mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- InputPacket: Change q16avel
to avel
, changing type from fixed_t to float.
This commit is contained in:
parent
e53d58bd42
commit
9bcdeae6cd
20 changed files with 96 additions and 96 deletions
|
@ -55,7 +55,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
|
|||
// Perform unsynchronised angle/horizon if not dead.
|
||||
if (gView->pXSprite->health != 0)
|
||||
{
|
||||
applylook(&pPlayer->angle, input.q16avel, &pPlayer->input.actions, scaleAdjust, pPlayer->posture != 0);
|
||||
applylook(&pPlayer->angle, input.avel, &pPlayer->input.actions, scaleAdjust, pPlayer->posture != 0);
|
||||
sethorizon(&pPlayer->horizon.horiz, input.horz, &pPlayer->input.actions, scaleAdjust);
|
||||
}
|
||||
|
||||
|
|
|
@ -762,7 +762,7 @@ void playerStart(int nPlayer, int bNewLevel)
|
|||
pPlayer->deathTime = 0;
|
||||
pPlayer->nextWeapon = 0;
|
||||
xvel[pSprite->index] = yvel[pSprite->index] = zvel[pSprite->index] = 0;
|
||||
pInput->q16avel = 0;
|
||||
pInput->avel = 0;
|
||||
pInput->actions = 0;
|
||||
pInput->fvel = 0;
|
||||
pInput->svel = 0;
|
||||
|
@ -1347,7 +1347,7 @@ void ProcessInput(PLAYER *pPlayer)
|
|||
InputPacket *pInput = &pPlayer->input;
|
||||
|
||||
pPlayer->isRunning = !!(pInput->actions & SB_RUN);
|
||||
if ((pInput->actions & SB_BUTTON_MASK) || pInput->fvel || pInput->svel || pInput->q16avel)
|
||||
if ((pInput->actions & SB_BUTTON_MASK) || pInput->fvel || pInput->svel || pInput->avel)
|
||||
pPlayer->restTime = 0;
|
||||
else if (pPlayer->restTime >= 0)
|
||||
pPlayer->restTime += 4;
|
||||
|
@ -1445,7 +1445,7 @@ void ProcessInput(PLAYER *pPlayer)
|
|||
|
||||
if (cl_syncinput)
|
||||
{
|
||||
applylook(&pPlayer->angle, pInput->q16avel, &pInput->actions, 1, pPlayer->posture != 0);
|
||||
applylook(&pPlayer->angle, pInput->avel, &pInput->actions, 1, pPlayer->posture != 0);
|
||||
UpdatePlayerSpriteAngle(pPlayer);
|
||||
}
|
||||
|
||||
|
|
|
@ -169,8 +169,8 @@ static void fakeProcessInput(PLAYER *pPlayer, InputPacket *pInput)
|
|||
predict.at60 -= mulscale30(strafe, x);
|
||||
}
|
||||
}
|
||||
if (pInput->q16avel)
|
||||
predict.at30 = degang(FixedToFloat(pInput->q16avel));
|
||||
if (pInput->avel)
|
||||
predict.at30 = degang(pInput->avel);
|
||||
if (pInput->actions & SB_TURNAROUND)
|
||||
if (!predict.at4c.asbuild())
|
||||
predict.at4c = buildlook(-1024);
|
||||
|
|
|
@ -1036,7 +1036,7 @@ void NetUpdate (void)
|
|||
|
||||
int svel = 0;
|
||||
int fvel = 0;
|
||||
int64_t q16avel = 0;
|
||||
float avel = 0;
|
||||
float horz = 0;
|
||||
|
||||
for (j = 0; j < ticdup; ++j)
|
||||
|
@ -1044,13 +1044,13 @@ void NetUpdate (void)
|
|||
modp = (mod + j) % LOCALCMDTICS;
|
||||
svel += localcmds[modp].ucmd.svel;
|
||||
fvel += localcmds[modp].ucmd.fvel;
|
||||
q16avel += localcmds[modp].ucmd.q16avel;
|
||||
avel += localcmds[modp].ucmd.avel;
|
||||
horz += localcmds[modp].ucmd.horz;
|
||||
}
|
||||
|
||||
svel /= ticdup;
|
||||
fvel /= ticdup;
|
||||
q16avel /= ticdup;
|
||||
avel /= ticdup;
|
||||
horz /= ticdup;
|
||||
|
||||
for (j = 0; j < ticdup; ++j)
|
||||
|
@ -1058,7 +1058,7 @@ void NetUpdate (void)
|
|||
modp = (mod + j) % LOCALCMDTICS;
|
||||
localcmds[modp].ucmd.svel = svel;
|
||||
localcmds[modp].ucmd.fvel = fvel;
|
||||
localcmds[modp].ucmd.q16avel = q16avel;
|
||||
localcmds[modp].ucmd.avel = avel;
|
||||
localcmds[modp].ucmd.horz = horz;
|
||||
}
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ int UnpackUserCmd (InputPacket *ucmd, const InputPacket *basis, uint8_t **stream
|
|||
if (flags & UCMDF_PITCH)
|
||||
ucmd->horz = ReadLong(stream);
|
||||
if (flags & UCMDF_YAW)
|
||||
ucmd->q16avel = ReadLong(stream);
|
||||
ucmd->avel = ReadLong(stream);
|
||||
if (flags & UCMDF_FORWARDMOVE)
|
||||
ucmd->fvel = ReadWord (stream);
|
||||
if (flags & UCMDF_SIDEMOVE)
|
||||
|
@ -198,10 +198,10 @@ int PackUserCmd (const InputPacket *ucmd, const InputPacket *basis, uint8_t **st
|
|||
flags |= UCMDF_PITCH;
|
||||
WriteLong (ucmd->horz, stream);
|
||||
}
|
||||
if (ucmd->q16avel != basis->q16avel)
|
||||
if (ucmd->avel != basis->avel)
|
||||
{
|
||||
flags |= UCMDF_YAW;
|
||||
WriteLong (ucmd->q16avel, stream);
|
||||
WriteLong (ucmd->avel, stream);
|
||||
}
|
||||
if (ucmd->fvel != basis->fvel)
|
||||
{
|
||||
|
@ -237,7 +237,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, InputPacket &cmd, Inpu
|
|||
{
|
||||
arc("actions", cmd.actions)
|
||||
("horz", cmd.horz)
|
||||
("avel", cmd.q16avel)
|
||||
("avel", cmd.avel)
|
||||
("fvel", cmd.fvel)
|
||||
("svwl", cmd.svel)
|
||||
.EndObject();
|
||||
|
@ -251,7 +251,7 @@ int WriteUserCmdMessage (InputPacket *ucmd, const InputPacket *basis, uint8_t **
|
|||
{
|
||||
if (ucmd->actions != 0 ||
|
||||
ucmd->horz != 0 ||
|
||||
ucmd->q16avel != 0 ||
|
||||
ucmd->avel != 0 ||
|
||||
ucmd->fvel != 0 ||
|
||||
ucmd->svel != 0)
|
||||
{
|
||||
|
@ -262,7 +262,7 @@ int WriteUserCmdMessage (InputPacket *ucmd, const InputPacket *basis, uint8_t **
|
|||
else
|
||||
if (ucmd->actions != basis->actions ||
|
||||
ucmd->horz != basis->horz ||
|
||||
ucmd->q16avel != basis->q16avel ||
|
||||
ucmd->avel != basis->avel ||
|
||||
ucmd->fvel != basis->fvel ||
|
||||
ucmd->svel != basis->svel)
|
||||
{
|
||||
|
|
|
@ -1454,7 +1454,7 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
|
|||
if (buttonMap.ButtonDown(gamefunc_Strafe) && allowstrafe)
|
||||
currInput->svel -= xs_CRoundToInt(hidInput->mousemovex * mousevelscale + (scaleAdjust * (hidInput->dyaw / 60) * keymove * cntrlvelscale));
|
||||
else
|
||||
currInput->q16avel += FloatToFixed(hidInput->mouseturnx + (scaleAdjust * hidInput->dyaw));
|
||||
currInput->avel += hidInput->mouseturnx + (scaleAdjust * hidInput->dyaw);
|
||||
|
||||
if (!(inputBuffer->actions & SB_AIMMODE))
|
||||
currInput->horz -= hidInput->mouseturny;
|
||||
|
@ -1465,7 +1465,7 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
|
|||
currInput->horz = -currInput->horz;
|
||||
|
||||
if (invertmousex)
|
||||
currInput->q16avel = -currInput->q16avel;
|
||||
currInput->avel = -currInput->avel;
|
||||
|
||||
// process remaining controller input.
|
||||
currInput->horz -= scaleAdjust * hidInput->dpitch;
|
||||
|
@ -1501,12 +1501,12 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
|
|||
if (buttonMap.ButtonDown(gamefunc_Turn_Left) || (buttonMap.ButtonDown(gamefunc_Strafe_Left) && !allowstrafe))
|
||||
{
|
||||
turnheldtime += scaleAdjust * turnheldamt;
|
||||
currInput->q16avel -= FloatToFixed(scaleAdjust * (turnheldtime >= turboturntime ? turnamount : preambleturn));
|
||||
currInput->avel -= scaleAdjust * (turnheldtime >= turboturntime ? turnamount : preambleturn);
|
||||
}
|
||||
else if (buttonMap.ButtonDown(gamefunc_Turn_Right) || (buttonMap.ButtonDown(gamefunc_Strafe_Right) && !allowstrafe))
|
||||
{
|
||||
turnheldtime += scaleAdjust * turnheldamt;
|
||||
currInput->q16avel += FloatToFixed(scaleAdjust * (turnheldtime >= turboturntime ? turnamount : preambleturn));
|
||||
currInput->avel += scaleAdjust * (turnheldtime >= turboturntime ? turnamount : preambleturn);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1558,7 +1558,7 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
|
|||
// add collected input to game's local input accumulation packet.
|
||||
inputBuffer->fvel = clamp(inputBuffer->fvel + currInput->fvel, -keymove, keymove);
|
||||
inputBuffer->svel = clamp(inputBuffer->svel + currInput->svel, -keymove, keymove);
|
||||
inputBuffer->q16avel += currInput->q16avel;
|
||||
inputBuffer->avel += currInput->avel;
|
||||
inputBuffer->horz += currInput->horz;
|
||||
}
|
||||
|
||||
|
@ -1635,7 +1635,7 @@ void sethorizon(fixedhoriz* horiz, float const horz, ESyncBits* actions, double
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void applylook(PlayerAngle* angle, fixed_t const q16avel, ESyncBits* actions, double const scaleAdjust, bool const crouching)
|
||||
void applylook(PlayerAngle* angle, float const avel, ESyncBits* actions, double const scaleAdjust, bool const crouching)
|
||||
{
|
||||
// return q16rotscrnang to 0 and set to 0 if less than a quarter of a unit
|
||||
angle->rotscrnang -= q16look(xs_CRoundToInt(scaleAdjust * (angle->rotscrnang.asq16() * (15. / GameTicRate))));
|
||||
|
@ -1683,9 +1683,9 @@ void applylook(PlayerAngle* angle, fixed_t const q16avel, ESyncBits* actions, do
|
|||
angle->ang += q16ang(add);
|
||||
}
|
||||
|
||||
if (q16avel)
|
||||
if (avel)
|
||||
{
|
||||
// add player's input
|
||||
angle->ang += degang(FixedToFloat(q16avel));
|
||||
angle->ang += degang(avel);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -237,7 +237,7 @@ struct PlayerAngle
|
|||
|
||||
void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt = 0, bool const allowstrafe = true, double const turnscale = 1);
|
||||
void sethorizon(fixedhoriz* horiz, float const horz, ESyncBits* actions, double const scaleAdjust);
|
||||
void applylook(PlayerAngle* angle, fixed_t const q16avel, ESyncBits* actions, double const scaleAdjust, bool const crouching);
|
||||
void applylook(PlayerAngle* angle, float const avel, ESyncBits* actions, double const scaleAdjust, bool const crouching);
|
||||
|
||||
struct UserConfig
|
||||
{
|
||||
|
|
|
@ -72,7 +72,7 @@ struct InputPacket
|
|||
{
|
||||
int16_t svel;
|
||||
int16_t fvel;
|
||||
fixed_t q16avel;
|
||||
float avel;
|
||||
float horz;
|
||||
ESyncBits actions;
|
||||
|
||||
|
|
|
@ -428,7 +428,7 @@ void GameInterface::Ticker()
|
|||
sPlayerInput[nLocalPlayer].actions = localInput.actions;
|
||||
if (oldactions & SB_CENTERVIEW) sPlayerInput[nLocalPlayer].actions |= SB_CENTERVIEW;
|
||||
|
||||
sPlayerInput[nLocalPlayer].nAngle = localInput.q16avel;
|
||||
sPlayerInput[nLocalPlayer].nAngle = localInput.avel;
|
||||
sPlayerInput[nLocalPlayer].pan = localInput.horz;
|
||||
|
||||
Ra[nLocalPlayer].nTarget = besttarget;
|
||||
|
|
|
@ -128,7 +128,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
|
|||
|
||||
if (!nFreeze)
|
||||
{
|
||||
applylook(&pPlayer->angle, input.q16avel, &sPlayerInput[nLocalPlayer].actions, scaleAdjust, eyelevel[nLocalPlayer] > -14080);
|
||||
applylook(&pPlayer->angle, input.avel, &sPlayerInput[nLocalPlayer].actions, scaleAdjust, eyelevel[nLocalPlayer] > -14080);
|
||||
sethorizon(&pPlayer->horizon.horiz, input.horz, &sPlayerInput[nLocalPlayer].actions, scaleAdjust);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,8 +38,8 @@ struct PlayerInput
|
|||
int yVel;
|
||||
uint16_t buttons;
|
||||
short nTarget;
|
||||
fixed_t nAngle;
|
||||
fixed_t pan;
|
||||
float nAngle;
|
||||
float pan;
|
||||
int8_t nItem;
|
||||
ESyncBits actions;
|
||||
|
||||
|
|
|
@ -109,7 +109,7 @@ void footprints(int snum);
|
|||
int makepainsounds(int snum, int type);
|
||||
void playerCrouch(int snum);
|
||||
void playerJump(int snum, int fz, int cz);
|
||||
void processq16avel(player_struct* p, fixed_t* q16avel);
|
||||
void processavel(player_struct* p, float* avel);
|
||||
void checklook(int snum, ESyncBits actions);
|
||||
void playerCenterView(int snum);
|
||||
void playerLookUp(int snum, ESyncBits actions);
|
||||
|
|
|
@ -159,9 +159,9 @@ inline int PlayerInputForwardVel(int pl)
|
|||
return ps[pl].sync.fvel;
|
||||
}
|
||||
|
||||
inline fixed_t PlayerInputAngVel(int pl)
|
||||
inline float PlayerInputAngVel(int pl)
|
||||
{
|
||||
return ps[pl].sync.q16avel;
|
||||
return ps[pl].sync.avel;
|
||||
}
|
||||
|
||||
inline float PlayerHorizon(int pl)
|
||||
|
|
|
@ -805,7 +805,7 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I
|
|||
turnvel *= clamp(turnspeed * turnspeed, 0., 1.);
|
||||
|
||||
input.fvel = p->MotoSpeed;
|
||||
input.q16avel = FloatToFixed(turnvel);
|
||||
input.avel = turnvel;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -823,8 +823,8 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
|
|||
{
|
||||
// neutralize all movement when blocked or in automap follow mode
|
||||
loc.fvel = loc.svel = 0;
|
||||
loc.q16avel = loc.horz = 0;
|
||||
input.q16avel = input.horz = 0;
|
||||
loc.avel = loc.horz = 0;
|
||||
input.avel = input.horz = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -846,16 +846,16 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
|
|||
|
||||
if (p->on_crane < 0 && p->newowner == -1)
|
||||
{
|
||||
// input.q16avel already added to loc in processMovement()
|
||||
loc.q16avel = clamp(loc.q16avel, IntToFixed(-MAXANGVEL), IntToFixed(MAXANGVEL));
|
||||
if (!cl_syncinput && input.q16avel)
|
||||
// input.avel already added to loc in processMovement()
|
||||
loc.avel = clamp(loc.avel, -MAXANGVEL, MAXANGVEL);
|
||||
if (!cl_syncinput && input.avel)
|
||||
{
|
||||
p->angle.spin = bamlook(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
loc.q16avel = input.q16avel = 0;
|
||||
loc.avel = input.avel = 0;
|
||||
}
|
||||
|
||||
if (p->newowner == -1 && !(p->sync.actions & SB_CENTERVIEW))
|
||||
|
@ -921,8 +921,8 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
|
|||
{
|
||||
// Do these in the same order as the old code.
|
||||
calcviewpitch(p, scaleAdjust);
|
||||
processq16avel(p, &input.q16avel);
|
||||
applylook(&p->angle, input.q16avel, &p->sync.actions, scaleAdjust, p->crouch_toggle || p->sync.actions & SB_CROUCH);
|
||||
processavel(p, &input.avel);
|
||||
applylook(&p->angle, input.avel, &p->sync.actions, scaleAdjust, p->crouch_toggle || p->sync.actions & SB_CROUCH);
|
||||
sethorizon(&p->horizon.horiz, input.horz, &p->sync.actions, scaleAdjust);
|
||||
}
|
||||
|
||||
|
|
|
@ -785,16 +785,16 @@ void apply_seasick(player_struct* p, double factor)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void processq16avel(player_struct* p, fixed_t* q16avel)
|
||||
void processavel(player_struct* p, float* avel)
|
||||
{
|
||||
// Taken from processinput() for use with applying look while cl_syncinput is 0.
|
||||
if (p->psectlotag == ST_2_UNDERWATER)
|
||||
{
|
||||
*q16avel = (*q16avel - (*q16avel >> 3)) * sgn(TICSPERFRAME);
|
||||
*avel = (*avel - (*avel / 8.f)) * sgn(TICSPERFRAME);
|
||||
}
|
||||
else
|
||||
{
|
||||
*q16avel = *q16avel * sgn(TICSPERFRAME);
|
||||
*avel = *avel * sgn(TICSPERFRAME);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2839,7 +2839,7 @@ void processinput_d(int snum)
|
|||
//ENGINE calculates angvel for you
|
||||
// may still be needed later for demo recording
|
||||
|
||||
processq16avel(p, &sb_avel);
|
||||
processavel(p, &sb_avel);
|
||||
applylook(&p->angle, sb_avel, &p->sync.actions, 1, p->crouch_toggle || actions & SB_CROUCH);
|
||||
}
|
||||
|
||||
|
|
|
@ -3740,7 +3740,7 @@ void processinput_r(int snum)
|
|||
//ENGINE calculates angvel for you
|
||||
// may still be needed later for demo recording
|
||||
|
||||
processq16avel(p, &sb_avel);
|
||||
processavel(p, &sb_avel);
|
||||
applylook(&p->angle, sb_avel, &p->sync.actions, 1, p->crouch_toggle || actions & SB_CROUCH);
|
||||
apply_seasick(p, 1);
|
||||
}
|
||||
|
|
|
@ -861,7 +861,7 @@ struct PLAYERstruct
|
|||
int slide_xvect, slide_yvect;
|
||||
short slide_ang;
|
||||
int slide_dec;
|
||||
int drive_q16avel;
|
||||
float drive_avel;
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -35,9 +35,9 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
BEGIN_SW_NS
|
||||
|
||||
void DoPlayerHorizon(PLAYERp pp, float const horz, double const scaleAdjust);
|
||||
void DoPlayerTurn(PLAYERp pp, fixed_t const q16avel, double const scaleAdjust);
|
||||
void DoPlayerTurnVehicle(PLAYERp pp, fixed_t q16avel, int z, int floor_dist);
|
||||
void DoPlayerTurnTurret(PLAYERp pp, fixed_t q16avel);
|
||||
void DoPlayerTurn(PLAYERp pp, float const avel, double const scaleAdjust);
|
||||
void DoPlayerTurnVehicle(PLAYERp pp, float avel, int z, int floor_dist);
|
||||
void DoPlayerTurnTurret(PLAYERp pp, float avel);
|
||||
|
||||
static InputPacket loc;
|
||||
static int32_t turnheldtime;
|
||||
|
@ -217,17 +217,17 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
|
|||
|
||||
if (TEST(pp->Flags2, PF2_INPUT_CAN_TURN_GENERAL))
|
||||
{
|
||||
DoPlayerTurn(pp, input.q16avel, scaleAdjust);
|
||||
DoPlayerTurn(pp, input.avel, scaleAdjust);
|
||||
}
|
||||
|
||||
if (TEST(pp->Flags2, PF2_INPUT_CAN_TURN_VEHICLE))
|
||||
{
|
||||
DoPlayerTurnVehicle(pp, input.q16avel, pp->posz + Z(10), labs(pp->posz + Z(10) - pp->sop->floor_loz));
|
||||
DoPlayerTurnVehicle(pp, input.avel, pp->posz + Z(10), labs(pp->posz + Z(10) - pp->sop->floor_loz));
|
||||
}
|
||||
|
||||
if (TEST(pp->Flags2, PF2_INPUT_CAN_TURN_TURRET))
|
||||
{
|
||||
DoPlayerTurnTurret(pp, input.q16avel);
|
||||
DoPlayerTurnTurret(pp, input.avel);
|
||||
}
|
||||
|
||||
pp->angle.processhelpers(scaleAdjust);
|
||||
|
|
|
@ -1281,7 +1281,7 @@ DoPlayerResetMovement(PLAYERp pp)
|
|||
pp->yvect = pp->oxvect = 0;
|
||||
pp->slide_xvect = 0;
|
||||
pp->slide_yvect = 0;
|
||||
pp->drive_q16avel = 0;
|
||||
pp->drive_avel = 0;
|
||||
RESET(pp->Flags, PF_PLAYER_MOVED);
|
||||
}
|
||||
|
||||
|
@ -1528,58 +1528,58 @@ UpdatePlayerSpriteAngle(PLAYERp pp)
|
|||
}
|
||||
|
||||
void
|
||||
DoPlayerTurn(PLAYERp pp, fixed_t const q16avel, double const scaleAdjust)
|
||||
DoPlayerTurn(PLAYERp pp, float const avel, double const scaleAdjust)
|
||||
{
|
||||
applylook(&pp->angle, q16avel, &pp->input.actions, scaleAdjust, pp->input.actions & (SB_CROUCH|SB_CROUCH_LOCK));
|
||||
applylook(&pp->angle, avel, &pp->input.actions, scaleAdjust, pp->input.actions & (SB_CROUCH|SB_CROUCH_LOCK));
|
||||
UpdatePlayerSpriteAngle(pp);
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
DoPlayerTurnBoat(PLAYERp pp, fixed_t q16avel)
|
||||
DoPlayerTurnBoat(PLAYERp pp, float avel)
|
||||
{
|
||||
SECTOR_OBJECTp sop = pp->sop;
|
||||
|
||||
if (sop->drive_angspeed)
|
||||
{
|
||||
fixed_t drive_oq16avel = pp->drive_q16avel;
|
||||
pp->drive_q16avel = (mulscale16(q16avel, sop->drive_angspeed) + (drive_oq16avel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
float drive_oavel = pp->drive_avel;
|
||||
pp->drive_avel = (fmulscale16(avel, sop->drive_angspeed) + (drive_oavel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
|
||||
q16avel = pp->drive_q16avel;
|
||||
avel = pp->drive_avel;
|
||||
}
|
||||
else
|
||||
{
|
||||
q16avel = xs_CRoundToInt(q16avel * 1.4);
|
||||
avel *= 1.4;
|
||||
}
|
||||
|
||||
if (q16avel != 0)
|
||||
if (avel != 0)
|
||||
{
|
||||
pp->angle.ang += degang(q16avel);
|
||||
pp->angle.ang += degang(avel);
|
||||
sprite[pp->PlayerSprite].ang = pp->angle.ang.asbuild();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
DoPlayerTurnVehicle(PLAYERp pp, fixed_t q16avel, int z, int floor_dist)
|
||||
DoPlayerTurnVehicle(PLAYERp pp, float avel, int z, int floor_dist)
|
||||
{
|
||||
SECTOR_OBJECTp sop = pp->sop;
|
||||
|
||||
if (sop->drive_angspeed)
|
||||
{
|
||||
fixed_t drive_oq16avel = pp->drive_q16avel;
|
||||
pp->drive_q16avel = (mulscale16(q16avel, sop->drive_angspeed) + (drive_oq16avel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
float drive_oavel = pp->drive_avel;
|
||||
pp->drive_avel = (fmulscale16(avel, sop->drive_angspeed) + (drive_oavel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
|
||||
q16avel = pp->drive_q16avel;
|
||||
avel = pp->drive_avel;
|
||||
}
|
||||
else
|
||||
{
|
||||
q16avel = DIV8(q16avel * synctics);
|
||||
avel = avel * synctics * 0.125;
|
||||
}
|
||||
|
||||
if (q16avel != 0)
|
||||
if (avel != 0)
|
||||
{
|
||||
auto sum = pp->angle.ang + degang(q16avel);
|
||||
auto sum = pp->angle.ang + degang(avel);
|
||||
if (MultiClipTurn(pp, NORM_ANGLE(sum.asbuild()), z, floor_dist))
|
||||
{
|
||||
pp->angle.ang = sum;
|
||||
|
@ -1591,24 +1591,24 @@ DoPlayerTurnVehicle(PLAYERp pp, fixed_t q16avel, int z, int floor_dist)
|
|||
void
|
||||
DoPlayerTurnVehicleRect(PLAYERp pp, int *x, int *y, int *ox, int *oy)
|
||||
{
|
||||
fixed_t q16avel;
|
||||
float avel;
|
||||
SECTOR_OBJECTp sop = pp->sop;
|
||||
|
||||
if (sop->drive_angspeed)
|
||||
{
|
||||
fixed_t drive_oq16avel = pp->drive_q16avel;
|
||||
pp->drive_q16avel = (mulscale16(pp->input.q16avel, sop->drive_angspeed) + (drive_oq16avel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
float drive_oavel = pp->drive_avel;
|
||||
pp->drive_avel = (fmulscale16(pp->input.avel, sop->drive_angspeed) + (drive_oavel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
|
||||
q16avel = pp->drive_q16avel;
|
||||
avel = pp->drive_avel;
|
||||
}
|
||||
else
|
||||
{
|
||||
q16avel = DIV8(pp->input.q16avel * synctics);
|
||||
avel = pp->input.avel * synctics * 0.125;
|
||||
}
|
||||
|
||||
if (q16avel != 0)
|
||||
if (avel != 0)
|
||||
{
|
||||
auto sum = pp->angle.ang + degang(q16avel);
|
||||
auto sum = pp->angle.ang + degang(avel);
|
||||
if (RectClipTurn(pp, NORM_ANGLE(sum.asbuild()), x, y, ox, oy))
|
||||
{
|
||||
pp->angle.ang = sum;
|
||||
|
@ -1618,7 +1618,7 @@ DoPlayerTurnVehicleRect(PLAYERp pp, int *x, int *y, int *ox, int *oy)
|
|||
}
|
||||
|
||||
void
|
||||
DoPlayerTurnTurret(PLAYERp pp, fixed_t q16avel)
|
||||
DoPlayerTurnTurret(PLAYERp pp, float avel)
|
||||
{
|
||||
fixed_t diff;
|
||||
binangle new_ang;
|
||||
|
@ -1626,19 +1626,19 @@ DoPlayerTurnTurret(PLAYERp pp, fixed_t q16avel)
|
|||
|
||||
if (sop->drive_angspeed)
|
||||
{
|
||||
fixed_t drive_oq16avel = pp->drive_q16avel;
|
||||
pp->drive_q16avel = (mulscale16(q16avel, sop->drive_angspeed) + (drive_oq16avel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
float drive_oavel = pp->drive_avel;
|
||||
pp->drive_avel = (fmulscale16(avel, sop->drive_angspeed) + (drive_oavel * (sop->drive_angslide - 1))) / sop->drive_angslide;
|
||||
|
||||
q16avel = pp->drive_q16avel;
|
||||
avel = pp->drive_avel;
|
||||
}
|
||||
else
|
||||
{
|
||||
q16avel = DIV4(q16avel * synctics);
|
||||
avel = avel * synctics * 0.25;
|
||||
}
|
||||
|
||||
if (q16avel != 0)
|
||||
if (avel != 0)
|
||||
{
|
||||
new_ang = pp->angle.ang + degang(q16avel);
|
||||
new_ang = pp->angle.ang + degang(avel);
|
||||
|
||||
if (sop->limit_ang_center >= 0)
|
||||
{
|
||||
|
@ -2173,7 +2173,7 @@ DoPlayerMove(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
DoPlayerTurn(pp, pp->input.q16avel, 1);
|
||||
DoPlayerTurn(pp, pp->input.avel, 1);
|
||||
}
|
||||
|
||||
pp->oldposx = pp->posx;
|
||||
|
@ -2462,7 +2462,7 @@ DoPlayerMoveBoat(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
DoPlayerTurnBoat(pp, pp->input.q16avel);
|
||||
DoPlayerTurnBoat(pp, pp->input.avel);
|
||||
}
|
||||
|
||||
if (PLAYER_MOVING(pp) == 0)
|
||||
|
@ -2657,7 +2657,7 @@ DriveCrush(PLAYERp pp, int *x, int *y)
|
|||
return;
|
||||
|
||||
// not moving - don't crush
|
||||
if ((pp->xvect|pp->yvect) == 0 && pp->input.q16avel == 0)
|
||||
if ((pp->xvect|pp->yvect) == 0 && pp->input.avel == 0)
|
||||
return;
|
||||
|
||||
// main sector
|
||||
|
@ -2966,7 +2966,7 @@ DoPlayerMoveVehicle(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
DoPlayerTurnVehicle(pp, pp->input.q16avel, z, floor_dist);
|
||||
DoPlayerTurnVehicle(pp, pp->input.avel, z, floor_dist);
|
||||
}
|
||||
|
||||
save_cstat = pp->SpriteP->cstat;
|
||||
|
@ -3022,9 +3022,9 @@ DoPlayerMoveTurret(PLAYERp pp)
|
|||
{
|
||||
if (!Prediction)
|
||||
{
|
||||
if (pp->input.q16avel && !pp->lastinput.q16avel)
|
||||
if (pp->input.avel && !pp->lastinput.avel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_DRIVE_SOUND);
|
||||
else if (!pp->input.q16avel && pp->lastinput.q16avel)
|
||||
else if (!pp->input.avel && pp->lastinput.avel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_IDLE_SOUND);
|
||||
}
|
||||
|
||||
|
@ -3034,7 +3034,7 @@ DoPlayerMoveTurret(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
DoPlayerTurnTurret(pp, pp->input.q16avel);
|
||||
DoPlayerTurnTurret(pp, pp->input.avel);
|
||||
}
|
||||
|
||||
if (PLAYER_MOVING(pp) == 0)
|
||||
|
@ -5403,7 +5403,7 @@ DoPlayerBeginOperate(PLAYERp pp)
|
|||
break;
|
||||
case SO_TURRET_MGUN:
|
||||
case SO_TURRET:
|
||||
if (pp->input.q16avel)
|
||||
if (pp->input.avel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_DRIVE_SOUND);
|
||||
else
|
||||
PlaySOsound(pp->sop->mid_sector, SO_IDLE_SOUND);
|
||||
|
@ -5493,7 +5493,7 @@ DoPlayerBeginRemoteOperate(PLAYERp pp, SECTOR_OBJECTp sop)
|
|||
break;
|
||||
case SO_TURRET_MGUN:
|
||||
case SO_TURRET:
|
||||
if (pp->input.q16avel)
|
||||
if (pp->input.avel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_DRIVE_SOUND);
|
||||
else
|
||||
PlaySOsound(pp->sop->mid_sector, SO_IDLE_SOUND);
|
||||
|
@ -6234,7 +6234,7 @@ void DoPlayerDeathFollowKiller(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
DoPlayerTurn(pp, pp->input.q16avel, 1);
|
||||
DoPlayerTurn(pp, pp->input.avel, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7039,7 +7039,7 @@ void ChopsCheck(PLAYERp pp)
|
|||
{
|
||||
if (!M_Active() && !TEST(pp->Flags, PF_DEAD) && !pp->sop_riding && numplayers <= 1)
|
||||
{
|
||||
if (pp->input.actions & ~SB_RUN || pp->input.fvel || pp->input.svel || pp->input.q16avel || pp->input.horz ||
|
||||
if (pp->input.actions & ~SB_RUN || pp->input.fvel || pp->input.svel || pp->input.avel || pp->input.horz ||
|
||||
TEST(pp->Flags, PF_CLIMBING | PF_FALLING | PF_DIVING))
|
||||
{
|
||||
// Hit a input key or other reason to stop chops
|
||||
|
|
Loading…
Reference in a new issue