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https://github.com/ZDoom/raze-gles.git
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- removed some Build related includes from core code.
This commit is contained in:
parent
686999381b
commit
83a760874b
16 changed files with 9 additions and 15 deletions
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@ -55,7 +55,6 @@
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#include "inputstate.h"
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#include "i_time.h"
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#include "gamecvars.h"
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#include "baselayer.h"
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#include "i_system.h"
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#include "s_soundinternal.h"
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#include "engineerrors.h"
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@ -36,7 +36,6 @@
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#include "c_cvars.h"
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#include "common.h"
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#include "baselayer.h"
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#include "gameconfigfile.h"
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#include "gamecontrol.h"
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#include "m_argv.h"
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@ -46,6 +45,7 @@
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#include "c_dispatch.h"
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#include "gstrings.h"
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#include "quotemgr.h"
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#include "gamestruct.h"
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#define CVAR_FRONTEND_BLOOD 0
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#define CVAR_FRONTEND_DUKELIKE 0
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@ -39,7 +39,6 @@
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#include "d_event.h"
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#include "menu.h"
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#include "v_draw.h"
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#include "baselayer.h"
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#include "gamecontrol.h"
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#include "build.h"
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#include "v_video.h"
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@ -113,7 +113,7 @@ protected:
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savepicHeight = int(180 * wScale);
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FontScale = max(screen->GetHeight() / 480, 1);
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FontScale = std::max(screen->GetHeight() / 480, 1);
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rowHeight = std::max(int((NewConsoleFont->GetHeight() + 1) * FontScale), 1);
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listboxLeft = savepicLeft + savepicWidth + int(20 * wScale);
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listboxTop = savepicTop;
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@ -50,7 +50,6 @@
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#include "gamecontrol.h"
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#include "pragmas.h"
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#include "build.h"
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#include "baselayer.h"
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#include "statistics.h"
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#include "m_joy.h"
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#include "raze_sound.h"
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@ -9,9 +9,9 @@
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#include "version.h"
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#include "textures.h"
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#include "zstring.h"
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#include "baselayer.h"
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#include "v_draw.h"
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#include "menustate.h"
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#include "gamestruct.h"
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EXTERN_CVAR(Float, snd_menuvolume)
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EXTERN_CVAR(Int, m_use_mouse);
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@ -42,6 +42,7 @@
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#include "statistics.h"
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#include "v_2ddrawer.h"
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#include "v_video.h"
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#include "engineerrors.h"
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extern FSaveGameNode *quickSaveSlot;
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@ -36,6 +36,7 @@
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#include "gstrings.h"
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#include "v_font.h"
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#include "cmdlib.h"
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#include "templates.h"
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void M_DrawConText (int color, int x, int y, const char *str);
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@ -36,6 +36,7 @@
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#include "c_cvars.h"
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#include "v_video.h"
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#include "menu.h"
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#include "printf.h"
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CVAR(Int, menu_resolution_custom_width, 640, 0)
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CVAR(Int, menu_resolution_custom_height, 480, 0)
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@ -32,7 +32,6 @@
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*/
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#include "build.h"
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#include "baselayer.h"
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#include "imagehelpers.h"
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#include "palette.h"
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@ -35,7 +35,6 @@
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#include "compositesaveame.h"
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#include "savegamehelp.h"
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#include "baselayer.h"
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#include "gstrings.h"
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#include "i_specialpaths.h"
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#include "cmdlib.h"
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@ -51,6 +50,7 @@
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#include "version.h"
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#include "raze_music.h"
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#include "raze_sound.h"
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#include "gamestruct.h"
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static CompositeSavegameWriter savewriter;
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static FResourceFile *savereader;
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@ -31,9 +31,6 @@
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**
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*/
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#include "compat.h"
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#include "build.h"
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#include "baselayer.h"
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#include "version.h"
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#include "m_png.h"
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#include "i_specialpaths.h"
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@ -44,11 +44,12 @@
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#include "stats.h"
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#include "c_cvars.h"
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#include "sc_man.h"
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#include "baselayer.h"
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#include "serializer.h"
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#include "gstrings.h"
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#include "version.h"
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#include "engineerrors.h"
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#include "gamestruct.h"
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#include "printf.h"
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CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(String, statfile, GAMENAMELOWERCASE "stat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -38,7 +38,6 @@
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#include "buildtiles.h"
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#include "image.h"
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#include "baselayer.h"
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#include "palette.h"
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#include "m_crc32.h"
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#include "build.h"
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@ -37,7 +37,6 @@
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#include "m_crc32.h"
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#include "glbackend.h"
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#include "baselayer.h"
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#include "resourcefile.h"
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#include "imagehelpers.h"
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#include "v_font.h"
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@ -38,7 +38,6 @@
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#include "textures.h"
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#include "palette.h"
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#include "gamecontrol.h"
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#include "baselayer.h"
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#include "v_2ddrawer.h"
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#include "v_video.h"
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#include "flatvertices.h"
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