- took all script exports out of the namespaces.

It looks like GCC cannot deal with this - on MSVC it works fine.
This commit is contained in:
Christoph Oelckers 2020-10-10 10:11:22 +02:00
parent 16fd505f9a
commit db21d5e946
7 changed files with 55 additions and 70 deletions

View file

@ -123,15 +123,6 @@ void CGameMenuItemQAV::Draw(void)
static std::unique_ptr<CGameMenuItemQAV> itemBloodQAV; // This must be global to ensure that the animation remains consistent across menus.
DEFINE_ACTION_FUNCTION(DListMenuItemBloodDripDrawer, Draw)
{
// For narrow screens this would be mispositioned so skip drawing it there.
double ratio = screen->GetWidth() / double(screen->GetHeight());
if (ratio > 1.32) itemBloodQAV->Draw();
return 0;
}
void UpdateNetworkMenus(void)
{
// For now disable the network menu item as it is not functional.
@ -201,12 +192,23 @@ void GameInterface::QuitToTitle()
gameaction = ga_mainmenu;
}
END_BLD_NS
using namespace Blood;
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(DListMenuItemBloodDripDrawer, Draw)
{
// For narrow screens this would be mispositioned so skip drawing it there.
double ratio = screen->GetWidth() / double(screen->GetHeight());
if (ratio > 1.32) itemBloodQAV->Draw();
return 0;
}
DEFINE_ACTION_FUNCTION(_ImageScrollerPageQavDrawer, LoadQav)
{
PARAM_PROLOGUE;
@ -231,5 +233,4 @@ DEFINE_ACTION_FUNCTION(_ImageScrollerPageQavDrawer, DrawQav)
return 0;
}
END_BLD_NS

View file

@ -462,7 +462,7 @@ namespace ShadowWarrior
{
::GameInterface* CreateInterface();
}
namespace Powerslave
namespace Exhumed
{
::GameInterface* CreateInterface();
}
@ -479,7 +479,7 @@ void CheckFrontend(int flags)
}
else if (flags & GAMEFLAG_PSEXHUMED)
{
gi = Powerslave::CreateInterface();
gi = Exhumed::CreateInterface();
}
else
{

View file

@ -17,7 +17,7 @@
#define BEGIN_SW_NS namespace ShadowWarrior {
#define END_SW_NS }
#define BEGIN_PS_NS namespace Powerslave {
#define BEGIN_PS_NS namespace Exhumed {
#define END_PS_NS }
#else

View file

@ -39,22 +39,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
DEFINE_ACTION_FUNCTION(_ListMenuItemExhumedPlasma, Draw)
{
menu_DoPlasma();
return 0;
}
DEFINE_ACTION_FUNCTION(_ListMenuItemExhumedLogo, Draw)
{
auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
DrawRel(nLogoTile, 160, 40);
return 0;
}
void GameInterface::MenuOpened()
{
GrabPalette();
@ -105,3 +89,19 @@ FSavegameInfo GameInterface::GetSaveSig()
END_PS_NS
using namespace Exhumed;
DEFINE_ACTION_FUNCTION(_ListMenuItemExhumedPlasma, Draw)
{
menu_DoPlasma();
return 0;
}
DEFINE_ACTION_FUNCTION(_ListMenuItemExhumedLogo, Draw)
{
auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
DrawRel(nLogoTile, 160, 40);
return 0;
}

View file

@ -64,23 +64,6 @@ BEGIN_SW_NS
//
//----------------------------------------------------------------------------
static bool DidOrderSound;
static int zero = 0;
DEFINE_ACTION_FUNCTION(_SWMenuDelegate, PlayOrderSound)
{
if (SW_SHAREWARE && !DidOrderSound)
{
DidOrderSound = true;
int choose_snd = STD_RANDOM_RANGE(1000);
if (choose_snd > 500)
PlaySound(DIGI_WANGORDER1, v3df_dontpan, CHAN_BODY, CHANF_UI);
else
PlaySound(DIGI_WANGORDER2, v3df_dontpan, CHAN_BODY, CHANF_UI);
}
return 0;
}
void GameInterface::QuitToTitle()
{
Mus_Stop();
@ -172,3 +155,4 @@ FSavegameInfo GameInterface::GetSaveSig()
END_SW_NS

View file

@ -573,6 +573,25 @@ void TerminateLevel(void)
}
using namespace ShadowWarrior;
static bool DidOrderSound;
static int zero = 0;
static void PlayOrderSound()
{
if (!DidOrderSound)
{
DidOrderSound = true;
int choose_snd = STD_RANDOM_RANGE(1000);
if (choose_snd > 500)
PlaySound(DIGI_WANGORDER1, v3df_dontpan, CHAN_BODY, CHANF_UI);
else
PlaySound(DIGI_WANGORDER2, v3df_dontpan, CHAN_BODY, CHANF_UI);
}
}
void GameInterface::LevelCompleted(MapRecord *map, int skill)
{
//ResetPalette(mpp);
@ -587,7 +606,11 @@ void GameInterface::LevelCompleted(MapRecord *map, int skill)
STAT_Update(true);
FinishAnim = false;
PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
if (SW_SHAREWARE) gameaction = ga_creditsmenu;
if (SW_SHAREWARE)
{
PlayOrderSound();
gameaction = ga_creditsmenu;
}
else gameaction = ga_mainmenu;
}
else gameaction = ga_nextlevel;

View file

@ -53,8 +53,6 @@ class SWMenuDelegate : RazeMenuDelegate
DTA_CenterOffset, true, DTA_Color, 0xfff0f0f0, DTA_ScaleX, 0.5, DTA_ScaleY, 0.5);
return true;
}
//native static void PlayOrderSound();
}
//=============================================================================
@ -76,27 +74,6 @@ class ListMenuItemSWLogo : ListMenuItem
}
}
//=============================================================================
//
// SW order sound
//
//=============================================================================
/*
class ListMenuItemOrderSound : ListMenuItem
{
void Init(ListMenuDescriptor desc)
{
Super.Init(0, 0);
}
override void Drawer()
{
if (mEnabled) SWMenuDelegate.PlayOrderSound();
mEnabled = 0;
}
}
*/
//=============================================================================
//
// text item