doom3-bfg/neo
2022-07-03 14:16:04 +02:00
..
aas Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Don't generate collision models for every rendermodel in advance 2022-06-26 15:29:51 +02:00
cmake Added missing files 2022-02-21 18:15:56 +01:00
d3xp Merge branch 'master' into 635-nvrhi2 2022-06-26 15:46:48 +02:00
extern Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
framework Print engine version when starting to write a qconsole.log 2022-06-29 10:24:28 +02:00
idlib Merge branch 'master' into 635-nvrhi2 2022-06-26 10:27:45 +02:00
imgui Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
libs Merge branch '635-nvrhi2-arm' into 635-nvrhi2 2022-04-29 17:52:48 +02:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Always clear the envprobe FBO for lightgrid capturing 2022-07-03 14:16:04 +02:00
shaders Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
sound Add windows arm support (without optimization). To do list: implement Neon 2022-04-28 18:48:17 +08:00
swf Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
sys Merge branch 'master' into 635-nvrhi2 2022-06-26 10:27:45 +02:00
tools Merge branch 'master' into 635-nvrhi2 2022-06-26 15:46:48 +02:00
ui Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
astyle-code.bat Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
astyle-code.sh Minor fix for astyle-code.sh compatibility with macOS grep 2022-02-10 10:40:43 -05:00
astyle-options.ini Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-release.sh Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
cmake-linux-vulkan-debug.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-linux-vulkan-release.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-macos-opengl-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-opengl-retail.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-vulkan-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-vulkan-retail.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-vs2019-arm64.bat Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
cmake-vs2019-openal.bat Cleanup 2022-04-29 17:51:58 +02:00
cmake-vs2019-win64.bat Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
cmake-xcode-opengl-debug.sh Update cmake shell scripts for macOS with improved Xcode integration 2021-05-27 23:41:05 -04:00
cmake-xcode-opengl-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-xcode-opengl-universal.sh Add support for macOS universal binary builds (x86_64 & arm64) 2021-08-20 02:13:19 -04:00
cmake-xcode-vulkan-debug.sh macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability 2022-01-30 12:41:12 -05:00
cmake-xcode-vulkan-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-xcode-vulkan-universal.sh Add support for macOS universal binary builds (x86_64 & arm64) 2021-08-20 02:13:19 -04:00
CMakeLists.txt Fixed window icon by adding the missing doom.rc 2022-06-28 09:31:57 +02:00
compileshaders.cmake Added missing files 2022-02-21 18:15:56 +01:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00