mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 04:20:45 +00:00
- create named texture copies for 'tilefromtexture' replacements.
We want to be able later to find them in the texture manager again.
This commit is contained in:
parent
c478d1add2
commit
f9ab77f700
2 changed files with 7 additions and 0 deletions
|
@ -619,6 +619,9 @@ int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istextu
|
|||
if (xsiz <= 0 || ysiz <= 0)
|
||||
return -2;
|
||||
|
||||
// create a new game texture here - we want to give it a new name!
|
||||
tex = MakeGameTexture(tex->GetTexture(), FStringf("#%05d", tilenum), ETextureType::Override);
|
||||
TexMan.AddGameTexture(tex);
|
||||
TileFiles.tiledata[tilenum].backup = TileFiles.tiledata[tilenum].texture = tex;
|
||||
if (istexture)
|
||||
tileSetHightileReplacement(tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0, 0);
|
||||
|
|
|
@ -408,6 +408,10 @@ void GameInterface::UpdateSounds(void)
|
|||
|
||||
int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int channel, EChanFlags flags)
|
||||
{
|
||||
if (sndnum == GENERIC_AMBIENCE1 || sndnum == DUMPSTER_MOVE)
|
||||
{
|
||||
int a = 0;
|
||||
}
|
||||
auto const pl = &ps[myconnectindex];
|
||||
if (!soundEngine->isValidSoundId(sndnum+1) || !SoundEnabled() || (unsigned)spriteNum >= MAXSPRITES || !playrunning() ||
|
||||
(pl->timebeforeexit > 0 && pl->timebeforeexit <= REALGAMETICSPERSEC * 3)) return -1;
|
||||
|
|
Loading…
Reference in a new issue