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Re-Enable Weapon Kicking with Deadshot Daiquiri
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1 changed files with 4 additions and 6 deletions
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@ -986,12 +986,10 @@ void CL_ParseWeaponFire (void)
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kick[0] = MSG_ReadCoord()/5;
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kick[1] = MSG_ReadCoord()/5;
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kick[2] = MSG_ReadCoord()/5;
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if (!(cl.perks & 64)) {
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cl.gun_kick[0] += kick[0];
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cl.gun_kick[1] += kick[1];
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cl.gun_kick[2] += kick[2];
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}
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cl.gun_kick[0] += kick[0];
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cl.gun_kick[1] += kick[1];
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cl.gun_kick[2] += kick[2];
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}
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/*
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