Commit graph

1658 commits

Author SHA1 Message Date
Shpoike
8b6737a436 Make menuqc respect qs's scr_menuscale cvar instead of scr_sbarscale. 2021-08-31 04:59:12 +01:00
Shpoike
5842eb70e8 Added search_getpackagename builtin to query which package a file is inside (flags&2 to get the gamedir of the package/gamedir too), also let the 'cvar' pseudo-cvar be queried via cvar_string. 2021-08-31 04:59:12 +01:00
Shpoike
bdfdface5b Fix for search_begin on linux. 2021-08-31 04:59:12 +01:00
Shpoike
6e809c4999 Remove MAX_GLTEXTURES limit. 2021-08-31 04:59:12 +01:00
Shpoike
bd6d2ab660 Rename a QSS cvar for better compat with FTE. 2021-08-31 04:59:12 +01:00
Shpoike
f4f0e9516a Let menuqc detect engine more easily, so it can tailor available cvar values for specific engines. This is probably a bad thing but I don't see any other sane way around it. With it being a cvar, the user can at least override it/lie to fake forked engines. 2021-08-31 04:59:12 +01:00
Shpoike
06fd012dfe Custom hardware cursors, fix missing cursor when running fullscreen. 2021-08-31 04:59:12 +01:00
Shpoike
54538a054a Menuqc support. Only tested against menusys so far. 2021-08-31 04:59:12 +01:00
Shpoike
4c9569c254 Try to make IQM animations sync to when the frame is changed (like FTE or DP) so that the animations can actually be used for non-static things. There are still no 4-way blends, however. 2021-08-31 04:59:12 +01:00
Shpoike
0f39ae9565 Fix late model precaching bug. 2021-08-31 04:59:12 +01:00
Shpoike
1a18a8af47 Add support for string stats (for csqc's use). 2021-08-31 04:59:12 +01:00
Shpoike
402fedb147 Try to fix compiling in msvc, and try to avoid the issue in future too. 2021-08-31 04:59:12 +01:00
Shpoike
85e9399f2f Fix support for replacementdeltas with ent counts above 32767 (in case other engines use qss as their reference for support, or if it gets bumped later). 2021-08-31 04:59:12 +01:00
Shpoike
1c750b3f5f Allow decals to adhere to random s bias stuff too. 2021-08-31 04:59:12 +01:00
Shpoike
a1641b6be3 Add -nohome arg to disable homedir use (when compiled to use them, consistent with other engines). 2021-08-31 04:59:12 +01:00
Shpoike
6a6ef2a53a Add -mem arg for compat with dos or linux quake ports (and because -mem mb is more readable than -heapsize kb). 2021-08-31 04:59:12 +01:00
Shpoike
1f521aadb2 Fix bug from resizing the window with glsl gamma in use. 2021-08-31 04:59:12 +01:00
Shpoike
36b2046f57 Be more verbose and less errory about corrupt gfx.wad files. 2021-08-31 04:59:12 +01:00
Shpoike
933155ce88 Avoid problems when bobcycle is 0. 2021-08-31 04:59:12 +01:00
Shpoike
2e1abf9fa7 Add support for dds textures. 2021-08-31 04:59:12 +01:00
Shpoike
0a61068135 Fix glCompressedTexImage2D undefined on windows. 2021-08-31 04:59:12 +01:00
Shpoike
06118f2535 Prevent crashes from improper viewmodel/viewframe/etc command usage. 2021-08-31 04:59:12 +01:00
Shpoike
9278c740db Add avelocity support to MOVETYPE_PUSH entities, to go with rotated SOLID_BSP support (kinda pointless without this commit too tbh). 2021-08-31 04:59:12 +01:00
Shpoike
9d15653e46 Add proper collision support for angles on SOLID_BSP entities. 2021-08-31 04:59:12 +01:00
Shpoike
0d8c45168f Allow poking entity fields in weird fun cheaty ways. Useful for debugging. 2021-08-31 04:59:12 +01:00
Shpoike
3650f85e8e Switch from LH's dead master to Eukara's live one. 2021-08-31 04:59:12 +01:00
Shpoike
539832c356 Fix server-crash bug when kicking people. 2021-08-31 04:59:12 +01:00
Shpoike
47cae9c3f8 Added support for my extended miptex stuff for high-colour map textures. 2021-08-31 04:59:12 +01:00
Shpoike
475584d631 Fix a merge error of mine. 2021-08-31 04:59:12 +01:00
Shpoike
1cda0611c8 Add some validation for gfx.wad. 2021-08-31 04:59:12 +01:00
Shpoike
4315b1cfdc Fix typo 2021-08-31 04:59:12 +01:00
Shpoike
08cf018563 Added cvars to change/disable the often-unwanted build-in sound effects. 2021-08-31 04:59:12 +01:00
Shpoike
17f45103be Work around msvc's continued lack of C99 support. 2021-08-31 04:59:12 +01:00
Shpoike
578d789b94 Ensure that Cmd_Args ALWAYS returns a valid string, avoiding crashes when only one arg was given. 2021-08-31 04:59:12 +01:00
Shpoike
7a76790d92 Bump QC stack sizes, to reduce chances of overflows. 2021-08-31 04:59:12 +01:00
Shpoike
598038b7f2 Remove some fixed-function logic from the worldsurf glsl. 2021-08-31 04:59:12 +01:00
Shpoike
e259d0db52 Add skybox console command for dynamic use (blame sock). Additional args for skyroom speed and axis of rotation. 2021-08-31 04:59:12 +01:00
Shpoike
e38664c222 Hacked in support for IQMs. 2021-08-31 04:59:12 +01:00
Shpoike
34414e41e1 Lets just use 999 by default. 2021-08-31 04:59:12 +01:00
Shpoike
666825037a Remove MAX_HANDLES limit. 2021-08-31 04:59:12 +01:00
Shpoike
425f0fb831 Fix stupid coop parms bug. 2021-08-31 04:59:12 +01:00
Shpoike
9a03e77742 Added FTE_ENT_SKIN_CONTENTS support. 2021-08-31 04:59:12 +01:00
Shpoike
81b7ba9e4b Added FTE_ENT_SKIN_CONTENTS support. 2021-08-31 04:59:12 +01:00
Shpoike
ef5d841e80 Fix revision string escapes. 2021-08-31 04:59:12 +01:00
Shpoike
9b023749da Quick attempt at skyrooms. Seems to work for me. Note that the server's pvs is not opened, nor have I tried to depthmask sky surfaces to avoid leakage. _skyroom "x y z" in worldspawn to use. 2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593 Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles. 2021-08-31 04:59:12 +01:00
Shpoike
ebd361db63 qss is starting to be its own thing. be sure to provide more correct version info. 2021-08-31 04:59:12 +01:00
Shpoike
21709fd54c Support up to parm64 instead of just parms1-16. 2021-08-31 04:59:12 +01:00
Shpoike
9ecc4a30be Make sure world.message is set in csqc. 2021-08-31 04:59:12 +01:00
Shpoike
2819ed0adf More readable prints when port numbers get screwed for whatever reason 2021-08-31 04:59:12 +01:00
nnnn20430
b8442e47ad Mod_LoadMD3Model: don't load textures on server
This fixes a segfault when -dedicated flag is used
2021-08-31 04:59:12 +01:00
Shpoike
2567b18924 Fix my stoopid bug 2021-08-31 04:59:12 +01:00
Shpoike
68f404a3df Fix a couple of stupid bugs (reported by c0burn). 2021-08-31 04:59:12 +01:00
Shpoike
8f3d6d12ac Load external textures for mdls (and make sure alpha blends work too). 2021-08-31 04:59:12 +01:00
Shpoike
144048e92e Forgot newlines. 2021-08-31 04:59:11 +01:00
Shpoike
1e4a3db083 Use float coords instead of int32 coords. They just make more sense. 2021-08-31 04:59:11 +01:00
Shpoike
9058a4fadb Accept type 1 tgas (paletted) 2021-08-31 04:59:11 +01:00
Shpoike
85821b6fab Better effectinfo compat 2021-08-31 04:59:11 +01:00
Shpoike
daac6039a5 attempt to support quakeforge 16bit mdl variant. untested. 2021-08-31 04:59:11 +01:00
Shpoike
3a7caf60c3 less spammy from pr_checkextension 0 2021-08-31 04:59:11 +01:00
Shpoike
c0d0cb81a0 a few mods use SOLID_BSP with non-bsp models for hitmesh support. We don't support that, but lets not crash out because of it. 2021-08-31 04:59:11 +01:00
Shpoike
4d5fd6c688 Implement exteriormodeltoclient 2021-08-31 04:59:11 +01:00
Shpoike
8a7609f3fe Fix r_showbboxes bug (reported by c0burn) 2021-08-31 04:59:11 +01:00
Shpoike
7cf404e366 builtin number was wrong, oops. 2021-08-31 04:59:11 +01:00
Shpoike
730df19cdd Fix demo playback crash. 2021-08-31 04:59:11 +01:00
Shpoike
ac290489c5 Fix linux compile issue. 2021-08-31 04:59:11 +01:00
Shpoike
f96964315e Fixed some warnings 2021-08-31 04:59:11 +01:00
Shpoike
aa8dd16dad Display multiple local addresses on the create-game multiplayer menu.
Hopefully this wll be slightly more useful on multi-homed machines.
2021-08-31 04:59:11 +01:00
Shpoike
68ae3bfee7 Accept LIGHTING_E5BGR9 bspx lumps in case there's no rgb8 lump.
Converts to rgb8 for now, so still only uses ldr lighting.
2021-08-31 04:59:11 +01:00
Shpoike
4d0d324479 Fix demo playback. Play some ftenq demos too. 2021-08-31 04:59:11 +01:00
Shpoike
d595a3d9cd The voice chat feature requires audio capture. Audio capture requires sdl2. So lets force that. 2021-08-31 04:59:11 +01:00
Spike
d336eeb96f Misaligned bsp lumps should have been a developer thing.
If anyone didn't fix their maps yet, they probably never will.
2021-08-31 04:59:11 +01:00
Spike
fef685af82 Don't try doing mouse grabs in dedicated servers... 2021-08-31 04:59:11 +01:00
Spike
2fbea9a1ea Fix p999 issue (was checking for only 666 on makestatic). 2021-08-31 04:59:11 +01:00
Spike
b2198414fe Fix slowmo issue caused by framerates lower than 72 with network independance. 2021-08-31 04:59:11 +01:00
Spike
b1c679f772 Fix possible networked out-of-bounds access. 2021-08-31 04:59:11 +01:00
Spike
f117e246b4 Reinstate the DoublePrecisionDotProducts.
They are still needed for ericw's testcase (oms3).
2021-08-31 04:59:11 +01:00
Spike
706dc546a3 Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative. 2021-08-31 04:59:11 +01:00
Spike
8d84bf8d2f Fix some csqc bugs+omissions. 2021-08-31 04:59:11 +01:00
Spike
f166000a04 Avoid csqc crashes from setorigin etc.
Also avoid issues from csqc errors while scissor is enabled.
2021-08-31 04:59:11 +01:00
Spike
b215f29226 Decode oggs for in-game sounds. 2021-08-31 04:59:11 +01:00
Spike
48aed52090 Fixed issue with Z_Realloc not guarenteeing 0-filled memory (due to alignment). 2021-08-31 04:59:11 +01:00
Spike
1e6a12b923 Some compile fixes. 2021-08-31 04:59:11 +01:00
Spike
f6d31e9db9 Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00
Spike
9d1c386a1b Add warnings for any misaligned lumps. These crash on arm ports of engines. 2021-08-31 04:59:11 +01:00
Spike
0501ec2e98 Fix https://github.com/Shpoike/Quakespasm/issues/1 2021-08-31 04:59:11 +01:00
Spike
7d24bf80e9 Hopefully this will fix the lingering issues with pics getting screwed on game changes. 2021-08-31 04:59:11 +01:00
Spike
bac736f33c Make the bf command fade smoothly, instead of rounding down and disappearing almost instantly. 2021-08-31 04:59:11 +01:00
Spike
d58f3f6cfe Throttle networking to 72 if host_maxfps is set any higher (or 0).
This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2021-08-31 04:59:11 +01:00
Spike
d02c4e010c Allow ints to save too, in case anyone tries using them, ever. 2021-08-31 04:59:11 +01:00
Spike
df3db3b821 Fix crash when saving the game. 2021-08-31 04:59:11 +01:00
Spike
13736f1fd3 Fix stupid oversight - I forgot to actually set qcvm->GetModel. 2021-08-31 04:59:11 +01:00
Spike
c68c11c7d8 Fix issue with pr_dumpplatform writing a prior version of the simplecsqc entry points.
Also print the path that the qsextensions.qc file was written to.
2021-08-31 04:59:11 +01:00
Spike
3c671f325d Docs update 2021-08-31 04:59:11 +01:00
Spike
91668b230f Some misc qc-related bugfixes. 2021-08-31 04:59:11 +01:00
Spike
7ce562ac50 Make mwheelup/down less annoying when scrolling in the console whenever they're not bound. 2021-08-31 04:59:11 +01:00
Shpoike
3e8d514237 Fix some warnings. 2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
58655ebd99 Fix issue that eric previously spotted and fixed on maps with missing textures. 2021-08-31 04:59:11 +01:00
Spike
66b486472b Some documentation and stuff. 2021-08-31 04:59:11 +01:00
Spike
afb6583375 Added lightmap scaling. 2021-08-31 04:59:11 +01:00
Spike
fe63ebc870 Windows... Messed up access modes. 2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer
e1f17a90ef bump version to 0.94.0, more documentation updates. 2021-08-30 11:35:00 +03:00
Andrei Drexler
83af8d060f Add basic localized strings support for 2021 re-release
See https://github.com/Novum/vkQuake/pull/345
2021-08-29 17:11:28 +03:00
Ozkan Sezer
2313298d14 window icon should be set after window creation in SDL2. 2021-08-29 17:04:40 +03:00
Ozkan Sezer
85683a04c9 fix my mis-merge of the ents patch. 2021-08-29 14:56:40 +03:00
Ozkan Sezer
dd874e34b7 workaround re-release default.cfg issue:
id1/pak0.pak from 2021 re-release doesn't have a default.cfg
embedding Quakespasm's customized default.cfg for that.
2021-08-29 14:55:24 +03:00
Andrei Drexler
5ae076ea2d Versioned map entity patches 2021-08-29 14:55:10 +03:00
Ozkan Sezer
6c1a97d755 regenerated quakespasm.pak 2021-08-28 03:10:00 +03:00
Ozkan Sezer
8797c8c384 r_brush.c (AllocBlock): use calloc() to not leave uninitialized memory.
keeps valgrind happy.
2021-08-27 17:03:00 +03:00
Ozkan Sezer
9f8b569f9b external vis file support 2021-08-27 14:00:32 +03:00
Andrei Drexler
8a72565fd0 Change 'model has a skin taller than 480' error into a warning.
See https://github.com/Novum/vkQuake/issues/347
2021-08-27 14:00:10 +03:00
Andrei Drexler
95845b9d2e Add no-op menu_credits command for quake '2021 release' version 2021-08-24 14:24:24 +03:00
Andrei Drexler
86c06eeb15 Add no-op finaleFinished QuakeC builtin 79 for quake '2021 release' version 2021-08-24 11:56:50 +03:00
Ozkan Sezer
bafb17495e cl_parse.c: update the svc_strings[] array after recent commits. 2021-08-22 20:25:40 +03:00
Andrei Drexler
c82ef652db map MOVETYPE_GIB of quake '2021 release' version to MOVETYPE_BOUNCE 2021-08-22 18:55:02 +03:00
Andrei Drexler
51b23fa30a ignore svc_achievement server message for quake '2021 release' version. 2021-08-22 18:55:02 +03:00
Andrei Drexler
65c1644849 add a 'campaign' cvar for quake '2021 release' version. 2021-08-22 18:55:02 +03:00
Ozkan Sezer
dd8f4fbd29 bump version to 0.93.3 and update the changelog 2021-08-20 18:11:20 +03:00
Ozkan Sezer
2d9eb310bc replace size_t casts to pointers with (u)intptr_t. 2021-08-10 01:04:50 +03:00
Andrei Drexler
3c8611f604 Reset pointers to sky textures on map unload/game change
This fixes a crash when loading a skyless map after one with a sky.
( From: https://github.com/Novum/vkQuake/pull/339 )
2021-08-10 01:00:02 +03:00
Ozkan Sezer
bd8615c235 snd_umx.c: revise sanity checks and check returned values from FS layer. 2021-07-14 03:37:00 +03:00
Ozkan Sezer
96b07d712d mingw makefiles: -lm is not needed. 2021-07-09 14:56:00 +03:00
Axel Gneiting
3fc32bf7fe Merge surface mark & cull optimization from vkQuake
* Remove separate surface culling pass. Instead always build texture chains every frame & cull in mark surfaces.
* Optimize R_CullBox & R_BackFaceCull
2021-07-07 23:55:50 +03:00
Ozkan Sezer
d6e68b6f19 minor tweak to the ow makefile 2021-07-07 23:55:50 +03:00
Ozkan Sezer
57748db955 add arm64 target to Makefile.darwin
SDL2 and music codec builds for arm64 should come later.
2021-06-28 03:01:02 +03:00
Ozkan Sezer
78323635a0 silence a few macOS deprecation warnings.
The IOHID deprecation (its use is in in_sdl.c for the mouse acceleration
hack) still needs addressing:

in_sdl.c:163:7: warning: 'IOHIDGetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
                if (IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
                    ^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:96:1: note: 'IOHIDGetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDGetAccelerationWithKey( io_connect_t handle, CFStringRef key, double * acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
in_sdl.c:165:8: warning: 'IOHIDSetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
                        if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
                            ^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:99:1: note: 'IOHIDSetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDSetAccelerationWithKey( io_connect_t handle, CFStringRef key, double acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
in_sdl.c:190:7: warning: 'IOHIDSetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
                if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
                    ^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:99:1: note: 'IOHIDSetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDSetAccelerationWithKey( io_connect_t handle, CFStringRef key, double acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
2021-06-28 03:01:02 +03:00
Ozkan Sezer
848aa26b3c silence opengl deprecation warnings from newer mac sdks. 2021-06-28 03:01:02 +03:00
Ozkan Sezer
824f01031e silence misleading indentation warnings from clang. 2021-06-28 03:01:02 +03:00
Ozkan Sezer
9ca7d499e5 fixed -Wshadow warnings. 2021-06-23 04:37:10 +03:00
Ozkan Sezer
9fc38410dd VID_InitModelist (SDL-1.2): zero the whole format,
.. instead of only setting its palette fiel to NULL. This makes it work
with sdl12-compat (see: https://github.com/libsdl-org/sdl12-compat.git)
2021-04-12 12:37:04 +03:00
Ozkan Sezer
f88bdb7d0b fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
fix taken from Kevin Shanahan's Tyr-Quake
2021-03-31 23:51:10 +03:00
Ozkan Sezer
81adf62374 Updates for tracker music:
- New console command music_jump: Jump to given order in music,
  like Unreal's music change.  Only for module (tracker) music.
- stream layer: Store the loop setting.
- umx reader: Replaced questionable byte-swap.
- libxmp backend: Handled the loop setting through libxmp apis.
- mikmod backend: Enabled in-module loops. Respect global loop
  setting. More compatible reader callback structure.
2021-02-04 23:28:00 +03:00
Ozkan Sezer
75e9bc385f snd_xmp.c updates. 2021-01-31 20:50:00 +03:00
Ozkan Sezer
66df5d09f4 Merge /u/smcvittie/quakespasm/ branch cross-pkg-config into master
https://sourceforge.net/p/quakespasm/quakespasm/merge-requests/2/
2021-01-07 14:55:24 +00:00
Helmut Grohne
a7503e2be2 Make pkg-config substitutable
This helps with cross-compilation. When cross-compiling, the environment
variable PKG_CONFIG is typically set to a version of pkg-config that is
configured to look in appropriate locations for the cross architecture.

For example, a build for 64-bit ARM might use:

    make \
        CC=aarch64-linux-gnu-gcc \
        STRIP=aarch64-linux-gnu-strip \
        PKG_CONFIG=aarch64-linux-gnu-pkg-config \
        release

On a Debian system, this would look in
/usr/lib/aarch64-linux-gnu/pkgconfig for details of 64-bit ARM Opus
libraries.

Bug-Debian: https://bugs.debian.org/900217
2020-12-22 12:17:31 +00:00
Stephen Kitt
9bd1cc8d1d Spelling fixes 2020-12-22 12:05:37 +00:00
Ozkan Sezer
15a41d2169 host_cmd.c (Host_SavegameComment): Remove CR/LFs from level name.
Avoids broken saves, e.g. with autumn_sp map.  See:
https://celephais.net/board/view_thread.php?id=60452&start=3666
2020-09-08 14:00:00 +03:00
Axel Gneiting
6e4f29a22f Remove mtexinfo_t::mipadjust (software raster remnant) 2020-07-05 21:01:10 +03:00
Eric Wasylishen
ad3aadb373 Replace some uses of 9999/-9999, and 999999/-999999 with FLT_MAX/-FLT_MAX
Was sent a sample map where the texture scale was such that the
CalcSurfaceExtents mins/maxs were calculated incorrectly because of the
use of 999999 not being large enough magnitude, leading to a crash later
(maxs-mins was negative).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1671 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:09 +00:00
Eric Wasylishen
be4dbdb29c Mod_LoadAliasFrame, Mod_LoadAliasGroup: error if posenum >= MAXALIASFRAMES
See: https://sourceforge.net/p/quakespasm/bugs/37/

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1670 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:07 +00:00
Eric Wasylishen
bda9912002 gl_sky.c (skybox_name): lazily increase array size from 32 to 1024.
See: https://sourceforge.net/p/quakespasm/bugs/38/

Also move its initializer to Sky_Init() and use q_strlcpy() instead
of strcpy() for copying to it in Sky_LoadSkyBox().

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1669 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:06 +00:00
Ozkan Sezer
65825de11a snd_mp3tag.c: check for false positives if id3v1 is not at file's end.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1665 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-29 16:50:06 +00:00
Ozkan Sezer
a1eff43d80 snd_mp3tags: let it consume all the tags at file end.
We do not know the order of ape, or lyrics3, or musicmatch tags,
so we loop until we consume all, scanning for each tag type once.
I don't yet care about freaky broken mp3 files with double tags.

<rant> MP3 standard has no metadata format, so everyone invented
their own thing, even with extensions, until ID3v2 became dominant:
Hence the impossible mess there.</rant>

Also remove inline directive from a few detection procedures there.

(updates from my code in SDL_mixer.)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1664 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-23 21:35:16 +00:00
Eric Wasylishen
42c0491e92 r_world.c: workaround Intel UHD 600 driver bug
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1662 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-15 23:52:13 +00:00
Ozkan Sezer
e0e2d16ca2 snd_mpg123.c: use mp3_skiptags(). tidy-up a little.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1661 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:10:14 +00:00
Ozkan Sezer
17209fd330 snd_mp3tag.c: tidy-up return code. add a failsafe for fshandle_t.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1660 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:04:01 +00:00
Ozkan Sezer
386e56258d snd_mp3.c: move skiptags() call to codecopen(), print error if it fails.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1659 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:01:02 +00:00
Ozkan Sezer
ffe43cf024 snd_mp3.c: moved mp3 tag stuff into a separate module snd_mp3tag.c
so that it can be used in snd_mpg123.c, too, if needed.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1658 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 11:37:32 +00:00
Ozkan Sezer
b2bf251a32 snd_mp3.c: removed unnecessary file rewind calls in tag detection code.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1657 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 08:23:12 +00:00
Ozkan Sezer
3b4a07ca87 snd_mp3.c: Tag detection fixes, updates, and clean-ups:
- Updates from my code in SDL_mixer:
- Fix APE header presence detection: APEv2 doesn't guarantee header.
  We rely on bit31 of the flags field of the header/footer, instead.
- Add code to skip Lyrics3 v1 / v2 tags.
- Remove the non-standard 'Extended ID3v1' tag support: None of the
  significant libraries like getID3, taglib or libid3tag support it.
  Not supported in most, if not all mp3 players, either.
- The 'APE before ID3v1' was duplicated code because we removed the
  TAG+ support: removed it.
- Add a FIXME note about handling possible double-ID3v1 tags.
- Add a FIXME note about order of tags at the end of the file.
- A few minor tidy-ups.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1656 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-08 14:00:50 +00:00
Eric Wasylishen
361c66d06a Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc).
From Spike.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1654 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-20 02:47:04 +00:00
Ozkan Sezer
6abf2afbe6 lodepng.c: fix LODEPNG_RESTRICT for gcc
previously, it ignored any gcc with __GNUC_MINOR__ == 0.
(patch submitted to upstream at github as PR/120)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1652 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-18 09:47:04 +00:00
Ozkan Sezer
c2dbafef4b lodepng.c: minor update (cf. mainstream PR/119)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1648 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-11 22:14:22 +00:00
Ozkan Sezer
8ebb9dc117 lodepng.c (lodepng_zlib_compress): Fix alloc fail check.
From https://github.com/lvandeve/lodepng/pull/118

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1646 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-11 09:37:06 +00:00
Ozkan Sezer
da43c6a57b r_brush.c (AllocBlock): add a FIXME note about a valgrind warning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1645 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-11 09:35:19 +00:00
Ozkan Sezer
21915e956c snd_sdl.c: pass NULL as the 'obtained' spec to SDL_OpenAudio():
this way, SDL will convert to hardware format for us if needed.
most of the times we do get what we want. however, for example,
the WASAPI backend of SDL2 returns AUDIO_F32LSB as the obtained
format (which is not an SDL thing but a WASAPI thing) and we do
not support that. the SDL2.dll we ship with has WASAPI disabled,
but if the user replaces our dll with a one with WASAPI enabled
(official libsdl.org build or his own build) then we refuse the
obtained AUDIO_F32LSB format and run without sound.  after this
patch, such a thing is transparent to us.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1639 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-20 18:40:00 +00:00
Ozkan Sezer
e04c0b49af remove Steve's name from quit menu message too, per his request.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1638 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-18 09:39:00 +00:00
Ozkan Sezer
196f89a239 GL_BuildLightmaps: minor warning fixes. more accurate developer warning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1637 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-18 09:17:24 +00:00
Ozkan Sezer
57ad299dfa r_brush.c (AllocBlock): add casts to malloc and realloc
( in case someone wants to build using C++ compilers. )

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1634 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-16 11:00:38 +00:00
Ozkan Sezer
13d8e8f704 bump version to 0.93.2, update changelog.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1631 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 12:36:59 +00:00
Ozkan Sezer
39b4fccb44 move LMBLOCK_WIDTH/HEIGHT from bspfile.h to glquake.h
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1630 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 12:34:12 +00:00
Ozkan Sezer
0a6a5c62c8 minor simplification
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1629 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 12:33:02 +00:00
Eric Wasylishen
e041b958c7 r_brush.c: dynamically allocate lightmaps, from QuakeSpasm-Spike
This raises LMBLOCK_WIDTH/HEIGHT from 128 to 256 which should
be supported everywhere and decrease draw calls

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1628 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 06:49:35 +00:00
Eric Wasylishen
f2930ef460 r_brush.c: rename BLOCK_WIDTH/HEIGHT to LMBLOCK_WIDTH/HEIGHT to match QSS
(no other changes)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1627 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 06:49:27 +00:00
Eric Wasylishen
12e781ba46 raise MAXALIASTRIS from 2048 to 4096 so SlayerTest mdl's load.
TODO: look at switching to Spike's mdl code from QSS
TODO: add "exceeds standard limit" warnings

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1626 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 04:06:57 +00:00
Eric Wasylishen
6924a94fa6 Mod_LoadAliasModel: don't corrupt memory if MAXALIASTRIS exceeded
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1625 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 04:06:55 +00:00
Eric Wasylishen
429b29a669 Sky_NewMap: avoid stack buffer underflow on the "remove trailing spaces"
line that happened if a map had an empty string worldspawn key,
detected by ASan on macOS with demo_map.bsp from SlayerTest.

Also prevent the strcpy's from overflowing the buffers in case of long
keys.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1624 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 04:06:54 +00:00
Ozkan Sezer
0e6c4f27cc update lodepng to 20190824 version from mainstream.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1623 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-08-28 00:10:02 +00:00
Ozkan Sezer
e4eae98ab4 watcom makefiles: make wlink quiet
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1622 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-08-28 00:01:04 +00:00
Ozkan Sezer
92758e8591 update lodepng to 20190814 version from mainstream.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1619 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-08-15 12:01:54 +00:00
Ozkan Sezer
9fc3408391 snd_mp3.c: better skipping of tags:
( also see: https://bugzilla.libsdl.org/show_bug.cgi?id=4728 )

Instead of doing it 'as-we-go' every time, skip the tags at file-open
time only once.

The former implementation had the chance of not having the full tag in
the frame, that includes a possibility of even not having the complete
tag magic in the frame leading to not identifying a tag.

The new implementation skips all the tags at file-start and file-end,
and does that only once.

Also added are detection and skipping of extended ID3v1 and APEv1 tags.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1612 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-07-23 14:11:30 +00:00
Ozkan Sezer
ee831b2b48 lodepng: sync with mainstream, merged up to latest commit f6155a420604.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1611 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-07-15 09:20:05 +00:00
Eric Wasylishen
68faa57c6d CalcSurfaceExtents: adjust bogus initial "max" texture coord to match the
magnitude of the "min" one. It was possible to erroneously cause a
"bad surface extents" error with face around +/- 100K units from the origin,
since "max" was initalized to -99999.

TODO: These should probably both be changed to FLT_MAX/-FLT_MAX.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1608 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-03-18 07:22:54 +00:00
Eric Wasylishen
c04be89a90 PR_UglyValueString: increase line[512] to 1024, use q_snprintf
Fixes writing past end of buffer (crashes on some OS'es) when saving xmasjam2018_qmaster1 


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1607 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-12-30 05:24:36 +00:00
Ozkan Sezer
74810cd40e handle ssize_t issues with MSVC better
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1600 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-11-03 09:50:53 +00:00
Ozkan Sezer
92a3d910bd menu.c (M_ScanSaves): silence gcc8 -Wstringop-truncation:
just replaced strncpy() with q_strlcpy().

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1592 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-09-21 12:10:06 +00:00
Ozkan Sezer
ed6d5b0d20 gl_texmgr.h (struct gltexture_s): change 'pants' and 'shirt' to signed char
otherwise negative value checks wouldn't work if char is unsigned by
default. Fixes bug #28 (https://sourceforge.net/p/quakespasm/bugs/28/,
also see: https://github.com/Novum/vkQuake/issues/145 )

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1588 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-06-18 07:15:58 +00:00
Ozkan Sezer
32c80b20b0 pr_edict.c: replaced another strcpy() call with q_strlcpy(), tweaked a warning message.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1586 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-30 15:01:22 +00:00
Ozkan Sezer
0825fb705c lodepng.c: max 5552 instead of 5550 sums before adler32 overflow
(lorepng github mainstream commit 81cf5de55f)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1585 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-30 04:04:47 +00:00
Ozkan Sezer
4dbd07fb9a bgmusic.c: mark *.opus files as cdrip types.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1579 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-04-27 17:30:38 +00:00
Ozkan Sezer
1ccd0b998a apply the same double precision change to PF_normalize() as was done to PF_vlen() in r1554.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1578 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-04-23 09:20:31 +00:00
Ozkan Sezer
39459b19cb net_udp.c (UDP_Init): lose the goto in OSX workaround, restrict the workaround to OSX builds only.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1577 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-04-20 14:35:32 +00:00
Ozkan Sezer
5a2c2cf1a6 snd_vorbis.c: remove leftovers, tidyup.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1574 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-03-26 21:10:07 +00:00
Ozkan Sezer
84c2c3c4ea lodepng sync with mainstream: merged commits d4d8f1aa and d03d7df9
(excluded 64 bit warning fix commits 9ab58e3 and 116f5b2e for now)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1573 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-03-26 21:04:10 +00:00
Ozkan Sezer
1a0c50ab4c cd_sdl.c: change SDL_CD error return checks from '== -1' back to '< 0'
SDL man pages are wrong. e.g. their macosx cdrom backend returns some
negative value, but not strictly -1.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1569 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-03-13 08:50:03 +00:00
Ozkan Sezer
29b903bc84 host.c (Host_WriteConfiguration): don't VID_SyncCvars()
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1565 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-21 16:25:04 +00:00
Ozkan Sezer
1cd6ed55ed don't write the config file if we are Sys_Error()ing
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1564 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-21 07:33:07 +00:00
Ozkan Sezer
f8247e30bd host.c (Host_WriteConfiguration): change bitwise and into logical and.
seems like a typo in original quake source.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1561 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-16 06:03:25 +00:00
Ozkan Sezer
e62db0b9fb console.c (Con_TabComplete): don't change the length counter in arg completion.
issue seems to have been added in v0.90.1.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1560 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-16 05:57:54 +00:00
Eric Wasylishen
f910bae881 in_sdl: Change controller movement to use cubic easing by default; added
"joy_exponent_move" cvar.

Previously movement was linear.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1556 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-05 06:37:50 +00:00
Eric Wasylishen
a89063a5ff PF_vlen: add casts to double to force 64-bit precision
Fixes https://sourceforge.net/p/quakespasm/bugs/26/
(travail qte1m2.bsp button near 2772 767 -584 hurting the player
sm179_otp.bsp: left button causing the player to get stuck)

This change should probably be applied to more places in pr_cmds.c
and elsewhere, but this specific change is enough to fix these corner
cases

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1554 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-17 07:44:26 +00:00
Ozkan Sezer
77a45cbbbe lodepng.c (lodepng_encode): check for preProcessScanlines() errors.
(patch by 'yoch', from https://github.com/lvandeve/lodepng/pull/66)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1553 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-11 07:00:02 +00:00
Eric Wasylishen
ae38737ada keys.c: increase CMDLINES (history.txt lines) from 32 to 64
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1552 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-10 04:40:31 +00:00
Ozkan Sezer
9dd0a76812 r1550 merged a bad patch. merging the correct one...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1551 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 15:28:05 +00:00
Ozkan Sezer
a7deed353e Mod_DecompressVis: warn every case of vis data buffer overrun, not once.
also remove the #if 0'ed out code.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1550 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 08:28:17 +00:00
Eric Wasylishen
413272b977 Mod_DecompressVis: don't overflow output buffer given invalid visdata
Fixes crash on death32c.bsp:
http://sourceforge.net/p/quakespasm/bugs/25/

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1548 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 05:02:14 +00:00
Eric Wasylishen
e4b71e6268 TexMgr_Imagedump_f: fix buffer overflow by setting GL_PACK_ALIGNMENT
reported by ASan

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1547 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-28 18:51:40 +00:00
Eric Wasylishen
ec4b6115d1 world shader: avoid matrix multiplication in the fragment shader
alias shader: sync fog implementation with world shader

Thanks to Axel for the suggestion.

Add a FIXME where our shader differs from vkQuake in treatment of
alpha transparent faces + fog.

see:
https://sourceforge.net/p/quakespasm/bugs/24/
https://github.com/Novum/vkQuake/blob/master/Shaders/world.vert
https://github.com/Novum/vkQuake/blob/master/Shaders/world.frag

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1546 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-24 18:59:44 +00:00
Ozkan Sezer
a3f395b0f7 bump version to 0.93.1, update changelog.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1545 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-20 06:28:28 +00:00
Eric Wasylishen
c227b42c51 GLWorld_CreateShaders: do fog fully in the fragment shader.
Fixes a regression introduced in 0.93.0 when we switched from
fixed-function fog to GLSL (for world polys), reported by ItEndsWithTens

It was visible on large polygons.
For a test case, see: https://sourceforge.net/p/quakespasm/bugs/24/

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1544 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-20 03:04:39 +00:00
Eric Wasylishen
c91dd567e8 main_sdl.c: override sys_throttle to 0 during timedemo
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1536 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-16 18:21:38 +00:00
Ozkan Sezer
a23a75efa3 gl_model.c (Mod_SetExtraFlags): remove bogus !mod->name check.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1535 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-16 07:00:02 +00:00
Eric Wasylishen
d3377b9358 gl_model.c: (Mod_LoadModel): change Sys_Error to Host_Error for missing
model to be less annoying when testing a broken mod

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1534 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-14 07:20:29 +00:00
Eric Wasylishen
caceebb7a3 r_alias.c: display skin 0 instead of checkerboard for invalid skin num
metlslime says:

> I was the one that at added the blue checkerboard feature.
> I didn't realize at the time how many mods relied on the behavior of
> vanilla quake to show skin 0 when the mod asks for an invalid skin. So
> I now agree, the engine should replicate vanilla quake's permissive
> behavior and maybe just put up a non-spamy console warning when the
> bad skin is first set.

TODO: The warning is currently spammy (but only if developer 1).
Would be a bit of a pain to make non-spammy.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1532 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-12 22:16:34 +00:00
Ozkan Sezer
c5b2c6a848 pr_edict.c (ED_ParseEpair): remove a developer.value check before the Con_Dwarning call added by r1527
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1528 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-10 05:55:04 +00:00
Eric Wasylishen
78970b5323 ED_ParseEpair: don't read garbage into vectors if the string is too short
This is a bug from vanilla.
Shows up in qump_vingal.bsp from QUMP, which has func_illusionary
entities with "origin" "". Example are the torch holders before
the first door in the map.
Prior to this commit the vector would possibly get a garbage value,
depending on what was on the stack.

see: http://celephais.net/board/view_thread.php?id=61523&start=53&end=61

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1527 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-07 21:49:32 +00:00
Eric Wasylishen
ac42683f58 r_world.c: rewrite R_DrawTextureChains_Multitexture_VBO to use GLSL
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1524 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-01 04:01:02 +00:00
Eric Wasylishen
d4d06b4a78 view.c: New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1515 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-03 19:49:04 +00:00
Ozkan Sezer
b9e5285607 compiler.h: added clang version of FUNC_NO_OPTIMIZE.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1512 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-01 18:11:29 +00:00
Ozkan Sezer
0f694ed6fe merged latest lodepng mainstream code: fixes encoder memory leak for some input error cases.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1506 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-17 11:04:05 +00:00
Ozkan Sezer
e7648a42c9 minor cleanup to Max_Fps_f() cvar callback.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1505 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-17 11:02:46 +00:00
Ozkan Sezer
daf5ebec2f "W007: '&array' may not produce intended result" Watcom warning fixes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1504 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-17 08:00:32 +00:00
Ozkan Sezer
3cefb58d5d move the watcom 'aborts' pragma after function declarations.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1503 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-16 19:50:12 +00:00
Eric Wasylishen
e71737d35c host_maxfps: tweak warning message; > character looks weird in quake
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1501 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-13 00:04:31 +00:00
Eric Wasylishen
45f1df6112 host_maxfps: warn the player if > 72 that physics will be broken
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1500 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-12 23:27:26 +00:00
Eric Wasylishen
71d7d02eaf SZ_GetSpace: change overflow Sys_Error to Host_Error
this happens for maps that exceed the signon buffer and makes it a bit less annoying

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1499 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-12 23:12:33 +00:00
Ozkan Sezer
caf3f3eed7 minor warning fix.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1495 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-03 14:56:03 +00:00
Eric Wasylishen
7284d3d6f3 SV_TouchLinks: new workaround for touch functions that modify the
trigger linked list.

Copies the touched edicts to a hunk-allocated array first, before
running the touch functions. From QS-Spike, with some adjustments.

See: http://celephais.net/board/view_thread.php?id=60452&start=2950
and fixes: http://www.quaketastic.com/files/misc/touchlinks-test.zip

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1485 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-28 02:15:04 +00:00
Eric Wasylishen
94a4d55466 Revert SV_TouchLinks changes from fitzquake
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1484 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-28 02:15:03 +00:00
Eric Wasylishen
73123e19cb Revert "applied a better fix for the infamous "SV_TouchLinks: next != l->next" problem."
This reverts r359

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1483 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-28 02:15:02 +00:00
Eric Wasylishen
6b99b37f3e SV_HullForEntity: fix misleading error message "MOVETYPE_PUSH with a non bsp model"
- change this and "SOLID_BSP without MOVETYPE_PUSH" to Host_Error (less annoying)
- print classname and origin of entity that caused the error

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1481 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-24 03:06:56 +00:00
Eric Wasylishen
79aac789be Revert "always run" changes from r797; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar.
Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey".

Change "always run" menu option to offer
"off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200),
"vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and
"quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1480 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-23 06:00:20 +00:00
Ozkan Sezer
9c26054be9 avoid segfault from the 'viewpos' and 'viewtrace' commands when not
connected (e.g. right after the engine boots.)  make the 'entities'
command to only print when connected.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1479 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-20 23:15:43 +00:00
Eric Wasylishen
285e8d470f view.c: restore WinQuake gun position with a r_viewmodel_quake cvar (default to off).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1477 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-19 01:35:54 +00:00
Eric Wasylishen
90e51f683a W_LoadWadFile, COM_CheckRegistered: more helpful error messages
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1476 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-14 04:10:32 +00:00
Ozkan Sezer
b08e7b1168 Some more image.c / lodepng / stb_image_write clean-ups:
image.c: define LODEPNG_NO_COMPILE_CPP for lodepng.c.
image.c: define STB_IMAGE_WRITE_STATIC for stb_image_write.h
image.c: minor whitespace tidy-up.
stb_image_write.h: remove extern declaration for now non-existing
 stbi_write_tga_with_rle (missed in commit r1468).
stb_image_write.h: comment out stbi_write_jpg_to_func() which quakespasm
 doesn't use.
lodepng.c (lodepng_save_file): remove unneeded (char*) cast from buffer.
lodepng.c (lodepng_read32bitInt): make it static.
lodepng.c (lodepng_get_raw_size_lct): make it static, and move below to
 the place it is actually used.
lodepng.c (lodepng_info_swap): remove (unused function).
lodepng.c (readChunk_zTXt,readChunk_iTXt,addChunk_zTXt, addChunk_iTXt):
 add missing const to casts on const pointers in zlib_compress() calls.
 (see: https://github.com/lvandeve/lodepng/pull/34).
lodepng.c (inflateHuffmanBlock): wrong error code if huffmanDecodeSymbol
 fail. (see: https://github.com/lvandeve/lodepng/pull/52).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1471 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-09 20:00:08 +00:00
Ozkan Sezer
9bf21b932f Makefiles: replace '$^' with '$<' in build rules. add dependency list for image.o.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1469 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-09 12:10:13 +00:00
Ozkan Sezer
1e728fa2ad - stb_image_write.h: keep only the jpg writer, the only thing we use
in quakespasm, and remove all others.
- image.c: disable decoder, ancillary chunks and error text support
  by defining the relevant LODEPNG_NO_??? macros.
  (Image_WritePNG): make use of upsidedown parameter for symmetry
  with Image_WriteJPG(). print an error message in case of encoding
  failure if error text support is enabled.
  (Image_WriteSTB): rename to Image_WriteJPG, adjust for jpg writing
  only. remove the old Image_WriteJPG wrapper.
  (enum imageformat_t): remove.
  (CopyFlipped): constify the data parameter.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1468 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-09 11:33:44 +00:00
Eric Wasylishen
f364c9864c Image_WritePNG: switch to lodepng, configure for fast compression
~3x faster than stb_image_write and similar file size

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1467 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-09 06:23:42 +00:00
Ozkan Sezer
1eb57d8cbe stb_image_write.h: fix build with watcom
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1466 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-08 09:37:06 +00:00
Eric Wasylishen
4a02827fe6 SCR_ScreenShot_f: change default format to png, using stb_image_write
Add optional format and quality args to "screenshot" command,
can specify tga, png, jpg

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1465 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-08 05:07:56 +00:00
Ozkan Sezer
10ed2c85dc kill annoying warnings. remove commented pakfile/progs.dat testing code from Modlist_Init().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1464 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-04 20:36:59 +00:00
Eric Wasylishen
6b2affaebc r_alias: add MF_HOLEY (0x4000) model flag, from QSS.
(MarkV compatible).
For more info see: http://celephais.net/board/view_thread.php?id=61351&start=1&end=1

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1463 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-04 19:45:11 +00:00
Eric Wasylishen
a2fb8317cb gl_vidsdl.c: restore vid_refreshrate from fitz 0.85; SDL2 supports it
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1461 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-03 06:43:38 +00:00
Eric Wasylishen
3b5f3794cb gl_vidsdl.c: fix indentation
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1460 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-30 22:55:51 +00:00
Eric Wasylishen
9a37377cf4 gl_vidsdl.c: fix bug where vid_desktopfullscreen would get set to 1
when entering fullscreen. Fix VID_GetDesktopFullscreen() which
was incorrectly returning "true" in regular fullscreen mode.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1459 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-30 22:46:34 +00:00
Ozkan Sezer
6c885849d2 in_sdl.c: OW1.9 doesn't have powf() and sqrtf(). use pow/sqrt, instead.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1458 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-29 07:00:50 +00:00
Ozkan Sezer
005650abf4 sdl, win32, watcom: generate our own import lib instead of using vc6 lib
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1456 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-29 05:55:26 +00:00
Ozkan Sezer
01b01c0a13 SDL windows: move SDL_main sources into their own directory
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1455 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-29 05:36:30 +00:00
Ozkan Sezer
586447e449 net_wins.c: disable WSA*BlockingHook() stuff for winsock2 builds
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1454 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-29 00:35:03 +00:00
Ozkan Sezer
78ebe4ff0a add SDL2 stuff to watcom makefile
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1453 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-29 00:33:02 +00:00
Eric Wasylishen
bb8debf18f sv_move.c: add explicit int cast to a float argument to abs().
Previously, the cast was implicit since abs() takes an int,
so there is no change in behaviour.
Suppresses a clang warning that we might want fabs().

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1451 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:50:25 +00:00
Eric Wasylishen
3d594fc4d4 PL_ErrorDialog: fix clang warning about format string not a literal
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1450 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:50:18 +00:00
Eric Wasylishen
0a5cd3c2ad Modlist_Init: fix unused variable warning
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1449 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:50:11 +00:00
Eric Wasylishen
7df6ca7bd1 snd_mix.c: Fix clang warnings about bit-shifting negative numbers
(which is implementation-defined)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1448 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:50:03 +00:00
Ozkan Sezer
b99a823965 noreturn functions: use the 'aborts' aux pragma with Watcom
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1447 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:11:03 +00:00
Ozkan Sezer
386cb1a720 add win32 makefile for watcom. it builds and runs.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1446 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:10:03 +00:00
Ozkan Sezer
be437dd258 r_alias.c: change *AttrIndex into macros instead of static const vars.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1443 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:01:19 +00:00
Ozkan Sezer
c671916fc7 sv_main.c (SV_Init): use a return instead of a dummy assignment after Sys_Error to silence compiler
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1442 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:00:56 +00:00
Ozkan Sezer
e2d1800b12 r_part.c (R_ReadPointFile_f): silence pesky compiler warnings
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1441 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:00:32 +00:00
Ozkan Sezer
3cf6946ebd revise the function attributes usage: do not use the gcc __attribute__
directly, but define proper macros for each attribute we do or may use.
also support MSC along the way for example with the noreturn attribute.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1440 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 12:50:10 +00:00
Eric Wasylishen
f13af4d0e5 in_sdl.c: raise joy_deadzone_trigger to 0.2.
Previous value of 0.001 was probably too low, may have caused
"stuck" triggers:
http://celephais.net/board/view_thread.php?id=60452&start=2935

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1439 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-27 22:55:08 +00:00
Ozkan Sezer
72d5f11278 bump version to 0.93.0 (there has been enough changes), update changelog.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1437 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-27 15:56:58 +00:00
Ozkan Sezer
6793c30712 change QUAKESPASM_VER_SUFFIX to be a string literal and adjust
QUAKESPASM_VER_STRING for it.  revise the QS_STRINGIFY macros.
fixes "the not enough actual parameters for macro QS_STRINGIFY"
warnings from my VS2005.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1436 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-27 14:32:31 +00:00
Ozkan Sezer
d1f391b383 remove all libmodplug code
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1435 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-27 12:50:17 +00:00
Eric Wasylishen
e87a1b8d9d drop MAX_MAP_LEAFS limit and move 4 static buffers to use realloc().
4 buffers were: mod_novis, decompressed, checkpvs, and fatpvs.

Also fix fatbytes calculation in SV_FatPVS to match the other PVS
buffers, was (numleafs+31)>>3, changed to (numleafs+7)>>3.
I am assuming the previous was a bug/typo.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1434 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-26 04:27:16 +00:00
Eric Wasylishen
f5fdc1867d raise CON_TEXTSIZE from 64KB to 1MB
useful for capturing debug info e.g. "entities" command which prints
a lot.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1431 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-22 01:56:38 +00:00
Eric Wasylishen
e24916cfc0 Add "find" as an alias for "apropos" (for consistency with MarkV)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1428 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-19 05:40:54 +00:00
Eric Wasylishen
737b6e9eb4 Host_Randmap_f: print the map being started
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1427 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-19 05:40:37 +00:00
Eric Wasylishen
af62037fde raise MAX_MAP_LEAFS to 80000 to handle ad_sepulcher.bsp
TODO: maybe switch to malloc'ed pvs arrays now?

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1420 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-24 07:23:46 +00:00
Eric Wasylishen
8d2d2cc8b3 host_cmd.c: Add "randmap" command, requested by Barnak
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1418 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-23 23:22:00 +00:00
Eric Wasylishen
50c52ae0eb Com_game_f: try execing quake.rc automatically..
Not convinced there are any issues with this, and it solves these
problems:
- change to new gamedir without execing quake.rc and exit: the
  config.cfg in the new gamedir will be clobbered with the settings
  from the previous gamedir.
- discrepancy between -game command line arg and "game" command.

Video mode is locked during the "exec quake.rc" to prevent the mode
from changing.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1417 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-23 22:02:49 +00:00
Eric Wasylishen
d8719d6e4f Modlist_Init: relax tests for mod directories
Consider any subdirectories of the com_basedir as mods, except for
.app bundles on posix systems. Previous code was too strict
as it required progs.dat or pak files, so it excluded map packs, etc.
(useful mods could contain almost anything, e.g. just a music directory,
just a config...)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1416 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-23 22:02:40 +00:00
Ozkan Sezer
3405b87ee0 pr_exec.c, MAX_STACK_DEPTH: increase from 32 to 64
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1415 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-23 15:47:01 +00:00
Eric Wasylishen
d61095a0e0 PF_lightstyle: make invalid style a warning instead of a Host_Error
Allows loading start.bsp in xmen TC again.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1414 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-22 03:32:14 +00:00
Eric Wasylishen
e30910131c Move filelist_item_t struct to quakedef.h, instead of redefining
it in console.c and host_cmd.c

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1411 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-12 02:18:55 +00:00
Eric Wasylishen
d09bbd2cd7 console.c: use q_snprintf for printing version number
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1409 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-05-29 06:54:14 +00:00
Eric Wasylishen
e45de4c68a Add QUAKESPASM_VER_SUFFIX macro for marking betas/dev builds.
Refactor printing of QUAKESPASM_VERSION/QUAKESPASM_VER_PATCH to use a new
QUAKESPASM_VER_STRING macro.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1408 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-05-29 04:17:49 +00:00
Eric Wasylishen
ebe31714b2 VID_SetMode: SDL2: stay on the current display when changing modes
This allows you to move the QS window to a different monitor and
then go fullscreen on that monitor. QS will still always start on
the primary monitor.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1407 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-05-27 07:29:49 +00:00
Eric Wasylishen
0a681bd7cd new r_scale cvar, for rendering the 3D view at 1/2, 1/3, or 1/4 res.
This is for emulating a low-resolution pixellated look,
or possibly as a performance boost on slow graphics cards.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1406 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-05-26 20:37:48 +00:00
Eric Wasylishen
c827ccaa66 Host_Loadgame_f: fix for arrow characters appearing in multiline messages
on Windows, a regression introduced in the Host_Loadgame_f rewrite r1398

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1405 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-05-09 00:01:41 +00:00
Ozkan Sezer
3d3d46887a tiny tidy-ups to snd_flac
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1404 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-30 08:51:34 +00:00
Eric Wasylishen
4bea6d51e2 UDP_Init: don't bother calling gethostbyname() if our hostname ends in ".local"
(a macOS thing), because it blocks for a few seconds and then fails
(on my system anyway), so it's pointless.

Fixes an annoying startup pause on macOS, which was reported as
https://sourceforge.net/p/quakespasm/bugs/15/

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1403 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-26 01:38:38 +00:00
Eric Wasylishen
f92ce77fc9 PF_VarString: throttle "exceeds standard limit" warning message
Prevents console spam on "developer 1" if a mod calls PF_VarString often (e.g. In the Shadows textbooks).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1402 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-25 20:07:34 +00:00
Eric Wasylishen
3e4b9f8f6c Cbuf_Init: raise cmd_text from 8k to 256k to handle large .cfgs, from QS-Spike
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1400 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-21 20:43:05 +00:00
Eric Wasylishen
8011b3f9fd Host_Loadgame_f: rewritten version loads the whole .sav into memory
+ avoids "Loadgame buffer overflow" when loading saves from QS-Spike/DarkPlaces containing large comments
+ removes ugly } hack
+ should be a bit faster as we avoid calling fgetc for every byte

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1398 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-16 02:53:06 +00:00
Eric Wasylishen
83a0b5ae14 ED_ParseGlobals: switch strcpy() to q_strlcpy() to avoid crashing on certain bogus .sav's
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1397 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-15 22:18:41 +00:00
Eric Wasylishen
1f4c3514ad Host_Loadgame_f: block relative paths, like Host_Savegame_f does
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1396 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-09 20:42:22 +00:00
Eric Wasylishen
a1c95a5978 gl_refrag.c: Hunk-allocate efrags and trim out unused functionality
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1394 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-02 19:39:18 +00:00
Eric Wasylishen
43b509ba4f Add "apropos" command from QS-Spike
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1393 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-02 18:18:57 +00:00
Eric Wasylishen
1c83b69cb6 CRC_Block: make input pointer const. From QS-Spike
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1392 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-02 07:14:53 +00:00
Eric Wasylishen
3cae0dae3f net_defs.h: add a preprocessor assertion that NET_MAXMESSAGE is sane
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1391 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-02 00:45:00 +00:00
Eric Wasylishen
2d394e7a29 PF_lightstyle: add bounds check to avoid clobbering memory
Found when trying to load e1-4.bsp from https://github.com/plankatron/quakemash

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1390 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-01 21:31:07 +00:00
Eric Wasylishen
182369ca03 BoundPoly: fix infinite recursion when loading e1-4.bsp from https://github.com/plankatron/quakemash
Fix from QS-Spike.
TODO: replace all 9999.. constants used for min/max calculations with FLT_MAX/-FLT_MAX

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1389 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-01 21:31:00 +00:00
Eric Wasylishen
198c828b03 client.h: raise MAX_STATIC_ENTITIES further to 4096, and MAX_EFRAGS from 4096 to 8192
this is for a limit breaking map in developement. TODO: these can both be made dynamically
allocated, MarkV has applied this patch.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1388 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-31 00:56:13 +00:00
Eric Wasylishen
4b6eb1bbe2 client.h: raise MAX_STATIC_ENTITIES from 512 to 2048
Rationale is AD was hitting this and just using non-static ents instead, which is counterproductive.
2048 matches QS-Spiked.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1387 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-30 20:35:31 +00:00
Eric Wasylishen
4fe5f6956f Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1386 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-30 06:26:16 +00:00
Ozkan Sezer
8d919e5cd0 sys_win.c: properly check the returned value from GetCurrentDirectory()
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1384 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-10 20:01:47 +00:00
Ozkan Sezer
182ec759b8 snd_flac.c: removed unnecessary metadata.h include. fixed build and
run against legacy flac <= 1.1.2 with LP64 systems.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1381 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-09 22:41:55 +00:00
Ozkan Sezer
087222e8f5 snd_xmp.c: fix windows static linkage to libxmp.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1380 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-09 22:41:17 +00:00
Ozkan Sezer
3d4c9cd2b5 added _WINSOCK_DEPRECATED_NO_WARNINGS among the preprocessor definitions
in Visual Studio project files.  fixes C4996 warnings: "'inet_ntoa': Use
inet_ntop() or InetNtop() instead" from VS2013 and newer.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1377 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-02-14 11:00:29 +00:00
Eric Wasylishen
702b0decf1 in_debugkeys: print time, and log text input mode changes
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1373 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-01-17 22:39:19 +00:00
Eric Wasylishen
197127fc97 Add autocompletion for "timedemo" command's demo name
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1372 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-01-17 22:38:12 +00:00
Ozkan Sezer
bc5cc7094a add missing SDLCALL to SDL callback functions (it need not be nothing for every platform.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1367 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-17 12:10:07 +00:00
Ozkan Sezer
5025e9e457 added tracker music support using libxmp >= v4.2.0 (off by default.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1364 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-07 09:24:49 +00:00
Ozkan Sezer
6e1aa25e78 sync'ed arch_defs.h and filenames.h with uhexen2 tree (for sake of symmetry.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1363 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-07 06:55:04 +00:00
Eric Wasylishen
fc78971b59 Only print "maps/*.lit loaded" messages on develoepr 2, the are spam on developer 1.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1357 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-22 18:38:58 +00:00
Ozkan Sezer
b04a4a5fbd Makefile.darwin: removed bundle1.o from 10.6/i386 linkage (crashes. only needed for x86_64.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1353 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-16 09:32:25 +00:00
Ozkan Sezer
945be672af - rebuilt SDL2 for windows and osx from SDL hg rev.10541
to prepare for and test their upcoming 2.0.5 release.
- changed Makefile.darwin so that SDL2-386 builds target
  10.6+ which is an SDL2-2.0.5 requirement.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1351 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-15 19:28:47 +00:00
Ozkan Sezer
796f7b7601 changed version to 0.92.2, added placeholders for changelog in the readme.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1350 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-14 09:47:07 +00:00
Ozkan Sezer
2c034462e5 Fixed -Wformat-length warning from experimental gcc-7:
sbar.c: In function 'Sbar_DrawInventory':
sbar.c:673:18: warning: '%3i' directive writing between 3 and 11 bytes into a region of size 6 [-Wformat-length=]
   sprintf (num, "%3i", q_min(999,cl.stats[STAT_SHELLS+i])); //johnfitz -- cap displayed value to 999
                  ^~~
sbar.c:673:17: note: directive argument in the range [-2147483648, 999]
   sprintf (num, "%3i", q_min(999,cl.stats[STAT_SHELLS+i])); //johnfitz -- cap displayed value to 999
                 ^~~~~
sbar.c:673:3: note: format output between 4 and 12 bytes into a destination of size 6
   sprintf (num, "%3i", q_min(999,cl.stats[STAT_SHELLS+i])); //johnfitz -- cap displayed value to 999
   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1346 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-07 20:00:27 +00:00
Ozkan Sezer
f095cd1abf filenames.h: update copyright years from mainstream.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1344 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-01 11:00:35 +00:00
Ozkan Sezer
c0d6f2e736 minor stuff..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1343 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-09-12 14:03:01 +00:00
Ozkan Sezer
c0b9eab645 meh..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1339 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-08-23 11:47:12 +00:00
Ozkan Sezer
ad055bf6fd minor updates to some files from uhexen2 (for sake of symmetry between the two trees.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1337 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-08-23 11:24:24 +00:00
Ozkan Sezer
633f009252 Fix out of bounds access to keybindings: K_PAUSE is 255. Noticed by Axel Gneiting (bug #14).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1336 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-08-21 17:37:21 +00:00
Ozkan Sezer
56c2e44b87 snd_mikmod.c: we don't truly need the high-quality mixer. (and it's slow too...)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1334 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-08-08 04:04:14 +00:00
Eric Wasylishen
b683cd2fcd Fix for large menu scale factors, broken in r1293
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1333 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-07-20 04:15:02 +00:00
Ozkan Sezer
d0bca18060 changed version to 0.92.1 for future development
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1329 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-07-02 05:41:25 +00:00
Eric Wasylishen
7897f0700e in_sdl.c: make new joy_* cvars CVAR_ARCHIVE
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1322 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-26 23:37:41 +00:00
Ozkan Sezer
2cdb92e63b just remove the if0'ed part..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1320 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-25 05:24:11 +00:00
Ozkan Sezer
9c7eb2c6ff Host_Loadgame_f(): no need for entnum >= sv.max_edicts check
because EDICT_NUM() does it already. also move ent->free=false
statement to partial zero-fill case.
Host_ClearMemory(): remove check before free(sv.edicts)
SV_Init(): initialize sv.edicts to NULL (just paranoia)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1319 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-25 05:21:22 +00:00
Ozkan Sezer
de4bea0e74 Loadgame_f() may go past sv.num_edicts, but it does not go through
ED_Alloc(), therefore such ents will have uninitialized members.
This used to lead to bad crashes with e.g. Rubicon Rumble Pack maps
since svn r1286 when we began allocating sv.edicts using malloc and
only zero-filling when necessary.  So, check against sv.num_edicts
and zero-fill the ent properly when necessary.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1318 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 16:04:25 +00:00
Ozkan Sezer
e1c26de7fb silence pesky warnings from old compilers
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1316 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 07:40:08 +00:00
Ozkan Sezer
301630d8ac change version to 0.92.0
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1315 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 07:04:11 +00:00
Eric Wasylishen
3261dd1213 add -protocol [15/666/999] command line flag, patch from szo
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1314 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:47 +00:00
Eric Wasylishen
5b21d5935f RMQ protocol (999) support, adapted from RMQEngine
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1313 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:41 +00:00
Eric Wasylishen
316de63f98 limit increases to handle oms3 map pack.
MAX_MAP_LEAFS: 65535 -> 70000
MAX_LIGHTMAPS: 256 -> 512

TODO: maybe drop static arrays based on MAX_MAP_LEAFS like, see R_InitVisCache in RMQEngine.
TODO: dynamically allocate the static `lightmaps` array as well; with this last limit increase it's 32MB.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1312 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:33 +00:00
Ozkan Sezer
623f8c6698 bgmusic.c (BGM_UpdateStream): avoid a possible endless loop.
(just a paranoid safeguard, shouldn't happen in real life.)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1311 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-23 08:03:43 +00:00
Ozkan Sezer
917543bc50 sv_user.c: partially revert svn commit r182, move wishdir and wishspeed
from global to local context, and pass them as params to SV_Accelerate()
and SV_AirAccelerate().

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1309 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-11 05:36:05 +00:00
Eric Wasylishen
5660094d1d host_cmd.c: add new "setpos" command.
developer cheat to teleport to a given origin, optionally looking in a given direction.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1308 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-07 07:08:23 +00:00
Ozkan Sezer
33fe493c89 sync net_sys.h with the uhexen2 tree.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1307 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-05-31 20:01:09 +00:00
Eric Wasylishen
759aa803d1 CL_Tracepos_f: fix wrong trace endpoint (developer function added in Fitzquake)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1304 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-05-21 19:50:03 +00:00
Ozkan Sezer
f07ac29c0b fix C++11 -Wliteral-suffix warnings. fix -Wnarrowing errors/warnings.
fix the detestable in_sdl.c/SDL2 int-to-enum conversion failure errors
from g++.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1302 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-04-29 20:00:50 +00:00
Ozkan Sezer
f3af6bf791 Fixed -Wmisleading-indentation warnings from new gcc6.
The warning from gl_model.c:Mod_LoadTextures() seemed
like a real bug: Eric please check and confirm.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1301 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-04-28 21:47:12 +00:00
Ozkan Sezer
5af28b2121 windows: use target-specfic flags for gcc too (-m32/-m64). hmph..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1299 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-04-18 14:01:55 +00:00
Ozkan Sezer
f22eed7f57 use specific target flags with windres (pe-i386/pe-x86-64 for w32/w64),
just in case the compiler toolchain is a multilib one.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1298 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-04-17 19:10:01 +00:00
Eric Wasylishen
39a6b46713 in_sdl.c: lower default controller deadzone to 0.175. refactor a bit, fix clamping of look axis vector length.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1297 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-03-09 04:42:44 +00:00
Eric Wasylishen
f8ccd07420 in_sdl.c: IN_StartupJoystick: do SDL_INIT_GAMECONTROLLER before SDL_GameControllerAddMappingsFromFile, to match the sdl testgamecontroller tool
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1296 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-03-03 23:01:44 +00:00
Eric Wasylishen
dfcaa52260 in_sdl.c: improve error messages when opening joysticks
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1295 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-03-03 21:38:58 +00:00
Eric Wasylishen
e007e35e6d in_sdl.c: fix spurious "-1 mappings loaded from gamecontrollerdb.txt" message
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1294 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-03-02 00:04:25 +00:00
Eric Wasylishen
dc2218b9c8 SDL2 Game Controller support
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1293 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-03-01 21:58:08 +00:00
Eric Wasylishen
9c9facfe7b gl_vidsdl.c: add vid_borderless cvar for getting a borderless window
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1292 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-02-26 20:18:27 +00:00
Eric Wasylishen
185f2f2883 R_UpdateWarpTextures: workaround osx 10.6 driver bug when using FSAA, reported by Barnak.
R_Clear only clears the warpimage part of the screen, leading to an unplayable
HOM effect on the rest of the screen.

The workaround is calling GL_SetCanvas(CANVAS_DEFAULT); at the end of
R_UpdateWarpTextures, it should be harmless enough on other systems, so not sure
if it's worth making this workaround conditional.

My guess is glClear in this implementation is wrongly using glViewport as the
area to clear.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1291 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-02-26 07:37:00 +00:00
Eric Wasylishen
150be12da1 Contrast support with a "contrast" cvar, behaving the same as MarkV's.
It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc.
(raising contrast gives less of a gray/washed out look than raising gamma, but as a disadvantage, colours near white get clipped to white.)

It's also implemented for both GLSL and SDL gamma ramps, but only if USE_GAMMA_RAMPS is set to 1.
Since USE_GAMMA_RAMPS  is 0, currently it only works with GLSL.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1290 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-02-12 23:26:36 +00:00
Eric Wasylishen
ebd73d2a3c world.c: use DoublePrecisionDotProduct to fix items falling out of the world
on oms3.bsp on SSE builds.

Thanks to ParuBaru for reporting the issue.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1289 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-02-01 22:41:15 +00:00
Eric Wasylishen
36d9cc4b42 Default gl_clear to 1, as described in "Common mistakes" https://www.opengl.org/wiki/Common_Mistakes#Swap_Buffers
"The buffers should always be cleared. On much older hardware, there was a technique to get away without clearing the scene, but on even semi-recent hardware, this will actually make things slower. So always do the clear."
Plus it's nice for map development / debugging.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1287 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-29 20:47:24 +00:00
Eric Wasylishen
ae8a4f82da SV_SpawnServer: use malloc for sv.edicts, and only zero it as needed
Previously we were Hunk_Alloc'ing space for 8192 edicts (by default) which zeros all of that memory, this way we only use as much RAM as needed since the unuesd pages aren't dirtied

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1286 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-29 01:05:11 +00:00
Eric Wasylishen
70a472bed1 GL_Init: log gl_vendor, gl_renderer, gl_version to the console.
Taken from RMQEngine. the idea is to ensure every -condebug log has the gfx driver version logged.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1284 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-28 06:07:07 +00:00
Ozkan Sezer
16a84f52b8 bumped version to 0.91.1 for future development
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1283 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-18 07:28:03 +00:00
Eric Wasylishen
65727a9810 max_edicts: raise to 8192 (from 2048) and make non-archived, to reduce the need for players to mess with it to get maps/mods to run.
Some measurements on the size of the sv.edicts hunk allocation, with this change, on various mods (it depends on the number of QC entity fields):
id1 7MB, quoth 11 MB, arcadim 21 MB, rrp 9MB,  ne_ruins 16MB.

Since this is a Hunk_Alloc, the whole 10-20MB is cleared to zero which will allocate that much physical ram.
We could probably change it to a malloc later, and not clear the memory, so physical ram is only allocated when the memory is cleared in ED_Alloc.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1278 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-10 23:03:06 +00:00
Eric Wasylishen
74eb6b0f9d Raise default heapsize to 256MB and zone to 4MB (matching Fitz MarkV)
N.B.: I verified with the OS X Instruments tool that unused space in the heap isn't dirtied (e.g. we never memset the entire heap, only the portions returned by Hunk_Alloc) so this should have no impact on RAM required.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1276 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-09 20:29:22 +00:00
Eric Wasylishen
0da03db7b8 zone.c: fix padding in memblock_t struct to works as intended. the previous layout was probably harmless but wasted a few bytes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1275 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-09 20:03:27 +00:00
Eric Wasylishen
ba5ce1e5af TexMgr_RecalcWarpImageSize: removed early exit if (gl_warpimagesize == oldsize), fixes liquids sometimes turning to noise after a mode change.
after vid_restart TexMgr_ReloadImage reloads textures to tx->source_width/source_height, which might not match oldsize.
fixes: https://sourceforge.net/p/quakespasm/bugs/13/

steps to reproduce (fixed) bug:
-launch at 640x480, windowed, and with "r_oldwater 0"
-do "map start"
-change to 1024x768 windowed
-change to 1920x1080 windowed
-this last mode change makes liquid textures turn into random garbage.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1274 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-08 08:22:27 +00:00
Eric Wasylishen
239503c998 VID_Toggle: disable the fast path entirely because it was failing on SDL2/WinXP.
(640x480 fullscreen -> windowed would give a large 1280x768 window mostly filled with garbage).

Previously, we were only using the fast path on old systems (no VBO support) anyway.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1272 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-03 08:38:46 +00:00
Eric Wasylishen
35631f4b02 snd_dma.c: raise MAX_SFX to 1024, for the upcoming arcadim mod.
Uses only 36k extra of hunk memory, less for 32-bit builds, so shouldn't have any negative effects.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1266 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-22 06:22:29 +00:00
Eric Wasylishen
be808701ea GLSLGamma_GammaCorrect: clear the cached texture binding in GL_Bind properly, after the glBindTexture calls earlier in this function.
Fixes a obscure bug where:
 - a bsp with no textures (pink checkerboard displayed)
 - gamma != 1
 - nothing else on screen (sbar hidden, r_drawviewmodel 0)
would result in the screen turning to noise.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1263 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-13 07:23:04 +00:00
Steven
0d14920ba0 Credit Eric as co-author.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1261 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-01 10:35:51 +00:00
Eric Wasylishen
e2321d816b Fog: move setting of GL_FOG_MODE to GL_EXP2 to a new Fog_SetupState() function and call it in VID_Restart.
Fixes bug where the fog mode was resetting to the default (GL_EXP) after a mode switch, causing fog to look different. This was only affecting SDL1 for me.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1259 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-11-26 09:06:42 +00:00
Eric Wasylishen
5ac3b16363 Sbar_DrawPicAlpha: change glColor3f call to glColor4f with explicit alpha of 1 to work around intel 855 bug, which also affected Fitzquake 0.85.
With "r_oldwater 0" and "scr_sbaralpha 0", warp textures wouldn't be rendered and instead you would see a copy of the screen tiled where water surfaces should be.
Thanks to graham for reporting.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1256 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-10-06 06:18:30 +00:00
Eric Wasylishen
69791776a4 PF_traceline: change Host_Error when a NaN is detected to a Con_Warning.
This only affects the case when the developer cvar is set, we already ignore NaN's here.

negke reports getting the nan error with this debug progs.dat: http://negke.fov120.com/files/progsbjp.zip (rename to pak0.pak + install as a mod)
and his sm133_neg!ke.bsp: https://www.quaddicted.com/reviews/sm133_pack.html (walk over the zombie to activate a lightning trap)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1255 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-10-06 04:08:29 +00:00
Eric Wasylishen
e007116a5d Alias model VBO renderer: restructure so each model is stored in a separate VBO and load them in Mod_LoadAliasModel, rather than R_NewMap.
Initially I thought that we would never need to draw an alias model that hadn't been precached when R_NewMap runs, but this assumption turned out to be incorrect. This fixes the issue where progs/bolt.mdl wasn't rendering in the Scourge Done Slick demos.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1253 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-20 20:10:49 +00:00
Steven
b2465a4c82 r_pos cvar: Dynamic position info, aka r_speeds + viewpos.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1252 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-12 03:29:41 +00:00
Eric Wasylishen
5b158a2807 VID_SetMode: for SDL2, move GL context creation to be after the window is shown.
This matches the order used in the SDL2 sample applications included with the library.

Seems to fix an issue on Windows 10 with DPI scaling 150%, launching QS 0.90.1 with  "-width 1920 -height 1080 -fullscreen", and you get a horrible black flicker every few frames.
see http://celephais.net/board/view_thread.php?id=60452&start=1587

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1249 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-07 20:36:43 +00:00
Eric Wasylishen
0e8f1f393b sys_sdl_win.c: fix calling conventions for SetProcessDpiAware[ness]. Was getting a runtime error about that when compiling with VS2015.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1248 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-07 20:36:39 +00:00
Eric Wasylishen
53a5fe5053 TexMgr_ReloadImages: attempt to fix random texture recoloring after mode change (http://sourceforge.net/p/quakespasm/bugs/10/)
This removes the Cache_Flush() call that was here, which was there to fix the jam3_tronyn / low heapsize bug, and instead adds a different workaround for that issue.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1247 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-04 09:22:33 +00:00
Eric Wasylishen
76909f07c2 r_alias.c, r_sprite.c: print the model name in the "no such skin" (r_alias.c) and "no such frame" (r_sprite.c) developer messages
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1246 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-31 18:36:38 +00:00
Ozkan Sezer
58831bf2ca prevent a possible buffer overflow in Cbuf_Execute (an old q1/q2 issue this was.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1245 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-23 09:56:31 +00:00
Ozkan Sezer
6e6d70213a gl_mesh.c: add missing casts so that C++ compilers won't fail
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1244 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-23 09:55:02 +00:00
Ozkan Sezer
ec833cde0f r_alias.c: remove duplicated shadevector (was introduced in r1151)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1243 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-23 09:53:05 +00:00
Ozkan Sezer
f857cd4669 constify arg_completion_type_t->command
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1242 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-23 09:51:35 +00:00
Ozkan Sezer
d8704bc2d8 common.c (MSG_ReadString): replaced MSG_ReadChar with MSG_ReadByte
to avoid potentional vulnerability (icculus.org quake2 svn rev. 180.)


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1240 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-05 14:47:25 +00:00
Eric Wasylishen
2fdd3946bc r_alias.c: Add model name to "no such frame" warning
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1239 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-02 18:21:57 +00:00
Eric Wasylishen
01faf4e5b6 new cvars: r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ, RMQEngine)
new worldspawn keys: _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm)

The lava/slime/telealpha cvars are non-archived, and default to 0, which means to use the value of r_wateralpha, so they have no effect by default.

The worldspawn keys allow custom maps to set these values in a way that only applies while the map is loaded, and doesn't change the cvar value. (similar to the behaviour of the "fog" worldspawn key.) They are accepted with or without the underscore, like "fog".

see also:
http://forums.insideqc.com/viewtopic.php?f=3&t=5532
http://celephais.net/board/view_thread.php?id=60452&start=937

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1238 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-07-26 21:51:25 +00:00
Ozkan Sezer
97c00d9f43 snd_mp3.c: applied a patch to skip APEv2 tags
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1236 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-07-13 06:37:02 +00:00
Ozkan Sezer
56d1ab5f7a snd_mp3.c: return type tweak for mp3_tagsize()
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1235 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-07-13 06:26:15 +00:00
Eric Wasylishen
271f05bf63 R_DrawEntitiesOnList: revert entity texture sorting added in r1151 as it introduces wrong alpha-sorting in contract revoked start.bsp
reported here: http://www.celephais.net/board/view_thread.php?id=60452&start=1515

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1234 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-24 18:22:56 +00:00
Eric Wasylishen
286ffcb95a "flush" command: Call a wrapper around Cache_Flush that also does GLMesh_LoadVertexBuffers.
"flush" command is used by modders to view modified mdl files. need to call GLMesh_LoadVertexBuffers to keep that use case working with GLSL renderer.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1233 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-15 22:52:29 +00:00
Eric Wasylishen
b94df5a4cd SCR_TileClear: fix for GLSL gamma causing the tiled screen border to turn white, if you use "sizedown" to show the border.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1232 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-15 21:17:45 +00:00
Eric Wasylishen
56a7b45200 GLSLGamma_GammaCorrect: support this code path on old cards without the NPOT extension
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1231 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-15 21:17:39 +00:00
Ozkan Sezer
4c7ebfd20b bumped version to 0.91.0 for future development
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1230 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-15 08:21:14 +00:00
Eric Wasylishen
064753591f gl_model.c: Mod_LoadTextures: avoid crash on broken maps such as jam2_tronyn.bsp or kellbase1.bsp, where we try to read texture pixel data past the end of the texture lump (crashing because the textue lump is the last thing in the .bsp file buffer).
This would only hapen on OS X or Linux (perhaps just luck or windows is more leniant about reading ~40 bytes past the end of a malloc). Note this will only handle cases where the lump size is recorded as being too small, we will still crash if the bsp file itself is truncated since there are generally no checks against the whole .bsp file buffer size.

FYI, the corruption in jam2_tronyn.bsp was caused by a bug in tyrutils which is fixed now: http://disenchant.net/git/?p=tyrutils&a=commit&h=5111c5485c96918b937843715f9b8f51f263e40e
Not sure about kellbase1.bsp (quoth).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1228 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-12 02:26:10 +00:00
Eric Wasylishen
84bd3944b2 Modlist_Init: (win32) don't list "." as a mod.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1224 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-03 03:54:47 +00:00
Eric Wasylishen
0ba423061b Add filename tab-completion for "playdemo" and "record" commands
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1219 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-30 02:28:58 +00:00
Eric Wasylishen
7bcea9a968 Host_Pause_f: Allow pausing demos even if cls.demonum != -1, i.e. we are in a demo loop.
The logic to prevent pausing the demo loop was preventing pausing in some valid cases, and there's no special reason not to allow pausing a demo loop.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1218 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-29 18:33:19 +00:00
Eric Wasylishen
f6755c56b8 ExtraMaps_Add: merge with Modlist_Add into new FileList_Add
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1217 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-29 18:33:14 +00:00
Eric Wasylishen
11a5300247 Convert to Con_DWarning (developer 1 only) the remaining two "exceeded standard limit" warnings.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1216 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-29 18:33:08 +00:00
Eric Wasylishen
621fa18dd8 Move more spammy message from "developer 1" to "developer 2", continued:
- .ent, .lit not found in COM_FindFile (they will usually be missing, we print a message with "develoepr 1" when they are found)
- "trying to load" .ent file
- "bad chunk length"

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1214 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-25 18:38:37 +00:00
Eric Wasylishen
b750698e93 Move more spammy message from "developer 1" to "developer 2":
- "meshing", "tri vert cmd"
- "PR_AlocStringSlots: realloc'ing"

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1213 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-25 03:39:05 +00:00
Eric Wasylishen
ddefff6b9e COM_FindFile: in addition to .pcx, suppress "can't find" warning for .tga textures when developer.value < 2
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1212 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-25 02:00:06 +00:00
Eric Wasylishen
1f3c1a711a Make "exceeds standard limit of" messages only display when developer cvar is set, with a new Con_DWarning function.
Have heard these are confusing players and mappers/modders; people assume there is an error or a limit in QS is exceeded, but the messages are only about exceeding the limits in vanilla WinQuake/GLQuake.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1211 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-25 01:48:03 +00:00
Eric Wasylishen
95e0be7afe add r_noshadow_list cvar (from MarkV), removing hardcoded list of models to not have shadows
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1210 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-18 18:00:49 +00:00
Eric Wasylishen
2e2b110ecb r_shadows: Better stencil shadow rendering from MarkV.
Now an 8-bit stencil buffer is requested when using a 24-bit depth buffer (the default).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1209 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-18 06:11:56 +00:00
Eric Wasylishen
93a442003a cl_parse.c: fix viewmodel lerping on large maps (e.g. zendar, warpd)
cl.stats[STAT_WEAPON] was being used before the high 8 bits were filled in, which is done with the SU_WEAPON2 byte.
Moved the block which clears the viewmodel lerp state to be after handling SU_WEAPON2.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1208 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-16 22:15:15 +00:00
Eric Wasylishen
1f29972017 r_alias.c: GLSL: fix for fullbright pixels on alias models not respecting alpha.
e.g. fixes light_flame_small_yellow entity (progs/flame2.mdl) with alpha 0.5 showing up as solid (most of the pixels on flame2.mdl are fullbright)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1207 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-16 20:55:56 +00:00
Eric Wasylishen
3806a5d2d5 r_alias.c: for out of range skin numbers, bring back the checkerboard texture wihch was removed in the last commit
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1205 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-05 04:51:05 +00:00
Eric Wasylishen
825e5c8f4f r_alias.c: fix crash on out-of-range skin numbers. This bounds check was in WinQuake, but not FitzQuake.
Fixes crash in malice TC reported by NightFright: http://www.celephais.net/board/view_thread.php?id=60831&start=829

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1204 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-01 09:24:06 +00:00
Eric Wasylishen
665c81084f R_Clear: clear stencil buffer together with depth buffer if we have one.
mh suggest that not doing this may cause performance
issues: http://forums.inside3d.com/viewtopic.php?t=2408
It's also mentioned in a "Depth In-Depth" document from AMD.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1203 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-04-16 23:57:45 +00:00
Eric Wasylishen
44b7d3a4fc R_DrawParticles: exit early if there is nothing to draw, avoid a useless glBegin() glEnd() pair.
This fixes a weird bug on Windows/AMD, where under some conditions, the
world would be drawn totally corrupted. Conditions for the bug were:
- gl_clear 0
- gamma 1
- glsl alias code in use
- status bar hidden, or, scr_sbaralpha 1
- map e1m1, look around the start position

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1202 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-04-16 23:57:39 +00:00
Ozkan Sezer
fe95edf20f fix windows linkage after r1200
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1201 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-04-14 18:15:09 +00:00
Eric Wasylishen
4800fbde34 sys_sdl_win.: call timeBeginPeriod(1) to set OS timer resolution to 1ms.
Works around buffer underruns with directsound and SDL2, but also will
make Sleep()/SDL_Dleay() accurate to 1ms which should help framerate
stability.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1200 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-04-14 18:01:33 +00:00
Eric Wasylishen
bcd429b4e3 Com_Game_f: print reminder message to player about "exec quake.rc"
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1199 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-04-03 19:03:17 +00:00
Ozkan Sezer
86a9748ddb constify NET_QSocketGetTime() and NET_QSocketGetAddressString()
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1198 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-04-01 09:30:10 +00:00
Eric Wasylishen
dbed5c9426 GLSL gamma: implement some suggestions from Spike - remove redundant glClear, remove matrix changes (not used in programmable pipeline), change filter mode to nearest (no filtering will happen anyway)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1188 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-08 21:13:26 +00:00
Ozkan Sezer
de4c27b793 change windows makefiles so that they aren't for cross-building by default;
keep the cross-build stuff only in the scripts. update the explanations in
windows and darwin makefiles.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1183 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 22:04:26 +00:00
Ozkan Sezer
3e1eae3e47 Makefile.darwin (SDL_FRAMEWORK_PATH): seems like older OSX ld does not
treat '-F dir' the same as '-Fdir' and fails, so directly use -Fdir as
LDFLAGS, instead of -Wl,-F,dir .


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1182 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 22:03:18 +00:00
Ozkan Sezer
00846e545d fix the cross-build scripts after r1180.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1181 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 22:01:12 +00:00
Eric Wasylishen
b737b8a29f Update makefiles to use local SDL/SDL2 copies. Add sdl[2]-config. Patch from szo.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1180 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 21:43:04 +00:00