Skip r_useVirtualScreenResolution

This commit is contained in:
Robert Beckebans 2021-02-25 19:36:59 +01:00
parent d394ae186f
commit 8a4253a643

View file

@ -235,7 +235,7 @@ idCVar stereoRender_enable( "stereoRender_enable", "0", CVAR_INTEGER | CVAR_ARCH
idCVar stereoRender_swapEyes( "stereoRender_swapEyes", "0", CVAR_BOOL | CVAR_ARCHIVE, "reverse eye adjustments" );
idCVar stereoRender_deGhost( "stereoRender_deGhost", "0.05", CVAR_FLOAT | CVAR_ARCHIVE, "subtract from opposite eye to reduce ghosting" );
idCVar r_useVirtualScreenResolution( "r_useVirtualScreenResolution", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "do 2D rendering at 640x480 and stretch to the current resolution" );
idCVar r_useVirtualScreenResolution( "r_useVirtualScreenResolution", "0", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "do 2D rendering at 640x480 and stretch to the current resolution" );
// RB: shadow mapping parameters
#if defined( USE_VULKAN )
@ -1527,7 +1527,7 @@ void R_InitMaterials()
}
tr.defaultPointLight = declManager->FindMaterial( "lights/defaultPointLight" );
tr.defaultProjectedLight = declManager->FindMaterial( "lights/defaultProjectedLight" );
tr.whiteMaterial = declManager->FindMaterial( "_white" );
tr.whiteMaterial = declManager->FindMaterial( "_white", false );
tr.charSetMaterial = declManager->FindMaterial( "textures/bigchars" );
// RB: create implicit material
@ -2308,10 +2308,12 @@ idRenderSystemLocal::GetVirtualWidth
*/
int idRenderSystemLocal::GetVirtualWidth() const
{
if( r_useVirtualScreenResolution.GetBool() )
{
return SCREEN_WIDTH;
}
// jmarshall - never strech
//if( r_useVirtualScreenResolution.GetBool() )
//{
// return SCREEN_WIDTH;
//}
// jmarshall end
return glConfig.nativeScreenWidth;
}
@ -2322,10 +2324,12 @@ idRenderSystemLocal::GetVirtualHeight
*/
int idRenderSystemLocal::GetVirtualHeight() const
{
if( r_useVirtualScreenResolution.GetBool() )
{
return SCREEN_HEIGHT;
}
// jmarshall - never strech
//if( r_useVirtualScreenResolution.GetBool() )
//{
// return SCREEN_HEIGHT;
//}
// jmarshall end
return glConfig.nativeScreenHeight;
}