Added new GFX options for SSAO and Ambient Lighting

This commit is contained in:
Robert Beckebans 2021-10-30 17:54:07 +02:00
parent 5b252f82d1
commit d0f5cd7308
7 changed files with 231 additions and 26 deletions

View file

@ -365,6 +365,8 @@ Using the models argument will also export all needed models by entity declarati
* Allow _extra_ents.map files next to the original .map files so new entities can be added to existing maps or old entities can be tweaked with new values
* Fixed DPI Scaling problems for 4K screens
[ASSETS]
* This release is the first time that contains changes to the base/ folder and is not a pure executable patch

View file

@ -1367,6 +1367,8 @@ public:
// RB begin
SYSTEM_FIELD_POSTFX,
SYSTEM_FIELD_SHADOWMAPPING,
SYSTEM_FIELD_SSAO,
SYSTEM_FIELD_AMBIENT_BRIGHTNESS,
// RB end
SYSTEM_FIELD_BRIGHTNESS,
SYSTEM_FIELD_VOLUME,
@ -1395,12 +1397,14 @@ public:
private:
int originalFramerate;
int originalAntialias;
int originalPostProcessing;
int originalVsync;
float originalBrightness;
float originalVolume;
// RB begin
int originalShadowMapping;
int originalSSAO;
int originalPostProcessing;
float originalAmbientBrightness;
// RB end
idList<vidMode_t> modeList;

View file

@ -55,7 +55,7 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
SetSpritePath( "menuSystemOptions" );
options = new( TAG_SWF ) idMenuWidget_DynamicList();
options = new( TAG_SWF ) idMenuWidget_SystemOptionsList(); // RB: allow more options than defined in the SWF
options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
@ -104,6 +104,7 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_ANTIALIASING );
options->AddChild( control );
// RB begin
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "Filmic VFX" );
@ -112,7 +113,6 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_POSTFX );
options->AddChild( control );
// RB begin
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "Soft Shadows" );
@ -121,6 +121,14 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SHADOWMAPPING );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "SSAO" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
options->AddChild( control );
/*control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_swf_lodbias" );
@ -128,6 +136,15 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_LODBIAS );
options->AddChild( control );*/
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "Ambient Lighting" );
control->SetDescription( "Sets the amount of indirect lighting. Needed for modern PBR reflections" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_AMBIENT_BRIGHTNESS );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
options->AddChild( control );
// RB end
control = new( TAG_SWF ) idMenuWidget_ControlButton();
@ -392,12 +409,14 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::LoadData
{
originalFramerate = com_engineHz.GetInteger();
originalAntialias = r_antiAliasing.GetInteger();
originalPostProcessing = r_useFilmicPostProcessing.GetInteger();
originalVsync = r_swapInterval.GetInteger();
originalBrightness = r_exposure.GetFloat();
originalVolume = s_volume_dB.GetFloat();
// RB begin
originalShadowMapping = r_useShadowMapping.GetInteger();
originalSSAO = r_useSSAO.GetInteger();
originalAmbientBrightness = r_forceAmbient.GetFloat();
originalPostProcessing = r_useFilmicPostProcessing.GetInteger();
// RB end
const int fullscreen = r_fullscreen.GetInteger();
@ -522,15 +541,14 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
r_antiAliasing.SetInteger( AdjustOption( r_antiAliasing.GetInteger(), values, numValues, adjustAmount ) );
break;
}
// RB begin
case SYSTEM_FIELD_POSTFX:
{
static const int numValues = 2;
static const int values[numValues] = { 0, 1 };
//static const int values[numValues] = { 0, 2, 3, 4, 5 };
r_useFilmicPostProcessing.SetInteger( AdjustOption( r_useFilmicPostProcessing.GetInteger(), values, numValues, adjustAmount ) );
break;
}
// RB begin
case SYSTEM_FIELD_SHADOWMAPPING:
{
static const int numValues = 2;
@ -546,6 +564,22 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
r_lodBias.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, -1.0f, 1.0f ) );
break;
}*/
case SYSTEM_FIELD_SSAO:
{
static const int numValues = 2;
static const int values[numValues] = { 0, 1 };
r_useSSAO.SetInteger( AdjustOption( r_useSSAO.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_AMBIENT_BRIGHTNESS:
{
const float percent = LinearAdjust( r_forceAmbient.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_forceAmbient.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) );
break;
}
// RB end
case SYSTEM_FIELD_BRIGHTNESS:
{
@ -553,7 +587,7 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_exposure.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) );
r_exposure.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) ); // RB
r_lightScale.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 2.0f, 4.0f ) );
break;
}
@ -599,8 +633,10 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
return va( "%4i x %4i @ %dhz", modeList[vidmode].width, modeList[vidmode].height, modeList[vidmode].displayHz );
}
}
case SYSTEM_FIELD_FRAMERATE:
return va( "%d FPS", com_engineHz.GetInteger() );
case SYSTEM_FIELD_VSYNC:
if( r_swapInterval.GetInteger() == 1 )
{
@ -614,6 +650,7 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
{
return "#str_swf_disabled";
}
case SYSTEM_FIELD_ANTIALIASING:
{
if( r_antiAliasing.GetInteger() == 0 )
@ -646,6 +683,7 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
}
//return va( "%dx", idMath::IPow( 2, r_motionBlur.GetInteger() ) );
// RB begin
case SYSTEM_FIELD_SHADOWMAPPING:
if( r_useShadowMapping.GetInteger() == 1 )
{
@ -655,11 +693,27 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
{
return "#str_swf_disabled";
}
//case SYSTEM_FIELD_LODBIAS:
// return LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
case SYSTEM_FIELD_SSAO:
if( r_useSSAO.GetInteger() == 1 )
{
return "#str_swf_enabled";
}
else
{
return "#str_swf_disabled";
}
case SYSTEM_FIELD_AMBIENT_BRIGHTNESS:
return LinearAdjust( r_forceAmbient.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
// RB end
case SYSTEM_FIELD_BRIGHTNESS:
return LinearAdjust( r_exposure.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
case SYSTEM_FIELD_VOLUME:
{
return 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
@ -679,31 +733,167 @@ bool idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsDataCh
{
return true;
}
if( originalAntialias != r_antiAliasing.GetInteger() )
{
return true;
}
if( originalPostProcessing != r_useFilmicPostProcessing.GetInteger() )
{
return true;
}
if( originalVsync != r_swapInterval.GetInteger() )
{
return true;
}
if( originalBrightness != r_exposure.GetFloat() )
{
return true;
}
if( originalVolume != s_volume_dB.GetFloat() )
{
return true;
}
// RB begin
if( originalShadowMapping != r_useShadowMapping.GetInteger() )
{
return true;
}
// RB end
if( originalSSAO != r_useSSAO.GetInteger() )
{
return true;
}
if( originalPostProcessing != r_useFilmicPostProcessing.GetInteger() )
{
return true;
}
if( originalAmbientBrightness != r_forceAmbient.GetFloat() )
{
return true;
}
if( originalBrightness != r_exposure.GetFloat() )
{
return true;
}
if( originalVolume != s_volume_dB.GetFloat() )
{
return true;
}
return false;
}
// RB begin
void idMenuWidget_SystemOptionsList::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) )
{
return;
}
//idLib::Printf( "SystemOptionsList::Update( offset = %i )\n", GetViewOffset() );
// clear old sprites and rebuild the options
for( int childIndex = 0; childIndex < GetTotalNumberOfOptions(); ++childIndex )
{
idMenuWidget& child = GetChildByIndex( childIndex );
child.ClearSprite();
}
for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex )
{
if( optionIndex >= children.Num() )
{
// not enough children
idSWFSpriteInstance* item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) );
if( item != NULL )
{
item->SetVisible( false );
continue;
}
}
// account view offset and total number of options
const int childIndex = ( GetViewOffset() + optionIndex ) % GetTotalNumberOfOptions();
idMenuWidget& child = GetChildByIndex( childIndex );
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
if( child.BindSprite( root ) )
{
if( optionIndex >= GetTotalNumberOfOptions() )
{
child.ClearSprite();
continue;
}
child.Update();
if( optionIndex == focusIndex )
{
child.SetState( WIDGET_STATE_SELECTING );
}
else
{
child.SetState( WIDGET_STATE_NORMAL );
}
}
}
idSWFSpriteInstance* const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" );
if( upSprite != NULL )
{
upSprite->SetVisible( GetViewOffset() > 0 );
}
idSWFSpriteInstance* const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" );
if( downSprite != NULL )
{
downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() );
}
}
void idMenuWidget_SystemOptionsList::Scroll( const int scrollAmount, const bool wrapAround )
{
if( GetTotalNumberOfOptions() == 0 )
{
return;
}
int newIndex, newOffset;
// RB: always wrap around
CalculatePositionFromIndexDelta( newIndex, newOffset, GetViewIndex(), GetViewOffset(), GetNumVisibleOptions(), GetTotalNumberOfOptions(), scrollAmount, IsWrappingAllowed(), true ); //wrapAround );
//int oldViewIndex = GetViewIndex();
//int oldViewOffset = GetViewOffset();
int oldFocusIndex = GetFocusIndex();
if( newOffset != GetViewOffset() )
{
SetViewOffset( newOffset );
if( menuData != NULL )
{
menuData->PlaySound( GUI_SOUND_FOCUS );
}
// RB: HACK and I don't like it.
// focusIndex is used here for the visible state and not for event handling.
focusIndex = newIndex;
Update();
focusIndex = oldFocusIndex;
}
if( newIndex != GetViewIndex() )
{
SetViewIndex( newIndex );
// trigger focus/unfocus sprite actions
SetFocusIndex( newIndex );// - newOffset );
}
//idLib::Printf( "scroll = %i, index = %i -> %i, offset = %i -> %i, focus = %i -> %i\n", scrollAmount, oldViewIndex, newIndex, oldViewOffset, newOffset, oldFocusIndex, GetFocusIndex() );
}
// RB end

View file

@ -1271,9 +1271,19 @@ class idMenuWidget_ScoreboardList : public idMenuWidget_DynamicList
{
public:
virtual void Update();
virtual int GetTotalNumberOfOptions() const;
virtual int GetTotalNumberOfOptions() const;
};
// RB begin
class idMenuWidget_SystemOptionsList : public idMenuWidget_DynamicList
{
public:
virtual void Update() override;
virtual void Scroll( const int scrollAmount, const bool wrapAround = false ) override;
};
// RB end
/*
================================================
idMenuWidget_NavBar

View file

@ -550,7 +550,7 @@ void idImage::SetTexParameters()
}
}
// RB: disabled use of unreliable extension that can make the game look worse
// RB: disabled use of unreliable extension that can make the game look worse but doesn't save any VRAM
/*
if( glConfig.textureLODBiasAvailable && ( usage != TD_FONT ) )
{

View file

@ -99,8 +99,7 @@ idCVar r_useSeamlessCubeMap( "r_useSeamlessCubeMap", "1", CVAR_RENDERER | CVAR_B
idCVar r_maxAnisotropicFiltering( "r_maxAnisotropicFiltering", "8", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "limit aniso filtering" );
idCVar r_useTrilinearFiltering( "r_useTrilinearFiltering", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "Extra quality filtering" );
// RB: not used anymore
// SRS - Reenabled LODBIAS
idCVar r_lodBias( "r_lodBias", "0.5", CVAR_RENDERER | CVAR_ARCHIVE, /*"UNUSED: */"image lod bias" );
idCVar r_lodBias( "r_lodBias", "0.5", CVAR_RENDERER | CVAR_ARCHIVE, "UNUSED: image lod bias" );
// RB end
idCVar r_useStateCaching( "r_useStateCaching", "1", CVAR_RENDERER | CVAR_BOOL, "avoid redundant state changes in GL_*() calls" );

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@ -10,7 +10,7 @@ import os
from decimal import *
from math import *
jsonfilename = "C:\\Projects\\RBDOOM-3-BFG\\base\\exported\\swf\\hud.json"
jsonfilename = "C:\\Projects\\RBDOOM-3-BFG\\base\\exported\\swf\\shell.json"
basepath = "C:\\Projects\\RBDOOM-3-BFG\\base\\"
start = time.time()