- cheat and chat code from ZDoom.

Not active yet because it does not integrate with the current input code, but at least it's there now.

# Conflicts:
#	source/build/include/baselayer.h
This commit is contained in:
Christoph Oelckers 2020-05-17 08:51:49 +02:00
parent 732905c3d1
commit 985fa2a159
7 changed files with 741 additions and 1 deletions

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@ -786,6 +786,8 @@ set (PCH_SOURCES
core/animlib.cpp
core/mathutil.cpp
core/rts.cpp
core/ct_chat.cpp
core/entercheat.cpp
core/gameconfigfile.cpp
core/gamecvars.cpp
core/gamecontrol.cpp

534
source/core/ct_chat.cpp Normal file
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@ -0,0 +1,534 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1994-1996 Raven Software
// Copyright 1999-2016 Randy Heit
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#include <string.h>
#include <ctype.h>
#include "m_swap.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "d_gui.h"
#include "g_input.h"
#include "d_event.h"
#include "v_video.h"
#include "utf8.h"
#include "gstrings.h"
#include "vm.h"
#include "c_buttons.h"
#include "v_draw.h"
#include "menu.h"
enum
{
QUEUESIZE = 128
};
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
int active_con_scaletext();
// Public data
void CT_Init ();
void CT_Drawer ();
bool CT_Responder (event_t *ev);
void CT_PasteChat(const char *clip);
int chatmodeon;
// Private data
static void CT_ClearChatMessage ();
static void CT_AddChar (int c);
static void CT_BackSpace ();
static void ShoveChatStr (const char *str, uint8_t who);
static bool DoSubstitution (FString &out, const char *in);
static TArray<uint8_t> ChatQueue;
#if 0
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE)
CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE)
CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE)
CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE)
CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE)
CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE)
CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE)
CVAR (String, chatmacro0, "No", CVAR_ARCHIVE)
FStringCVar *chat_macros[10] =
{
&chatmacro0,
&chatmacro1,
&chatmacro2,
&chatmacro3,
&chatmacro4,
&chatmacro5,
&chatmacro6,
&chatmacro7,
&chatmacro8,
&chatmacro9
};
#endif
CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init ()
{
ChatQueue.Clear();
chatmodeon = 0;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop ()
{
chatmodeon = 0;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
bool CT_Responder (event_t *ev)
{
if (chatmodeon && ev->type == EV_GUI_Event)
{
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
{
if (ev->data1 == '\r')
{
ChatQueue.Push(0);
ShoveChatStr ((char *)ChatQueue.Data(), chatmodeon - 1);
ChatQueue.Pop();
CT_Stop ();
return true;
}
else if (ev->data1 == GK_ESCAPE)
{
CT_Stop ();
return true;
}
else if (ev->data1 == '\b')
{
CT_BackSpace ();
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
ChatQueue.Push(0);
I_PutInClipboard ((char *)ChatQueue.Data());
ChatQueue.Pop();
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
CT_PasteChat(I_GetFromClipboard(false));
}
}
else if (ev->subtype == EV_GUI_Char)
{
// send a macro
#if 0
if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
{
ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1);
CT_Stop ();
}
else
#endif
{
CT_AddChar (ev->data1);
}
return true;
}
#ifdef __unix__
else if (ev->subtype == EV_GUI_MButtonDown)
{
CT_PasteChat(I_GetFromClipboard(true));
}
#endif
}
return false;
}
//===========================================================================
//
// CT_PasteChat
//
//===========================================================================
void CT_PasteChat(const char *clip)
{
if (clip != nullptr && *clip != '\0')
{
auto p = (const uint8_t *)clip;
// Only paste the first line.
while (auto chr = GetCharFromString(p))
{
if (chr == '\n' || chr == '\r' || chr == '\b')
{
break;
}
CT_AddChar (chr);
}
}
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer (void)
{
auto drawer = twod;
FFont *displayfont = NewConsoleFont;
if (chatmodeon)
{
FStringf prompt("%s ", GStrings("TXT_SAY"));
int x, scalex, y, promptwidth;
y = -displayfont->GetHeight()-2;
scalex = 1;
int scale = active_con_scaletext(drawer);
int screen_width = twod->GetWidth() / scale;
int screen_height= twod->GetHeight() / scale;
#if 0 // stuff for later
int st_y = StatusBar->GetTopOfStatusbar() / scale;
y += ((twod->GetHeight() == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
#endif
promptwidth = displayfont->StringWidth (prompt) * scalex;
x = displayfont->GetCharWidth (displayfont->GetCursor()) * scalex * 2 + promptwidth;
FString printstr = ChatQueue;
// figure out if the text is wider than the screen
// if so, only draw the right-most portion of it.
const uint8_t *textp = (const uint8_t*)printstr.GetChars();
while(*textp)
{
auto textw = displayfont->StringWidth(textp);
if (x + textw * scalex < screen_width) break;
GetCharFromString(textp);
}
printstr += displayfont->GetCursor();
DrawText(drawer, displayfont, CR_GREEN, 0, y, prompt.GetChars(),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
DrawText(drawer, displayfont, CR_GREY, promptwidth, y, printstr,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
static void CT_AddChar (int c)
{
if (ChatQueue.Size() < QUEUESIZE-2)
{
int size;
auto encode = MakeUTF8(c, &size);
if (*encode)
{
for (int i = 0; i < size; i++)
{
ChatQueue.Push(encode[i]);
}
}
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
static void CT_BackSpace ()
{
if (ChatQueue.Size())
{
int endpos = ChatQueue.Size() - 1;
while (endpos > 0 && ChatQueue[endpos] >= 0x80 && ChatQueue[endpos] < 0xc0) endpos--;
ChatQueue.Clamp(endpos);
}
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message.
//===========================================================================
static void CT_ClearChatMessage ()
{
ChatQueue.Clear();
}
//===========================================================================
//
// ShoveChatStr
//
// Sends the chat message across the network
//
//===========================================================================
static void ShoveChatStr (const char *str, uint8_t who)
{
#if 0
// Don't send empty messages
if (str == NULL || str[0] == '\0')
return;
FString substBuff;
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte (DEM_SAY);
Net_WriteByte (who);
if (!chat_substitution || !DoSubstitution (substBuff, str))
{
Net_WriteString(MakeUTF8(str));
}
else
{
Net_WriteString(MakeUTF8(substBuff));
}
#endif
}
//===========================================================================
//
// DoSubstitution
//
// Replace certain special substrings with different values to reflect
// the player's current state.
//
//===========================================================================
static bool DoSubstitution (FString &out, const char *in)
{
#if 0
player_t *player = &players[consoleplayer];
auto weapon = player->ReadyWeapon;
auto ammo1 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo1) : nullptr;
auto ammo2 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo2) : nullptr;
const char *a, *b;
a = in;
out = "";
while ( (b = strchr(a, '$')) )
{
out.AppendCStrPart(a, b - a);
a = ++b;
while (*b && isalpha(*b))
{
++b;
}
ptrdiff_t ByteLen = b - a;
if (ByteLen == 6)
{
if (strnicmp(a, "health", 6) == 0)
{
out.AppendFormat("%d", player->health);
}
else if (strnicmp(a, "weapon", 6) == 0)
{
if (weapon == NULL)
{
out += "no weapon";
}
else
{
out += weapon->GetClass()->TypeName.GetChars();
}
}
}
else if (ByteLen == 5)
{
if (strnicmp(a, "armor", 5) == 0)
{
auto armor = player->mo->FindInventory(NAME_BasicArmor);
out.AppendFormat("%d", armor != NULL ? armor->IntVar(NAME_Amount) : 0);
}
}
else if (ByteLen == 9)
{
if (strnicmp(a, "ammocount", 9) == 0)
{
if (weapon == NULL)
{
out += '0';
}
else
{
out.AppendFormat("%d", ammo1 != NULL ? ammo1->IntVar(NAME_Amount) : 0);
if (ammo2 != NULL)
{
out.AppendFormat("/%d", ammo2->IntVar(NAME_Amount));
}
}
}
}
else if (ByteLen == 4)
{
if (strnicmp(a, "ammo", 4) == 0)
{
if (ammo1 == NULL)
{
out += "no ammo";
}
else
{
out.AppendFormat("%s", ammo1->GetClass()->TypeName.GetChars());
if (ammo2 != NULL)
{
out.AppendFormat("/%s", ammo2->GetClass()->TypeName.GetChars());
}
}
}
}
else if (ByteLen == 0)
{
out += '$';
if (*b == '$')
{
b++;
}
}
else
{
out += '$';
out.AppendCStrPart(a, ByteLen);
}
a = b;
}
// Return false if no substitution was performed
if (a == in)
{
return false;
}
out += a;
return true;
#else
return false;
#endif
}
CCMD (messagemode)
{
if (menuactive == MENU_Off)
{
chatmodeon = 1;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (messagemode2)
{
if (menuactive == MENU_Off)
{
chatmodeon = 2;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
#if 0
CCMD (say)
{
if (argv.argc() == 1)
{
Printf ("Usage: say <message>\n");
}
else
{
ShoveChatStr (argv[1], 0);
}
}
CCMD (say_team)
{
if (argv.argc() == 1)
{
Printf ("Usage: say_team <message>\n");
}
else
{
ShoveChatStr (argv[1], 1);
}
}
#endif

147
source/core/entercheat.cpp Normal file
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@ -0,0 +1,147 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1994-1996 Raven Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2020 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Cheat code. See *_sbar.cpp for status bars.
//
//-----------------------------------------------------------------------------
#include "gstrings.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "d_event.h"
#include "baselayer.h"
#include "gamecontrol.h"
struct cheatseq_t
{
const uint8_t *Sequence;
const uint8_t *Pos;
uint8_t CurrentArg;
uint8_t Args[5];
};
static TArray<cheatseq_t> cheats;
static bool CheatCheckList (event_t *ev);
static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat);
CVAR(Bool, allcheats, false, CVAR_ARCHIVE)
CVAR(Bool, nocheats, false, CVAR_ARCHIVE)
// Respond to keyboard input events, intercept cheats.
// [RH] Cheats eat the last keypress used to trigger them
bool Cheat_Responder (event_t *ev)
{
bool eat = false;
if (cheats.Size() == 0)
{
auto gcheats = gi->GetCheats();
if (gcheats)
{
for (int i = 0; gcheats[i]; i++)
{
cheatseq_t cht = { (const uint8_t*)gcheats[i], nullptr };
cheats.Push(cht);
}
}
}
if (nocheats)
{
return false;
}
else
{
return CheatCheckList(ev);
}
return false;
}
static bool CheatCheckList (event_t *ev)
{
bool eat = false;
if (ev->type == EV_KeyDown)
{
int i;
for (auto &cht :cheats)
{
if (CheatAddKey (&cht, (uint8_t)ev->data2, &eat))
{
int processed = gi->CheckCheat((const char*)cht.Sequence, (const char*)cht.Args);
if (processed = 1) cht.Pos = nullptr;
eat |= processed != 0;
}
else if (cht.Pos - cht.Sequence > 2)
{ // If more than two characters into the sequence,
// eat the keypress, to reduce interference with game controls.
eat = true;
}
}
}
return eat;
}
//--------------------------------------------------------------------------
//
// FUNC CheatAddkey
//
// Returns true if the added key completed the cheat, false otherwise.
//
//--------------------------------------------------------------------------
static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat)
{
if (cheat->Pos == NULL)
{
cheat->Pos = cheat->Sequence;
cheat->CurrentArg = 0;
cheat->Args[0] = 0;
}
if (*cheat->Pos == '#' && key >= '0' && key <= '9')
{
*eat = true;
cheat->Args[cheat->CurrentArg++] = key;
cheat->Args[cheat->CurrentArg] = 0;
cheat->Pos++;
return true;
}
else if (key == *cheat->Pos)
{
cheat->Pos++;
}
else
{
cheat->Pos = cheat->Sequence;
}
if (*cheat->Pos == 0)
{
cheat->Pos = cheat->Sequence;
return true;
}
return false;
}

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@ -123,7 +123,6 @@ void LoadScripts();
bool AppActive;
int chatmodeon; // needed by the common console code.
FString currentGame;
FString LumpFilter;
@ -159,6 +158,7 @@ static StringtableCallbacks stblcb =
StrTable_GetGender
};
extern int chatmodeon;
bool System_WantGuiCapture()
{

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@ -90,6 +90,7 @@ struct GameInterface
virtual void SetAmbience(bool on) {}
virtual FString GetCoordString() { return "'stat coord' not implemented"; }
virtual int GetStringTile(int font, const char* t, int f) { return -1; }
virtual int CheckCheat(const char* cheat, const char* args) { return 0; }
};

12
source/core/uiinput.h Normal file
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@ -0,0 +1,12 @@
#pragma once
//
// Chat and cheat routines
//
struct event;
void CT_Init (void);
bool CT_Responder (event_t* ev);
void CT_Drawer (void);
bool Cheat_Responder (event_t* ev);

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@ -0,0 +1,44 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------