raze-gles/source/core
Christoph Oelckers f02cf7e067 - fixed issues with fog setup and added missing fog to Exhumed's red palette.
Foggy lookups should not attempt to calculate a fade ramp, that does not work if the color gets brighter with distance.
Fixes #143
2020-10-24 20:33:33 +02:00
..
console - fixed episode default. 2020-10-11 07:44:51 +02:00
menu - close the quickload and quicksave confirmation screens after selection. 2020-10-22 01:01:28 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - create named texture copies for 'tilefromtexture' replacements. 2020-10-10 16:52:04 +02:00
automap.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - binaryangle.h/cpp: Inline the functions created in 271eb1c3fa. No real need to have a separate file for these. 2020-10-11 15:34:18 +11:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - Port over `i_timescale` CVAR from GZDoom for use with debugging. 2020-10-16 10:31:11 +11:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
gamecontrol.h - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
gamecvars.cpp - make snd_speech toggle work in SW. 2020-10-23 22:53:02 +02:00
gamecvars.h - mouse code update. 2020-09-28 22:36:43 +02:00
gameinput.cpp - gameinput.cpp: Don't set a target when serialising `PlayerHorizon` struct. 2020-10-22 09:41:21 +11:00
gameinput.h - binaryangle.h: Create `osum()` for `PlayerHorizon` and `PlayerAngle` structs and use within each struct's `interpolatedsum()` method. 2020-10-18 22:43:42 +11:00
gamestate.h - Exhumed: play the menu advance sound when starting a game 2020-10-10 13:30:23 +02:00
gamestruct.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
gi.cpp - progress. 2020-10-04 20:11:04 +02:00
gi.h - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - Fix joystick scaling following shift to fixedhoriz and binangle. 2020-10-09 11:34:14 +11:00
inputstate.h - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp - added the resource file name to the listmaps printout. 2020-10-14 01:13:36 +02:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - InputPacket: Change `q16avel` to `avel`, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
palette.cpp - fixed issues with fog setup and added missing fog to Exhumed's red palette. 2020-10-24 20:33:33 +02:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
savegamehelp.h - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - do not accept any input in the first 0.1 seconds of running a screen job. 2020-10-13 23:36:27 +02:00
screenjob.h - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well. 2020-10-19 20:46:22 +11:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
statusbar.h - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - savegame version change for the new member in spritetype. 2020-10-02 22:19:32 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00