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- fixed a typo.
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@ -88,7 +88,7 @@ static int32_t LoadMapHack(const char *filename)
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if (sc.CheckNumber() && validateSprite())
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spriteext[currentsprite].angoff = (int16_t)sc.Number;
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}
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else if (sc.Compare("notmd") || sc.Compare("motmd2") || sc.Compare("motmd3"))
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else if (sc.Compare("notmd") || sc.Compare("notmd2") || sc.Compare("notmd3"))
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{
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if (validateSprite())
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spriteext[currentsprite].flags |= SPREXT_NOTMD;
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