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Don't use TAA jitter when capturing env probes!
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2 changed files with 2 additions and 2 deletions
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@ -477,7 +477,7 @@ void R_SetupProjectionMatrix( viewDef_t* viewDef, bool doJitter )
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// for motion blurred anti-aliasing
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float jitterx, jittery;
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if( R_UseTemporalAA() && doJitter )
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if( R_UseTemporalAA() && doJitter && !( viewDef->renderView.rdflags & RDF_IRRADIANCE ) )
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{
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idVec2 jitter = tr.backend.GetCurrentPixelOffset();
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jitterx = jitter.x;
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@ -1288,7 +1288,7 @@ CONSOLE_COMMAND( bakeLightGrids, "Bake irradiance/vis light grid data", NULL )
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// release all in-flight references to the render targets
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//deviceManager->GetDevice()->runGarbageCollection();
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#if 1
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#if 0
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idStr testName;
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testName.Format( "env/test/area%i_envprobe_%i_side_%i.exr", a, tr.lightGridJobs.Num(), side );
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R_WriteEXR( testName, floatRGB16F, 3, captureSize, captureSize, "fs_basepath" );
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