mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-19 08:12:14 +00:00
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
This commit is contained in:
parent
474a299a27
commit
2f58f2b0c2
304 changed files with 303 additions and 323 deletions
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@ -26,14 +26,12 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AASFile.h"
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#include "AASFile_local.h"
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/*
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===============================================================================
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@ -26,9 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AASFile.h"
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#include "AASFile_local.h"
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@ -26,14 +26,12 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AASFile.h"
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#include "AASFile_local.h"
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//===============================================================
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//
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// optimize file
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@ -26,14 +26,12 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AASFile.h"
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#include "AASFile_local.h"
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//===============================================================
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//
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// Environment Sampling
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@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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@ -34,13 +34,11 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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/*
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===============================================================================
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@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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@ -45,7 +44,6 @@ If you have questions concerning this license or the applicable additional terms
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#define CM_FILEID "CM"
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#define CM_FILEVERSION "1.00"
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/*
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===============================================================================
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@ -46,9 +46,8 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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@ -67,7 +66,6 @@ idHashIndex* cm_edgeHash;
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idBounds cm_modelBounds;
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int cm_vertexShift;
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idCVar preLoad_Collision( "preLoad_Collision", "1", CVAR_SYSTEM | CVAR_BOOL, "preload collision beginlevelload" );
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/*
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@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "CollisionModel_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AAS_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AAS_local.h"
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#include "../Game_local.h" // for cvars and debug drawing
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AAS_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "AAS_local.h"
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@ -26,9 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -33,8 +33,8 @@ Vagary specific AI code
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***********************************************************************/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -48,8 +48,8 @@ move around it to view it from different angles.
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=============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -33,8 +33,8 @@ instancing of objects.
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -33,8 +33,8 @@ Event are used for scheduling tasks and for linking script commands.
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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extern idCVar in_useJoystick;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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static const int TIP_DISPLAY_TIME = 5000;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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static const int MAX_PDA_ITEMS = 15;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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/*
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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idMenuScreen::idMenuScreen()
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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extern idCVar pm_stamina;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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static const int NUM_INVENTORY_ITEMS_VISIBLE = 9;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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/*
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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static const int MAX_VIDEO_ITEMS = 5;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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//***************************************************************
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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typedef struct
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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enum browserCommand_t
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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const static int NUM_LAYOUT_OPTIONS = 1;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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|||
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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const static int NUM_CONTROLS_OPTIONS = 8;
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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static const int NUM_CREDIT_LINES = 16;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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|||
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||||
===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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const static int NUM_DEV_OPTIONS = 8;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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|||
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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const static int NUM_SETTING_OPTIONS = 8;
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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
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|||
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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const static int NUM_LOBBY_OPTIONS = 8;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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|||
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||||
===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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const static int NUM_GAME_OPTIONS_OPTIONS = 8;
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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
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|||
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||||
===========================================================================
|
||||
*/
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#pragma hdrstop
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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||||
const static int NUM_CONTROLS_OPTIONS = 8;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_LEADERBOARD_ITEMS = 16;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_GAME_OPTIONS_OPTIONS = 8;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_SETTING_OPTIONS = 8;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_NEW_GAME_OPTIONS = 8;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_LOBBY_OPTIONS = 8;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
extern idCVar g_demoMode;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_SETTING_OPTIONS = 8;
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
#include "../../framework/Common_local.h"
|
||||
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
#include "../../renderer/RenderCommon.h"
|
||||
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
extern idCVar g_demoMode;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_SETTING_OPTIONS = 8;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_SINGLEPLAYER_OPTIONS = 8;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_SYSTEM_OPTIONS_OPTIONS = 4;
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
const static int NUM_SYSTEM_OPTIONS_OPTIONS = 8;
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
void idMenuWidget_Carousel::Initialize( idMenuHandler* data )
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial* icon )
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
static const int MAX_AUDIO_ITEMS = 3;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
static const int MAX_EMAIL_ITEMS = 7;
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
void idMenuWidget_PDA_VideoInfo::Update()
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
void idMenuWidget_ScrollBar::Initialize( idMenuHandler* data )
|
||||
|
|
|
@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
#include "../Game_local.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue