Merge branch 'master' into 635-nvrhi3

This commit is contained in:
Robert Beckebans 2022-09-26 22:13:43 +02:00
commit 0991956693
5 changed files with 76 additions and 25 deletions

View file

@ -164,6 +164,10 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
normal.z = vec.z;
normal *= transform;
// renormalize because previous transforms may contain scale operations
normal.Normalize();
mesh->verts[i].SetNormal( normal );
}
@ -208,6 +212,7 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
tangent.z = vec.z;
tangent *= transform;
tangent.Normalize();
mesh->verts[i].SetTangent( tangent );
mesh->verts[i].SetBiTangentSign( vec.w );

View file

@ -70,21 +70,10 @@ void idRenderModelGLTF::ProcessNode_r( gltfNode* modelNode, idMat4 parentTransfo
{
gltfMesh* targetMesh = meshList[modelNode->mesh];
idMat4 animTransform;
if( !animIds.Num() )
{
animTransform = nodeToWorldTransform;
}
else
{
animTransform = mat4_identity;
}
for( auto prim : targetMesh->primitives )
{
//ConvertFromMeshGltf should only be used for the map, ConvertGltfMeshToModelsurfaces should be used.
auto* mesh = MapPolygonMesh::ConvertFromMeshGltf( prim, data, animTransform * blenderToDoomTransform );
auto* mesh = MapPolygonMesh::ConvertFromMeshGltf( prim, data, blenderToDoomTransform * nodeToWorldTransform );
modelSurface_t surf;
gltfMaterial* mat = NULL;
@ -833,11 +822,11 @@ idFile_Memory* idRenderModelGLTF::GetAnimBin( idStr animName , const ID_TIME_T
q = blenderToDoomTransform.ToMat3().ToQuat() * animBones[i][b].rotation;
//if( animBones[i].Num() == 1 )
//{
// this is not hit
// q = -animBones[i][b].rotation;
//}
if( animBones[i].Num() == 1 )
{
// this is only hit for single bone or boneless (root is generated!) animations
q = blenderToDoomTransform.ToMat3().ToQuat() * -animBones[i][b].rotation;
}
}
else
{

View file

@ -202,6 +202,7 @@ void ResetDmapGlobals()
dmapGlobals.mapLights.Clear();
dmapGlobals.verbose = false;
dmapGlobals.glview = false;
dmapGlobals.asciiTree = false;
dmapGlobals.noOptimize = false;
dmapGlobals.verboseentities = false;
dmapGlobals.noCurves = false;
@ -271,6 +272,10 @@ void Dmap( const idCmdArgs& args )
{
dmapGlobals.glview = true;
}
else if( !idStr::Icmp( s, "asciiTree" ) )
{
dmapGlobals.asciiTree = true;
}
else if( !idStr::Icmp( s, "v" ) )
{
common->Printf( "verbose = true\n" );

View file

@ -279,6 +279,7 @@ typedef struct
bool verbose;
bool glview;
bool asciiTree; // BSP tree visualization in the .proc file
bool noOptimize;
bool verboseentities;
bool noCurves;

View file

@ -358,7 +358,7 @@ static void WriteUTriangles( idFile* procFile, const srfTriangles_t* uTris, cons
}
// RB begin
static void WriteObjTriangles( idFile* objFile, const srfTriangles_t* uTris, const idVec3& offsetOrigin, const char* materialName )
static void WriteObjTriangles( idFile* objFile, const srfTriangles_t* uTris, const idMat4& entityToWorldTransform, const char* materialName )
{
int col;
int i;
@ -376,9 +376,14 @@ static void WriteObjTriangles( idFile* objFile, const srfTriangles_t* uTris, con
dv = &uTris->verts[i];
vec[0] = dv->xyz[0] - offsetOrigin.x;
vec[1] = dv->xyz[1] - offsetOrigin.y;
vec[2] = dv->xyz[2] - offsetOrigin.z;
//vec[0] = dv->xyz[0] - offsetOrigin.x;
//vec[1] = dv->xyz[1] - offsetOrigin.y;
//vec[2] = dv->xyz[2] - offsetOrigin.z;
idVec3 pos = ( entityToWorldTransform * idVec4( dv->xyz[0], dv->xyz[1], dv->xyz[2], 1 ) ).ToVec3();
vec[0] = pos.x;
vec[1] = pos.y;
vec[2] = pos.z;
idVec2 st = dv->GetTexCoord();
vec[3] = st.x;
@ -577,6 +582,8 @@ static void WriteOutputSurfaces( int entityNum, int areaNum, idFile* procFile, i
procFile->WriteFloatString( "\"%s\" ", ambient->material->GetName() );
uTri = ShareMapTriVerts( ambient );
idStrStatic<256> matName( ambient->material->GetName() );
FreeTriList( ambient );
CleanupUTriangles( uTri );
WriteUTriangles( procFile, uTri, entity->originOffset );
@ -584,10 +591,54 @@ static void WriteOutputSurfaces( int entityNum, int areaNum, idFile* procFile, i
// RB
if( objFile )
{
WriteObjTriangles( objFile, uTri, entity->originOffset, ambient->material->GetName() );
}
idMat4 entityToWorldTransform( mat3_identity, entity->originOffset );
FreeTriList( ambient );
if( entityNum != 0 )
{
idVec3 origin;
origin.Zero();
idMat3 rot;
rot.Identity();
origin = entity->epairs.GetVector( "origin", "0 0 0" );
if( !entity->epairs.GetMatrix( "rotation", "1 0 0 0 1 0 0 0 1", rot ) )
{
idAngles angles;
if( entity->epairs.GetAngles( "angles", "0 0 0", angles ) )
{
if( angles.pitch != 0.0f || angles.yaw != 0.0f || angles.roll != 0.0f )
{
rot = angles.ToMat3();
}
else
{
rot.Identity();
}
}
else
{
float angle = entity->epairs.GetFloat( "angle" );
if( angle != 0.0f )
{
rot = idAngles( 0.0f, angle, 0.0f ).ToMat3();
}
else
{
rot.Identity();
}
}
}
idMat4 transform( rot, origin );
entityToWorldTransform = transform;
}
WriteObjTriangles( objFile, uTri, entityToWorldTransform, matName.c_str() );
}
// RB end
R_FreeStaticTriSurf( uTri );
@ -796,7 +847,7 @@ static void WriteOutputNodes( node_t* node, idFile* procFile )
procFile->WriteFloatString( "/* negative child numbers are areas: (-1-child) */\n" );
// RB: draw an extra ASCII BSP tree visualization for YouTube tutorial
if( dmapGlobals.glview )
if( dmapGlobals.asciiTree )
{
WriteVisualBSPTree( node, procFile );
}