Don't use TAA jitter when capturing env probes!

This commit is contained in:
Robert Beckebans 2022-07-03 14:46:14 +02:00
parent 60330e2d8d
commit 007ad7dde7
2 changed files with 2 additions and 2 deletions

View file

@ -477,7 +477,7 @@ void R_SetupProjectionMatrix( viewDef_t* viewDef, bool doJitter )
// for motion blurred anti-aliasing
float jitterx, jittery;
if( R_UseTemporalAA() && doJitter )
if( R_UseTemporalAA() && doJitter && !( viewDef->renderView.rdflags & RDF_IRRADIANCE ) )
{
idVec2 jitter = tr.backend.GetCurrentPixelOffset();
jitterx = jitter.x;

View file

@ -1288,7 +1288,7 @@ CONSOLE_COMMAND( bakeLightGrids, "Bake irradiance/vis light grid data", NULL )
// release all in-flight references to the render targets
//deviceManager->GetDevice()->runGarbageCollection();
#if 1
#if 0
idStr testName;
testName.Format( "env/test/area%i_envprobe_%i_side_%i.exr", a, tr.lightGridJobs.Num(), side );
R_WriteEXR( testName, floatRGB16F, 3, captureSize, captureSize, "fs_basepath" );