mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
Merged some smaller cleanups from the SP branch
This commit is contained in:
parent
e0e04b4a65
commit
cdc39a0294
9 changed files with 13 additions and 35 deletions
|
@ -87,7 +87,7 @@ void idGuiModel::ReadFromDemo( idDemoFile* demo )
|
|||
idGuiModel::BeginFrame
|
||||
================
|
||||
*/
|
||||
void idGuiModel::BeginFrame( nvrhi::ICommandList* commandList )
|
||||
void idGuiModel::BeginFrame()
|
||||
{
|
||||
vertexBlock = vertexCache.AllocVertex( NULL, MAX_VERTS );
|
||||
indexBlock = vertexCache.AllocIndex( NULL, MAX_INDEXES );
|
||||
|
|
|
@ -56,7 +56,7 @@ public:
|
|||
void ReadFromDemo( idDemoFile* demo );
|
||||
|
||||
// allocates memory for verts and indexes in frame-temporary buffer memory
|
||||
void BeginFrame( nvrhi::ICommandList* commandList );
|
||||
void BeginFrame();
|
||||
|
||||
void EmitToCurrentView( float modelMatrix[16], bool depthHack );
|
||||
void EmitFullScreen( textureStage_t* textureStage = nullptr );
|
||||
|
|
|
@ -324,7 +324,7 @@ static void R_SMAAImage_ResNative( idImage* image, nvrhi::ICommandList* commandL
|
|||
|
||||
static void R_AmbientOcclusionImage_ResNative( idImage* image, nvrhi::ICommandList* commandList )
|
||||
{
|
||||
image->GenerateImage( NULL, renderSystem->GetWidth(), renderSystem->GetHeight(), TF_LINEAR, TR_CLAMP, TD_R8F, nullptr, true );
|
||||
image->GenerateImage( NULL, renderSystem->GetWidth(), renderSystem->GetHeight(), TF_LINEAR, TR_CLAMP, TD_R8F, nullptr, true, true );
|
||||
}
|
||||
|
||||
static void R_GeometryBufferImage_ResNative( idImage* image, nvrhi::ICommandList* commandList )
|
||||
|
@ -341,7 +341,7 @@ static void R_SSAOImage_ResHalf( idImage* image, nvrhi::ICommandList* commandLis
|
|||
|
||||
static void R_HierarchicalZBufferImage_ResNative( idImage* image, nvrhi::ICommandList* commandList )
|
||||
{
|
||||
image->GenerateImage( NULL, renderSystem->GetWidth(), renderSystem->GetHeight(), TF_NEAREST_MIPMAP, TR_CLAMP, TD_R32F, nullptr, true );
|
||||
image->GenerateImage( NULL, renderSystem->GetWidth(), renderSystem->GetHeight(), TF_NEAREST_MIPMAP, TR_CLAMP, TD_R32F, nullptr, true, true );
|
||||
}
|
||||
|
||||
static void R_R8Image_ResNative_Linear( idImage* image, nvrhi::ICommandList* commandList )
|
||||
|
|
|
@ -99,21 +99,6 @@ int BitsForFormat( textureFormat_t format )
|
|||
}
|
||||
}
|
||||
|
||||
int BytesPerBlockForFormat( const textureFormat_t& format )
|
||||
{
|
||||
switch( format )
|
||||
{
|
||||
case FMT_NONE:
|
||||
return 0;
|
||||
case FMT_DXT1:
|
||||
return 8;
|
||||
case FMT_DXT5:
|
||||
return 16;
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int BlockSizeForFormat( const textureFormat_t& format )
|
||||
{
|
||||
switch( format )
|
||||
|
|
|
@ -347,7 +347,6 @@ void idImage::AllocImage()
|
|||
return;
|
||||
}
|
||||
|
||||
int compressedSize = 0;
|
||||
uint originalWidth = opts.width;
|
||||
uint originalHeight = opts.height;
|
||||
|
||||
|
@ -436,8 +435,6 @@ void idImage::AllocImage()
|
|||
|
||||
if( opts.isRenderTarget )
|
||||
{
|
||||
//textureDesc.keepInitialState = true;
|
||||
//textureDesc.setKeepInitialState( true );
|
||||
textureDesc.setInitialState( nvrhi::ResourceStates::RenderTarget )
|
||||
.setClearValue( nvrhi::Color( 0.f ) )
|
||||
.setIsRenderTarget( true )
|
||||
|
@ -449,7 +446,7 @@ void idImage::AllocImage()
|
|||
.setClearValue( nvrhi::Color( 1.f ) );
|
||||
}
|
||||
|
||||
if( opts.format == FMT_R32F || opts.format == FMT_R8 )
|
||||
if( opts.isUAV )
|
||||
{
|
||||
// TODO(Stephen): Probably make this an image option.
|
||||
// This is a hack to make cszBuffer and ambient occlusion uav work.
|
||||
|
|
|
@ -209,7 +209,7 @@ void idRenderBackend::DrawElementsWithCounters( const drawSurf_t* surf )
|
|||
}
|
||||
else
|
||||
{
|
||||
const uint64 frameNum = ( int )( vbHandle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
|
||||
const uint64 frameNum = static_cast<uint64>( vbHandle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
|
||||
if( frameNum != ( ( vertexCache.currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
|
||||
{
|
||||
idLib::Warning( "RB_DrawElementsWithCounters, vertexBuffer == NULL" );
|
||||
|
@ -217,7 +217,7 @@ void idRenderBackend::DrawElementsWithCounters( const drawSurf_t* surf )
|
|||
}
|
||||
vertexBuffer = &vertexCache.frameData[vertexCache.drawListNum].vertexBuffer;
|
||||
}
|
||||
const uint vertOffset = ( uint )( vbHandle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
|
||||
const uint vertOffset = static_cast<uint>( vbHandle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
|
||||
|
||||
bool changeState = false;
|
||||
|
||||
|
@ -243,7 +243,7 @@ void idRenderBackend::DrawElementsWithCounters( const drawSurf_t* surf )
|
|||
}
|
||||
else
|
||||
{
|
||||
const uint64 frameNum = ( int )( ibHandle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
|
||||
const uint64 frameNum = static_cast<uint64>( ibHandle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
|
||||
if( frameNum != ( ( vertexCache.currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
|
||||
{
|
||||
idLib::Warning( "RB_DrawElementsWithCounters, indexBuffer == NULL" );
|
||||
|
@ -251,7 +251,7 @@ void idRenderBackend::DrawElementsWithCounters( const drawSurf_t* surf )
|
|||
}
|
||||
indexBuffer = &vertexCache.frameData[vertexCache.drawListNum].indexBuffer;
|
||||
}
|
||||
const uint indexOffset = ( uint )( ibHandle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
|
||||
const uint indexOffset = static_cast<uint>( ibHandle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
|
||||
|
||||
if( currentIndexOffset != indexOffset )
|
||||
{
|
||||
|
|
|
@ -986,13 +986,9 @@ public:
|
|||
// the joints buffer should only be bound for vertex programs that use joints
|
||||
bool ShaderUsesJoints() const
|
||||
{
|
||||
#if defined( USE_NVRHI )
|
||||
// FIXME
|
||||
return false;
|
||||
#else
|
||||
return renderProgs[current].usesJoints;
|
||||
#endif
|
||||
return renderProgs[currentIndex].usesJoints;
|
||||
}
|
||||
|
||||
// the rpEnableSkinning render parm should only be set for vertex programs that use it
|
||||
bool ShaderHasOptionalSkinning() const
|
||||
{
|
||||
|
|
|
@ -908,7 +908,7 @@ const emptyCommand_t* idRenderSystemLocal::SwapCommandBuffers_FinishCommandBuffe
|
|||
}
|
||||
|
||||
// prepare the new command buffer
|
||||
guiModel->BeginFrame( commandList );
|
||||
guiModel->BeginFrame();
|
||||
|
||||
//------------------------------
|
||||
// Make sure that geometry used by code is present in the buffer cache.
|
||||
|
|
|
@ -2225,7 +2225,7 @@ void idRenderSystemLocal::ResetGuiModels()
|
|||
delete guiModel;
|
||||
guiModel = new( TAG_RENDER ) idGuiModel;
|
||||
guiModel->Clear();
|
||||
guiModel->BeginFrame( commandList );
|
||||
guiModel->BeginFrame();
|
||||
tr_guiModel = guiModel; // for DeviceContext fast path
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue