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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-24 02:32:18 +00:00
Pull request cleanup
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parent
0964c02bcf
commit
dbbcea94c5
10 changed files with 27 additions and 19 deletions
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@ -184,7 +184,8 @@ idMenuHandler_HUD::ShowTip
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*/
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void idMenuHandler_HUD::ShowTip( const char* title, const char* tip, bool autoHide )
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{
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autoHideTip = autoHide; // SRS - Changed to assign autoHide to autoHideTip vs. assign autoHideTip to itself
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// SRS - Changed to assign autoHide to autoHideTip vs. assign autoHideTip to itself
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autoHideTip = autoHide;
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tipStartTime = gameLocal.time;
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hiding = false;
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idMenuScreen_HUD* screen = GetHud();
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@ -764,7 +764,8 @@ idVarDef::SetObject
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void idVarDef::SetObject( idScriptObject* object )
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{
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assert( typeDef );
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initialized = initializedConstant; // SRS - Set initialized to initializedConstant vs self-assignment
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// SRS - Set initialized to initializedConstant vs self-assignment
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initialized = initializedConstant;
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assert( typeDef->Inherits( &type_object ) );
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*value.objectPtrPtr = object;
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}
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@ -77,7 +77,6 @@ public:
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virtual void ExecuteCommandBuffer();
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virtual void ArgCompletion_FolderExtension( const idCmdArgs& args, void( *callback )( const char* s ), const char* folder, int stripFolder, ... );
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// SRS - Changed stripFolder type from bool to int for compatibility with va_start()
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virtual void ArgCompletion_DeclName( const idCmdArgs& args, void( *callback )( const char* s ), int type );
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virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs& args );
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@ -797,8 +796,8 @@ void idCmdSystemLocal::ExecuteCommandBuffer()
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idCmdSystemLocal::ArgCompletion_FolderExtension
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============
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*/
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void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs& args, void( *callback )( const char* s ), const char* folder, int stripFolder, ... )
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// SRS - Changed stripFolder type from bool to int for compatibility with va_start()
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void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs& args, void( *callback )( const char* s ), const char* folder, int stripFolder, ... )
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{
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int i;
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idStr string;
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@ -171,7 +171,6 @@ public:
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// Base for path/file auto-completion.
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virtual void ArgCompletion_FolderExtension( const idCmdArgs& args, void( *callback )( const char* s ), const char* folder, int stripFolder, ... ) = 0;
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// SRS - Changed stripFolder type from bool to int for compatibility with va_start()
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// Base for decl name auto-completion.
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virtual void ArgCompletion_DeclName( const idCmdArgs& args, void( *callback )( const char* s ), int type ) = 0;
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@ -198,7 +198,10 @@ void idLib::FatalError( const char* fmt, ... )
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common->FatalError( "%s", text );
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exit( EXIT_FAILURE ); // SRS - Added exit to silence build warning since FatalError has attribute noreturn
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#if !defined(_WIN32)
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// SRS - Added exit to silence build warning since FatalError has attribute noreturn
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exit( EXIT_FAILURE );
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#endif
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}
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/*
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@ -217,7 +220,10 @@ void idLib::Error( const char* fmt, ... )
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common->Error( "%s", text );
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exit( EXIT_FAILURE ); // SRS - Added exit to silence build warning since Error has attribute noreturn
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#if !defined(_WIN32)
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// SRS - Added exit to silence build warning since FatalError has attribute noreturn
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exit( EXIT_FAILURE );
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#endif
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}
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/*
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@ -807,7 +807,9 @@ void idImage::GenerateImage( const byte* pic, int width, int height, textureFilt
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{
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AllocImage();
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#if defined(USE_VULKAN)
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// RB: shouldn't be needed as the Vulkan backend is not feature complete yet
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// I just make sure r_useSSAO is 0
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#if 0 //defined(USE_VULKAN)
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// SRS - update layout of Ambient Occlusion image otherwise get Vulkan validation layer errors with SSAO enabled
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if( imgName == "_ao0" || imgName == "_ao1" )
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{
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@ -551,13 +551,13 @@ void idImage::SetTexParameters()
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}
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// RB: disabled use of unreliable extension that can make the game look worse
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// SRS - Try with feature turned back on using r_lodBias CVAR vs. hardcoded value
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/*
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if( glConfig.textureLODBiasAvailable && ( usage != TD_FONT ) )
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{
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// use a blurring LOD bias in combination with high anisotropy to fix our aliasing grate textures...
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glTexParameterf( target, GL_TEXTURE_LOD_BIAS_EXT, /*0.5*/ r_lodBias.GetFloat() );
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glTexParameterf( target, GL_TEXTURE_LOD_BIAS_EXT, 0.5 ); //r_lodBias.GetFloat() );
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}
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*/
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// RB end
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// set the wrap/clamp modes
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@ -1512,7 +1512,7 @@ idStr idRenderProgManager::ConvertCG2GLSL( const idStr& in, const char* name, rp
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idStr filenameHint = "// filename " + idStr( name ) + "\n";
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// RB: changed to allow multiple versions of GLSL
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if( stage == SHADER_STAGE_VERTEX ) // SRS - Remove extra parens
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if( stage == SHADER_STAGE_VERTEX )
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{
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switch( glConfig.driverType )
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{
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@ -1561,7 +1561,7 @@ idStr idRenderProgManager::ConvertCG2GLSL( const idStr& in, const char* name, rp
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if( vkGLSL )
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{
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out += "\n";
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if( stage == SHADER_STAGE_VERTEX ) // SRS - Remove extra parens
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if( stage == SHADER_STAGE_VERTEX )
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{
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out += "layout( binding = 0 ) uniform UBOV {\n";
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}
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@ -301,7 +301,11 @@ idCVar r_useSSGI( "r_useSSGI", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "u
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idCVar r_ssgiDebug( "r_ssgiDebug", "0", CVAR_RENDERER | CVAR_INTEGER, "" );
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idCVar r_ssgiFiltering( "r_ssgiFiltering", "1", CVAR_RENDERER | CVAR_BOOL, "" );
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idCVar r_useSSAO( "r_useSSAO", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space ambient occlusion to darken corners" );
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#if defined( USE_VULKAN )
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idCVar r_useSSAO( "r_useSSAO", "0", CVAR_RENDERER | CVAR_ROM | CVAR_STATIC | CVAR_BOOL, "use screen space ambient occlusion to darken corners" );
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#else
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idCVar r_useSSAO( "r_useSSAO", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space ambient occlusion to darken corners" );
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#endif
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idCVar r_ssaoDebug( "r_ssaoDebug", "0", CVAR_RENDERER | CVAR_INTEGER, "" );
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idCVar r_ssaoFiltering( "r_ssaoFiltering", "0", CVAR_RENDERER | CVAR_BOOL, "" );
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idCVar r_useHierarchicalDepthBuffer( "r_useHierarchicalDepthBuffer", "1", CVAR_RENDERER | CVAR_BOOL, "" );
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@ -317,11 +317,7 @@ bool VKimp_Init( glimpParms_t parms )
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common->Printf( "No usable VK mode found: %s", SDL_GetError() );
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return false;
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}
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/* SRS - This must be leftover code from OpenGL, disable it
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#ifdef __APPLE__
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glewExperimental = GL_TRUE;
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#endif
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*/
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// DG: disable cursor, we have two cursors in menu (because mouse isn't grabbed in menu)
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SDL_ShowCursor( SDL_DISABLE );
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// DG end
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