mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- Duke's multiplayer statistics screen.
This commit is contained in:
parent
e7da8e4bcf
commit
ea59efd091
4 changed files with 181 additions and 330 deletions
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@ -261,13 +261,15 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
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parms.celly *= parms.scaley;
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bool palettetrans = (normalcolor == CR_UNDEFINED && parms.TranslationId != 0);
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if (normalcolor >= NumTextColors)
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normalcolor = CR_UNTRANSLATED;
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boldcolor = normalcolor ? normalcolor - 1 : NumTextColors - 1;
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PalEntry colorparm = parms.color;
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PalEntry color = 0xffffffff;
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trans = font->GetColorTranslation((EColorRange)normalcolor, &color);
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trans = palettetrans? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry(colorparm.a, (color.r * colorparm.r) / 255, (color.g * colorparm.g) / 255, (color.b * colorparm.b) / 255);
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kerning = font->GetDefaultKerning();
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@ -311,7 +313,8 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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bool redirected = false;
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if (NULL != (pic = font->GetChar(c, currentcolor, &w, &redirected)))
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{
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parms.TranslationId = redirected? -1 : trans;
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// if palette translation is used, font colors will be ignored.
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if (!palettetrans) parms.TranslationId = redirected? -1 : trans;
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SetTextureParms(drawer, &parms, pic, cx, cy);
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if (parms.cellx)
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{
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@ -860,7 +860,7 @@ int FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
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}
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if (color != nullptr) *color = retcolor;
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}
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if (ActiveColors == 0)
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if (ActiveColors == 0 || range == CR_UNDEFINED)
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return -1;
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else if (range >= NumTextColors)
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range = CR_UNTRANSLATED;
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@ -977,7 +977,7 @@ FGameTexture *FFont::GetChar (int code, int translation, int *const width, bool
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if (code < 0) return nullptr;
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if (translation == CR_UNTRANSLATED && !forceremap)
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if ((translation == CR_UNTRANSLATED || translation == CR_UNDEFINED) && !forceremap)
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{
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bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
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if (redirected) *redirected = redirect;
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@ -40,7 +40,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "buildtiles.h"
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//#include "zz_text.h"
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#undef gametext
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#undef GameText
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//#undef menutext
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BEGIN_DUKE_NS
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@ -59,10 +59,10 @@ void InitFonts_d()
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(STARTALPHANUM + i);
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if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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fontdata.Insert('!' + i, tile);
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}
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 5, false, false, false, &fontdata);
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fontdata.Clear();
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// Big font
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@ -95,12 +95,13 @@ void InitFonts_d()
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(MINIFONT + i);
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if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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fontdata.Insert('!' + i, tile);
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}
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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fontdata.Clear();
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 4, false, false, false, &fontdata);
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SmallFont2->SetKerning(1);
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fontdata.Clear();
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// SBAR index font
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE + i));
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@ -120,215 +121,35 @@ void InitFonts_d()
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}
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// Text output - needs to transition to the actual font routines once everything is set up.
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#if 1
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static int gametext(int x,int y,const char *t,char s,short dabits)
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//==========================================================================
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//
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// wrappers around DrawText to allow easier reuse of the old code.
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// The vertical displacements are to have the same positioning as with the original code.
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//
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//==========================================================================
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static void BigText(double x, double y, const char* text)
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{
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short ac,newx;
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char centre;
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const char *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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if(centre)
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{
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while(*t)
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{
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(*t >= '0' && *t <= '9')
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newx += 8;
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else newx += tilesiz[ac].x;
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t++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM )
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break;
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,dabits,0,0,xdim-1,ydim-1);
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if(*t >= '0' && *t <= '9')
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x += 8;
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else x += tilesiz[ac].x;
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t++;
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}
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return (x);
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auto width = BigFont->StringWidth(text);
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DrawText(twod, BigFont, CR_UNTRANSLATED, x - width / 2, y - 12, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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}
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static int gametextpal(int x,int y,const char *t,char s,unsigned char p)
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static void GameText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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short ac,newx;
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char centre;
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const char *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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if(centre)
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{
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while(*t)
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{
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(*t >= '0' && *t <= '9')
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newx += 8;
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else newx += tilesiz[ac].x;
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t++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM )
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break;
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1);
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if(*t >= '0' && *t <= '9')
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x += 8;
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else x += tilesiz[ac].x;
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t++;
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}
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return (x);
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if (align != -1)
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x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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}
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static int gametextpart(int x,int y,const char *t,char s,short p)
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static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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short ac,newx, cnt;
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char centre;
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const char *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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cnt = 0;
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if(centre)
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{
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while(*t)
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{
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if(cnt == p) break;
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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newx += tilesiz[ac].x;
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t++;
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cnt++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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cnt = 0;
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(cnt == p)
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{
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1);
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break;
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}
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else
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1);
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x += tilesiz[ac].x;
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t++;
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cnt++;
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}
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return (x);
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}
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static void gamenumber(int x,int y,int n,char s)
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{
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char b[10];
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//ltoa(n,b,10);
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mysnprintf(b,10,"%d",n);
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gametext(x,y,b,s,2+8+16);
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}
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#endif
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void intro4animsounds(int fr)
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{
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switch(fr)
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{
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case 1:
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sound(INTRO4_B);
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break;
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case 12:
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case 34:
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sound(SHORT_CIRCUIT);
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break;
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case 18:
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sound(INTRO4_5);
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break;
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}
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}
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void first4animsounds(int fr)
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{
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switch(fr)
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{
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case 1:
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sound(INTRO4_1);
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break;
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case 12:
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sound(INTRO4_2);
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break;
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case 7:
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sound(INTRO4_3);
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break;
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case 26:
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sound(INTRO4_4);
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break;
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}
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}
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void intro42animsounds(int fr)
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{
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switch(fr)
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{
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case 10:
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sound(INTRO4_6);
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break;
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}
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if (align != -1)
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x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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}
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//---------------------------------------------------------------------------
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@ -668,21 +489,14 @@ public:
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class DEpisode4Text : public DScreenJob
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{
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void centertext(double y, const char* text)
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{
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text = GStrings(text);
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auto width = BigFont->StringWidth(text);
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DrawText(twod, BigFont, CR_RED, 160. - width/2, y - 12, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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}
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int Frame(uint64_t clock, bool skiprequest)
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{
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twod->ClearScreen();
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centertext(60, "Thanks to all our");
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centertext(60 + 16, "fans for giving");
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centertext(60 + 16 + 16, "us big heads.");
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centertext(70 + 16 + 16 + 16, "Look for a Duke Nukem 3D");
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centertext(70 + 16 + 16 + 16 + 16, "sequel soon.");
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BigText(160, 60, GStrings("Thanks to all our"));
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BigText(160, 60 + 16, GStrings("fans for giving"));
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BigText(160, 60 + 16 + 16, GStrings("us big heads."));
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BigText(160, 70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D"));
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BigText(160, 70 + 16 + 16 + 16 + 16, GStrings("sequel soon."));
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return skiprequest ? -1 : 1;
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}
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};
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@ -860,17 +674,131 @@ void bonussequence_d(int num, CompletionFunc completion)
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RunScreenJob(jobs, job, completion);
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}
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#if 0
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void PlayBonusMusic()
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{
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if (MusicEnabled() && mus_enabled)
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S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
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}
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class DMultiplayerBonusScreen : public DScreenJob
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{
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int playerswhenstarted;
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public:
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DMultiplayerBonusScreen(int pws)
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{
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playerswhenstarted = pws;
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}
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int Frame(uint64_t clock, bool skiprequest)
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{
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char tempbuf[32];
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, TAG_DONE);
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if (PLUTOPAK)
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DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+2, true), 260, 36, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, TAG_DONE);
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GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
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GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0);
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GameText(160, 165, GStrings("Presskey"), 0, 0);
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int t = 0;
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MiniText(38, 80, GStrings("Name"), 0, -1, 8);
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MiniText(269+20, 80, GStrings("Kills"), 0, 1, 8);
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for (int i = 0; i < playerswhenstarted; i++)
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{
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mysnprintf(tempbuf, 32, "%-4ld", i + 1);
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MiniText(92 + (i * 23), 80, tempbuf, 0, -1, 3);
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}
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for (int i = 0; i < playerswhenstarted; i++)
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{
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int xfragtotal = 0;
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mysnprintf(tempbuf, 32, "%ld", i + 1);
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MiniText(30, 90 + t, tempbuf, 0);
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MiniText(38, 90 + t, g_player[i].user_name, 0, -1, ps[i].palookup);
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for (int y = 0; y < playerswhenstarted; y++)
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{
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int frag = g_player[i].frags[y];// frags[i][y]);
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if (i == y)
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{
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mysnprintf(tempbuf, 32, "%-4ld", ps[y].fraggedself);
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MiniText(92 + (y * 23), 90 + t, tempbuf, 0, -1, 2);
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xfragtotal -= ps[y].fraggedself;
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}
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else
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{
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mysnprintf(tempbuf, 32, "%-4ld", frag);
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MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
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xfragtotal += frag;
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}
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/*
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if (myconnectindex == connecthead)
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{
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mysnprintf(tempbuf, 32, "stats %ld killed %ld %ld\n", i + 1, y + 1, frag);
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sendscore(tempbuf);
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}
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*/
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}
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mysnprintf(tempbuf, 32, "%-4ld", xfragtotal);
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MiniText(101 + (8 * 23), 90 + t, tempbuf, 0, -1, 2);
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t += 7;
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}
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for (int y = 0; y < playerswhenstarted; y++)
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{
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int yfragtotal = 0;
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for (int i = 0; i < playerswhenstarted; i++)
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{
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if (i == y)
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yfragtotal += ps[i].fraggedself;
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int frag = g_player[i].frags[y];// frags[i][y]);
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yfragtotal += frag;
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}
|
||||
mysnprintf(tempbuf, 32, "%-4ld", yfragtotal);
|
||||
minitext(92 + (y * 23), 96 + (8 * 7), tempbuf, 2, 2 + 8 + 16 + 128);
|
||||
}
|
||||
|
||||
minitext(45, 96 + (8 * 7), GStrings("Deaths"), 8, 2 + 8 + 16 + 128);
|
||||
return skiprequest ? -1 : 1;
|
||||
}
|
||||
};
|
||||
|
||||
void ShowMPBonusScreen_d(int pws, CompletionFunc completion)
|
||||
{
|
||||
PlayBonusMusic();
|
||||
JobDesc job = { Create<DMultiplayerBonusScreen>(pws) };
|
||||
RunScreenJob(&job, 1, completion);
|
||||
}
|
||||
|
||||
|
||||
#if 1
|
||||
CCMD(testbonus)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
bonussequence_d(strtol(argv[1], nullptr, 0), nullptr);
|
||||
//bonussequence_d(strtol(argv[1], nullptr, 0), nullptr);
|
||||
ShowMPBonusScreen_d(strtol(argv[1], nullptr, 0), nullptr);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
void dobonus(char bonusonly)
|
||||
{
|
||||
short tinc,gfx_offset;
|
||||
|
@ -897,91 +825,6 @@ FRAGBONUS:
|
|||
|
||||
if(playerswhenstarted > 1 && ud.coop != 1 )
|
||||
{
|
||||
if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
|
||||
sound(BONUSMUSIC);
|
||||
|
||||
rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
||||
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
|
||||
|
||||
#ifndef UK
|
||||
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
|
||||
#endif
|
||||
|
||||
gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
|
||||
gametext(160,58+10,level_names[(ud.volume_number*11)+ud.last_level-1],0,2+8+16);
|
||||
|
||||
gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);
|
||||
|
||||
|
||||
t = 0;
|
||||
minitext(23,80," NAME KILLS",8,2+8+16+128);
|
||||
for(i=0;i<playerswhenstarted;i++)
|
||||
{
|
||||
sprintf(tempbuf,"%-4ld",i+1);
|
||||
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
|
||||
}
|
||||
|
||||
for(i=0;i<playerswhenstarted;i++)
|
||||
{
|
||||
xfragtotal = 0;
|
||||
sprintf(tempbuf,"%ld",i+1);
|
||||
|
||||
minitext(30,90+t,tempbuf,0,2+8+16+128);
|
||||
minitext(38,90+t,ud.user_name[i],ps[i].palookup,2+8+16+128);
|
||||
|
||||
for(y=0;y<playerswhenstarted;y++)
|
||||
{
|
||||
if(i == y)
|
||||
{
|
||||
sprintf(tempbuf,"%-4ld",ps[y].fraggedself);
|
||||
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
|
||||
xfragtotal -= ps[y].fraggedself;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(tempbuf,"%-4ld",frags[i][y]);
|
||||
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
|
||||
xfragtotal += frags[i][y];
|
||||
}
|
||||
|
||||
if(myconnectindex == connecthead)
|
||||
{
|
||||
sprintf(tempbuf,"stats %ld killed %ld %ld\n",i+1,y+1,frags[i][y]);
|
||||
sendscore(tempbuf);
|
||||
}
|
||||
}
|
||||
|
||||
sprintf(tempbuf,"%-4ld",xfragtotal);
|
||||
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
|
||||
|
||||
t += 7;
|
||||
}
|
||||
|
||||
for(y=0;y<playerswhenstarted;y++)
|
||||
{
|
||||
yfragtotal = 0;
|
||||
for(i=0;i<playerswhenstarted;i++)
|
||||
{
|
||||
if(i == y)
|
||||
yfragtotal += ps[i].fraggedself;
|
||||
yfragtotal += frags[i][y];
|
||||
}
|
||||
sprintf(tempbuf,"%-4ld",yfragtotal);
|
||||
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
|
||||
}
|
||||
|
||||
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
|
||||
videoNextPage();
|
||||
|
||||
for(t=0;t<64;t+=7)
|
||||
palto(0,0,0,63-t);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
while(inputState.CheckAllInput()==0) //getpackets();
|
||||
|
||||
if(bonusonly || ud.multimode > 1) return;
|
||||
|
||||
for(t=0;t<64;t+=7) palto(0,0,0,t);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1019,7 +862,7 @@ FRAGBONUS:
|
|||
menutext_center(20-6,lastmapname);
|
||||
menutext_center(36-6,"COMPLETED");
|
||||
|
||||
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
||||
gametext_(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
||||
|
||||
if (MusicEnabled() && mus_enabled)
|
||||
S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
|
||||
|
@ -1090,14 +933,14 @@ FRAGBONUS:
|
|||
menutext_center(20-6,lastmapname);
|
||||
menutext_center(36-6,"COMPLETED");
|
||||
|
||||
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
||||
gametext_(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
||||
|
||||
if( totalclock > (60*3) )
|
||||
{
|
||||
gametext(10,59+9,"Your Time:",0,2+8+16);
|
||||
gametext(10,69+9,"Par time:",0,2+8+16);
|
||||
gametext_(10,59+9,"Your Time:",0,2+8+16);
|
||||
gametext_(10,69+9,"Par time:",0,2+8+16);
|
||||
if (!isNamWW2GI())
|
||||
gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
|
||||
gametext_(10,78+9,"3D Realms' Time:",0,2+8+16);
|
||||
|
||||
if(bonuscnt == 0)
|
||||
bonuscnt++;
|
||||
|
@ -1112,27 +955,27 @@ FRAGBONUS:
|
|||
sprintf(tempbuf,"%02ld:%02ld",
|
||||
(ps[myconnectindex].player_par/(26*60))%60,
|
||||
(ps[myconnectindex].player_par/26)%60);
|
||||
gametext((320>>2)+71,60+9,tempbuf,0,2+8+16);
|
||||
gametext_((320>>2)+71,60+9,tempbuf,0,2+8+16);
|
||||
|
||||
sprintf(tempbuf,"%02ld:%02ld",
|
||||
(currentLevel->parTime / (26*60))%60,
|
||||
(currentLevel->parTime / 26)%60);
|
||||
gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);
|
||||
gametext_((320>>2)+71,69+9,tempbuf,0,2+8+16);
|
||||
|
||||
if (!isNamWW2GI())
|
||||
{
|
||||
sprintf(tempbuf, "%02ld:%02ld",
|
||||
mysnprintf(tempbuf, 32, "%02ld:%02ld",
|
||||
(currentLevel->designerTime / (26 * 60)) % 60,
|
||||
(currentLevel->designerTime / 26) % 60);
|
||||
gametext((320 >> 2) + 71, 78 + 9, tempbuf, 0, 2 + 8 + 16);
|
||||
gametext_((320 >> 2) + 71, 78 + 9, tempbuf, 0, 2 + 8 + 16);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if( totalclock > (60*6) )
|
||||
{
|
||||
gametext(10,94+9,"Enemies Killed:",0,2+8+16);
|
||||
gametext(10,99+4+9,"Enemies Left:",0,2+8+16);
|
||||
gametext_(10,94+9,"Enemies Killed:",0,2+8+16);
|
||||
gametext_(10,99+4+9,"Enemies Left:",0,2+8+16);
|
||||
|
||||
if(bonuscnt == 2)
|
||||
{
|
||||
|
@ -1148,25 +991,25 @@ FRAGBONUS:
|
|||
sound(PIPEBOMB_EXPLODE);
|
||||
}
|
||||
sprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed);
|
||||
gametext((320>>2)+70,93+9,tempbuf,0,2+8+16);
|
||||
gametext_((320>>2)+70,93+9,tempbuf,0,2+8+16);
|
||||
if(ud.player_skill > 3 )
|
||||
{
|
||||
sprintf(tempbuf,"N/A");
|
||||
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
|
||||
gametext_((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 )
|
||||
sprintf(tempbuf,"%-3ld",0);
|
||||
else sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed);
|
||||
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
|
||||
gametext_((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
|
||||
}
|
||||
}
|
||||
}
|
||||
if( totalclock > (60*9) )
|
||||
{
|
||||
gametext(10,120+9,"Secrets Found:",0,2+8+16);
|
||||
gametext(10,130+9,"Secrets Missed:",0,2+8+16);
|
||||
gametext_(10,120+9,"Secrets Found:",0,2+8+16);
|
||||
gametext_(10,130+9,"Secrets Missed:",0,2+8+16);
|
||||
if(bonuscnt == 4) bonuscnt++;
|
||||
|
||||
if( totalclock > (60*10) )
|
||||
|
@ -1177,11 +1020,11 @@ FRAGBONUS:
|
|||
sound(PIPEBOMB_EXPLODE);
|
||||
}
|
||||
sprintf(tempbuf,"%-3d",ps[myconnectindex].secret_rooms);
|
||||
gametext((320>>2)+70,120+9,tempbuf,0,2+8+16);
|
||||
gametext_((320>>2)+70,120+9,tempbuf,0,2+8+16);
|
||||
if( ps[myconnectindex].secret_rooms > 0 )
|
||||
sprintf(tempbuf,"%-3d",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
|
||||
sprintf(tempbuf,"%-3d",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
|
||||
gametext((320>>2)+70,130+9,tempbuf,0,2+8+16);
|
||||
gametext_((320>>2)+70,130+9,tempbuf,0,2+8+16);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1204,5 +1047,6 @@ FRAGBONUS:
|
|||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -44,8 +44,12 @@ extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_
|
|||
extern vec2_t mpgametextsize(char const * t, int32_t f);
|
||||
extern int32_t textsc(int32_t sc);
|
||||
|
||||
inline int minitext(int x, int y, const char* t, int p, int sb)
|
||||
{
|
||||
return minitext_(x, y, t, 0, p, sb);
|
||||
}
|
||||
|
||||
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
|
||||
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
|
||||
#define menutext(x, y, t) menutext_((x)<<16, (y)<<16, 0, (t), 10|16, 0)
|
||||
#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
|
||||
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
|
||||
|
|
Loading…
Reference in a new issue