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- binaryangle.h/cpp: Hook up FSerializer and use within Duke for saving objects.
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4 changed files with 85 additions and 10 deletions
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@ -773,6 +773,7 @@ set (PCH_SOURCES
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core/movie/playmve.cpp
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core/automap.cpp
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core/binaryangle.cpp
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core/cheats.cpp
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core/cheathandler.cpp
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core/mathutil.cpp
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64
source/core/binaryangle.cpp
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64
source/core/binaryangle.cpp
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@ -0,0 +1,64 @@
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/*
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** binaryangle.cpp
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**
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** type safe representations of high precision angle and horizon values.
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** Angle uses natural 32 bit overflow to clamp to one rotation.
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "binaryangle.h"
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FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval)
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{
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if (arc.BeginObject(key))
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{
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arc("value", obj.value).EndObject();
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}
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return arc;
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}
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FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval)
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{
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if (arc.BeginObject(key))
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{
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arc("value", obj.value).EndObject();
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}
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return arc;
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}
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FSerializer &Serialize(FSerializer &arc, const char *key, fixedhoriz &obj, fixedhoriz *defval)
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{
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if (arc.BeginObject(key))
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{
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arc("value", obj.value).EndObject();
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}
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return arc;
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}
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@ -39,8 +39,11 @@
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#include <math.h>
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#include "m_fixed.h"
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#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
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#include "serializer.h"
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#include "build.h"
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class FSerializer;
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enum
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{
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BAMUNIT = 1 << 21
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@ -57,6 +60,8 @@ class binangle
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friend constexpr binangle buildang(uint32_t v);
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friend binangle radang(double v);
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friend binangle degang(double v);
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friend FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval);
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public:
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binangle() = default;
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@ -119,6 +124,8 @@ class lookangle
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friend constexpr lookangle buildlook(int32_t v);
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friend lookangle radlook(double v);
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friend lookangle deglook(double v);
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friend FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval);
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public:
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lookangle() = default;
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@ -201,6 +208,8 @@ class fixedhoriz
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friend constexpr fixedhoriz buildhoriz(int v);
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friend fixedhoriz pitchhoriz(double v);
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friend fixedhoriz bamhoriz(int32_t v);
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friend FSerializer &Serialize(FSerializer &arc, const char *key, fixedhoriz &obj, fixedhoriz *defval);
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public:
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fixedhoriz() = default;
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@ -113,12 +113,12 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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arc("posx", w.posx)
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("posy", w.posy)
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("posz", w.posz)
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//("q16ang", w.angle.ang.asq16())
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//("q16horiz", w.horizon.horiz.asq16())
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//("q16horizoff", w.horizon.horizoff.asq16())
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//("q16rotscrnang", w.angle.rotscrnang.asbuild())
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//("q16look_ang", w.angle.look_ang.asq16())
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//("one_eighty_count", w.angle.spin.asq16())
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("ang", w.angle.ang)
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("look_ang", w.angle.look_ang)
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("rotscrnang", w.angle.rotscrnang)
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("horiz", w.horizon.horiz)
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("horizoff", w.horizon.horizoff)
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("spin", w.angle.spin)
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("gotweapon", w.gotweapon)
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("palette", w.palette)
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("pals", w.pals)
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@ -284,10 +284,11 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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.EndObject();
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w.invdisptime = 0;
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//w.angle.oang = w.angle.ang;
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//w.horizon.ohoriz = w.horizon.horiz;
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//w.horizon.ohorizoff = w.horizon.horizoff;
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//w.oq16rotscrnang = w.angle.rotscrnang;
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w.angle.oang = w.angle.ang;
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w.angle.olook_ang = w.angle.look_ang;
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w.angle.orotscrnang = w.angle.rotscrnang;
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w.horizon.ohoriz = w.horizon.horiz;
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w.horizon.ohorizoff = w.horizon.horizoff;
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w.oposx = w.posx;
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w.oposy = w.posy;
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w.oposz = w.posz;
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