Let menuqc detect engine more easily, so it can tailor available cvar values for specific engines. This is probably a bad thing but I don't see any other sane way around it. With it being a cvar, the user can at least override it/lie to fake forked engines.

This commit is contained in:
Shpoike 2020-07-08 15:46:00 +01:00
parent 06fd012dfe
commit f4f0e9516a

View file

@ -80,6 +80,7 @@ cvar_t pausable = {"pausable","1",CVAR_NONE};
cvar_t developer = {"developer","0",CVAR_NONE};
static cvar_t pr_engine = {"pr_engine", ENGINE_NAME_AND_VER, CVAR_NONE};
cvar_t temp1 = {"temp1","0",CVAR_NONE};
cvar_t devstats = {"devstats","0",CVAR_NONE}; //johnfitz -- track developer statistics that vary every frame
@ -283,6 +284,7 @@ void Host_InitLocal (void)
Host_InitCommands ();
Cvar_RegisterVariable (&pr_engine);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&host_maxfps); //johnfitz