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Fix Draw_Fill and Draw_FillByColot
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cdca881579
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2 changed files with 5 additions and 4 deletions
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@ -35,7 +35,8 @@ void Draw_ConsoleBackground (int lines);
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void Draw_BeginDisc (void);
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void Draw_EndDisc (void);
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void Draw_TileClear (int x, int y, int w, int h);
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void Draw_Fill (int x, int y, int w, int h, int r, int g, int b, int a);
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void Draw_Fill (int x, int y, int w, int h, float r, float g, float b, float a);
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void Draw_FillByColor (int x, int y, int w, int h, float r, float g, float b, float a);
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void Draw_FadeScreen (void);
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void Draw_String (int x, int y, char *str);
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void Draw_ColoredString(int x, int y, char *text, float r, float g, float b, float a, int scale);
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@ -768,7 +768,7 @@ void Draw_LoadingFill(void)
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float loadsize = loading_cur_step * (max_step / loading_num_step);
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Draw_FillByColor (x - 2, y - 2, max_step + 4, size + 4, 69, 69, 69, 255);
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Draw_FillByColor (x, y, (int)loadsize, size, 255, 255, 255, 255);
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Draw_FillByColor (x, y, (int)loadsize, size, 0, 0, 0, 200);
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switch(loading_step) {
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case 1: text = "Loading Models.."; break;
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@ -801,7 +801,7 @@ Draw_FillByColor
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Fills a box of pixels with a single color
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=============
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*/
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void Draw_FillByColor (int x, int y, int w, int h, int r, int g, int b, int a)
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void Draw_FillByColor (int x, int y, int w, int h, float r, float g, float b, float a)
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{
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Draw_Fill(x, y, w, h, r, g, b, a);
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}
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@ -813,7 +813,7 @@ Draw_Fill
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Fills a box of pixels with a single color
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=============
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*/
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void Draw_Fill (int x, int y, int w, int h, int r, int g, int b, int a)
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void Draw_Fill (int x, int y, int w, int h, float r, float g, float b, float a)
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{
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glDisable (GL_TEXTURE_2D);
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glEnable (GL_ALPHA_TEST);
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