raze-gles/source
Christoph Oelckers 9a6a98ada9 - RR: Picking up the crossbow should also enable the dynamite as a separate weapon. 2020-10-24 20:43:36 +02:00
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blood - Blood: Copy the 'shade' member for sprites. 2020-10-24 19:11:58 +02:00
build - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
common - undid the native part of GetFullscreenRect because the functions are not compatible. 2020-10-24 18:13:45 +02:00
core - fixed issues with fog setup and added missing fog to Exhumed's red palette. 2020-10-24 20:33:33 +02:00
exhumed - fixed issues with fog setup and added missing fog to Exhumed's red palette. 2020-10-24 20:33:33 +02:00
games/duke - RR: Picking up the crossbow should also enable the dynamite as a separate weapon. 2020-10-24 20:43:36 +02:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - allow Wang to make sounds when healing with "Player Speech" turned off. 2020-10-24 14:24:54 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00