Robert Beckebans
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5060bc8047
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Extended listCvars with -new option to show all RBDoom related cvars
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2024-07-10 20:33:20 +02:00 |
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SRSaunders
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5ce9a3b1a6
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Minor fixes related to jpeg/png libs -> stb changes
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2024-06-22 18:08:30 -04:00 |
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Robert Beckebans
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ab2ee0612b
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Removed flipVertical option from R_WritePNG
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2024-06-19 18:21:42 +02:00 |
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Robert Beckebans
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c035a5b867
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Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support
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2024-06-18 20:33:11 +02:00 |
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Robert Beckebans
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b0abbe4d35
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rbdmap.exe compiles but does not run yet
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2024-06-17 21:37:10 +02:00 |
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Robert Beckebans
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d716661d90
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Don't let VR options of other VR builds to break rendering of the non-VR master
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2024-04-10 10:48:26 +02:00 |
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Robert Beckebans
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4c9c242808
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
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Robert Beckebans
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ac5dfb8cfe
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Removed OpenGL code from CMakeLists.txt
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2024-02-25 21:08:27 +01:00 |
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Stephen Saunders
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36f42a949e
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Wait on device idle vs GL_BlockingSwapBuffers() before vertex cache shudown on game exit
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2024-02-05 14:24:15 -05:00 |
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Robert Beckebans
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1ebd075215
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Fixed compile problems with -DSTANDALONE flag
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2024-02-04 15:36:55 +01:00 |
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Robert Beckebans
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5d4918324f
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Merge branch 'master' into 571-retro-8-bit-postfx
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2024-01-20 13:50:15 +01:00 |
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Stephen Saunders
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953eec4e40
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Enable r_useScissor to be changed for bake* operations on multiplayer maps
(cherry picked from commit 8552611d723595e56c4ba9ae7e04ca830ddf6639)
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2024-01-19 23:16:19 -05:00 |
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Robert Beckebans
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bbbb14159f
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Tweaked dithering with standard deviation
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2024-01-11 22:06:55 +01:00 |
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Robert Beckebans
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4bc81a1cd7
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Added Amstrad CPC 6128 mode
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2024-01-10 00:04:26 +01:00 |
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Robert Beckebans
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4879fb78ea
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Changed ENGINE_BRANCH string
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2024-01-03 16:13:51 +01:00 |
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Robert Beckebans
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610157fe8f
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Added menu options for Retro modes
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2024-01-03 15:54:58 +01:00 |
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Robert Beckebans
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cbe6147f03
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Tweaked dithering and added more modes
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2024-01-01 16:45:17 +01:00 |
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Robert Beckebans
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567b95a642
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
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Robert Beckebans
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e51b41cc66
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Added CRT options as cvars
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2023-12-29 12:31:43 +01:00 |
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Robert Beckebans
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ed6b61a9f9
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
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Robert Beckebans
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9e88365c59
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Added Commodore 64 post processing effect
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2023-12-26 22:08:04 +01:00 |
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Robert Beckebans
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59940e7037
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
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Stephen Saunders
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e0fe1b8bed
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Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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a7ef79ecb1
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Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit()
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2023-12-26 13:14:59 +01:00 |
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Robert Beckebans
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c6ae88310f
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Always draw the console after Imgui
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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047dd46d9e
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Merge remote-tracking branch 'SRSaunders/clang-warnings-fixes'
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2023-07-14 11:30:13 +02:00 |
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Stephen Saunders
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c0e6c7a5dd
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Fix MSVC warnings for RBDoom3BFG, suppress for some third party source libs (jpeg, png, oggvorbis)
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2023-06-23 16:30:48 -04:00 |
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Stephen Saunders
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4110dc1f05
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Remove unneeded references to com_smp cvar
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2023-06-20 22:04:11 -04:00 |
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Stephen Saunders
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5ff88fdfd0
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Fix Doom Classic crashes on exit and/or quit
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2023-06-15 15:13:52 -04:00 |
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Stephen Saunders
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dafed51a79
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Simplify VKimp_Init() and remove defunct cvars
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2023-03-31 11:54:44 +02:00 |
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Stephen Saunders
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b427ec338c
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Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms
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2023-03-31 11:54:44 +02:00 |
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Robert Beckebans
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a05d73ecef
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Removed unused cvar r_useHalfLambert
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2023-03-29 21:20:19 +02:00 |
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Robert Beckebans
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9f305c2399
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
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Robert Beckebans
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e5519c5fc4
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Removed many obsolete #if defined( USE_NVRHI )
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2023-03-10 19:25:56 +01:00 |
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Robert Beckebans
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a973403fd7
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Removed OpenGL code from win_glimp.cpp
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2023-03-10 19:02:59 +01:00 |
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Robert Beckebans
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95f9b4de4a
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Removed more obsolete Vulkan code
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2023-03-10 18:49:32 +01:00 |
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Robert Beckebans
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f8faac469a
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Cleanup of RenderSystem.h
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2023-03-10 18:39:53 +01:00 |
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Robert Beckebans
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cf9f430d1c
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Killed entire HLSL -> GLSL conversion code
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2023-03-10 18:23:28 +01:00 |
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Robert Beckebans
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8975f59f62
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Removed more obsolete Vulkan & OpenGL code
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2023-03-10 18:03:20 +01:00 |
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Stephen Saunders
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378b66075c
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Revert screen shot fs_savepath change for Windows and linux
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2023-03-05 08:51:34 -05:00 |
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Stephen Saunders
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967f38d64b
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Save screen shots to fs_savepath versus fs_basepath
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2023-03-04 16:19:39 -05:00 |
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Robert Beckebans
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0ac23b5f94
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Removed obsolete cvar r_useHDR
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2023-03-03 20:48:53 +01:00 |
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Robert Beckebans
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c8e32876a0
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Removed obsolete cvar r_useSeamlessCubeMap
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2023-03-03 20:36:45 +01:00 |
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Robert Beckebans
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99d7338d12
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Blend shadowmaps smoothly in for small distant lights #746
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2023-02-24 15:21:19 +01:00 |
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Robert Beckebans
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ee3fbb46f0
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Skip shadowmaps for small distant lights #746
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2023-02-24 13:55:29 +01:00 |
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Robert Beckebans
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302eb3fa85
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Don't allocate non shadow casting lights into the shadow atlasgit difftool #746
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2023-02-24 13:05:38 +01:00 |
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Robert Beckebans
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91abc9dffd
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Added menu option to choose between DX12 and Vulkan
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2023-02-23 20:22:03 +01:00 |
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Stephen Saunders
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395eabb2d2
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Fix frame-over-frame timers for F12 screenshots
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2023-02-23 01:39:28 -05:00 |
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Stephen Saunders
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ace8829cda
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Fix ImGui include path handling to be consistent with other external libs
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2023-01-25 12:27:32 -05:00 |
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Robert Beckebans
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0a983d32ad
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Merge remote-tracking branch 'SRSaunders/cinematic-updates'
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2023-01-18 10:04:00 +01:00 |
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