mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- re-implemented VP8 support.
Since the decoder cannot handle sound, there's two options: 1: Use the same sounds as the video it replaces. 2: If an identifiable streamable sound with the same base name is found, it will be played along with the video. Fixes #133
This commit is contained in:
parent
80cea90854
commit
b23424485a
6 changed files with 224 additions and 152 deletions
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@ -36,7 +36,7 @@ typedef struct
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extern const char *animvpx_read_ivf_header_errmsg[7];
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int32_t animvpx_read_ivf_header(FileReader & inhandle, animvpx_ivf_header_t *hdr);
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typedef struct
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struct animvpx_codec_ctx
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{
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const char *errmsg; // non-NULL if codec error? better always check...
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const char *errmsg_detail; // may be NULL even if codec error
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@ -74,7 +74,7 @@ typedef struct
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int32_t numframes;
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int32_t sumtimes[3];
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int32_t maxtimes[3];
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} animvpx_codec_ctx;
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};
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int32_t animvpx_init_codec(const animvpx_ivf_header_t *info, FileReader & inhandle, animvpx_codec_ctx *codec);
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@ -90,19 +90,5 @@ int32_t animvpx_render_frame(animvpx_codec_ctx *codec, double animvpx_aspect);
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void animvpx_print_stats(const animvpx_codec_ctx *codec);
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#endif
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static inline int32_t animvpx_check_header(const animvpx_ivf_header_t *hdr)
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{
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if (memcmp(hdr->magic,"DKIF",4))
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return 2; // "not an IVF file"
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if (hdr->version != 0)
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return 3; // "unrecognized IVF version"
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// fourcc is left as-is
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if (memcmp(hdr->fourcc, "VP80", 4))
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return 4; // "only VP8 supported"
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return 0;
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}
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#endif // !defined ANIM_VPX_H
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@ -14,7 +14,6 @@
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#include "v_draw.h"
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#include "v_video.h"
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#include "texturemanager.h"
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#include "animtexture.h"
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#undef UNUSED
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#define VPX_CODEC_DISABLE_COMPAT 1
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@ -33,6 +32,22 @@ const char *animvpx_read_ivf_header_errmsg[] = {
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static_assert(sizeof(animvpx_ivf_header_t) == 32);
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inline int32_t animvpx_check_header(const animvpx_ivf_header_t* hdr)
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{
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if (memcmp(hdr->magic, "DKIF", 4))
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return 2; // "not an IVF file"
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if (hdr->version != 0)
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return 3; // "unrecognized IVF version"
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// fourcc is left as-is
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if (memcmp(hdr->fourcc, "VP80", 4))
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return 4; // "only VP8 supported"
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return 0;
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}
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int32_t animvpx_read_ivf_header(FileReader & inhandle, animvpx_ivf_header_t *hdr)
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{
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int32_t err;
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@ -44,14 +59,14 @@ int32_t animvpx_read_ivf_header(FileReader & inhandle, animvpx_ivf_header_t *hdr
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if (err)
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return err;
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hdr->hdrlen = B_LITTLE16(hdr->hdrlen);
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hdr->hdrlen = LittleShort(hdr->hdrlen);
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hdr->width = B_LITTLE16(hdr->width);
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hdr->height = B_LITTLE16(hdr->height);
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hdr->fpsnumer = B_LITTLE32(hdr->fpsnumer);
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hdr->fpsdenom = B_LITTLE32(hdr->fpsdenom);
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hdr->width = LittleShort(hdr->width);
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hdr->height = LittleShort(hdr->height);
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hdr->fpsnumer = LittleLong(hdr->fpsnumer);
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hdr->fpsdenom = LittleLong(hdr->fpsdenom);
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hdr->numframes = B_LITTLE32(hdr->numframes);
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hdr->numframes = LittleLong(hdr->numframes);
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// the rest is based on vpxdec.c --> file_is_ivf()
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@ -338,89 +353,4 @@ read_ivf_frame:
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return 0;
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}
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/////////////// DRAWING! ///////////////
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static int sampler;
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static FGameTexture* vpxtex[2];
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static int which;
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void animvpx_setup_glstate(int32_t animvpx_flags)
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{
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////////// GL STATE //////////
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vpxtex[0] = TexMan.FindGameTexture("AnimTextureFrame1", ETextureType::Override);
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vpxtex[1] = TexMan.FindGameTexture("AnimTextureFrame2", ETextureType::Override);
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sampler = CLAMP_XY;
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GLInterface.ClearScreen(0, true);
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}
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void animvpx_restore_glstate(void)
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{
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vpxtex[0]->CleanHardwareData();
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vpxtex[0] = nullptr;
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vpxtex[1]->CleanHardwareData();
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vpxtex[1] = nullptr;
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}
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int32_t animvpx_render_frame(animvpx_codec_ctx *codec, double animvpx_aspect)
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{
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int32_t t = I_msTime();
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if (codec->initstate <= 0) // not inited or error
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return 1;
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if (codec->pic == NULL)
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return 2; // shouldn't happen
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which ^= 1;
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static_cast<AnimTexture*>(vpxtex[which]->GetTexture())->SetFrameSize(AnimTexture::YUV, codec->width, codec->height);
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static_cast<AnimTexture*>(vpxtex[which]->GetTexture())->SetFrame(nullptr, codec->pic);
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float vid_wbyh = ((float)codec->width)/codec->height;
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if (animvpx_aspect > 0)
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vid_wbyh = animvpx_aspect;
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float scr_wbyh = ((float)xdim)/ydim;
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float x=1.0, y=1.0;
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#if 1
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// aspect correction by pillarboxing/letterboxing
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// TODO: fullscreen? can't assume square pixels there
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if (vid_wbyh != scr_wbyh)
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{
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if (vid_wbyh < scr_wbyh)
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x = vid_wbyh/scr_wbyh;
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else
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y = scr_wbyh/vid_wbyh;
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}
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#endif
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x *= screen->GetWidth() / 2;
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y *= screen->GetHeight() / 2;
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DrawTexture(twod, vpxtex[which], screen->GetWidth() / 2 - int(x), screen->GetHeight()/2 - int(y), DTA_DestWidth, 2*int(x), DTA_DestHeight, 2*int(y),
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DTA_Masked, false, DTA_KeepRatio, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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t = I_msTime()-t;
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codec->sumtimes[2] += t;
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codec->maxtimes[2] = max(codec->maxtimes[2], t);
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codec->numframes++;
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return 0;
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}
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void animvpx_print_stats(const animvpx_codec_ctx *codec)
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{
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if (codec->numframes != 0)
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{
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const int32_t *s = codec->sumtimes;
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const int32_t *m = codec->maxtimes;
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int32_t n = codec->numframes;
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Printf("VP8 timing stats (mean, max) [ms] for %d frames:\n"
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" read and decode frame: %.02f, %d\n"
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" 3 planes -> packed conversion: %.02f, %d\n"
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" upload and display: %.02f, %d\n",
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n, (double)s[0]/n, m[0], (double)s[1]/n, m[1], (double)s[2]/n, m[2]);
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}
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}
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#endif
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@ -44,19 +44,44 @@
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void AnimTexture::SetFrameSize(int format, int width, int height)
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{
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pixelformat = format;
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FTexture::SetSize(width, height);
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Image.Resize(width * height * (format == Paletted ? 1 : 3));
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memset(Image.Data(), 0, Image.Size());
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CleanHardwareTextures();
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pixelformat = format;
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}
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void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
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{
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if (palette) memcpy(Palette, palette, 768);
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if (data_) memcpy(Image.Data(), data_, Width * Height * (pixelformat == Paletted ? 1 : 3));
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if (data_)
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{
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if (pixelformat == YUV)
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{
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auto spix = (const uint8_t*)data_;
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auto dpix = Image.Data();
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for (int i = 0; i < Width * Height; i++)
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{
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int p = i * 4;
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int q = i * 3;
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float y = spix[p] * (1 / 255.f);
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float u = spix[p + 1] * (1 / 255.f) - 0.5f;
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float v = spix[p + 2] * (1 / 255.f) - 0.5f;
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y = 1.1643f * (y - 0.0625f);
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float r = y + 1.5958f * v;
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float g = y - 0.39173f * u - 0.81290f * v;
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float b = y + 2.017f * u;
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dpix[q + 0] = (uint8_t)(clamp(r, 0.f, 1.f) * 255);
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dpix[q + 1] = (uint8_t)(clamp(g, 0.f, 1.f) * 255);
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dpix[q + 2] = (uint8_t)(clamp(b, 0.f, 1.f) * 255);
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}
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}
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else memcpy(Image.Data(), data_, Width * Height * (pixelformat == Paletted ? 1 : 3));
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}
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CleanHardwareTextures();
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pixelformat = Paletted;
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}
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//===========================================================================
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@ -85,40 +110,18 @@ FBitmap AnimTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
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dpix[p + 3] = 255;
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}
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}
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else if (pixelformat == RGB)
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else if (pixelformat == RGB || pixelformat == YUV)
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{
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for (int i = 0; i < Width * Height; i++)
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{
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int p = i * 4;
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dpix[p + 0] = spix[p + 2];
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dpix[p + 1] = spix[p + 1];
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dpix[p + 2] = spix[p];
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int q = i * 3;
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dpix[p + 0] = spix[q + 2];
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dpix[p + 1] = spix[q + 1];
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dpix[p + 2] = spix[q];
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dpix[p + 3] = 255;
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}
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}
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else if (pixelformat == YUV)
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{
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for (int i = 0; i < Width * Height; i++)
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{
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int p = i * 4;
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float y = spix[p] * (1 / 255.f);
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float u = spix[p + 1] * (1 / 255.f) - 0.5f;
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float v = spix[p + 2] * (1 / 255.f) - 0.5f;
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y = 1.1643f * (y - 0.0625f);
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float r = y + 1.5958f * v;
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float g = y - 0.39173f * u - 0.81290f * v;
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float b = y + 2.017f * u;
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dpix[p + 0] = (uint8_t)(clamp(b, 0.f, 1.f) * 255);
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dpix[p + 1] = (uint8_t)(clamp(g, 0.f, 1.f) * 255);
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dpix[p + 2] = (uint8_t)(clamp(r, 0.f, 1.f) * 255);
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dpix[p + 3] = 255;
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}
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return bmp;
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}
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return bmp;
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}
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@ -95,13 +95,13 @@ FString MusicFileExists(const char* fn)
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return FString();
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}
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int LookupMusicLump(const char* fn)
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int LookupMusic(const char* fn, bool onlyextended)
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{
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if (mus_extendedlookup)
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if (mus_extendedlookup || onlyextended)
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{
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FString name = StripExtension(fn);
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int l = fileSystem.FindFileWithExtensions(name, knownMusicExts, countof(knownMusicExts));
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if (l >= 0) return l;
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if (l >= 0 || onlyextended) return l;
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}
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return fileSystem.CheckNumForFullName(fn, true, ns_music);
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}
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@ -131,20 +131,20 @@ FileReader OpenMusic(const char* musicname)
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}
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if (!reader.isOpen())
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{
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int lumpnum = LookupMusicLump(musicname);
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int lumpnum = LookupMusic(musicname);
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if (mus_extendedlookup && lumpnum >= 0)
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{
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// EDuke also looks in a subfolder named after the main game resource. Do this as well if extended lookup is active.
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auto rfn = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
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auto rfbase = ExtractFileBase(rfn);
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FStringf aliasMusicname("music/%s/%s", rfbase.GetChars(), musicname);
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lumpnum = LookupMusicLump(aliasMusicname);
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lumpnum = LookupMusic(aliasMusicname);
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}
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if (lumpnum == -1)
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{
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// Always look in the 'music' subfolder as well. This gets used by multiple setups to store ripped CD tracks.
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FStringf aliasMusicname("music/%s", musicname);
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lumpnum = LookupMusicLump(aliasMusicname);
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lumpnum = LookupMusic(aliasMusicname);
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}
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if (lumpnum == -1 && (g_gameType & GAMEFLAG_SW))
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{
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@ -170,7 +170,7 @@ FileReader OpenMusic(const char* musicname)
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}
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static FString LookupMusic(const char* musicname, int& order)
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static FString LookupMusicCB(const char* musicname, int& order)
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{
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// Now perform music aliasing. This also needs to be done before checking identities because multiple names can map to the same song.
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FName* aliasp = MusicAliases.CheckKey(musicname);
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I_InitMusic();
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static MusicCallbacks mus_cb =
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{
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LookupMusic,
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LookupMusicCB,
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OpenMusic
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};
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S_SetMusicCallbacks(&mus_cb);
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@ -18,3 +18,4 @@ void Mus_ResumeSaved();
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FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn);
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class FSerializer;
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void Mus_Serialize(FSerializer& arc);
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int LookupMusic(const char* fn, bool onlyextended = false);
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#include "SmackerDecoder.h"
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#include "movie/playmve.h"
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#include "gamecontrol.h"
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#include "animvpx.h"
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#include "raze_music.h"
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IMPLEMENT_CLASS(DScreenJob, true, false)
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@ -134,7 +136,7 @@ public:
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if (curframe > 4 && currentclock > frametime + 60)
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{
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Printf("WARNING: slowdown in video playback, aborting\n");
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Printf(PRINT_BOLD, "WARNING: slowdown in video playback, aborting\n");
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soundEngine->StopAllChannels();
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return -1;
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}
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@ -226,6 +228,136 @@ public:
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DVpxPlayer : public DScreenJob
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{
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bool failed = false;
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FileReader fr;
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AnimTextures animtex;
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animvpx_codec_ctx codec;
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const AnimSound* animSnd;
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uint32_t convnumer;
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uint32_t convdenom;
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uint32_t msecsperframe;
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uint64_t nextframetime;
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int framenum = 0;
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int lastsoundframe = -1;
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public:
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int soundtrack = -1;
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public:
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bool isvalid() { return !failed; }
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DVpxPlayer(FileReader& fr_, const AnimSound* animSnd_, int origframedelay)
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{
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fr = std::move(fr_);
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animSnd = animSnd_;
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animvpx_ivf_header_t info;
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int err = animvpx_read_ivf_header(fr, &info);
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if (err)
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{
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Printf(PRINT_BOLD, "Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[err]);
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failed = true;
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}
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if (animvpx_init_codec(&info, fr, &codec))
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{
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Printf(PRINT_BOLD, "Error initializing VPX codec.\n");
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failed = true;
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}
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convnumer = 120 * info.fpsdenom;
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convdenom = info.fpsnumer * origframedelay;
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msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
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nextframetime = 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int Frame(uint64_t clock, bool skiprequest) override
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{
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if (clock == 0)
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{
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if (soundtrack > 0)
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{
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Mus_Play(nullptr, fileSystem.GetFileFullName(soundtrack, false), false);
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}
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animtex.SetSize(AnimTexture::YUV, codec.width, codec.height);
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}
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bool stop = false;
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if (clock > nextframetime)
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{
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nextframetime += 1'000'000 * msecsperframe;
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uint8_t* pic;
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int i = animvpx_nextpic(&codec, &pic);
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if (i)
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{
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Printf(PRINT_BOLD, "Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
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if (codec.errmsg)
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{
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Printf(PRINT_BOLD, " %s\n", codec.errmsg);
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if (codec.errmsg_detail)
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Printf(PRINT_BOLD, " detail: %s\n", codec.errmsg_detail);
|
||||
}
|
||||
stop = true;
|
||||
}
|
||||
if (!pic) stop = true;
|
||||
|
||||
if (!stop)
|
||||
{
|
||||
animtex.SetFrame(nullptr, pic);
|
||||
}
|
||||
|
||||
framenum++;
|
||||
|
||||
int soundframe = convdenom ? scale(framenum, convnumer, convdenom) : framenum;
|
||||
if (soundframe > lastsoundframe)
|
||||
{
|
||||
if (animSnd && soundtrack == -1) for (int i = 0; animSnd[i].framenum >= 0; i++)
|
||||
{
|
||||
if (animSnd[i].framenum == soundframe)
|
||||
{
|
||||
int sound = animSnd[i].soundnum;
|
||||
if (sound == -1)
|
||||
soundEngine->StopAllChannels();
|
||||
else if (SoundEnabled())
|
||||
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
|
||||
}
|
||||
}
|
||||
lastsoundframe = soundframe;
|
||||
}
|
||||
}
|
||||
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit, TAG_DONE);
|
||||
if (stop || skiprequest) Mus_Stop();
|
||||
if (stop) return 0;
|
||||
return skiprequest ? -1 : 1;
|
||||
}
|
||||
|
||||
void OnDestroy() override
|
||||
{
|
||||
animvpx_uninit_codec(&codec);
|
||||
}
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
|
@ -337,7 +469,16 @@ DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* fra
|
|||
{
|
||||
return nothing();
|
||||
}
|
||||
auto fr = fileSystem.OpenFileReader(filename);
|
||||
FileReader fr;
|
||||
// first try as .ivf - but only if sounds are provided - the decoder is video only.
|
||||
if (ans)
|
||||
{
|
||||
auto fn = StripExtension(filename);
|
||||
DefaultExtension(fn, ".ivf");
|
||||
fr = fileSystem.OpenFileReader(fn);
|
||||
}
|
||||
|
||||
if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename);
|
||||
if (!fr.isOpen())
|
||||
{
|
||||
int nLen = strlen(filename);
|
||||
|
@ -349,7 +490,7 @@ DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* fra
|
|||
}
|
||||
if (!fr.isOpen())
|
||||
{
|
||||
Printf("%s: Unable to open video\n", filename);
|
||||
Printf(PRINT_BOLD, "%s: Unable to open video\n", filename);
|
||||
return nothing();
|
||||
}
|
||||
}
|
||||
|
@ -363,7 +504,7 @@ DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* fra
|
|||
auto anm = Create<DAnmPlayer>(fr, ans, frameticks, nosoundcutoff);
|
||||
if (!anm->isvalid())
|
||||
{
|
||||
Printf("%s: invalid ANM file.\n", filename);
|
||||
Printf(PRINT_BOLD, "%s: invalid ANM file.\n", filename);
|
||||
anm->Destroy();
|
||||
return nothing();
|
||||
}
|
||||
|
@ -375,7 +516,7 @@ DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* fra
|
|||
auto anm = Create<DSmkPlayer>(filename, ans, true); // Fixme: Handle Blood's video scaling behavior more intelligently.
|
||||
if (!anm->isvalid())
|
||||
{
|
||||
Printf("%s: invalid SMK file.\n", filename);
|
||||
Printf(PRINT_BOLD, "%s: invalid SMK file.\n", filename);
|
||||
anm->Destroy();
|
||||
return nothing();
|
||||
}
|
||||
|
@ -391,10 +532,21 @@ DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* fra
|
|||
}
|
||||
return anm;
|
||||
}
|
||||
else if (!memcmp(id, "DKIF\0\0 \0VP80", 12))
|
||||
{
|
||||
auto anm = Create<DVpxPlayer>(fr, ans, frameticks? frameticks[1] : 0 );
|
||||
if (!anm->isvalid())
|
||||
{
|
||||
anm->Destroy();
|
||||
return nothing();
|
||||
}
|
||||
anm->soundtrack = LookupMusic(filename, true);
|
||||
return anm;
|
||||
}
|
||||
// add more formats here.
|
||||
else
|
||||
{
|
||||
Printf("%s: Unknown video format\n", filename);
|
||||
Printf(PRINT_BOLD, "%s: Unknown video format\n", filename);
|
||||
}
|
||||
return nothing();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue