mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- interpolations transitioned.
This commit is contained in:
parent
e92ca71fe5
commit
fc11447e59
9 changed files with 57 additions and 215 deletions
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@ -19,6 +19,7 @@ set( PCH_SOURCES
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src/hudweapon_d.cpp
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src/hudweapon_r.cpp
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src/input.cpp
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src/interpolate.cpp
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src/player.cpp
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src/player_d.cpp
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src/player_r.cpp
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@ -40,7 +41,6 @@ set( PCH_SOURCES
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src/zz_demo.cpp
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src/zz_game.cpp
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src/zz_global.cpp
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src/zz_interpolate.cpp
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src/zz_namesdyn.cpp
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src/zz_net.cpp
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src/zz_osdcmds.cpp
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@ -321,33 +321,14 @@ enum
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extern int32_t numinterpolations;
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extern int32_t* curipos[MAXINTERPOLATIONS];
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extern int32_t bakipos[MAXINTERPOLATIONS];
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void G_UpdateInterpolations(void);
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void G_RestoreInterpolations(void);
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int G_SetInterpolation(int32_t* const posptr);
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void G_StopInterpolation(const int32_t* const posptr);
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void G_DoInterpolations(int smoothRatio);
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// old names as porting help.
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inline void updateinterpolations()
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{
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G_UpdateInterpolations();
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}
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inline void restoreinterpolations()
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{
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G_RestoreInterpolations();
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}
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inline int setinterpolation(int32_t* posptr)
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{
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return G_SetInterpolation(posptr);
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}
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inline void stopinterpolation(int32_t* posptr)
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{
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G_SetInterpolation(posptr);
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}
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inline void dointerpolations(int smoothratio)
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{
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G_DoInterpolations(smoothratio);
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}
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void updateinterpolations();
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void restoreinterpolations();
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void setinterpolation(int* posptr);
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void stopinterpolation(int* posptr);
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void dointerpolations(int smoothratio);
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// Hack struct to allow old code to access the EDuke-style player data without changing it.
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@ -18,7 +18,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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aint with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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@ -32,19 +32,32 @@ source as it is released.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "global.h"
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BEGIN_DUKE_NS
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#define MAXINTERPOLATIONS MAXSPRITES
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int32_t numinterpolations;
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int32_t g_interpolationLock;
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int32_t oldipos[MAXINTERPOLATIONS];
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int32_t *curipos[MAXINTERPOLATIONS];
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int32_t bakipos[MAXINTERPOLATIONS];
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void updateinterpolations() //Stick at beginning of domovethings
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{
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long i;
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int i;
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for(i=numinterpolations-1;i>=0;i--) oldipos[i] = *curipos[i];
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}
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void setinterpolation(long *posptr)
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void setinterpolation(int *posptr)
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{
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long i;
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int i;
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if (numinterpolations >= MAXINTERPOLATIONS) return;
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for(i=numinterpolations-1;i>=0;i--)
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@ -54,11 +67,11 @@ void setinterpolation(long *posptr)
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numinterpolations++;
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}
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void stopinterpolation(long *posptr)
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void stopinterpolation(int *posptr)
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{
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long i;
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int i;
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for(i=numinterpolations-1;i>=startofdynamicinterpolations;i--)
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for(i=numinterpolations-1;i>=0;i--)
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if (curipos[i] == posptr)
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{
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numinterpolations--;
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@ -68,9 +81,9 @@ void stopinterpolation(long *posptr)
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}
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}
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void dointerpolations(long smoothratio) //Stick at beginning of drawscreen
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void dointerpolations(int smoothratio) //Stick at beginning of drawscreen
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{
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long i, j, odelta, ndelta;
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int i, j, odelta, ndelta;
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ndelta = 0; j = 0;
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for(i=numinterpolations-1;i>=0;i--)
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@ -84,18 +97,19 @@ void dointerpolations(long smoothratio) //Stick at beginning of drawscreen
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void restoreinterpolations() //Stick at end of drawscreen
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{
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long i;
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int i;
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for(i=numinterpolations-1;i>=0;i--) *curipos[i] = bakipos[i];
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}
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void setsectinterpolate(short i)
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void setsectinterpolate(int i)
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{
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long j, k, startwall,endwall;
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int j, k, startwall,endwall;
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auto sect = §or[sprite[i].sectnum];
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startwall = sector[SECT].wallptr;
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endwall = startwall+sector[SECT].wallnum;
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startwall = sect->wallptr;
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endwall = startwall+sect->wallnum;
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for(j=startwall;j<endwall;j++)
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{
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@ -116,9 +130,10 @@ void setsectinterpolate(short i)
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void clearsectinterpolate(short i)
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{
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short j,startwall,endwall;
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auto sect = §or[sprite[i].sectnum];
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startwall = sector[SECT].wallptr;
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endwall = startwall+sector[SECT].wallnum;
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startwall = sect->wallptr;
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endwall = startwall + sect->wallnum;
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for(j=startwall;j<endwall;j++)
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{
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stopinterpolation(&wall[j].x);
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@ -131,3 +146,5 @@ void clearsectinterpolate(short i)
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}
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}
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END_DUKE_NS
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@ -31,20 +31,6 @@ BEGIN_DUKE_NS
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#define DELETE_SPRITE_AND_CONTINUE(KX) do { A_DeleteSprite(KX); goto next_sprite; } while (0)
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void G_ClearCameraView(DukePlayer_t *ps)
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{
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ps->newowner = -1;
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ps->pos = ps->opos;
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ps->q16ang = ps->oq16ang;
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updatesector(ps->pos.x, ps->pos.y, &ps->cursectnum);
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P_UpdateScreenPal(ps);
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for (bssize_t SPRITES_OF(STAT_ACTOR, k))
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if (sprite[k].picnum==TILE_CAMERA1)
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sprite[k].yvel = 0;
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}
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// deletesprite() game wrapper
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void A_DeleteSprite(int spriteNum)
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{
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void insertspriteq(int i);
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static int32_t G_ToggleWallInterpolation(int32_t wallNum, int32_t setInterpolation)
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{
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if (setInterpolation)
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{
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return G_SetInterpolation(&wall[wallNum].x) || G_SetInterpolation(&wall[wallNum].y);
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}
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else
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{
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G_StopInterpolation(&wall[wallNum].x);
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G_StopInterpolation(&wall[wallNum].y);
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return 0;
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}
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}
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void Sect_ToggleInterpolation(int sectNum, int setInterpolation)
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{
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for (bssize_t j = sector[sectNum].wallptr, endwall = sector[sectNum].wallptr + sector[sectNum].wallnum; j < endwall; j++)
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{
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G_ToggleWallInterpolation(j, setInterpolation);
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int const nextWall = wall[j].nextwall;
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if (nextWall >= 0)
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{
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G_ToggleWallInterpolation(nextWall, setInterpolation);
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G_ToggleWallInterpolation(wall[nextWall].point2, setInterpolation);
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}
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}
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}
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int g_canSeePlayer = 0;
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int G_WakeUp(spritetype *const pSprite, int const playerNum)
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@ -247,20 +247,11 @@ int LocateTheLocator(int const tag, int const sectNum);
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int A_IncurDamage(int spriteNum);
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void A_DeleteSprite(int spriteNum);
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int G_SetInterpolation(int32_t *posptr);
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void G_ClearCameraView(DukePlayer_t *ps);
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void clearcamera(player_struct* ps);
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void G_DoInterpolations(int smoothRatio);
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void G_RefreshLights(void);
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void G_StopInterpolation(const int32_t *posptr);
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// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
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// Note: The entire interpolation system needs to be a lot smarter than what's backing these functions.
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void Sect_ToggleInterpolation(int sectnum, int setInterpolation);
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static FORCE_INLINE void Sect_ClearInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 0); }
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static FORCE_INLINE void Sect_SetInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 1); }
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static FORCE_INLINE void clearsectinterpolate(int sprnum) { Sect_ToggleInterpolation(sprite[sprnum].sectnum, 0); }
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static FORCE_INLINE void setsectinterpolate(int sprnum) { Sect_ToggleInterpolation(sprite[sprnum].sectnum, 1); }
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void clearsectinterpolate(int sprnum);
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void setsectinterpolate(int sprnum);
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#if KRANDDEBUG
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# define ACTOR_INLINE __fastcall
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@ -206,12 +206,8 @@ void G_GameExit(const char *msg)
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I_Error("%s", msg);
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}
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}
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if (!RR)
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{
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endoomName = VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
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ST_Endoom();
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}
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else throw CExitEvent(0);
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endoomName = RR? "redneck.bin" : VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
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ST_Endoom();
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}
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CAMERA(sect) = pPlayer->cursectnum;
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G_DoInterpolations(smoothRatio);
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dointerpolations(smoothRatio);
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G_AnimateCamSprite(smoothRatio);
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if (ud.camerasprite >= 0)
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@ -1077,7 +1073,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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#endif
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}
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G_RestoreInterpolations();
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restoreinterpolations();
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if (!RRRA || !fogactive)
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{
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@ -1182,9 +1178,9 @@ static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
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return;
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for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
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G_SetInterpolation(§or[i].ceilingz);
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setinterpolation(§or[i].ceilingz);
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for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
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G_SetInterpolation(§or[i].floorz);
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setinterpolation(§or[i].floorz);
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}
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#else
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# define Yax_SetBunchInterpolation(sectnum, cf)
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@ -2369,7 +2365,7 @@ int G_DoMoveThings(void)
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movefifoplc++;
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G_UpdateInterpolations();
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updateinterpolations();
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g_moveThingsCount++;
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@ -1,99 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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|
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
|
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "global.h"
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BEGIN_DUKE_NS
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// No need to revert this to the original state - to be robust this needs to be redone entirely, so this code will disappear anyway.
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#define MAXINTERPOLATIONS MAXSPRITES
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int32_t numinterpolations;
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int32_t g_interpolationLock;
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int32_t oldipos[MAXINTERPOLATIONS];
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int32_t *curipos[MAXINTERPOLATIONS];
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int32_t bakipos[MAXINTERPOLATIONS];
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int G_SetInterpolation(int32_t *const posptr)
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{
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if (numinterpolations >= MAXINTERPOLATIONS)
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return 1;
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for (bssize_t i = 0; i < numinterpolations; ++i)
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if (curipos[i] == posptr)
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return 0;
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curipos[numinterpolations] = posptr;
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oldipos[numinterpolations] = *posptr;
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numinterpolations++;
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return 0;
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}
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void G_StopInterpolation(const int32_t * const posptr)
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{
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for (bssize_t i = 0; i < numinterpolations; ++i)
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if (curipos[i] == posptr)
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{
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numinterpolations--;
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oldipos[i] = oldipos[numinterpolations];
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bakipos[i] = bakipos[numinterpolations];
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curipos[i] = curipos[numinterpolations];
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}
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}
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void G_DoInterpolations(int smoothRatio)
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{
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if (g_interpolationLock++)
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return;
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int32_t ndelta = 0;
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for (bssize_t i = 0, j = 0; i < numinterpolations; ++i)
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{
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int32_t const odelta = ndelta;
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bakipos[i] = *curipos[i];
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ndelta = (*curipos[i]) - oldipos[i];
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if (odelta != ndelta)
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j = mulscale16(ndelta, smoothRatio);
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*curipos[i] = oldipos[i] + j;
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}
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}
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void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
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{
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for (bssize_t i=numinterpolations-1; i>=0; i--) oldipos[i] = *curipos[i];
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}
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void G_RestoreInterpolations(void) //Stick at end of drawscreen
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{
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int32_t i=numinterpolations-1;
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if (--g_interpolationLock)
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return;
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for (; i>=0; i--) *curipos[i] = bakipos[i];
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}
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END_DUKE_NS
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@ -79,15 +79,15 @@ void G_ResetInterpolations(void)
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switch (sprite[k].lotag)
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{
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case SE_31_FLOOR_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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setinterpolation(§or[sprite[k].sectnum].floorz);
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break;
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case SE_32_CEILING_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_17_WARP_ELEVATOR:
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case SE_25_PISTON:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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setinterpolation(§or[sprite[k].sectnum].floorz);
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_0_ROTATING_SECTOR:
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case SE_5_BOSS:
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@ -98,7 +98,7 @@ void G_ResetInterpolations(void)
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case SE_16_REACTOR:
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case SE_26:
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case SE_30_TWO_WAY_TRAIN:
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Sect_SetInterpolation(sprite[k].sectnum);
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setsectinterpolate(k);
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break;
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}
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@ -107,7 +107,7 @@ void G_ResetInterpolations(void)
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for (i=numinterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
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for (i = g_animateCnt-1; i>=0; i--)
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G_SetInterpolation(g_animatePtr[i]);
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setinterpolation(g_animatePtr[i]);
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}
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|
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@ -751,7 +751,7 @@ void G_DisplayRest(int32_t smoothratio)
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{
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// smoothratio = min(max(smoothratio,0),65536);
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smoothratio = calc_smoothratio(totalclock, ototalclock);
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G_DoInterpolations(smoothratio);
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dointerpolations(smoothratio);
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if (ud.scrollmode == 0)
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{
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|
@ -798,7 +798,7 @@ void G_DisplayRest(int32_t smoothratio)
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}
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G_DrawOverheadMap(cposx, cposy, pp->zoom, cang);
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|
||||
G_RestoreInterpolations();
|
||||
restoreinterpolations();
|
||||
|
||||
if (/*textret == 0 &&*/ ud.overhead_on == 2)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue