Robert Beckebans
632ad33f80
Write constant buffers if changed or layout changed
2022-11-20 15:42:48 +01:00
Robert Beckebans
c48346c551
Move nvrhi::Device->waitForIdle() back to GL_BlockingSwapBuffers()
2022-11-20 13:37:10 +01:00
Robert Beckebans
74c8a9f94e
Always write the constant buffer -> BAD but works
2022-11-20 13:34:46 +01:00
Stephen Pridham
a7f83bf631
Update the render state whenever the constant buffer is written to
2022-11-20 12:52:07 +01:00
Stephen Pridham
47d68fb6e0
Invalid binding set cache if either vertex data or joint data changes
2022-11-20 12:52:07 +01:00
Stephen Pridham
2ac23b0c9b
Add back uniformsChanged = false
2022-11-20 12:52:07 +01:00
Stephen Pridham
8f190b85c2
Remove unused comment
2022-11-20 12:52:07 +01:00
Stephen Pridham
7a82dc1c9b
Update NVRHI submodule
2022-11-20 12:52:07 +01:00
Stephen Pridham
726c4524e9
Update map buffer calls. Astyle
2022-11-20 12:52:07 +01:00
Stephen Pridham
4af1742b17
Astyle
2022-11-20 12:52:06 +01:00
Stephen Pridham
e3ede978d4
Update to make it easier to switch constant buffer usage
2022-11-20 12:52:06 +01:00
Stephen Pridham
47312f8997
Allow buffer ranges for constant buffers
2022-11-20 12:52:06 +01:00
Stephen Pridham
c1c0334bf2
Fix VK descriptor set slot for motionBlur shader
2022-11-20 12:52:06 +01:00
Robert Beckebans
3a3af32ddb
Replaced std::min/max with Min/Max
2022-11-19 16:46:21 +01:00
Robert Beckebans
636e64a1f4
Astyle after merge conflicts
2022-11-18 16:58:08 +01:00
Robert Beckebans
37127cde0e
Merge branch 'master' into 635-nvrhi4
2022-11-18 16:51:40 +01:00
Robert Beckebans
8a821c3a7a
Astyle
2022-11-18 16:47:29 +01:00
Stephen Saunders
96347cab74
Minor defensive #ifdef change in sdl_vkimp for SetScreenParmsWindowed() - handle non-macOS / non-linux case
2022-11-18 10:30:08 -05:00
Stephen Saunders
afacd8014c
Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
2022-11-17 23:42:06 -05:00
Stephen Saunders
8d57d5399b
Skip GL_BlockingSwapBuffers() sync during shutdown when in Doom 3 mode (com_smp = -1)
2022-11-14 23:38:55 -05:00
Stephen Saunders
7a7571f88a
Fix window resize/fullscreen handling and make consistent between DX12 and Vulkan (Windows & SDL)
2022-11-11 21:51:31 -05:00
Robert Beckebans
f1d7f2ff9e
Fixed compile errors
2022-11-11 17:34:38 +01:00
Robert Beckebans
ad78435446
Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
2022-11-11 17:00:47 +01:00
Robert Beckebans
6689d60b74
Passed idImportOptions along the animations loader code
2022-11-11 16:59:36 +01:00
Robert Beckebans
0d5d947f17
Apply import options to glTF2 models
2022-11-11 16:59:36 +01:00
Robert Beckebans
6cbb205ece
Hook idImportOptions into idRenderModel*::InitFromFile()
2022-11-11 16:59:36 +01:00
Robert Beckebans
81d70dc5d8
Parse idImportOptions for model declarations
2022-11-11 16:59:36 +01:00
Robert Beckebans
e499514fea
Little cleanup of the glTF2 code
2022-11-11 16:59:35 +01:00
Robert Beckebans
891ba7478e
Added idMat4::GetTranslation() and some comments
2022-11-11 16:58:19 +01:00
Robert Beckebans
9f50dbc9bc
Astyle
2022-11-11 13:12:38 +01:00
HarrievG
389798ee4b
[!] Corrected Spot light transforms
...
[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
2022-11-11 13:11:21 +01:00
HarrievG
3d366ba386
[!] Fixed runtime reloading for gltf models
...
[!] Fixed timestamp check for static models
2022-11-11 13:11:21 +01:00
Stephen Saunders
f5745b4ab6
Support window resize and fullscreen changes on Windows and Linux without validation errors
2022-11-10 14:56:18 -05:00
Stephen Saunders
f6e5571d39
Support image depth/stencil format D32S8 when D24S8 not available (e.g. Vulkan on AMD GPUs)
2022-11-10 14:50:09 -05:00
Stephen Saunders
80c56e573d
Fix compile errors: DeviceManager.h include path for DX12, sync2 structure initialization typo for Vulkan
2022-11-10 12:19:54 -05:00
Stephen Saunders
f756ef26c2
Move DeviceManager_<API>.cpp files to neo/sys directory for single stream common maintenance
2022-11-08 16:33:29 -05:00
Stephen Saunders
7703d4221d
Vulkan timer query fixes, support in-game display mode / window size / vsync changes
2022-11-08 15:27:09 -05:00
Stephen Saunders
1adedfd3fc
Vulkan volatile buffer and validation error fixes (sync2, fillModeNonSolid, MoltenVK imageViewFormatSwizzle)
2022-11-08 15:21:50 -05:00
Robert Beckebans
7fb6948777
Merge branch '635-nvrhi3-cleanexit' into 635-nvrhi3
2022-11-03 18:54:56 +01:00
Robert Beckebans
600e50ad50
Astyle
2022-11-03 18:54:38 +01:00
Robert Beckebans
e9284c3818
Use fixed size (-8 -8 0, 8 8 16) bounds for all model based entities for TB
2022-11-02 15:51:12 +01:00
Robert Beckebans
15a9d12661
exportFGD proxymodel fix
2022-11-02 11:44:38 +01:00
Robert Beckebans
1ee669c31f
Merge branch 'master' into 635-nvrhi3
2022-10-29 19:09:30 +02:00
Robert Beckebans
3a877568e4
Support glTF2 vertex colors for static models
2022-10-29 19:08:12 +02:00
Robert Beckebans
b53271fc68
No need to set the rotation for the Blender lights
2022-10-29 18:25:56 +02:00
Robert Beckebans
7166b50501
Astyle
2022-10-29 17:42:09 +02:00
HarrievG
889f613610
[+] Ext_KHR_lights_punctual::Point support
...
[!] Fix for multple collections, entity names will be written out according to the full hierarchy.
2022-10-29 17:37:47 +02:00
Stephen Saunders
3d3658384d
Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit
2022-10-28 17:50:48 -04:00
Stephen Saunders
9734df5f01
Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit
2022-10-28 14:11:10 -04:00
Stephen Saunders
8219860378
Clean up NVRHI resources before Sys_Quit(), otherwise non-zero exit code (destructors too late)
2022-10-27 14:52:08 -04:00
HarrievG
2cf8d5c8f9
[+] Recursive entity/collection support for gltf maps
...
[+] KHR_lights_punctual spotlight support
2022-10-27 12:10:32 +02:00
HarrievG
9589ea300d
[+] Inline support for gltf maps; add "inline" 0 property to an idStaticEntity or func_static to not inlude it in the map bsp. Defaults to 1
2022-10-27 12:10:32 +02:00
Robert Beckebans
98ed96adf4
LoadOgg fix
2022-10-27 12:09:47 +02:00
Robert Beckebans
dd69e30e40
Reenabled parallel shader compiling on Windows
2022-10-26 11:09:50 +02:00
Robert Beckebans
b3bab4de96
Merge branch 'master' into 635-nvrhi3
2022-10-26 10:59:41 +02:00
Robert Beckebans
822ff7d860
Astyle
2022-10-26 10:59:22 +02:00
Robert Beckebans
b12379e1af
Merge branch '635-nvrhi3-sdl' into 635-nvrhi3
2022-10-25 20:55:54 +02:00
Robert Beckebans
bb79eae285
Turn off SSAO if Vulkan is active
2022-10-25 20:42:16 +02:00
Robert Beckebans
40aec4ca2e
Turn off timer queries if Vulkan is active
2022-10-25 20:33:03 +02:00
Robert Beckebans
bdea96cc2a
Astyle
2022-10-25 19:11:22 +02:00
Robert Beckebans
7ee1180d22
Build with NVRHI Vulkan by default
2022-10-25 19:10:47 +02:00
Robert Beckebans
b58f009369
LoadOgg fix
2022-10-25 19:02:34 +02:00
Stephen Saunders
9eef374819
Update DeviceManager_VK.cpp for Windows and SDL (linux + macOS) cross-platform portability
2022-10-23 23:31:12 -04:00
Richard Tollerton
bc8882b8a2
Cinematic.cpp: Revert removal of void from METHODDEF(void), etc.
...
In fd6c589d
, all instances of (void) were replaced by (). However, the libjpeg
defines `METHODDEF`, `LOCAL`, `GLOBAL`, and `EXTERN` (see `jmorecfg.h`) are
occasionally used in code as if they are functions:
```
METHODDEF(void)
METHODDEF void
init_source( j_decompress_ptr cinfo )
```
fd6c589d
therefore breaks these builds when `USE_NEWER_JPEG` is defined, because
several function definitions are missing return types.
2022-10-23 17:49:56 -05:00
Richard Tollerton
a7322c1131
Add various move constructors
...
Commit 93b8564b
requires move constructors for many classes which do not
presently exist; they seem simple enough to add.
Fixes #708 .
2022-10-23 17:49:54 -05:00
Stephen Saunders
2ffb89c80e
Fix builtin/VR case sensitivity on linux, fix r_useValidationsLayers on macOS when USE_MoltenVK set
2022-10-23 08:45:53 -04:00
Stephen Saunders
86bcffdd00
Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
2022-10-21 23:46:42 -04:00
Robert Beckebans
ddb2be02ff
Merge branch 'master' into 635-nvrhi3
2022-10-20 17:08:08 +02:00
Robert Beckebans
9866e121ba
Cleanup & Astyle
2022-10-20 16:40:11 +02:00
HarrievG
b1e198ce57
- fixed dmap crash while trying to merge leaf nodes
2022-10-20 16:28:40 +02:00
HarrievG
3702fb1dec
- removal of backface genration in Aasbuild for polygonmeshes.
2022-10-20 16:28:40 +02:00
Robert Beckebans
73b70ce4ba
Astyle
2022-10-19 18:26:14 +02:00
Robert Beckebans
0119d754b9
Merge pull request #659 from SRSaunders/vulkan211-fixes
...
Enable VK_KHR_portability_enumeration for macOS on Vulkan SDK 1.3.211.0 or later
2022-10-19 18:17:30 +02:00
Robert Beckebans
f11ae43dcf
Merge pull request #707 from SRSaunders/compiler-fixes
...
List.h fix and Doom Classic snprintf() fixes for modern clang and gcc compilers
2022-10-19 18:15:29 +02:00
Robert Beckebans
2a9d846dab
Merge pull request #699 from Admer456/better-idlist-perf
...
Thanks for the contribution :)
2022-10-19 18:14:19 +02:00
Stephen Saunders
4691a4cf01
Include STL <algorithm> in List.h to define std::copy() for clang 14+
...
(cherry picked from commit 2c36496af53d89a74cf3e9d7889a019c829afb48)
2022-10-18 14:24:05 -04:00
Robert Beckebans
fc42078ccf
Fixed Linux compile issues. Closes #702 #703
2022-10-13 09:37:14 +02:00
HarrievG
67022836c4
~ Fixed pose root root matrix correction.
...
- Removed single bone orientation hack
- removed unused code.
2022-10-11 20:48:03 +02:00
Robert Beckebans
e792a586a6
Merge branch 'master' into 635-nvrhi3
2022-10-01 14:22:37 +02:00
Robert Beckebans
f08657cb3f
Fixed random Unknown punctuation error while loading a glTF2 model
2022-10-01 13:59:10 +02:00
Robert Beckebans
0991956693
Merge branch 'master' into 635-nvrhi3
2022-09-26 22:13:43 +02:00
Admer
93b8564b6e
Add move semantics to idList and idStr
...
* idListArrayResize uses std::move
* idStr implements move constructor
* and move operator
* mpMap_t also implements a move operator
2022-09-26 20:54:27 +02:00
Robert Beckebans
e4ed5733fc
Moved BSP visualization into separate dmap -asciiTree option
2022-09-26 13:32:42 +02:00
HarrievG
28730655a1
Fixed boneless TRS animations
2022-09-26 12:05:50 +02:00
HarrievG
d8f7b72d74
Fixed multiplication order for idRenderModelGLTF::ProcessNode_r
2022-09-26 11:52:49 +02:00
Robert Beckebans
0ede52ba72
Transform entity geometry for dmap -glview .obj output into world space
2022-09-26 11:51:41 +02:00
Robert Beckebans
d8aba3e850
Renormalize normals & tangents from dmap .glb import
2022-09-26 11:50:29 +02:00
Robert Beckebans
ace5c7e87f
Merge branch 'master' into 635-nvrhi3
2022-09-26 10:18:23 +02:00
Robert Beckebans
0b677fe752
Fixed dmap .glb world+entity geom for the Y-Up case
2022-09-26 10:06:13 +02:00
Robert Beckebans
02941624f9
Repaired glTF2 animations for the Y-Up case
2022-09-26 00:31:47 +02:00
Robert Beckebans
64cd34412c
Fixed math problem and transposed idMat4::ToMat3()
2022-09-26 00:30:20 +02:00
Robert Beckebans
c23a30003b
Merge branch 'master' into 635-nvrhi3
2022-09-25 14:41:39 +02:00
Robert Beckebans
868fd1dce3
.glb models require the +Y-Up option to be turned off
2022-09-25 14:16:29 +02:00
Robert Beckebans
abff7d850c
Merge branch 'master' into 635-nvrhi3
2022-09-25 13:48:54 +02:00
Robert Beckebans
111c554215
Merge branch '519-background-music'
2022-09-25 13:32:13 +02:00
Robert Beckebans
d36cbec34b
Make sound files in base/music/* automatically loop
2022-09-25 13:31:56 +02:00
Robert Beckebans
379057ecaa
Cleanup
2022-09-24 21:28:39 +02:00
Robert Beckebans
d3227eb2b0
Sub meshes for entities from Blender work but only without the Y-Up option
2022-09-24 21:06:30 +02:00
Robert Beckebans
03c1a91647
Attempt to use submodels with origin != 0 0 0
2022-09-24 20:13:48 +02:00
Robert Beckebans
cc169f9ba8
Merge branch 'master' into 635-nvrhi3
2022-09-23 19:26:13 +02:00
Robert Beckebans
a02f7dde13
Merge branch '694-nvrhi-vulkan-swapchain' into 635-nvrhi3
2022-09-23 19:21:26 +02:00
Robert Beckebans
283e94269f
Removed obsolete HLSL shaders and changed Vulkan descriptor sets
2022-09-23 19:15:01 +02:00
Robert Beckebans
620a1616ed
Made sure that struct VS_IN has the same signature for all idDrawVert shaders
2022-09-23 18:04:59 +02:00
Robert Beckebans
4c85798e67
Fixed rendering of the main menu with Vulkan
2022-09-23 09:39:48 +02:00
Robert Beckebans
c55467ef33
Fixed several Vulkan errors
2022-09-22 20:08:07 +02:00
Robert Beckebans
1d456a9026
Probably fixed Vulkan swapchain problem
2022-09-22 18:34:07 +02:00
Robert Beckebans
d6f4ccb072
Extended dmap glview option to print an ASCII art BSP tree in the proc file
2022-09-21 18:38:23 +02:00
Robert Beckebans
6512628af8
Tweaked dmap -glview option to dump an .obj next to the .proc file with similar content
2022-09-20 18:01:18 +02:00
Robert Beckebans
d7d699258b
Tweaked dmap -glview option to dump an .obj next to the .proc file with similar content
2022-09-19 20:05:31 +02:00
Robert Beckebans
9307983475
Some code to debug the NVRHI swapchain problem
2022-09-17 20:01:06 +02:00
Robert Beckebans
44d65a6377
Switched nvrhi to github.com/RobertBeckebans/nvrhi.git
2022-09-17 13:37:34 +02:00
Robert Beckebans
f975108e43
Merge branch 'master' into 635-nvrhi3
2022-09-17 09:06:53 +02:00
Robert Beckebans
f426ae3472
Bumped required C++ standard to 14
2022-09-17 08:55:55 +02:00
Robert Beckebans
5569af4f26
Astyle
2022-09-17 08:55:07 +02:00
HarrievG
4401deac27
idList iterator fix
...
parser cleanup fix
2022-09-17 08:55:07 +02:00
Robert Beckebans
5c01fb206e
Astyle
2022-09-17 08:12:31 +02:00
HarrievG
e0d178b14d
idList iterator fix
...
parser cleanup fix
2022-09-17 08:04:34 +02:00
Robert Beckebans
4dbb4bd114
Renamed r_gapi to r_graphicsAPI
2022-09-17 08:01:22 +02:00
Robert Beckebans
322245d9f1
Small fixes to get the ingame AF editor running
2022-09-15 11:44:26 +02:00
Robert Beckebans
25b7680cfb
Added Imgui AF editor by Stephen Pridham
2022-09-15 11:03:22 +02:00
Robert Beckebans
f4e84b50db
Adapted imgui_stdlib to idStr
2022-09-15 11:02:43 +02:00
Robert Beckebans
86dd5558da
Added imgui_stdlib.h interface
2022-09-15 10:36:37 +02:00
Robert Beckebans
2249abbbd8
Updated Imgui to version 1.88
2022-09-15 10:34:02 +02:00
Robert Beckebans
a72b78fd26
Synced renderer with SP branch for the most parts
2022-09-14 18:03:29 +02:00
Robert Beckebans
75b299b6c0
Merge branch 'master' into 635-nvrhi3
2022-09-14 16:26:15 +02:00
Robert Beckebans
55b9937380
Formatted jpeg-6 code with Astyle
2022-09-12 20:47:41 +02:00
Robert Beckebans
a86e001738
Added more Makkon textures to convertMapQuakeToDoom cmd
2022-09-12 18:53:26 +02:00
Robert Beckebans
5d5de028ea
Improved Quake .map converter to get Makkon's samplemaps working
2022-09-11 15:34:29 +02:00
Robert Beckebans
4335eed1a7
Added sample sound shaders for looping background music
2022-09-10 22:09:24 +02:00
Robert Beckebans
18a4af8dd4
Formatted terrible oggvorbis code with Astyle
2022-09-10 21:28:59 +02:00
Robert Beckebans
3219e86f01
Also play music after loading a savegame
2022-09-10 21:14:24 +02:00
Robert Beckebans
12c9664a55
Scan for music/*.ogg files and play a different track for each map
2022-09-10 19:52:35 +02:00
Robert Beckebans
7e4694aa3e
Merged Ogg Vorbis support from DNF id Tech 4 branch
2022-09-10 14:01:35 +02:00
Robert Beckebans
d7d3694118
Added ancient oggvorbis code from vanilla Doom 3
2022-09-10 13:35:51 +02:00
Robert Beckebans
7f95839129
[bakeLightGrids] Fixed too bright grid points caused by bad cubemap captures
2022-09-06 18:39:47 +02:00
Robert Beckebans
2e6f61f9cb
Merge branch 'master' into 635-nvrhi3
2022-09-06 12:24:11 +02:00
Robert Beckebans
4652eb94d9
Merge pull request #646 from davidebeatrici/collisionmodel-contactinfo-material-id-init
...
cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t"
2022-09-05 22:33:15 +02:00
Robert Beckebans
de6ab9d31f
Removed #define JPEG_INTERNALS from Cinematic.cpp. Closes #684
2022-09-05 22:29:53 +02:00
Robert Beckebans
539c3a93cd
Formatted doomclassic code with Astyle
2022-09-05 22:25:33 +02:00
Robert Beckebans
b04ba7fcfd
Fixed GCC compile error caused by the glTF2 code
2022-09-05 22:07:19 +02:00
Robert Beckebans
30b394bd3f
Fixed inconsistent override warnings
2022-09-05 21:57:17 +02:00
Robert Beckebans
3c1bcc2153
Fixed Linux compile issues caused by glTF2 code
2022-09-05 19:29:11 +02:00
Robert Beckebans
fd6eee32e3
Removed idVec4i
2022-09-04 16:15:02 +02:00
Robert Beckebans
007c601c58
Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
2022-09-04 13:43:31 +02:00
Robert Beckebans
b775de0e99
Merge branch 'master' into 679-gltf-map-support2
2022-09-04 13:41:47 +02:00
Robert Beckebans
4258367037
Fixed glTF2 bounding box calculation if GPU skinning is used
2022-08-16 20:35:52 +02:00
HarrievG
8b5dc677e3
- fixed asserts while converting gltf meshes primitives
2022-08-16 20:26:37 +02:00
Robert Beckebans
f22d7f511b
Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
2022-08-16 13:45:58 +02:00
Robert Beckebans
f195a7670e
Merge branch '635-nvrhi2' into 679-gltf-map-support-nvrhi
2022-08-16 13:44:44 +02:00
Robert Beckebans
3ea4ac29fe
Fixed support for glTF2 uint16 weight indices
2022-08-16 13:00:52 +02:00
Robert Beckebans
88b02efd6d
Fixed camera clipping with static glTF2 models
2022-08-16 10:41:00 +02:00
Robert Beckebans
5f43800b02
Merge remote-tracking branch 'HarrievG/679-gltf-map-support2' into 679-gltf-map-support2
2022-08-16 09:21:12 +02:00
HarrievG
1d354e995f
- fix for file exclusive gltf models
2022-08-15 16:13:04 +02:00
Robert Beckebans
f451b41981
SP: Update debug drawing so that it's only allocating vertex/index buffer once.
2022-08-15 14:28:10 +02:00
Robert Beckebans
1e30b08363
SP: Fix null indexbuffer issue when the validation layers are enabled
2022-08-15 14:20:19 +02:00
Robert Beckebans
b709b4ee6b
Merged reloadImages fix from SP branch #674
2022-08-15 13:36:00 +02:00
Robert Beckebans
c52e4c345d
( ) -> ()
2022-08-15 12:23:38 +02:00
Robert Beckebans
e243072f56
Merge remote-tracking branch 'origin/679-gltf-map-support2' into 679-gltf-map-support2
2022-08-15 11:16:02 +02:00
HarrievG
457e0e143b
- Fixed missing surfaces in multi surface/texture gltf models.
2022-08-14 20:02:06 +02:00
HarrievG
486315c7e7
- removed global gltfParser so it cannot be used as an singleton anymore.
...
- fixed destruction and cleanup of gltfData and gltfParser
- gltfParser always fixes up skeletonID's for skins that do not have it set.
- fixed gltfData::GetAnimation to also check for duplicates taking multple targets for the same animation into account.
- several boneless animation fixes
[!] [ BUG WARNING ] Be aware -> for some reason models/meshes that use multple textures are not drawn correctly; ATM onlt single texure users are correct.
2022-08-14 13:43:12 +02:00
HarrievG
ecaf297ef6
Allow for multple GLTF/GLB to be loaded at the same time.
2022-08-07 15:56:46 +02:00
HarrievG
d0ff0a7f64
Dont load GLTF data when loading bglb/bgltf
2022-08-07 15:05:14 +02:00
HarrievG
8e889c1804
Fixed non Simdpath for idRenderModelGLTF::UpdateSurface
2022-08-06 20:43:25 +02:00
HarrievG
2ef1fe3ce2
idRenderModelGLTF::NearestJoint
2022-08-04 01:40:59 +02:00
HarrievG
b41411f8d0
Fixed axis conversion for gltfModels with animated translations
2022-08-03 21:44:42 +02:00
HarrievG
7e7ee22f3b
AAS support for MapPolygonMehses
2022-08-03 02:14:06 +02:00
HarrievG
b6bccf19d0
Fixed gltf animation bounds.
2022-08-01 22:05:13 +02:00
HarrievG
c5f8af3b66
corrected sw skinning bounds
2022-07-31 21:37:42 +02:00
HarrievG
e56f696c9c
- Skinned / animated GLTF models
2022-07-31 12:13:07 +02:00
HarrievG
edf657f50d
- Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale.
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![only works with r_UseGpuSkinning 0]!
- Writes bmd5anim for each animation. its not perfect yet but, rot + trans looks good.
- Model tag supports gltf Animations. Indexed the same way as meshes.
- Enabled weights and bone index in ConvertFromMeshGltf
2022-07-10 21:09:25 +02:00
GoGo de Sica
c2b2598ced
Fix include in OpenGL RenderBackend
2022-07-04 00:55:57 +02:00
Robert Beckebans
007ad7dde7
Don't use TAA jitter when capturing env probes!
2022-07-03 14:46:14 +02:00
Robert Beckebans
60330e2d8d
Always clear the envprobe FBO for lightgrid capturing
2022-07-03 14:16:04 +02:00
Robert Beckebans
cdc39a0294
Merged some smaller cleanups from the SP branch
2022-07-03 11:26:54 +02:00
SRSaunders
62161be257
Merge branch 'master' into cinematic-updates
2022-07-03 00:12:40 -04:00
Robert Beckebans
d292e46148
Merge pull request #644 from davidebeatrici/sound-openal-pointer-check-array
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sound/OpenAL/AL_CinematicAudio.cpp: Remove address check against array, zero out music buffer on shutdown
2022-07-02 14:29:22 +02:00
Robert Beckebans
c824d41152
Fixed merge conflict
2022-07-02 13:01:25 +02:00
Robert Beckebans
374897f750
Merge branch '679-gltf-map-support2' into 679-gltf-map-support
2022-07-02 12:55:10 +02:00
Robert Beckebans
525f00395c
Print engine version when starting to write a qconsole.log
2022-06-29 10:24:28 +02:00
Robert Beckebans
1664626bbb
Fixed window icon by adding the missing doom.rc
2022-06-28 09:31:57 +02:00
Robert Beckebans
ad922d6f49
Merge branch '655-nvrhi-gpu-skinning' into 635-nvrhi2
2022-06-27 19:56:30 +02:00
Robert Beckebans
539b25d799
Merged GPU skinning code by SP and did additional refactoring
2022-06-27 19:54:20 +02:00
Robert Beckebans
fbc07156d2
Merge branch 'master' into 635-nvrhi2
2022-06-26 15:46:48 +02:00
Robert Beckebans
3d269124b2
Don't generate collision models for every rendermodel in advance
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(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-26 15:29:51 +02:00
Robert Beckebans
a664f8599e
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:29:13 +02:00
Robert Beckebans
04606dc3cf
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:28:15 +02:00
Robert Beckebans
ffd18bf9d4
Fixed duplication of glTF models
2022-06-26 13:24:55 +02:00
Robert Beckebans
5446ae31e4
Fixed binaryzation of .glb models that don't have 'models' as main scene
2022-06-26 12:23:21 +02:00
Robert Beckebans
cd41a6b785
Merge branch 'master' into 635-nvrhi2
2022-06-26 10:27:45 +02:00
Robert Beckebans
844bbb577f
Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
2022-06-26 10:20:58 +02:00
Robert Beckebans
0364eeb2f9
Automatically remove map collision .cm, .bcm files before running dmap
2022-06-26 10:20:57 +02:00
Robert Beckebans
131e4f1ce3
Crashfix: Don't refesh the screen using prints during engine shutdown.
2022-06-26 10:20:57 +02:00
HarrievG
833f112f4e
- gltfMesh support for mesh tag in idDeclModelDef
2022-06-25 15:05:59 +02:00
HarrievG
8030a5b1de
- idRenderModelGLTF now set dynamicModel_t to DM_STATIC when no anims are found, or to DM_CONTINUOUS
...
- idRenderModelGLTF now does only transform the model verts on read for DM_STATIC. Vertices for dynamicmodels are transformed on instantiation [wip]
- A-Style update
2022-06-24 21:40:08 +02:00
HarrievG
8f80816183
- binary loading/writing for (static) gltfMesh
2022-06-21 22:07:27 +02:00
HarrievG
6840b3a13e
- added cnew make batch file for vs2019
2022-06-21 00:44:01 +02:00
Robert Beckebans
90d329c78b
Moved FinishSurfaces for gltf
2022-06-21 00:20:25 +02:00
Robert Beckebans
d87d05e82c
Split Model_gltf.cpp into idlib/MapFile_gltf.cpp
2022-06-21 00:18:24 +02:00
HarrievG
39bdcba4ba
Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-21 00:03:31 +02:00
HarrievG
e84ef1edb2
transform bugs
2022-06-21 00:02:58 +02:00