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Docs update
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2 changed files with 13 additions and 10 deletions
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@ -1225,7 +1225,7 @@ qboolean COM_DownloadNameOkay(const char *filename)
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q_strcasecmp(filename, "bsp") &&
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q_strcasecmp(filename, "mdl") &&
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q_strcasecmp(filename, "iqm") && //in case we ever support these later
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q_strcasecmp(filename, "md3") && //in case we ever support these later
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q_strcasecmp(filename, "md3") &&
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q_strcasecmp(filename, "spr") &&
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q_strcasecmp(filename, "spr32") &&
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//audio formats
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@ -10,7 +10,7 @@ QuakeSpasm-Spiked
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It includes networking fixes and improvements, which means you can
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actually stand a chance of being able to use this thing as a server.
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It also includes a whole load of (serverside) QuakeC extensions so that
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It also includes a whole load of QuakeC extensions so that
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modders are no longer limited to what is essentially crippleware.
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If the way I explain that grates on you, then you're probably part of
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the reason why I got annoyed enough to spend my time on this.
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@ -95,6 +95,9 @@ QuakeSpasm-Spiked
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----------------------
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3.2. Modding features
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o Support for custom huds (or even menus) via Simple CSQC.
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Check the devkit for an example.
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o Supports md3 (no shaders, no tags).
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o Raised limits for the mdl format (much rewritten, vertex limit is somewhere north of 32k, which should be enough...).
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@ -139,12 +142,14 @@ QuakeSpasm-Spiked
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3.3. Mapping features
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o Raised limits:
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Static Entities (limit removed)
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Static Sounds (limit destroyed)
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Baseline Limits (limit annihilated)
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Visible Entities (limit nuked from orbit)
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Lightmap Data (limit obliterated)
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Max Lightstyles (now 255 - bsp2 format limit).
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Static Entities (limit removed)
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Static Sounds (limit destroyed)
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Baseline Limits (limit annihilated)
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Visible Entities (limit nuked from orbit)
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Lightmap Data (limit obliterated)
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Max Lightmaps (limit amputated)
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Max Lightstyles (now 255 - bsp2 format limit).
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Lightmap Dimensions (now 256, for surface dimensions up to 4080qu)
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o BSPX support.
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Lits can be embedded now, for fewer files to distribute.
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@ -184,8 +189,6 @@ QuakeSpasm-Spiked
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o maybe menuqc. otherwise known as cvar hell, so mods can avoid quake's clunky nightmare.
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o maybe basic csqc. primarily for huds.
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-----------
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5. Copyright
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