Shpoike
085ff518fa
Add rcon command, let csqc handle some relevant console commands.
2021-08-31 04:59:13 +01:00
Shpoike
c6ecb243d6
Try to mimic vanilla's allsolid behaviour a bit better, for rogue's lavamen.
2021-08-31 04:59:13 +01:00
Shpoike
03435446b4
Don't bug out when a bmodel is late cached (just rebuild all the things to deal with it).
2021-08-31 04:59:13 +01:00
Shpoike
3ac910c32d
Try to make use of win32/posix LFS for larger pk3s. Use a couple of other unsigned types for larger bsps too, now that we're supposedly able to exceed the 2gb limit on file sizes.
2021-08-31 04:59:13 +01:00
clickdevin
fa5c83b079
Fix a macro that creates a syntax error on MSVC
2021-08-31 04:59:13 +01:00
Shpoike
069319ca99
Fix server stack corruption crashes.
2021-08-31 04:59:13 +01:00
Shpoike
7bdf911d3a
Handle sound flags, providing reliable+unicast flags. Also handle other sound flags+networking that only fte clients will benefit from right now.
2021-08-31 04:59:13 +01:00
Shpoike
3fae242613
Small tweaks to make builds more deterministic.
2021-08-31 04:59:13 +01:00
Shpoike
f675ce9b95
Mask off sky depth after drawing skyrooms, to avoid nasty surprises. Also don't get confused by the viewmodel's depthhack.
2021-08-31 04:59:13 +01:00
Shpoike
4e3ac66f63
Fix skyrooms when using csqc.
2021-08-31 04:59:13 +01:00
Shpoike
49878a92a3
Undo a debug change to limit unreliable packet sizes by implementing protocol-specific limits according to what that protocol's primary client actually accepts. This should fix missing sound events.
2021-08-31 04:59:13 +01:00
Shpoike
734234c5db
Handle our spanned snapshots a bit better by not messing up interpolation.
2021-08-31 04:59:13 +01:00
Shpoike
d6fd6076b8
Tweak qsextensions.qc slightly to try to work around DP-defined weirdness.
2021-08-31 04:59:13 +01:00
Shpoike
fdb19a1dac
Allow users to block specific named qc extensions.
2021-08-31 04:59:13 +01:00
Shpoike
bfb0f04708
Fix r_scale with csqc active.
2021-08-31 04:59:13 +01:00
Shpoike
c59f3e56f6
Add input_cursor_* fields to csqc and ssqc for use as custom csqc->ssqc data.
2021-08-31 04:59:13 +01:00
Shpoike
b186ba61cb
Add missing localsound builtin for menuqc.
2021-08-31 04:59:13 +01:00
Shpoike
49d0390828
Fix protocol-based qc extensions not getting reported properly.
2021-08-31 04:59:13 +01:00
Shpoike
52bb3299b7
Another day, another bug found by Polo - this time in sendevent with entity references.
2021-08-31 04:59:13 +01:00
Shpoike
27f20b277e
Fix copyentity builtin.
2021-08-31 04:59:13 +01:00
Shpoike
98c6ddd80d
Give a more helpful warning when mods try to play empty sound names.
2021-08-31 04:59:13 +01:00
Shpoike
32e6191f3f
QS might crash in a couple of places if a func_t is negative. Lets prevent that from ever being true.
2021-08-31 04:59:13 +01:00
Shpoike
4e0dcb2f8d
Don't confuse ourselves when datagrams get full. This fixes 'new entity without reset' messages.
2021-08-31 04:59:13 +01:00
Shpoike
8bf2fd636f
o.O less sounds allowed than precaches?.. no longer!
2021-08-31 04:59:13 +01:00
Shpoike
2d75f02326
Try to fix signon buffer size limitation that Qmaster reported.
2021-08-31 04:59:13 +01:00
Shpoike
d6ccf1a9ae
Add some notes about quirky symbols.
2021-08-31 04:59:13 +01:00
Shpoike
9803358379
Fix issue with hipnotic's cutscene's svc_fastupdate overwriting entity delta state.
2021-08-31 04:59:13 +01:00
Shpoike
f35cb691a4
Fix bug with SendEntity+Packetloss.
2021-08-31 04:59:13 +01:00
Shpoike
29cc8a3183
Fix view matrix skew bug.
2021-08-31 04:59:13 +01:00
Shpoike
3f6c3a9da5
And fix eg playdemo arg completion too.
2021-08-31 04:59:13 +01:00
Shpoike
d6a25b37bc
Fix 'maps' command not listing files in paks/pk3s.
2021-08-31 04:59:13 +01:00
Shpoike
b6df94c807
irrelevant comment updates.
2021-08-31 04:59:13 +01:00
Shpoike
ec2123f042
Add project+unproject csqc builtins, for converting between 2d and 3d space (eg cursor interactions).
2021-08-31 04:59:13 +01:00
Shpoike
43bf160e0c
Fix csqc's view_angles global.
2021-08-31 04:59:13 +01:00
Shpoike
521bc5aab4
Add a 'dir' command, to help people with figuring out which files are where.
2021-08-31 04:59:13 +01:00
Shpoike
343ee56c1d
Sythesize extension fields for mods that don't define them. This allows scale+colormod to be used, even for classic.
2021-08-31 04:59:13 +01:00
Shpoike
2735d0f960
Add fte's sounds=-1,noise=filename for named music tracks instead of just numbers.
2021-08-31 04:59:13 +01:00
Shpoike
5695ffe2d5
gl_info will no longer truncate the extensions list.
2021-08-31 04:59:13 +01:00
Shpoike
4b1133efc3
Grr, quakespasm's makefile doesn't do dependancies properly.
2021-08-31 04:59:13 +01:00
Shpoike
6ebdec2f1e
Accidentilly changed the default texture filtering mode. oops.
2021-08-31 04:59:13 +01:00
Shpoike
2bb1c8c96f
Make sure runes get saved to saved games, instead of getting lost or corrupted on map restart.
2021-08-31 04:59:13 +01:00
Shpoike
074c31e414
Refrain from reporting qc extensions that depend upon disabled protocol extensions.
2021-08-31 04:59:13 +01:00
Shpoike
fe6f65306c
Try to improve robustness when playing nehahra.
2021-08-31 04:59:13 +01:00
Shpoike
e0cc588ca3
Forgot to actually check the hitcontents.
2021-08-31 04:59:13 +01:00
Shpoike
58261f7580
Stop monsters from being able to step into the lower part of solid pushers (fixing bug from content-overridees feature).
2021-08-31 04:59:13 +01:00
Shpoike
4b36084023
If it stops dumptruck_ds from complaining, we'll make these prints more annoying, just not fatal.
2021-08-31 04:59:13 +01:00
Shpoike
43b704a54c
Make sure startmap_sp alias is created even if menuqc init crashes out. Also fix another missing Cbuf_AddText \n.
2021-08-31 04:59:13 +01:00
Shpoike
afdb605130
Make sure configs are \n terminated, so can't merge with whatever command came after the exec command.
2021-08-31 04:59:13 +01:00
Shpoike
34a87f4034
Someone forgot a \n on some intel-specific Cbuf_AddText hack.
2021-08-31 04:59:13 +01:00
Shpoike
0ca6d9ad77
Fix host_errors with csqc+r_showbboxes.
2021-08-31 04:59:13 +01:00
Shpoike
69aa507143
Fix polyblend not working with full csqc.
2021-08-31 04:59:13 +01:00
Shpoike
1d9e73a36f
Add support for loading 24bit replacements for the original content. Add PRECACHE_PIC_WRAP(from dp, disables npot padding+scrap, we already don't otherwise clamp), and PRECACHE_PIC_TEST(from fte, for consistency).
2021-08-31 04:59:13 +01:00
Shpoike
4decec980e
Fix lightning beams missing with full csqc.
2021-08-31 04:59:13 +01:00
Shpoike
317df647ac
Make v_gunkick 1 behave all juddery like QS did with its lame protocols. v_gunkick 2 (lerp) no longer makes assumptions about update intervals so no longer acts all weird as a result of getting smaller-but-more-frequent changes.
2021-08-31 04:59:13 +01:00
Shpoike
6d78e39efe
(simple)csqc wasn't seeing the right stat values with old protocols.
2021-08-31 04:59:13 +01:00
Shpoike
35aa21f27c
Switch to showing commit dates for version numbers instead of borrowing the QS version we're forked from.
2021-08-31 04:59:12 +01:00
Shpoike
e83edff77b
Fix csqc not receiving +showscores console commands.
2021-08-31 04:59:12 +01:00
Shpoike
7aca9e0b87
Mute not-watervised messages for maps with no fluids on them (eg AD's rubble models). Sock doesn't like developer prints.
2021-08-31 04:59:12 +01:00
Shpoike
a0d2c8a4db
Force interpolation resets on new entities (to fix weird lerp glitches common in Copper)
2021-08-31 04:59:12 +01:00
Shpoike
bc768f33bc
cl_warncmd wasn't getting re-enabled properly.
2021-08-31 04:59:12 +01:00
Shpoike
11ba91eed7
Clarify skyroom arg usage.
2021-08-31 04:59:12 +01:00
Shpoike
d00c9b2ec4
This should have been in one of the earlier commits.
2021-08-31 04:59:12 +01:00
Shpoike
ec7b4fcadb
Minor behavioural correction.
2021-08-31 04:59:12 +01:00
Shpoike
ee51277ed8
For parity with fte's particle system.
2021-08-31 04:59:12 +01:00
Shpoike
2631235d31
Allow findchain builtins to accept a chain field for feature parity with DP and FTE.
2021-08-31 04:59:12 +01:00
Shpoike
f232be4f77
Allow search_begin to filter by package names.
2021-08-31 04:59:12 +01:00
Shpoike
8915c41e0c
Add writetofile, getentitytoken, and checkpvs builtins. Fix parseentitydata to detect end-of-string more easily.
2021-08-31 04:59:12 +01:00
Shpoike
8435cfc7fa
Make the generated qsextensions.qc more complete (and somewhat more formulaic).
2021-08-31 04:59:12 +01:00
Shpoike
f28dee8b72
Add DP_CSQC_QUERYRENDERENTITY extension.
2021-08-31 04:59:12 +01:00
Shpoike
e8cd3bd846
Finally give the SSQC the ability to send entity updates to the CSQC itself (as well as detect when a client is running CSQC).
2021-08-31 04:59:12 +01:00
Shpoike
227db32137
Allow SSQC to make use of SV_RunClientCommand, to match the custom player prediction in CSQC.
2021-08-31 04:59:12 +01:00
Shpoike
fc48474030
Give csqc access to the lightstyle+particle+makestatic+ambientsound builtins instead of depending on the server for them.
2021-08-31 04:59:12 +01:00
Shpoike
fc391f4ba5
Allow csqc to intercept temp-entities, as well as generate clientside ones.
2021-08-31 04:59:12 +01:00
Shpoike
a5e0cb1a52
Allow csqc to set physics_mode for support for engine movetypes in csqc. Also provide support for .customphysics too.
2021-08-31 04:59:12 +01:00
Shpoike
d18b907e43
Maintain an input journal so that CSQC can implement custom player prediction, if it wants.
2021-08-31 04:59:12 +01:00
Shpoike
d4094cbaa0
Add the stuff for listener things.
2021-08-31 04:59:12 +01:00
Shpoike
03ec27b5f0
Allow csqc to implement CSQC_UpdateView for full control over the 3d scene.
2021-08-31 04:59:12 +01:00
Shpoike
03b02fe52a
Allow csqc to trace against deltaed entities.
2021-08-31 04:59:12 +01:00
Shpoike
ec82ca0448
Allow csqc to read csqc entity updates, prints, and centerprints.
2021-08-31 04:59:12 +01:00
Shpoike
3c848f993e
Fix use of potentially-unrelated global instead of local with MOVETYPE_WALK.
2021-08-31 04:59:12 +01:00
Shpoike
277f833ef7
Allow csqc to draw proper 3d scenes.
2021-08-31 04:59:12 +01:00
Shpoike
929dd85164
Implement csqc validation, we can start on giving more capabilities now that we can distinguish between modified and unmodified csprogs.
2021-08-31 04:59:12 +01:00
Shpoike
e04c097eb8
More formulaic registration of various qc extension fields+funcs, including some that are still unused in this revision.
2021-08-31 04:59:12 +01:00
Shpoike
2e92fbf1d4
Strip residual sw-specific colormap stuff.
2021-08-31 04:59:12 +01:00
Shpoike
b1f93c7f3d
Add md4 support to digest_hex (will be needed to validate csqc)
2021-08-31 04:59:12 +01:00
Shpoike
78758f0868
Enable PEXT1 handshakes as well as just PEXT2.
2021-08-31 04:59:12 +01:00
Shpoike
4aee746efa
Reduce duplicate code a little.
2021-08-31 04:59:12 +01:00
Shpoike
bec4f4c0c5
Implement serverinfo and userinfo. Both can be read in ssqc via infokey, and via serverkey/getplayerkeyvalue in csqc. Can be changed/viewed via serverinfo/setinfo/user console commands
2021-08-31 04:59:12 +01:00
Shpoike
367b799998
r_fastsky should skip skyroom drawing too, for people with really slow computers.
2021-08-31 04:59:12 +01:00
Shpoike
17f5210a14
world.angles should be ignored for compat reasons (fixes e3m3 and a few custom maps).
2021-08-31 04:59:12 +01:00
Shpoike
2885bcae83
Fix a couple of stupid bugs.
2021-08-31 04:59:12 +01:00
Shpoike
e39c88a58b
Add alternative model lerping mode for proper compat with csqc/menuqc.
2021-08-31 04:59:12 +01:00
Shpoike
e63dae5f49
Fix more key_lines masks from 31 to CMDLINES-1.
2021-08-31 04:59:12 +01:00
Shpoike
0fb371178d
Pointless engine compat.
2021-08-31 04:59:12 +01:00
Shpoike
3016b0201f
Fix menuqc-related crash with r_shadows enabled.
2021-08-31 04:59:12 +01:00
Shpoike
7a6ee08281
Add -basegame support. Update hack to hide texture failure dev-spam to include dds files.
2021-08-31 04:59:12 +01:00
Shpoike
71b6fc11ed
Support for fte's 'nll' texture mode etc, which should give fewer flickering pixels in the distance than quake's normal nearest_mipmap_linear mode.
2021-08-31 04:59:12 +01:00
Shpoike
77a8f9a9a1
Add support for %S in sprintf builtin for quoted strings.
2021-08-31 04:59:12 +01:00
Shpoike
78fee72c50
Fix bugs found through gcc's warnings.
2021-08-31 04:59:12 +01:00
Shpoike
bc684222fc
Fix string autocvars bug in menuqc.
2021-08-31 04:59:12 +01:00
Shpoike
8b6737a436
Make menuqc respect qs's scr_menuscale cvar instead of scr_sbarscale.
2021-08-31 04:59:12 +01:00
Shpoike
5842eb70e8
Added search_getpackagename builtin to query which package a file is inside (flags&2 to get the gamedir of the package/gamedir too), also let the 'cvar' pseudo-cvar be queried via cvar_string.
2021-08-31 04:59:12 +01:00
Shpoike
bdfdface5b
Fix for search_begin on linux.
2021-08-31 04:59:12 +01:00
Shpoike
6e809c4999
Remove MAX_GLTEXTURES limit.
2021-08-31 04:59:12 +01:00
Shpoike
bd6d2ab660
Rename a QSS cvar for better compat with FTE.
2021-08-31 04:59:12 +01:00
Shpoike
f4f0e9516a
Let menuqc detect engine more easily, so it can tailor available cvar values for specific engines. This is probably a bad thing but I don't see any other sane way around it. With it being a cvar, the user can at least override it/lie to fake forked engines.
2021-08-31 04:59:12 +01:00
Shpoike
06fd012dfe
Custom hardware cursors, fix missing cursor when running fullscreen.
2021-08-31 04:59:12 +01:00
Shpoike
54538a054a
Menuqc support. Only tested against menusys so far.
2021-08-31 04:59:12 +01:00
Shpoike
4c9569c254
Try to make IQM animations sync to when the frame is changed (like FTE or DP) so that the animations can actually be used for non-static things. There are still no 4-way blends, however.
2021-08-31 04:59:12 +01:00
Shpoike
0f39ae9565
Fix late model precaching bug.
2021-08-31 04:59:12 +01:00
Shpoike
1a18a8af47
Add support for string stats (for csqc's use).
2021-08-31 04:59:12 +01:00
Shpoike
402fedb147
Try to fix compiling in msvc, and try to avoid the issue in future too.
2021-08-31 04:59:12 +01:00
Shpoike
85e9399f2f
Fix support for replacementdeltas with ent counts above 32767 (in case other engines use qss as their reference for support, or if it gets bumped later).
2021-08-31 04:59:12 +01:00
Shpoike
1c750b3f5f
Allow decals to adhere to random s bias stuff too.
2021-08-31 04:59:12 +01:00
Shpoike
a1641b6be3
Add -nohome arg to disable homedir use (when compiled to use them, consistent with other engines).
2021-08-31 04:59:12 +01:00
Shpoike
6a6ef2a53a
Add -mem arg for compat with dos or linux quake ports (and because -mem mb is more readable than -heapsize kb).
2021-08-31 04:59:12 +01:00
Shpoike
1f521aadb2
Fix bug from resizing the window with glsl gamma in use.
2021-08-31 04:59:12 +01:00
Shpoike
36b2046f57
Be more verbose and less errory about corrupt gfx.wad files.
2021-08-31 04:59:12 +01:00
Shpoike
933155ce88
Avoid problems when bobcycle is 0.
2021-08-31 04:59:12 +01:00
Shpoike
2e1abf9fa7
Add support for dds textures.
2021-08-31 04:59:12 +01:00
Shpoike
0a61068135
Fix glCompressedTexImage2D undefined on windows.
2021-08-31 04:59:12 +01:00
Shpoike
06118f2535
Prevent crashes from improper viewmodel/viewframe/etc command usage.
2021-08-31 04:59:12 +01:00
Shpoike
9278c740db
Add avelocity support to MOVETYPE_PUSH entities, to go with rotated SOLID_BSP support (kinda pointless without this commit too tbh).
2021-08-31 04:59:12 +01:00
Shpoike
9d15653e46
Add proper collision support for angles on SOLID_BSP entities.
2021-08-31 04:59:12 +01:00
Shpoike
0d8c45168f
Allow poking entity fields in weird fun cheaty ways. Useful for debugging.
2021-08-31 04:59:12 +01:00
Shpoike
3650f85e8e
Switch from LH's dead master to Eukara's live one.
2021-08-31 04:59:12 +01:00
Shpoike
539832c356
Fix server-crash bug when kicking people.
2021-08-31 04:59:12 +01:00
Shpoike
47cae9c3f8
Added support for my extended miptex stuff for high-colour map textures.
2021-08-31 04:59:12 +01:00
Shpoike
475584d631
Fix a merge error of mine.
2021-08-31 04:59:12 +01:00
Shpoike
1cda0611c8
Add some validation for gfx.wad.
2021-08-31 04:59:12 +01:00
Shpoike
4315b1cfdc
Fix typo
2021-08-31 04:59:12 +01:00
Shpoike
08cf018563
Added cvars to change/disable the often-unwanted build-in sound effects.
2021-08-31 04:59:12 +01:00
Shpoike
17f45103be
Work around msvc's continued lack of C99 support.
2021-08-31 04:59:12 +01:00
Shpoike
578d789b94
Ensure that Cmd_Args ALWAYS returns a valid string, avoiding crashes when only one arg was given.
2021-08-31 04:59:12 +01:00
Shpoike
7a76790d92
Bump QC stack sizes, to reduce chances of overflows.
2021-08-31 04:59:12 +01:00
Shpoike
598038b7f2
Remove some fixed-function logic from the worldsurf glsl.
2021-08-31 04:59:12 +01:00
Shpoike
e259d0db52
Add skybox console command for dynamic use (blame sock). Additional args for skyroom speed and axis of rotation.
2021-08-31 04:59:12 +01:00
Shpoike
e38664c222
Hacked in support for IQMs.
2021-08-31 04:59:12 +01:00
Shpoike
34414e41e1
Lets just use 999 by default.
2021-08-31 04:59:12 +01:00
Shpoike
666825037a
Remove MAX_HANDLES limit.
2021-08-31 04:59:12 +01:00
Shpoike
425f0fb831
Fix stupid coop parms bug.
2021-08-31 04:59:12 +01:00
Shpoike
9a03e77742
Added FTE_ENT_SKIN_CONTENTS support.
2021-08-31 04:59:12 +01:00
Shpoike
81b7ba9e4b
Added FTE_ENT_SKIN_CONTENTS support.
2021-08-31 04:59:12 +01:00
Shpoike
ef5d841e80
Fix revision string escapes.
2021-08-31 04:59:12 +01:00
Shpoike
9b023749da
Quick attempt at skyrooms. Seems to work for me. Note that the server's pvs is not opened, nor have I tried to depthmask sky surfaces to avoid leakage. _skyroom "x y z" in worldspawn to use.
2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593
Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles.
2021-08-31 04:59:12 +01:00
Shpoike
ebd361db63
qss is starting to be its own thing. be sure to provide more correct version info.
2021-08-31 04:59:12 +01:00
Shpoike
21709fd54c
Support up to parm64 instead of just parms1-16.
2021-08-31 04:59:12 +01:00
Shpoike
9ecc4a30be
Make sure world.message is set in csqc.
2021-08-31 04:59:12 +01:00
Shpoike
2819ed0adf
More readable prints when port numbers get screwed for whatever reason
2021-08-31 04:59:12 +01:00
nnnn20430
b8442e47ad
Mod_LoadMD3Model: don't load textures on server
...
This fixes a segfault when -dedicated flag is used
2021-08-31 04:59:12 +01:00
Shpoike
2567b18924
Fix my stoopid bug
2021-08-31 04:59:12 +01:00
Shpoike
68f404a3df
Fix a couple of stupid bugs (reported by c0burn).
2021-08-31 04:59:12 +01:00
Shpoike
8f3d6d12ac
Load external textures for mdls (and make sure alpha blends work too).
2021-08-31 04:59:12 +01:00
Shpoike
144048e92e
Forgot newlines.
2021-08-31 04:59:11 +01:00
Shpoike
1e4a3db083
Use float coords instead of int32 coords. They just make more sense.
2021-08-31 04:59:11 +01:00
Shpoike
9058a4fadb
Accept type 1 tgas (paletted)
2021-08-31 04:59:11 +01:00
Shpoike
85821b6fab
Better effectinfo compat
2021-08-31 04:59:11 +01:00
Shpoike
daac6039a5
attempt to support quakeforge 16bit mdl variant. untested.
2021-08-31 04:59:11 +01:00
Shpoike
3a7caf60c3
less spammy from pr_checkextension 0
2021-08-31 04:59:11 +01:00
Shpoike
c0d0cb81a0
a few mods use SOLID_BSP with non-bsp models for hitmesh support. We don't support that, but lets not crash out because of it.
2021-08-31 04:59:11 +01:00
Shpoike
4d5fd6c688
Implement exteriormodeltoclient
2021-08-31 04:59:11 +01:00
Shpoike
8a7609f3fe
Fix r_showbboxes bug (reported by c0burn)
2021-08-31 04:59:11 +01:00
Shpoike
7cf404e366
builtin number was wrong, oops.
2021-08-31 04:59:11 +01:00
Shpoike
730df19cdd
Fix demo playback crash.
2021-08-31 04:59:11 +01:00
Shpoike
ac290489c5
Fix linux compile issue.
2021-08-31 04:59:11 +01:00
Shpoike
f96964315e
Fixed some warnings
2021-08-31 04:59:11 +01:00
Shpoike
aa8dd16dad
Display multiple local addresses on the create-game multiplayer menu.
...
Hopefully this wll be slightly more useful on multi-homed machines.
2021-08-31 04:59:11 +01:00
Shpoike
68ae3bfee7
Accept LIGHTING_E5BGR9 bspx lumps in case there's no rgb8 lump.
...
Converts to rgb8 for now, so still only uses ldr lighting.
2021-08-31 04:59:11 +01:00
Shpoike
4d0d324479
Fix demo playback. Play some ftenq demos too.
2021-08-31 04:59:11 +01:00
Shpoike
d595a3d9cd
The voice chat feature requires audio capture. Audio capture requires sdl2. So lets force that.
2021-08-31 04:59:11 +01:00
Spike
d336eeb96f
Misaligned bsp lumps should have been a developer thing.
...
If anyone didn't fix their maps yet, they probably never will.
2021-08-31 04:59:11 +01:00
Spike
fef685af82
Don't try doing mouse grabs in dedicated servers...
2021-08-31 04:59:11 +01:00
Spike
2fbea9a1ea
Fix p999 issue (was checking for only 666 on makestatic).
2021-08-31 04:59:11 +01:00
Spike
b2198414fe
Fix slowmo issue caused by framerates lower than 72 with network independance.
2021-08-31 04:59:11 +01:00
Spike
b1c679f772
Fix possible networked out-of-bounds access.
2021-08-31 04:59:11 +01:00
Spike
f117e246b4
Reinstate the DoublePrecisionDotProducts.
...
They are still needed for ericw's testcase (oms3).
2021-08-31 04:59:11 +01:00
Spike
706dc546a3
Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative.
2021-08-31 04:59:11 +01:00
Spike
8d84bf8d2f
Fix some csqc bugs+omissions.
2021-08-31 04:59:11 +01:00
Spike
f166000a04
Avoid csqc crashes from setorigin etc.
...
Also avoid issues from csqc errors while scissor is enabled.
2021-08-31 04:59:11 +01:00
Spike
b215f29226
Decode oggs for in-game sounds.
2021-08-31 04:59:11 +01:00
Spike
48aed52090
Fixed issue with Z_Realloc not guarenteeing 0-filled memory (due to alignment).
2021-08-31 04:59:11 +01:00
Spike
1e6a12b923
Some compile fixes.
2021-08-31 04:59:11 +01:00
Spike
f6d31e9db9
Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
...
Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00
Spike
9d1c386a1b
Add warnings for any misaligned lumps. These crash on arm ports of engines.
2021-08-31 04:59:11 +01:00
Spike
0501ec2e98
Fix https://github.com/Shpoike/Quakespasm/issues/1
2021-08-31 04:59:11 +01:00
Spike
7d24bf80e9
Hopefully this will fix the lingering issues with pics getting screwed on game changes.
2021-08-31 04:59:11 +01:00
Spike
bac736f33c
Make the bf command fade smoothly, instead of rounding down and disappearing almost instantly.
2021-08-31 04:59:11 +01:00
Spike
d58f3f6cfe
Throttle networking to 72 if host_maxfps is set any higher (or 0).
...
This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2021-08-31 04:59:11 +01:00
Spike
d02c4e010c
Allow ints to save too, in case anyone tries using them, ever.
2021-08-31 04:59:11 +01:00
Spike
df3db3b821
Fix crash when saving the game.
2021-08-31 04:59:11 +01:00
Spike
13736f1fd3
Fix stupid oversight - I forgot to actually set qcvm->GetModel.
2021-08-31 04:59:11 +01:00
Spike
c68c11c7d8
Fix issue with pr_dumpplatform writing a prior version of the simplecsqc entry points.
...
Also print the path that the qsextensions.qc file was written to.
2021-08-31 04:59:11 +01:00
Spike
3c671f325d
Docs update
2021-08-31 04:59:11 +01:00
Spike
91668b230f
Some misc qc-related bugfixes.
2021-08-31 04:59:11 +01:00
Spike
7ce562ac50
Make mwheelup/down less annoying when scrolling in the console whenever they're not bound.
2021-08-31 04:59:11 +01:00
Shpoike
3e8d514237
Fix some warnings.
2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d
Added support for simple csqc.
...
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
58655ebd99
Fix issue that eric previously spotted and fixed on maps with missing textures.
2021-08-31 04:59:11 +01:00
Spike
66b486472b
Some documentation and stuff.
2021-08-31 04:59:11 +01:00
Spike
afb6583375
Added lightmap scaling.
2021-08-31 04:59:11 +01:00
Spike
fe63ebc870
Windows... Messed up access modes.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf
All changes present in QSS-R7, plus
...
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer
e1f17a90ef
bump version to 0.94.0, more documentation updates.
2021-08-30 11:35:00 +03:00
Andrei Drexler
83af8d060f
Add basic localized strings support for 2021 re-release
...
See https://github.com/Novum/vkQuake/pull/345
2021-08-29 17:11:28 +03:00
Ozkan Sezer
2313298d14
window icon should be set after window creation in SDL2.
2021-08-29 17:04:40 +03:00
Ozkan Sezer
85683a04c9
fix my mis-merge of the ents patch.
2021-08-29 14:56:40 +03:00
Ozkan Sezer
dd874e34b7
workaround re-release default.cfg issue:
...
id1/pak0.pak from 2021 re-release doesn't have a default.cfg
embedding Quakespasm's customized default.cfg for that.
2021-08-29 14:55:24 +03:00
Andrei Drexler
5ae076ea2d
Versioned map entity patches
2021-08-29 14:55:10 +03:00
Ozkan Sezer
6c1a97d755
regenerated quakespasm.pak
2021-08-28 03:10:00 +03:00
Ozkan Sezer
8797c8c384
r_brush.c (AllocBlock): use calloc() to not leave uninitialized memory.
...
keeps valgrind happy.
2021-08-27 17:03:00 +03:00
Ozkan Sezer
9f8b569f9b
external vis file support
2021-08-27 14:00:32 +03:00
Andrei Drexler
8a72565fd0
Change 'model has a skin taller than 480' error into a warning.
...
See https://github.com/Novum/vkQuake/issues/347
2021-08-27 14:00:10 +03:00
Andrei Drexler
95845b9d2e
Add no-op menu_credits command for quake '2021 release' version
2021-08-24 14:24:24 +03:00
Andrei Drexler
86c06eeb15
Add no-op finaleFinished QuakeC builtin 79 for quake '2021 release' version
2021-08-24 11:56:50 +03:00
Ozkan Sezer
bafb17495e
cl_parse.c: update the svc_strings[] array after recent commits.
2021-08-22 20:25:40 +03:00
Andrei Drexler
c82ef652db
map MOVETYPE_GIB of quake '2021 release' version to MOVETYPE_BOUNCE
2021-08-22 18:55:02 +03:00
Andrei Drexler
51b23fa30a
ignore svc_achievement server message for quake '2021 release' version.
2021-08-22 18:55:02 +03:00
Andrei Drexler
65c1644849
add a 'campaign' cvar for quake '2021 release' version.
2021-08-22 18:55:02 +03:00
Ozkan Sezer
dd8f4fbd29
bump version to 0.93.3 and update the changelog
2021-08-20 18:11:20 +03:00
Ozkan Sezer
2d9eb310bc
replace size_t casts to pointers with (u)intptr_t.
2021-08-10 01:04:50 +03:00
Andrei Drexler
3c8611f604
Reset pointers to sky textures on map unload/game change
...
This fixes a crash when loading a skyless map after one with a sky.
( From: https://github.com/Novum/vkQuake/pull/339 )
2021-08-10 01:00:02 +03:00
Ozkan Sezer
bd8615c235
snd_umx.c: revise sanity checks and check returned values from FS layer.
2021-07-14 03:37:00 +03:00
Ozkan Sezer
96b07d712d
mingw makefiles: -lm is not needed.
2021-07-09 14:56:00 +03:00
Axel Gneiting
3fc32bf7fe
Merge surface mark & cull optimization from vkQuake
...
* Remove separate surface culling pass. Instead always build texture chains every frame & cull in mark surfaces.
* Optimize R_CullBox & R_BackFaceCull
2021-07-07 23:55:50 +03:00
Ozkan Sezer
d6e68b6f19
minor tweak to the ow makefile
2021-07-07 23:55:50 +03:00
Ozkan Sezer
57748db955
add arm64 target to Makefile.darwin
...
SDL2 and music codec builds for arm64 should come later.
2021-06-28 03:01:02 +03:00
Ozkan Sezer
78323635a0
silence a few macOS deprecation warnings.
...
The IOHID deprecation (its use is in in_sdl.c for the mouse acceleration
hack) still needs addressing:
in_sdl.c:163:7: warning: 'IOHIDGetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
if (IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:96:1: note: 'IOHIDGetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDGetAccelerationWithKey( io_connect_t handle, CFStringRef key, double * acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
in_sdl.c:165:8: warning: 'IOHIDSetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:99:1: note: 'IOHIDSetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDSetAccelerationWithKey( io_connect_t handle, CFStringRef key, double acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
in_sdl.c:190:7: warning: 'IOHIDSetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:99:1: note: 'IOHIDSetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDSetAccelerationWithKey( io_connect_t handle, CFStringRef key, double acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
2021-06-28 03:01:02 +03:00
Ozkan Sezer
848aa26b3c
silence opengl deprecation warnings from newer mac sdks.
2021-06-28 03:01:02 +03:00
Ozkan Sezer
824f01031e
silence misleading indentation warnings from clang.
2021-06-28 03:01:02 +03:00
Ozkan Sezer
9ca7d499e5
fixed -Wshadow warnings.
2021-06-23 04:37:10 +03:00
Ozkan Sezer
9fc38410dd
VID_InitModelist (SDL-1.2): zero the whole format,
...
.. instead of only setting its palette fiel to NULL. This makes it work
with sdl12-compat (see: https://github.com/libsdl-org/sdl12-compat.git )
2021-04-12 12:37:04 +03:00
Ozkan Sezer
f88bdb7d0b
fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
...
fix taken from Kevin Shanahan's Tyr-Quake
2021-03-31 23:51:10 +03:00
Ozkan Sezer
81adf62374
Updates for tracker music:
...
- New console command music_jump: Jump to given order in music,
like Unreal's music change. Only for module (tracker) music.
- stream layer: Store the loop setting.
- umx reader: Replaced questionable byte-swap.
- libxmp backend: Handled the loop setting through libxmp apis.
- mikmod backend: Enabled in-module loops. Respect global loop
setting. More compatible reader callback structure.
2021-02-04 23:28:00 +03:00
Ozkan Sezer
75e9bc385f
snd_xmp.c updates.
2021-01-31 20:50:00 +03:00
Ozkan Sezer
66df5d09f4
Merge /u/smcvittie/quakespasm/ branch cross-pkg-config into master
...
https://sourceforge.net/p/quakespasm/quakespasm/merge-requests/2/
2021-01-07 14:55:24 +00:00
Helmut Grohne
a7503e2be2
Make pkg-config substitutable
...
This helps with cross-compilation. When cross-compiling, the environment
variable PKG_CONFIG is typically set to a version of pkg-config that is
configured to look in appropriate locations for the cross architecture.
For example, a build for 64-bit ARM might use:
make \
CC=aarch64-linux-gnu-gcc \
STRIP=aarch64-linux-gnu-strip \
PKG_CONFIG=aarch64-linux-gnu-pkg-config \
release
On a Debian system, this would look in
/usr/lib/aarch64-linux-gnu/pkgconfig for details of 64-bit ARM Opus
libraries.
Bug-Debian: https://bugs.debian.org/900217
2020-12-22 12:17:31 +00:00
Stephen Kitt
9bd1cc8d1d
Spelling fixes
2020-12-22 12:05:37 +00:00
Ozkan Sezer
15a41d2169
host_cmd.c (Host_SavegameComment): Remove CR/LFs from level name.
...
Avoids broken saves, e.g. with autumn_sp map. See:
https://celephais.net/board/view_thread.php?id=60452&start=3666
2020-09-08 14:00:00 +03:00
Axel Gneiting
6e4f29a22f
Remove mtexinfo_t::mipadjust (software raster remnant)
2020-07-05 21:01:10 +03:00
Eric Wasylishen
ad3aadb373
Replace some uses of 9999/-9999, and 999999/-999999 with FLT_MAX/-FLT_MAX
...
Was sent a sample map where the texture scale was such that the
CalcSurfaceExtents mins/maxs were calculated incorrectly because of the
use of 999999 not being large enough magnitude, leading to a crash later
(maxs-mins was negative).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1671 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:09 +00:00
Eric Wasylishen
be4dbdb29c
Mod_LoadAliasFrame, Mod_LoadAliasGroup: error if posenum >= MAXALIASFRAMES
...
See: https://sourceforge.net/p/quakespasm/bugs/37/
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1670 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:07 +00:00
Eric Wasylishen
bda9912002
gl_sky.c (skybox_name): lazily increase array size from 32 to 1024.
...
See: https://sourceforge.net/p/quakespasm/bugs/38/
Also move its initializer to Sky_Init() and use q_strlcpy() instead
of strcpy() for copying to it in Sky_LoadSkyBox().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1669 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:06 +00:00
Ozkan Sezer
65825de11a
snd_mp3tag.c: check for false positives if id3v1 is not at file's end.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1665 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-29 16:50:06 +00:00
Ozkan Sezer
a1eff43d80
snd_mp3tags: let it consume all the tags at file end.
...
We do not know the order of ape, or lyrics3, or musicmatch tags,
so we loop until we consume all, scanning for each tag type once.
I don't yet care about freaky broken mp3 files with double tags.
<rant> MP3 standard has no metadata format, so everyone invented
their own thing, even with extensions, until ID3v2 became dominant:
Hence the impossible mess there.</rant>
Also remove inline directive from a few detection procedures there.
(updates from my code in SDL_mixer.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1664 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-23 21:35:16 +00:00
Eric Wasylishen
42c0491e92
r_world.c: workaround Intel UHD 600 driver bug
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1662 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-15 23:52:13 +00:00
Ozkan Sezer
e0e2d16ca2
snd_mpg123.c: use mp3_skiptags(). tidy-up a little.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1661 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:10:14 +00:00
Ozkan Sezer
17209fd330
snd_mp3tag.c: tidy-up return code. add a failsafe for fshandle_t.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1660 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:04:01 +00:00
Ozkan Sezer
386e56258d
snd_mp3.c: move skiptags() call to codecopen(), print error if it fails.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1659 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:01:02 +00:00
Ozkan Sezer
ffe43cf024
snd_mp3.c: moved mp3 tag stuff into a separate module snd_mp3tag.c
...
so that it can be used in snd_mpg123.c, too, if needed.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1658 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 11:37:32 +00:00
Ozkan Sezer
b2bf251a32
snd_mp3.c: removed unnecessary file rewind calls in tag detection code.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1657 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 08:23:12 +00:00
Ozkan Sezer
3b4a07ca87
snd_mp3.c: Tag detection fixes, updates, and clean-ups:
...
- Updates from my code in SDL_mixer:
- Fix APE header presence detection: APEv2 doesn't guarantee header.
We rely on bit31 of the flags field of the header/footer, instead.
- Add code to skip Lyrics3 v1 / v2 tags.
- Remove the non-standard 'Extended ID3v1' tag support: None of the
significant libraries like getID3, taglib or libid3tag support it.
Not supported in most, if not all mp3 players, either.
- The 'APE before ID3v1' was duplicated code because we removed the
TAG+ support: removed it.
- Add a FIXME note about handling possible double-ID3v1 tags.
- Add a FIXME note about order of tags at the end of the file.
- A few minor tidy-ups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1656 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-08 14:00:50 +00:00
Eric Wasylishen
361c66d06a
Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc).
...
From Spike.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1654 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-20 02:47:04 +00:00
Ozkan Sezer
6abf2afbe6
lodepng.c: fix LODEPNG_RESTRICT for gcc
...
previously, it ignored any gcc with __GNUC_MINOR__ == 0.
(patch submitted to upstream at github as PR/120)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1652 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-18 09:47:04 +00:00
Ozkan Sezer
c2dbafef4b
lodepng.c: minor update (cf. mainstream PR/119)
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1648 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-11 22:14:22 +00:00
Ozkan Sezer
8ebb9dc117
lodepng.c (lodepng_zlib_compress): Fix alloc fail check.
...
From https://github.com/lvandeve/lodepng/pull/118
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1646 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-11 09:37:06 +00:00
Ozkan Sezer
da43c6a57b
r_brush.c (AllocBlock): add a FIXME note about a valgrind warning.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1645 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-11 09:35:19 +00:00
Ozkan Sezer
21915e956c
snd_sdl.c: pass NULL as the 'obtained' spec to SDL_OpenAudio():
...
this way, SDL will convert to hardware format for us if needed.
most of the times we do get what we want. however, for example,
the WASAPI backend of SDL2 returns AUDIO_F32LSB as the obtained
format (which is not an SDL thing but a WASAPI thing) and we do
not support that. the SDL2.dll we ship with has WASAPI disabled,
but if the user replaces our dll with a one with WASAPI enabled
(official libsdl.org build or his own build) then we refuse the
obtained AUDIO_F32LSB format and run without sound. after this
patch, such a thing is transparent to us.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1639 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-20 18:40:00 +00:00
Ozkan Sezer
e04c0b49af
remove Steve's name from quit menu message too, per his request.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1638 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-18 09:39:00 +00:00
Ozkan Sezer
196f89a239
GL_BuildLightmaps: minor warning fixes. more accurate developer warning.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1637 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-18 09:17:24 +00:00
Ozkan Sezer
57ad299dfa
r_brush.c (AllocBlock): add casts to malloc and realloc
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( in case someone wants to build using C++ compilers. )
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1634 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-16 11:00:38 +00:00
Ozkan Sezer
13d8e8f704
bump version to 0.93.2, update changelog.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1631 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 12:36:59 +00:00
Ozkan Sezer
39b4fccb44
move LMBLOCK_WIDTH/HEIGHT from bspfile.h to glquake.h
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1630 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 12:34:12 +00:00
Ozkan Sezer
0a6a5c62c8
minor simplification
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1629 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 12:33:02 +00:00
Eric Wasylishen
e041b958c7
r_brush.c: dynamically allocate lightmaps, from QuakeSpasm-Spike
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This raises LMBLOCK_WIDTH/HEIGHT from 128 to 256 which should
be supported everywhere and decrease draw calls
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1628 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 06:49:35 +00:00
Eric Wasylishen
f2930ef460
r_brush.c: rename BLOCK_WIDTH/HEIGHT to LMBLOCK_WIDTH/HEIGHT to match QSS
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(no other changes)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1627 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 06:49:27 +00:00
Eric Wasylishen
12e781ba46
raise MAXALIASTRIS from 2048 to 4096 so SlayerTest mdl's load.
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TODO: look at switching to Spike's mdl code from QSS
TODO: add "exceeds standard limit" warnings
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1626 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 04:06:57 +00:00
Eric Wasylishen
6924a94fa6
Mod_LoadAliasModel: don't corrupt memory if MAXALIASTRIS exceeded
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1625 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 04:06:55 +00:00
Eric Wasylishen
429b29a669
Sky_NewMap: avoid stack buffer underflow on the "remove trailing spaces"
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line that happened if a map had an empty string worldspawn key,
detected by ASan on macOS with demo_map.bsp from SlayerTest.
Also prevent the strcpy's from overflowing the buffers in case of long
keys.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1624 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-09-12 04:06:54 +00:00
Ozkan Sezer
0e6c4f27cc
update lodepng to 20190824 version from mainstream.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1623 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-08-28 00:10:02 +00:00
Ozkan Sezer
e4eae98ab4
watcom makefiles: make wlink quiet
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1622 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-08-28 00:01:04 +00:00
Ozkan Sezer
92758e8591
update lodepng to 20190814 version from mainstream.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1619 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-08-15 12:01:54 +00:00
Ozkan Sezer
9fc3408391
snd_mp3.c: better skipping of tags:
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( also see: https://bugzilla.libsdl.org/show_bug.cgi?id=4728 )
Instead of doing it 'as-we-go' every time, skip the tags at file-open
time only once.
The former implementation had the chance of not having the full tag in
the frame, that includes a possibility of even not having the complete
tag magic in the frame leading to not identifying a tag.
The new implementation skips all the tags at file-start and file-end,
and does that only once.
Also added are detection and skipping of extended ID3v1 and APEv1 tags.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1612 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-07-23 14:11:30 +00:00
Ozkan Sezer
ee831b2b48
lodepng: sync with mainstream, merged up to latest commit f6155a420604.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1611 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-07-15 09:20:05 +00:00
Eric Wasylishen
68faa57c6d
CalcSurfaceExtents: adjust bogus initial "max" texture coord to match the
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magnitude of the "min" one. It was possible to erroneously cause a
"bad surface extents" error with face around +/- 100K units from the origin,
since "max" was initalized to -99999.
TODO: These should probably both be changed to FLT_MAX/-FLT_MAX.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1608 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-03-18 07:22:54 +00:00
Eric Wasylishen
c04be89a90
PR_UglyValueString: increase line[512] to 1024, use q_snprintf
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Fixes writing past end of buffer (crashes on some OS'es) when saving xmasjam2018_qmaster1
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1607 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-12-30 05:24:36 +00:00
Ozkan Sezer
74810cd40e
handle ssize_t issues with MSVC better
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1600 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-11-03 09:50:53 +00:00
Ozkan Sezer
92a3d910bd
menu.c (M_ScanSaves): silence gcc8 -Wstringop-truncation:
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just replaced strncpy() with q_strlcpy().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1592 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-09-21 12:10:06 +00:00
Ozkan Sezer
ed6d5b0d20
gl_texmgr.h (struct gltexture_s): change 'pants' and 'shirt' to signed char
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otherwise negative value checks wouldn't work if char is unsigned by
default. Fixes bug #28 (https://sourceforge.net/p/quakespasm/bugs/28/ ,
also see: https://github.com/Novum/vkQuake/issues/145 )
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1588 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-06-18 07:15:58 +00:00
Ozkan Sezer
32c80b20b0
pr_edict.c: replaced another strcpy() call with q_strlcpy(), tweaked a warning message.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1586 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-30 15:01:22 +00:00
Ozkan Sezer
0825fb705c
lodepng.c: max 5552 instead of 5550 sums before adler32 overflow
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(lorepng github mainstream commit 81cf5de55f)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1585 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-30 04:04:47 +00:00
Ozkan Sezer
4dbd07fb9a
bgmusic.c: mark *.opus files as cdrip types.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1579 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-04-27 17:30:38 +00:00
Ozkan Sezer
1ccd0b998a
apply the same double precision change to PF_normalize() as was done to PF_vlen() in r1554.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1578 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-04-23 09:20:31 +00:00
Ozkan Sezer
39459b19cb
net_udp.c (UDP_Init): lose the goto in OSX workaround, restrict the workaround to OSX builds only.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1577 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-04-20 14:35:32 +00:00
Ozkan Sezer
5a2c2cf1a6
snd_vorbis.c: remove leftovers, tidyup.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1574 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-03-26 21:10:07 +00:00
Ozkan Sezer
84c2c3c4ea
lodepng sync with mainstream: merged commits d4d8f1aa and d03d7df9
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(excluded 64 bit warning fix commits 9ab58e3 and 116f5b2e for now)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1573 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-03-26 21:04:10 +00:00
Ozkan Sezer
1a0c50ab4c
cd_sdl.c: change SDL_CD error return checks from '== -1' back to '< 0'
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SDL man pages are wrong. e.g. their macosx cdrom backend returns some
negative value, but not strictly -1.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1569 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-03-13 08:50:03 +00:00
Ozkan Sezer
29b903bc84
host.c (Host_WriteConfiguration): don't VID_SyncCvars()
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1565 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-21 16:25:04 +00:00
Ozkan Sezer
1cd6ed55ed
don't write the config file if we are Sys_Error()ing
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1564 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-21 07:33:07 +00:00
Ozkan Sezer
f8247e30bd
host.c (Host_WriteConfiguration): change bitwise and into logical and.
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seems like a typo in original quake source.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1561 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-16 06:03:25 +00:00
Ozkan Sezer
e62db0b9fb
console.c (Con_TabComplete): don't change the length counter in arg completion.
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issue seems to have been added in v0.90.1.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1560 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-16 05:57:54 +00:00
Eric Wasylishen
f910bae881
in_sdl: Change controller movement to use cubic easing by default; added
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"joy_exponent_move" cvar.
Previously movement was linear.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1556 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-05 06:37:50 +00:00
Eric Wasylishen
a89063a5ff
PF_vlen: add casts to double to force 64-bit precision
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Fixes https://sourceforge.net/p/quakespasm/bugs/26/
(travail qte1m2.bsp button near 2772 767 -584 hurting the player
sm179_otp.bsp: left button causing the player to get stuck)
This change should probably be applied to more places in pr_cmds.c
and elsewhere, but this specific change is enough to fix these corner
cases
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1554 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-17 07:44:26 +00:00
Ozkan Sezer
77a45cbbbe
lodepng.c (lodepng_encode): check for preProcessScanlines() errors.
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(patch by 'yoch', from https://github.com/lvandeve/lodepng/pull/66 )
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1553 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-11 07:00:02 +00:00
Eric Wasylishen
ae38737ada
keys.c: increase CMDLINES (history.txt lines) from 32 to 64
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1552 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-10 04:40:31 +00:00
Ozkan Sezer
9dd0a76812
r1550 merged a bad patch. merging the correct one...
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1551 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 15:28:05 +00:00
Ozkan Sezer
a7deed353e
Mod_DecompressVis: warn every case of vis data buffer overrun, not once.
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also remove the #if 0'ed out code.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1550 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 08:28:17 +00:00
Eric Wasylishen
413272b977
Mod_DecompressVis: don't overflow output buffer given invalid visdata
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Fixes crash on death32c.bsp:
http://sourceforge.net/p/quakespasm/bugs/25/
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1548 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 05:02:14 +00:00
Eric Wasylishen
e4b71e6268
TexMgr_Imagedump_f: fix buffer overflow by setting GL_PACK_ALIGNMENT
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reported by ASan
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1547 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-28 18:51:40 +00:00
Eric Wasylishen
ec4b6115d1
world shader: avoid matrix multiplication in the fragment shader
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alias shader: sync fog implementation with world shader
Thanks to Axel for the suggestion.
Add a FIXME where our shader differs from vkQuake in treatment of
alpha transparent faces + fog.
see:
https://sourceforge.net/p/quakespasm/bugs/24/
https://github.com/Novum/vkQuake/blob/master/Shaders/world.vert
https://github.com/Novum/vkQuake/blob/master/Shaders/world.frag
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1546 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-24 18:59:44 +00:00