.. |
aas
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
amplitude
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
cm
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Merge pull request #646 from davidebeatrici/collisionmodel-contactinfo-material-id-init
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2022-09-05 22:33:15 +02:00 |
cmake
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Added missing files
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2022-02-21 18:15:56 +01:00 |
d3xp
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
extern
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
framework
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
idlib
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
imgui
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
libs
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Adapted imgui_stdlib to idStr
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2022-09-15 11:02:43 +02:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Renamed r_gapi to r_graphicsAPI
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2022-09-17 08:01:22 +02:00 |
shaders
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Added Imgui AF editor by Stephen Pridham
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2022-09-15 11:03:22 +02:00 |
sound
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Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
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2022-09-04 13:43:31 +02:00 |
swf
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
sys
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Merge branch '679-gltf-map-support2' into 679-gltf-map-support
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2022-07-02 12:55:10 +02:00 |
tools
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
ui
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
astyle-code.bat
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
astyle-code.sh
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Formatted doomclassic code with Astyle
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2022-09-05 22:25:33 +02:00 |
astyle-options.ini
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Tweaked Rust coding style quotation
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2020-03-27 18:59:11 +01:00 |
astyle.exe
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86_64
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
cmake-eclipse-linux-debug.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-eclipse-linux-profile.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-linux-debug.sh
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Fixed Linux build under Kubuntu 18.10
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2019-10-04 11:56:37 +02:00 |
cmake-linux-release.sh
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Optimized shadow mapping using Blue Noise sampling.
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2020-04-29 01:19:53 +02:00 |
cmake-linux-vulkan-debug.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-linux-vulkan-release.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-macos-opengl-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-macos-opengl-retail.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-macos-vulkan-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-macos-vulkan-retail.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-vs2019-64bit-no-ffmpeg.bat
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- added cnew make batch file for vs2019
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2022-06-21 00:44:01 +02:00 |
cmake-vs2019-arm64.bat
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
cmake-vs2019-openal.bat
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Cleanup
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2022-04-29 17:51:58 +02:00 |
cmake-vs2019-win64.bat
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
cmake-xcode-opengl-debug.sh
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Update cmake shell scripts for macOS with improved Xcode integration
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2021-05-27 23:41:05 -04:00 |
cmake-xcode-opengl-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-xcode-opengl-universal.sh
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Add support for macOS universal binary builds (x86_64 & arm64)
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2021-08-20 02:13:19 -04:00 |
cmake-xcode-vulkan-debug.sh
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macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability
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2022-01-30 12:41:12 -05:00 |
cmake-xcode-vulkan-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-xcode-vulkan-universal.sh
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Add support for macOS universal binary builds (x86_64 & arm64)
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2021-08-20 02:13:19 -04:00 |
CMakeLists.txt
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
compileshaders.cmake
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Added missing files
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2022-02-21 18:15:56 +01:00 |
idStuff.natvis
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- Skinned / animated GLTF models
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2022-07-31 12:13:07 +02:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |