Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops

This commit is contained in:
Admer 2021-07-29 15:42:02 +02:00 committed by Robert Beckebans
parent 474a299a27
commit 2f58f2b0c2
304 changed files with 303 additions and 323 deletions

View file

@ -26,14 +26,12 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AASFile.h"
#include "AASFile_local.h"
/*
===============================================================================

View file

@ -26,9 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AASFile.h"
#include "AASFile_local.h"

View file

@ -26,14 +26,12 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AASFile.h"
#include "AASFile_local.h"
//===============================================================
//
// optimize file

View file

@ -26,14 +26,12 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AASFile.h"
#include "AASFile_local.h"
//===============================================================
//
// Environment Sampling

View file

@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"

View file

@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"

View file

@ -34,13 +34,11 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"
/*
===============================================================================

View file

@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"
@ -45,7 +44,6 @@ If you have questions concerning this license or the applicable additional terms
#define CM_FILEID "CM"
#define CM_FILEVERSION "1.00"
/*
===============================================================================

View file

@ -46,9 +46,8 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"
@ -67,7 +66,6 @@ idHashIndex* cm_edgeHash;
idBounds cm_modelBounds;
int cm_vertexShift;
idCVar preLoad_Collision( "preLoad_Collision", "1", CVAR_SYSTEM | CVAR_BOOL, "preload collision beginlevelload" );
/*

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@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"

View file

@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"

View file

@ -34,9 +34,8 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "CollisionModel_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AAS_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AAS_local.h"
#include "../Game_local.h" // for cvars and debug drawing

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AAS_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "AAS_local.h"

View file

@ -26,9 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

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@ -33,8 +33,8 @@ Vagary specific AI code
***********************************************************************/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

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@ -48,8 +48,8 @@ move around it to view it from different angles.
=============================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

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@ -33,8 +33,8 @@ instancing of objects.
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

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@ -33,8 +33,8 @@ Event are used for scheduling tasks and for linking script commands.
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
extern idCVar in_useJoystick;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
static const int TIP_DISPLAY_TIME = 5000;

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
static const int MAX_PDA_ITEMS = 15;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
idMenuScreen::idMenuScreen()

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
extern idCVar pm_stamina;

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
static const int NUM_INVENTORY_ITEMS_VISIBLE = 9;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
static const int MAX_VIDEO_ITEMS = 5;

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
//***************************************************************

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
typedef struct

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
enum browserCommand_t

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_LAYOUT_OPTIONS = 1;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_CONTROLS_OPTIONS = 8;

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
static const int NUM_CREDIT_LINES = 16;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_DEV_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SETTING_OPTIONS = 8;

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_LOBBY_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_GAME_OPTIONS_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_CONTROLS_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_LEADERBOARD_ITEMS = 16;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_GAME_OPTIONS_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SETTING_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_NEW_GAME_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_LOBBY_OPTIONS = 8;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
extern idCVar g_demoMode;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SETTING_OPTIONS = 8;

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
#include "../../framework/Common_local.h"

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
#include "../../renderer/RenderCommon.h"

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
extern idCVar g_demoMode;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SETTING_OPTIONS = 8;

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SINGLEPLAYER_OPTIONS = 8;

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SYSTEM_OPTIONS_OPTIONS = 4;

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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SYSTEM_OPTIONS_OPTIONS = 8;

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@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
void idMenuWidget_Carousel::Initialize( idMenuHandler* data )

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial* icon )

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
static const int MAX_AUDIO_ITEMS = 3;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
static const int MAX_EMAIL_ITEMS = 7;

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

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@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
void idMenuWidget_PDA_VideoInfo::Update()

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
void idMenuWidget_ScrollBar::Initialize( idMenuHandler* data )

View file

@ -25,8 +25,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

View file

@ -26,8 +26,8 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"

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