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snd_dma.c: raise MAX_SFX to 1024, for the upcoming arcadim mod.
Uses only 36k extra of hunk memory, less for 32-bit builds, so shouldn't have any negative effects. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1266 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -62,7 +62,7 @@ int s_rawend;
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portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
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#define MAX_SFX 512
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#define MAX_SFX 1024
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static sfx_t *known_sfx = NULL; // hunk allocated [MAX_SFX]
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static int num_sfx;
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