mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
-moved scancodes.h out of Build folder.
This file is from the Duke source and available under a good license so it can be moved to a better place.
This commit is contained in:
parent
83642d0510
commit
15d869ccde
1 changed files with 42 additions and 17 deletions
|
@ -1,4 +1,39 @@
|
|||
#pragma once
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||||
|
||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
|
||||
DEFINES
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
|
||||
#define sc_None 0
|
||||
#define sc_Bad 0xff
|
||||
#define sc_Comma 0x33
|
||||
|
@ -27,7 +62,7 @@
|
|||
#define sc_F11 0x57
|
||||
#define sc_F12 0x58
|
||||
#define sc_Kpad_Star 0x37
|
||||
#define sc_Pause 0xc5
|
||||
#define sc_Pause 0xc5 // 0x59
|
||||
#define sc_ScrollLock 0x46
|
||||
#define sc_NumLock 0x45
|
||||
#define sc_Slash 0x35
|
||||
|
@ -117,19 +152,9 @@
|
|||
|
||||
// Ascii scan codes
|
||||
|
||||
#define asc_Enter 13
|
||||
#define asc_Escape 27
|
||||
#define asc_Ctrl_A 1
|
||||
#define asc_Ctrl_B 2
|
||||
#define asc_Ctrl_C 3
|
||||
#define asc_Ctrl_E 5
|
||||
#define asc_Ctrl_F 6
|
||||
#define asc_BackSpace 8
|
||||
#define asc_Tab 9
|
||||
#define asc_Ctrl_K 11
|
||||
#define asc_Ctrl_L 12
|
||||
#define asc_Ctrl_N 14
|
||||
#define asc_Ctrl_P 16
|
||||
#define asc_Ctrl_U 21
|
||||
#define asc_Ctrl_W 23
|
||||
#define asc_Space 32
|
||||
#define asc_Enter 13
|
||||
#define asc_Escape 27
|
||||
#define asc_BackSpace 8
|
||||
#define asc_Tab 9
|
||||
#define asc_Space 32
|
||||
|
Loading…
Reference in a new issue