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Fix glCompressedTexImage2D undefined on windows.
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06118f2535
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3 changed files with 13 additions and 6 deletions
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@ -1259,7 +1259,7 @@ static void TexMgr_LoadImageCompressed (gltexture_t *glt, byte *data)
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if (type)
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glTexImage2D(GL_TEXTURE_2D, miplevel-picmip, internalformat, mipwidth, mipheight, 0, format, type, data);
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else
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glCompressedTexImage2D(GL_TEXTURE_2D, miplevel-picmip, internalformat, mipwidth, mipheight, 0, mipbytes, data);
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GL_CompressedTexImage2D(GL_TEXTURE_2D, miplevel-picmip, internalformat, mipwidth, mipheight, 0, mipbytes, data);
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}
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data += mipbytes;
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@ -146,6 +146,8 @@ QS_PFNGLUNIFORM3FPROC GL_Uniform3fFunc = NULL; //ericw
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QS_PFNGLUNIFORM4FPROC GL_Uniform4fFunc = NULL; //ericw
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QS_PFNGLUNIFORM4FVPROC GL_Uniform4fvFunc = NULL; //spike (for iqms)
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QS_PFNGLCOMPRESSEDTEXIMAGE2DPROC GL_CompressedTexImage2D = NULL; //spike
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//====================================
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//johnfitz -- new cvars
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@ -1175,11 +1177,12 @@ static void GL_CheckExtensions (void)
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Con_Warning ("texture_non_power_of_two not supported\n");
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}
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gl_texture_s3tc = ( GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_compression_s3tc"));
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gl_texture_rgtc = (gl_version_major >= 3 || GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_compression_rgtc"));
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gl_texture_bptc = (gl_version_major > 4 || (gl_version_major == 4 && gl_version_minor >= 2) || GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_compression_bptc"));
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gl_texture_etc2 = (gl_version_major > 4 || (gl_version_major == 4 && gl_version_minor >= 3) || GL_ParseExtensionList(gl_extensions, "GL_ARB_ES3_compatibility"));
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gl_texture_astc = (gl_version_major > 4 || (gl_version_major == 4 && gl_version_minor >= 3) || GL_ParseExtensionList(gl_extensions, "GL_ARB_ES3_2_compatibility") || GL_ParseExtensionList(gl_extensions, "GL_KHR_texture_compression_astc_ldr"));
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GL_CompressedTexImage2D = (gl_version_major>=2||(gl_version_major==1&&gl_version_major>=3))?(QS_PFNGLCOMPRESSEDTEXIMAGE2DPROC) SDL_GL_GetProcAddress("glCompressedTexImage2D"):NULL;
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gl_texture_s3tc = GL_CompressedTexImage2D && ( GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_compression_s3tc"));
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gl_texture_rgtc = GL_CompressedTexImage2D && (gl_version_major >= 3 || GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_compression_rgtc"));
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gl_texture_bptc = GL_CompressedTexImage2D && (gl_version_major > 4 || (gl_version_major == 4 && gl_version_minor >= 2) || GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_compression_bptc"));
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gl_texture_etc2 = GL_CompressedTexImage2D && (gl_version_major > 4 || (gl_version_major == 4 && gl_version_minor >= 3) || GL_ParseExtensionList(gl_extensions, "GL_ARB_ES3_compatibility"));
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gl_texture_astc = GL_CompressedTexImage2D && (gl_version_major > 4 || (gl_version_major == 4 && gl_version_minor >= 3) || GL_ParseExtensionList(gl_extensions, "GL_ARB_ES3_2_compatibility") || GL_ParseExtensionList(gl_extensions, "GL_KHR_texture_compression_astc_ldr"));
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// GLSL
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//
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@ -269,6 +269,10 @@ extern qboolean gl_glsl_alias_able;
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//ericw -- NPOT texture support
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extern qboolean gl_texture_NPOT;
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//spike -- precompressed texture support
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typedef void (APIENTRYP QS_PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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extern QS_PFNGLCOMPRESSEDTEXIMAGE2DPROC GL_CompressedTexImage2D;
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//johnfitz -- polygon offset
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#define OFFSET_BMODEL 1
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#define OFFSET_NONE 0
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