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https://github.com/ZDoom/raze-gles.git
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- cleanup.
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parent
4f0856c02b
commit
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6 changed files with 49 additions and 44 deletions
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@ -1,3 +1,39 @@
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/*
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** binaryangle.h
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**
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** type safe representations of high precision angle and horizon values.
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** Angle uses natural 32 bit overflow to clamp to one rotation.
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#pragma once
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#include <math.h>
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@ -5,7 +41,6 @@
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#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
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#include "build.h"
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// type safe representations of high precision angle and horizon values. Angle uses natural 32 bit overflow to clamp to one rotation.
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class binangle
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{
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@ -76,7 +76,7 @@ extern uint8_t *demo_p; // [RH] Special "ticcmds" get recorded in demos
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extern FString savedescription;
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extern FString savegamefile;
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short consistancy[MAXPLAYERS][BACKUPTICS];
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short consistency[MAXPLAYERS][BACKUPTICS];
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#define netbuffer (doomcom.data)
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@ -318,7 +318,7 @@ void Net_ClearBuffers ()
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memset (resendcount, 0, sizeof(resendcount));
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memset (lastrecvtime, 0, sizeof(lastrecvtime));
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memset (currrecvtime, 0, sizeof(currrecvtime));
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memset (consistancy, 0, sizeof(consistancy));
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memset (consistency, 0, sizeof(consistency));
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nodeingame[0] = true;
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for (i = 0; i < MAXPLAYERS; i++)
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@ -637,7 +637,7 @@ bool HGetPacket (void)
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fprintf (debugfile, "%c%2x", i==k?'|':' ', ((uint8_t *)netbuffer)[i]);
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if (numtics)
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fprintf (debugfile, " <<%4x>>\n",
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consistancy[playerfornode[doomcom.remotenode]][nettics[doomcom.remotenode]%BACKUPTICS] & 0xFFFF);
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consistency[playerfornode[doomcom.remotenode]][nettics[doomcom.remotenode]%BACKUPTICS] & 0xFFFF);
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else
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fprintf (debugfile, "\n");
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}
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@ -1239,7 +1239,7 @@ void NetUpdate (void)
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// the other players.
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if (l == 0)
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{
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WriteWord (localcmds[localstart].consistancy, &cmddata);
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WriteWord (localcmds[localstart].consistency, &cmddata);
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// [RH] Write out special "ticcmds" before real ticcmd
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if (specials.used[start])
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{
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@ -1254,7 +1254,7 @@ void NetUpdate (void)
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int len;
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uint8_t *spec;
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WriteWord (netcmds[playerbytes[l]][start].consistancy, &cmddata);
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WriteWord (netcmds[playerbytes[l]][start].consistency, &cmddata);
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spec = NetSpecs[playerbytes[l]][start].GetData (&len);
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if (spec != NULL)
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{
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@ -78,7 +78,7 @@ extern bool hadlate;
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extern uint64_t lastglobalrecvtime; // Identify the last time a packet was received.
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extern bool playeringame[MAXPLAYERS]; // as long as network isn't working - true for the first player, false for all others.
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extern ticcmd_t playercmds[MAXPLAYERS];
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extern short consistancy[MAXPLAYERS][BACKUPTICS];
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extern short consistency[MAXPLAYERS][BACKUPTICS];
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#endif
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@ -224,7 +224,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, ticcmd_t &cmd, ticcmd_
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{
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if (arc.BeginObject(key))
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{
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arc("consistency", cmd.consistancy)
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arc("consistency", cmd.consistency)
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("ucmd", cmd.ucmd)
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.EndObject();
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}
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@ -319,7 +319,7 @@ int SkipTicCmd (uint8_t **stream, int count)
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return skip;
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}
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extern short consistancy[MAXPLAYERS][BACKUPTICS];
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extern short consistency[MAXPLAYERS][BACKUPTICS];
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void ReadTicCmd (uint8_t **stream, int player, int tic)
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{
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int type;
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@ -329,7 +329,7 @@ void ReadTicCmd (uint8_t **stream, int player, int tic)
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int ticmod = tic % BACKUPTICS;
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tcmd = &netcmds[player][ticmod];
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tcmd->consistancy = ReadWord (stream);
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tcmd->consistency = ReadWord (stream);
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start = *stream;
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@ -1,42 +1,12 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_TICCMD_H__
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#define __D_TICCMD_H__
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#pragma once
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#include "d_protocol.h"
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#include "packet.h"
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// The data sampled per tick (single player)
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// and transmitted to other peers (multiplayer).
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// Mainly movements/button commands per game tick,
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// plus a checksum for internal state consistency.
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struct ticcmd_t
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{
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InputPacket ucmd;
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uint16_t consistancy; // checks for net game
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uint16_t consistency; // checks for net game
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};
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FArchive &operator<< (FArchive &arc, ticcmd_t &cmd);
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#endif // __D_TICCMD_H__
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@ -118,7 +118,7 @@ void G_BuildTiccmd(ticcmd_t* cmd)
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{
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I_GetEvent();
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gi->GetInput(&cmd->ucmd, &CONTROL_GetInput());
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cmd->consistancy = consistancy[myconnectindex][(maketic / ticdup) % BACKUPTICS];
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cmd->consistency = consistency[myconnectindex][(maketic / ticdup) % BACKUPTICS];
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}
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//==========================================================================
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players[i].inconsistant = gametic - BACKUPTICS * ticdup;
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}
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#endif
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consistancy[i][buf] = gi->GetPlayerChecksum(i);
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consistency[i][buf] = gi->GetPlayerChecksum(i);
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}
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}
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}
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