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Hopefully this will fix the lingering issues with pics getting screwed on game changes.
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1 changed files with 5 additions and 5 deletions
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@ -417,17 +417,17 @@ void Draw_NewGame (void)
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Scrap_Upload (); //creates 2 empty gltextures
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// empty lmp cache
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for (pic = menu_cachepics, i = 0; i < menu_numcachepics; pic++, i++)
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pic->name[0] = 0;
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menu_numcachepics = 0;
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// reload wad pics
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W_LoadWadFile (); //johnfitz -- filename is now hard-coded for honesty
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Draw_LoadPics ();
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SCR_LoadPics ();
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Sbar_LoadPics ();
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PR_ReloadPics(false);
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// empty lmp cache
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for (pic = menu_cachepics, i = 0; i < menu_numcachepics; pic++, i++)
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pic->name[0] = 0;
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menu_numcachepics = 0;
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}
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/*
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