Stephen Saunders
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f1b0f2ec00
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R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
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2022-12-26 12:20:25 -05:00 |
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Stephen Saunders
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600f4de937
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Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
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2022-12-26 12:18:55 -05:00 |
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Stephen Saunders
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e7b681a06e
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
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Stephen Saunders
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8d57d5399b
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Skip GL_BlockingSwapBuffers() sync during shutdown when in Doom 3 mode (com_smp = -1)
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2022-11-14 23:38:55 -05:00 |
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Stephen Saunders
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9734df5f01
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Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit
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2022-10-28 14:11:10 -04:00 |
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Stephen Saunders
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86bcffdd00
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Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
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2022-10-21 23:46:42 -04:00 |
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Robert Beckebans
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283e94269f
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
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Robert Beckebans
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1d456a9026
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Probably fixed Vulkan swapchain problem
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2022-09-22 18:34:07 +02:00 |
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Robert Beckebans
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9307983475
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Some code to debug the NVRHI swapchain problem
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2022-09-17 20:01:06 +02:00 |
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Robert Beckebans
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44d65a6377
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Switched nvrhi to github.com/RobertBeckebans/nvrhi.git
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2022-09-17 13:37:34 +02:00 |
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Robert Beckebans
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4dbb4bd114
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Renamed r_gapi to r_graphicsAPI
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2022-09-17 08:01:22 +02:00 |
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Robert Beckebans
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7f95839129
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[bakeLightGrids] Fixed too bright grid points caused by bad cubemap captures
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2022-09-06 18:39:47 +02:00 |
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Robert Beckebans
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60330e2d8d
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Always clear the envprobe FBO for lightgrid capturing
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2022-07-03 14:16:04 +02:00 |
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Robert Beckebans
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cdc39a0294
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Merged some smaller cleanups from the SP branch
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2022-07-03 11:26:54 +02:00 |
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Robert Beckebans
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c0dd85bb80
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
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Robert Beckebans
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a97c92b6a5
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Separate bind set for material textures in the light passes to avoid allocation problems #676
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2022-06-03 18:47:02 +02:00 |
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Robert Beckebans
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d3382b03e2
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Outcommented broken SMAA and MSAA options
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2022-05-29 15:51:07 +02:00 |
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Robert Beckebans
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ea296d884d
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Don't call ResizeFramebuffers() during bake commands!
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2022-04-23 18:48:55 +02:00 |
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Robert Beckebans
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43b3375da7
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bakeEnv* and bakeLightGrids partially work
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2022-04-23 16:34:22 +02:00 |
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Robert Beckebans
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39227f1559
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Improved TAA jittering
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2022-04-20 10:54:25 +02:00 |
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Robert Beckebans
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a7623165b5
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Fixed TAA jittering bug
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2022-04-19 21:56:30 +02:00 |
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Robert Beckebans
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51405a3e8f
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Simplified screenshot garbage. Closes #652
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2022-04-16 16:29:17 +02:00 |
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Robert Beckebans
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6cd2b98491
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
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Robert Beckebans
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d078ada2d8
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Changed the motionBlur shader to draw motion vectors
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2022-04-13 12:35:00 +02:00 |
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Robert Beckebans
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2e363d6f99
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Exposed TAA parameters to cvars
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2022-04-12 19:24:53 +02:00 |
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Robert Beckebans
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ca1c1019d0
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Less flickering
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2022-04-12 18:29:55 +02:00 |
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Robert Beckebans
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1279a27a43
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Copied TAA from Donut framework
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2022-04-12 18:15:48 +02:00 |
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Robert Beckebans
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ca6b434a63
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Fixed r_skipShadows and removed r_logFile
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2022-04-02 12:33:58 +02:00 |
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Robert Beckebans
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45b75aa623
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Bumped r_shadowMapAtlasSize to 16384
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2022-04-01 17:38:52 +02:00 |
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Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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77a73a2cd2
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Fixed compile and runtime problems
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2022-03-30 12:09:22 +02:00 |
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Robert Beckebans
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a18d2609ce
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Merge branch 'master' into 635-nvrhi1
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2022-03-30 12:08:40 +02:00 |
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Robert Beckebans
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62429d8f46
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Optimized perf by fixing several issues with the GPU<->CPU syncing
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2022-03-23 20:22:05 +01:00 |
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Robert Beckebans
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d4f1d99bd7
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
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Robert Beckebans
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51d317543c
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
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Stephen Saunders
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87271337c3
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Support mp4/webm/mkv cinematics for mods, fix duration calculation, fix testVideo shutdown on exit
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2022-03-15 20:26:47 -04:00 |
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Robert Beckebans
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07bef6e114
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Fixed linear RGB -> sRGB gamma ramp after tone mapping
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2022-03-15 16:58:07 +01:00 |
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Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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d212e5b948
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Merge remote-tracking branch 'SRSaunders/master'
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2022-03-06 08:34:02 +01:00 |
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Robert Beckebans
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f1668b7db8
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
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Stephen Saunders
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bd3c82c930
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Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
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2022-03-02 20:49:26 -05:00 |
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Stephen Saunders
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69be2f1e05
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Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
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2022-02-26 18:51:01 -05:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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535e56f580
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It's compiling!
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2022-02-21 19:56:21 +01:00 |
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Robert Beckebans
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c37dc4e04e
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NVRHI merge by Stephen Pridham part 2
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2022-02-21 17:59:13 +01:00 |
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Robert Beckebans
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d0f5cd7308
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Added new GFX options for SSAO and Ambient Lighting
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2021-10-30 17:54:07 +02:00 |
|
Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Admer
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a1e1bec54a
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r_skipBloom CVar
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2021-09-11 17:43:50 +02:00 |
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Stephen Saunders
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c80d601276
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Remove all X11_XCB platform-specific code from RBDoom3BFG
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2021-07-30 14:08:44 -04:00 |
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Robert Beckebans
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0814287639
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Updated release notes with screenshots
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2021-05-08 11:34:12 +02:00 |
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Robert Beckebans
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329d822d32
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Show all valid light material textures with editLights
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2021-05-06 13:31:58 +02:00 |
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Robert Beckebans
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c119cf3513
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Several bugfixes that address cubemap processing for SH/GGX data
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2021-05-03 20:36:26 +02:00 |
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Robert Beckebans
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30373922c3
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Optimized bakeLightGrids
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2021-05-01 15:59:46 +02:00 |
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Robert Beckebans
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5b0a3a8ac8
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Merge branch '545-irradiance-light-grid'
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2021-04-29 16:33:10 +02:00 |
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Robert Beckebans
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dbbcea94c5
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Pull request cleanup
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2021-04-29 16:32:15 +02:00 |
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Robert Beckebans
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0964c02bcf
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Ran Astyle
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2021-04-29 15:20:45 +02:00 |
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Robert Beckebans
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b96b085d04
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Don't use 1 pixel border for non-lightgrid octahedrons
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2021-04-27 14:15:11 +02:00 |
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Stephen Saunders
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0aae6f0902
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macOS support for OpenGL and MoltenVK, demo recording/playback improvements
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2021-04-19 14:32:52 -04:00 |
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Robert Beckebans
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03c5e0273b
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Small bugfixes and r_useHDR 1 is now fixed for OpenGL
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2021-04-18 21:20:29 +02:00 |
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Robert Beckebans
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884658d6dd
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Added lightgrid debug shader
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2021-04-15 13:11:27 +02:00 |
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Robert Beckebans
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99c7d58dc6
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Compute irradiance for each light grid point
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2021-04-13 17:51:16 +02:00 |
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Robert Beckebans
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6decaa2293
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Started to bring back the Quake 3 lightgrid as irradiance cache
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2021-04-13 15:50:46 +02:00 |
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Robert Beckebans
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97656fb9cf
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Defaulted r_forceAmbient to 0.4
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2021-03-26 18:40:02 +01:00 |
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Robert Beckebans
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5bbca6f98c
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Use id Tech 5 multithreading for generateEnvironmentProbes
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2021-03-23 21:53:21 +01:00 |
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Robert Beckebans
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8c397e9463
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Bugfixed and flipped environment probe glReadPixels output
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2021-03-23 09:36:39 +01:00 |
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Robert Beckebans
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2391ba1b43
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Implemented GGX Split Sum approximation using a 2D atlas trick
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2021-03-22 20:45:25 +01:00 |
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Robert Beckebans
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2b28723751
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Render environment probes to HDRA16F target
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2021-03-14 15:59:02 +01:00 |
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Robert Beckebans
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8a4253a643
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Skip r_useVirtualScreenResolution
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2021-02-25 19:36:59 +01:00 |
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Robert Beckebans
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c0376eacaf
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
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Robert Beckebans
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f560ee861b
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Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
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2021-02-10 16:35:08 +01:00 |
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Robert Beckebans
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6cff363845
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Defaulted off r_showViewEnvprobes
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2021-02-10 16:28:16 +01:00 |
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Robert Beckebans
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74d1fc5213
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Defaulted r_ignoreGLErrors to 1
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2020-07-14 18:37:41 +02:00 |
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Robert Beckebans
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8501ea46ba
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Show environment probes as spheres instead of cubes
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2020-05-20 18:24:45 +02:00 |
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Robert Beckebans
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624f61b025
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First time that multiple environment probes work
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2020-05-17 17:37:06 +02:00 |
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Robert Beckebans
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1a66dc50af
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Added r_showViewEnvprobes
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2020-05-17 13:29:18 +02:00 |
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Robert Beckebans
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804c16d0a4
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First step at generating multiple env probes
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2020-05-16 17:40:30 +02:00 |
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Robert Beckebans
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5b56ab3392
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r_forceAmbient can be saved and r_antiAliasing 1 is new default
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2020-05-15 16:21:48 +02:00 |
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Robert Beckebans
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1b3378cb94
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Added Vogel Disk Sampling by Panos Karabelas
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2020-05-11 23:49:04 +02:00 |
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Robert Beckebans
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9931fab681
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Improved SSAO performance with Blue Noise
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2020-05-10 15:05:46 +02:00 |
|
Robert Beckebans
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14a331fadd
|
Made ImGui to work with the Vulkan builds
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2020-05-04 17:22:51 +02:00 |
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Robert Beckebans
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b8e25612fb
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Fixed several problems with the HDR light equations
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2020-05-01 23:30:16 +02:00 |
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Robert Beckebans
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3f9b85d434
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Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale
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2020-05-01 21:11:13 +02:00 |
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Robert Beckebans
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605944924a
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Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
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2020-04-26 10:38:28 +02:00 |
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Robert Beckebans
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c8250b184b
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Added support to load RG16F texture data. Added R_WriteEXR function
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2020-04-18 19:16:24 +02:00 |
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Robert Beckebans
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28ad01ab80
|
Added command makeBrdfLut for testing
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2020-04-18 17:08:32 +02:00 |
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Robert Beckebans
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1972bcdad4
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Added second interaction shader path for PBR so old materials don't look glossy
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2020-04-16 18:08:50 +02:00 |
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Robert Beckebans
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bc7d66a740
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Fixed bug when looking for PBR image timestamp
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2020-04-13 18:20:45 +02:00 |
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Robert Beckebans
|
56a2ec0dfc
|
Added HACK to look for PBR maps with the suffix _rmao
|
2020-04-13 17:31:07 +02:00 |
|
Robert Beckebans
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9fb3f686a1
|
Updated README with some documentation about the modding support
|
2020-03-31 21:01:44 +02:00 |
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Robert Beckebans
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62466b41b7
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Use ImGui to draw renderer stats for com_showFPS 1
|
2020-03-29 17:12:11 +02:00 |
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Robert Beckebans
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af701aea33
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
|
2020-03-22 15:29:24 +01:00 |
|
Robert Beckebans
|
6b524f0bcb
|
Turned off HDR and shadow mapping defaults for Vulkan builds
|
2020-03-22 13:46:58 +01:00 |
|
Robert Beckebans
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bcb61ce306
|
Applied Astyle
|
2020-03-22 12:23:52 +01:00 |
|
Eric Womer
|
e9ef21ce5c
|
SDL2/Vulkan on Linux, still broken for Doom3BFG
|
2019-12-30 15:20:15 -05:00 |
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Robert Beckebans
|
fa3df4e2d2
|
Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting
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2019-11-22 18:25:33 +01:00 |
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Robert Beckebans
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4a6af2d609
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
|
Robert Beckebans
|
ab5b233e8e
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Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders
|
2019-11-11 20:07:33 +01:00 |
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Robert Beckebans
|
2c07265be5
|
Merge branch 'master' into IBL-environment-probes2
|
2019-10-30 10:38:44 +01:00 |
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Robert Beckebans
|
a3e8b52170
|
Ported ImGui light editor from OpenTechBFG
|
2019-10-28 15:39:00 +01:00 |
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