Commit Graph

10982 Commits

Author SHA1 Message Date
Christoph Oelckers dbd3202433 - simplified the generic cheat code.
This is both closer to ZDoom and more robust.
2020-07-04 10:22:20 +02:00
Christoph Oelckers c9d3a383a4 more 2020-07-04 00:32:09 +02:00
Christoph Oelckers f5d363d914 - cleaned out demo code. 2020-07-04 00:12:24 +02:00
Christoph Oelckers d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers f1a2836877 - it continues.
cameratext and the last 3 __STATICs.
2020-07-03 23:16:12 +02:00
Christoph Oelckers d6e021a63d - statistics output 2020-07-03 21:44:57 +02:00
Christoph Oelckers a3a8286857 - cleanup 2020-07-03 20:17:24 +02:00
Christoph Oelckers 1e24c4a22c - vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
2020-07-03 16:59:53 +02:00
Christoph Oelckers 7f96d182b7 - palette stuff, input functions corrected. 2020-07-03 16:17:37 +02:00
Christoph Oelckers 4fbd476b17 - refactored all text output to use DrawText.
No more screentext mess.
2020-07-03 10:53:35 +02:00
Christoph Oelckers 691643b035 - fix DTA_KeepRatio for fullscreen scaling. 2020-07-03 10:53:02 +02:00
Christoph Oelckers 5144e8c355 - ported the 'entering level' screen. 2020-07-03 09:59:24 +02:00
Christoph Oelckers d2595582d4 - fixed coordinates. 2020-07-03 00:32:10 +02:00
Christoph Oelckers e833360b65 - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
Christoph Oelckers 21da0816c5 - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
2020-07-02 21:28:09 +02:00
Christoph Oelckers 8d6278f845 - be gone, rotatesprite! 2020-07-02 21:12:02 +02:00
Christoph Oelckers aaa8ae7306 - took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
2020-07-02 20:58:56 +02:00
Christoph Oelckers 17c9513c98 - statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00
Christoph Oelckers 6172978f13 - the menu code is clean. 2020-07-02 10:59:22 +02:00
Christoph Oelckers 68d7d57b3b - fixed menu registration. 2020-07-02 01:24:46 +02:00
Christoph Oelckers 247c9fb786 - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
Christoph Oelckers 193260680f - a bit more 2020-07-01 22:55:27 +02:00
Christoph Oelckers 54c29258d8 - removed a large bunch of unused dynamic tile names. 2020-07-01 22:44:09 +02:00
Christoph Oelckers b281c34357 - some final fixes. 2020-07-01 22:27:38 +02:00
Christoph Oelckers c09b4896a6 - made RR summary screens work. 2020-07-01 22:14:11 +02:00
Christoph Oelckers bb303c6469 - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
Christoph Oelckers 197a35291a - added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00
Christoph Oelckers 4baf065370 - decrappification 2020-06-30 22:59:20 +02:00
Christoph Oelckers 2e98b2f8da - quote cleanup. 2020-06-30 22:53:15 +02:00
Christoph Oelckers 8aaadfad1b - fixed the notification display. 2020-06-30 22:01:43 +02:00
Christoph Oelckers e0bd85935a - replaced user quotes with GZDoom's notification display entirely. 2020-06-30 20:59:24 +02:00
Christoph Oelckers e04c5e5fad - removed some demo control code. 2020-06-30 20:07:58 +02:00
Christoph Oelckers 1cc692284b - removed remaining YAX code 2020-06-30 19:48:10 +02:00
Christoph Oelckers a491b88074 - removed most of the demo code. 2020-06-30 19:34:58 +02:00
Christoph Oelckers 51ac1019d2 - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
Christoph Oelckers fc11447e59 - interpolations transitioned. 2020-06-30 11:55:01 +02:00
Christoph Oelckers e92ca71fe5 - shareware screens 2020-06-30 00:15:48 +02:00
Christoph Oelckers 7253b4eb74 - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
Christoph Oelckers 0656beeb2b - remove a bit more code. 2020-06-29 22:07:19 +02:00
Christoph Oelckers 9f33638804 - RR multiplayer screen. 2020-06-29 22:00:38 +02:00
Christoph Oelckers ea59efd091 - Duke's multiplayer statistics screen. 2020-06-29 20:50:18 +02:00
Christoph Oelckers e7da8e4bcf - fixed red font for use with DrawText. 2020-06-29 13:19:36 +02:00
Christoph Oelckers 8cb8f85569 - deleted the old anim player. 2020-06-29 00:00:51 +02:00
Christoph Oelckers 726ebec9ec - RR bonus screens. 2020-06-28 22:17:27 +02:00
Christoph Oelckers 69d9a98ead - Duke end of episode animations ported 2020-06-28 21:38:25 +02:00
Christoph Oelckers 6767b383e7 - safety commit. 2020-06-28 14:42:31 +02:00
Christoph Oelckers 7b7c64fc17 - FileStream cleanup 2020-06-28 14:42:06 +02:00
Christoph Oelckers 2ddec37098 - added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
2020-06-28 14:41:44 +02:00
Christoph Oelckers 924816ac8d - Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
2020-06-28 10:59:11 +02:00
Christoph Oelckers 9aaf6b416d - RR intro movies. 2020-06-28 10:14:42 +02:00