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Renamed r_gapi to r_graphicsAPI
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2 changed files with 9 additions and 6 deletions
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@ -1109,7 +1109,6 @@ extern idCVar r_windowWidth;
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extern idCVar r_windowHeight;
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extern idCVar r_debugContext; // enable various levels of context debug
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extern idCVar r_glDriver; // "opengl32", etc
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#if defined(USE_NVRHI)
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extern idCVar r_useValidationLayers;
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#endif
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@ -65,9 +65,13 @@ glconfig_t glConfig;
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idCVar r_requestStereoPixelFormat( "r_requestStereoPixelFormat", "1", CVAR_RENDERER, "Ask for a stereo GL pixel format on startup" );
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idCVar r_debugContext( "r_debugContext", "0", CVAR_RENDERER, "Enable various levels of context debug." );
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idCVar r_glDriver( "r_glDriver", "", CVAR_RENDERER, "\"opengl32\", etc." );
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#if defined(USE_NVRHI)
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idCVar r_gapi( "r_gapi", "dx12", CVAR_RENDERER, "Specifies the graphics api to use (dx12, vulkan)" );
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#if defined( USE_NVRHI )
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#if defined( _WIN32 )
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idCVar r_graphicsAPI( "r_graphicsAPI", "vulkan", CVAR_RENDERER, "Specifies the graphics api to use (dx12, vulkan)" );
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#else
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idCVar r_graphicsAPI( "r_graphicsAPI", "vulkan", CVAR_RENDERER, "Specifies the graphics api to use (vulkan)" );
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#endif
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idCVar r_useValidationLayers( "r_useValidationLayers", "1", CVAR_INTEGER | CVAR_INIT, "1 is just the NVRHI and 2 will turn on additional DX12, VK validation layers" );
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#endif
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// SRS - Added workaround for AMD OSX driver bugs caused by GL_EXT_timer_query when shadow mapping enabled; Intel bugs not present on OSX
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@ -513,11 +517,11 @@ void R_SetNewMode( const bool fullInit )
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#if defined( USE_NVRHI )
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nvrhi::GraphicsAPI api = nvrhi::GraphicsAPI::D3D12;
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if( !idStr::Icmp( r_gapi.GetString(), "vulkan" ) )
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if( !idStr::Icmp( r_graphicsAPI.GetString(), "vulkan" ) )
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{
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api = nvrhi::GraphicsAPI::VULKAN;
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}
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else if( !idStr::Icmp( r_gapi.GetString(), "dx12" ) )
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else if( !idStr::Icmp( r_graphicsAPI.GetString(), "dx12" ) )
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{
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api = nvrhi::GraphicsAPI::D3D12;
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}
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