uk";
break;
case 60:
return "Hoyl shit, bro! You fucking ported fortnite!";
break;
case 61:
return "icarly feet futtishist.";
break;
case 62:
return "Well, it's impossible to play, I'm disgusted.";
break;
case 63:
return "I like my women to not be cartoons";
break;
case 64:
return "Plot twist: NZP was always broken";
break;
case 65:
return "testing some think.";
break;
case 66:
return "fnaf is older than gay marriage in the us";
break;
case 67:
return "i want that twink Obliterated";
break;
case 68:
return "i think he's started the femboy transition process";
break;
case 69:
return "nice";
break;
case 70:
return "He's FUCKING annoying";
break;
case 71:
return "yeah pog female bikers";
break;
case 72:
return "This is either a stroke of genius or just a stroke";
break;
case 73:
return "Play some Custom Maps!";
break;
}
@ -984,6 +1041,7 @@ void SCR_DrawLoadScreen (void)
}
if (loadingScreen) {
Draw_FillByColor(0, 0, 400, 240, 0, 0, 0, 255);
if (!loadscreeninit) {
load_screen_exists = qfalse;
@ -1004,8 +1062,8 @@ void SCR_DrawLoadScreen (void)
if (load_screen_exists == qtrue)
Draw_StretchPic(scr_vrect.x, scr_vrect.y, lscreen, 400, 240);
Draw_FillByColor(0, 0, 480, 24, 0, 0, 0, 150);
Draw_FillByColor(0, 248, 480, 24, 0, 0, 0, 150);
Draw_FillByColor(0, 0, 480, 24, 0, 0, 0, 175);
Draw_FillByColor(0, 216, 480, 24, 0, 0, 0, 175);
Draw_ColoredString(2, 4, loadnamespec, 255, 255, 0, 255, 2);
}
@ -1040,7 +1098,14 @@ void SCR_SetUpToDrawConsole (void)
return; // never a console with loading plaque
// decide on the height of the console
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
if (!cl.worldmodel || cls.signon != SIGNONS)//blubs here, undid it actually
{
con_forcedup = qtrue;
}
else
{
con_forcedup = qfalse;
}
if (con_forcedup)
{
@ -1051,7 +1116,7 @@ void SCR_SetUpToDrawConsole (void)
scr_conlines = vid.height/2; // half screen
else
scr_conlines = 0; // none visible
if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed.value*host_frametime;
@ -1066,11 +1131,7 @@ void SCR_SetUpToDrawConsole (void)
scr_con_current = scr_conlines;
}
if (clearconsole++ < vid.numpages)
{
Sbar_Changed ();
}
else if (clearnotify++ < vid.numpages)
if (clearnotify++ < vid.numpages)
{
}
else
@ -1083,7 +1144,7 @@ SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
{
if (scr_con_current)
{
scr_copyeverything = 1;