- binaryangle.h/cpp: Hook up FSerializer and use within Duke for saving objects.

This commit is contained in:
Mitchell Richters 2020-10-11 00:10:53 +11:00
parent 8f68e8b4a1
commit 271eb1c3fa
4 changed files with 85 additions and 10 deletions

View file

@ -773,6 +773,7 @@ set (PCH_SOURCES
core/movie/playmve.cpp
core/automap.cpp
core/binaryangle.cpp
core/cheats.cpp
core/cheathandler.cpp
core/mathutil.cpp

View file

@ -0,0 +1,64 @@
/*
** binaryangle.cpp
**
** type safe representations of high precision angle and horizon values.
** Angle uses natural 32 bit overflow to clamp to one rotation.
**
**---------------------------------------------------------------------------
** Copyright 2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "binaryangle.h"
FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval)
{
if (arc.BeginObject(key))
{
arc("value", obj.value).EndObject();
}
return arc;
}
FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval)
{
if (arc.BeginObject(key))
{
arc("value", obj.value).EndObject();
}
return arc;
}
FSerializer &Serialize(FSerializer &arc, const char *key, fixedhoriz &obj, fixedhoriz *defval)
{
if (arc.BeginObject(key))
{
arc("value", obj.value).EndObject();
}
return arc;
}

View file

@ -39,8 +39,11 @@
#include <math.h>
#include "m_fixed.h"
#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
#include "serializer.h"
#include "build.h"
class FSerializer;
enum
{
BAMUNIT = 1 << 21
@ -57,6 +60,8 @@ class binangle
friend constexpr binangle buildang(uint32_t v);
friend binangle radang(double v);
friend binangle degang(double v);
friend FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval);
public:
binangle() = default;
@ -119,6 +124,8 @@ class lookangle
friend constexpr lookangle buildlook(int32_t v);
friend lookangle radlook(double v);
friend lookangle deglook(double v);
friend FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval);
public:
lookangle() = default;
@ -201,6 +208,8 @@ class fixedhoriz
friend constexpr fixedhoriz buildhoriz(int v);
friend fixedhoriz pitchhoriz(double v);
friend fixedhoriz bamhoriz(int32_t v);
friend FSerializer &Serialize(FSerializer &arc, const char *key, fixedhoriz &obj, fixedhoriz *defval);
public:
fixedhoriz() = default;

View file

@ -113,12 +113,12 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
arc("posx", w.posx)
("posy", w.posy)
("posz", w.posz)
//("q16ang", w.angle.ang.asq16())
//("q16horiz", w.horizon.horiz.asq16())
//("q16horizoff", w.horizon.horizoff.asq16())
//("q16rotscrnang", w.angle.rotscrnang.asbuild())
//("q16look_ang", w.angle.look_ang.asq16())
//("one_eighty_count", w.angle.spin.asq16())
("ang", w.angle.ang)
("look_ang", w.angle.look_ang)
("rotscrnang", w.angle.rotscrnang)
("horiz", w.horizon.horiz)
("horizoff", w.horizon.horizoff)
("spin", w.angle.spin)
("gotweapon", w.gotweapon)
("palette", w.palette)
("pals", w.pals)
@ -284,10 +284,11 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
.EndObject();
w.invdisptime = 0;
//w.angle.oang = w.angle.ang;
//w.horizon.ohoriz = w.horizon.horiz;
//w.horizon.ohorizoff = w.horizon.horizoff;
//w.oq16rotscrnang = w.angle.rotscrnang;
w.angle.oang = w.angle.ang;
w.angle.olook_ang = w.angle.look_ang;
w.angle.orotscrnang = w.angle.rotscrnang;
w.horizon.ohoriz = w.horizon.horiz;
w.horizon.ohorizoff = w.horizon.horizoff;
w.oposx = w.posx;
w.oposy = w.posy;
w.oposz = w.posz;